42 G9 Woods vs Wylie
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 armour and 3 destroyers; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from French Indo China to Burma 3 armour moved from Szechwan to Burma 2 destroyers moved from 24 Sea Zone to 26 Sea Zone 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from Japan to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 bomber moved from Szechwan to India 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 destroyers and 3 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 2 destroyers and 3 tactical_bombers in 16 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone 2 destroyers owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers Battle in India Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/1 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in India 1 armour owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in 20 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 20 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 destroyers and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 2 armour moved from Kiangsu to Kwangtung 1 armour moved from Kiangsu to Kwangtung 1 bomber moved from India to Burma 3 tactical_bombers moved from 16 Sea Zone to Japan Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 0.33 UK_Pacific regular : 0.50 -
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Baltic States to Belarus 2 artilleries moved from Novgorod to Archangel 10 infantry moved from Novgorod to Archangel 2 armour moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 2 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Western Germany to Yugoslavia 2 fighters moved from Western Germany to Yugoslavia Combat - Germans Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 2 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Archangel, round 2 : 4/1 hits, 3.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Yugoslavia Germans attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 armour Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Yugoslavia, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 2 fighters moved from Yugoslavia to Western Germany 1 bomber moved from Yugoslavia to Western Germany 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 6 infantry moved from Western Germany to Denmark 1 carrier, 2 tactical_bombers and 6 transports moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 3 infantry moved from Germany to Greater Southern Germany 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Greater Southern Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in France 1 fighter placed in Western Germany 9 infantry placed in Western Germany Germans undo move 4. 4 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Russians regular : 0.33 Germans regular : -0.17 -
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Northern Italy to Yugoslavia 3 fighters moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 bomber, 3 fighters and 4 infantry British defend with 2 armour Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Yugoslavia, round 2 : 3/1 hits, 2.83 expected hits British roll dice for 2 armour in Yugoslavia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Yugoslavia 2 armour owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for British: 2 armour Non Combat Move - Italians 3 fighters moved from Yugoslavia to Southern Italy 1 bomber moved from Yugoslavia to Southern Italy Place Units - Italians 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.00 -
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 6 armour and 5 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from French Indo China to Malaya 5 armour moved from Burma to India 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to Hunan 1 armour moved from Burma to India 1 bomber moved from Burma to 35 Sea Zone Combat - Japanese Americans scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters Americans defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 35 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the Japanese lost in 35 Sea Zone 2 destroyers owned by the Americans and 1 tactical_bomber owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 3/1 hits, 3.17 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 1.83 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 45 Casualties for Japanese: 3 destroyers Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Battle in Malaya Japanese attack with 3 armour Americans defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour in Malaya, round 2 : 2/1 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 6 armour Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 6 armour in India, round 2 : 3/0 hits, 3.00 expected hits UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in India Japanese captures 12PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 6 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 1 transport moved from 39 Sea Zone to 75 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kiangsu 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 46 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.50 UK_Pacific regular : -0.83 -
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 4 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery and 4 infantry moved from France to Normandy Bordeaux 4 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 5 fighters moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Yugoslavia 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters and 4 infantry British defend with 3 artilleries Germans roll dice for 1 artillery, 5 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/1 hits, 3.67 expected hits British roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 3 artilleries owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 3 artilleries Battle in Yugoslavia Germans attack with 1 bomber and 4 infantry Russians defend with 2 armour Germans roll dice for 1 bomber and 4 infantry in Yugoslavia, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 armour in Yugoslavia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Yugoslavia 2 armour owned by the Russians lost in Yugoslavia Germans win, taking Yugoslavia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Northern Italy Germans attack with 1 fighter and 4 infantry Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter and 4 infantry in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 5 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to Holland Belgium 4 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Northern Italy to Western Germany 1 bomber moved from Yugoslavia to Western Germany Place Units - Germans 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,1 Germans collect 48 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.00 Germans regular : 0.83 British regular : 0.00 -
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,4,3 Italians collect 1 PU (6 lost to blockades); end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Malaya to Shan State 1 bomber moved from French Indo China to 36 Sea Zone 3 armour moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kweichow 2 armour moved from Kiangsu to Hopei 2 armour moved from Kiangsu to Jehol 1 infantry moved from Manchuria to Jehol 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from 37 Sea Zone to 38 Sea Zone 3 armour moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kweichow Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 armour and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Shan State Japanese attack with 3 armour ANZAC defend with 1 artillery Japanese roll dice for 3 armour in Shan State, round 2 : 1/1 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Kwangsi Japanese attack with 3 armour ANZAC defend with 1 artillery Japanese roll dice for 3 armour in Kwangsi, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kwangsi 1 artillery owned by the ANZAC lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 artillery Battle in Jehol Japanese attack with 2 armour and 1 infantry Russians defend with 1 armour Japanese roll dice for 2 armour and 1 infantry in Jehol, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Jehol 1 armour owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Hopei Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Hopei, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Yunnan Japanese attack with 3 armour Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 armour in Yunnan, round 2 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese lost in Yunnan 1 mech_infantry owned by the Russians lost in Yunnan Japanese roll dice for 2 armour in Yunnan, round 3 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kiangsu 1 artillery placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Japanese undo move 4. 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.17 UK_Pacific regular : -0.33 -
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; Germans buy 3 armour and 11 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Normandy Bordeaux 6 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Western Germany to Romania 2 fighters moved from Western Germany to Normandy Bordeaux 3 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Western Germany to Bulgaria 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Slovakia Hungary to Romania Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters and 8 infantry British defend with 3 artilleries and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 8 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.83 expected hits British roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 2.67 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for British: 3 artilleries and 1 infantry Battle in Romania Germans attack with 1 bomber and 3 infantry Americans defend with 1 armour Germans roll dice for 1 bomber and 3 infantry in Romania, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Romania Germans win, taking Romania from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Bulgaria Germans attack with 1 fighter and 3 infantry British defend with 1 armour Germans roll dice for 1 fighter and 3 infantry in Bulgaria, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Bulgaria 1 armour owned by the British lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to France 1 bomber moved from Romania to Western Germany 1 fighter moved from Bulgaria to Northern Italy 6 infantry moved from Western Germany to Holland Belgium 4 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Germany 3 infantry placed in Novgorod 3 infantry placed in France 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,3 Germans collect 47 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Germans regular : -0.67 British regular : -0.67 -
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5,3 Italians collect 1 PU (6 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 armour and 1 artillery; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Jehol to Chahar 2 armour moved from Hopei to Suiyuyan 2 armour and 1 infantry moved from Kweichow to Shensi 2 armour moved from Shan State to Burma 1 armour moved from Shan State to Siam Japanese take Siam from ANZAC 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Jehol to Chahar 3 armour moved from Kiangsu to Kweichow 2 armour moved from Yunnan to Szechwan 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 armour moved from Kwangsi to Szechwan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Suiyuyan Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Shensi, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship and 4 destroyers ANZAC defend with 3 destroyers Japanese roll dice for 1 battleship and 4 destroyers in 35 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits ANZAC roll dice for 3 destroyers in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 battleship and 4 destroyers in 35 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship and 3 destroyers remaining. Battle score for attacker is 16 Casualties for ANZAC: 3 destroyers Casualties for Japanese: 1 destroyer Battle in Chahar Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Chahar, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 armour British defend with 1 infantry Japanese roll dice for 2 armour in Burma, round 2 : 1/0 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Szechwan, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in French Indo China 1 transport placed in 6 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17 UK_Pacific regular : 0.67 ANZAC regular : 0.67 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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