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    Skipping a delegate?

    Map Making
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    • A
      Azimuth last edited by

      Hello!

      The only way I found to skip a Move Phase is either to (temporarily) remove all units, either to block them from moving (for example with canNotMoveDuringCombatMove). But it slows down the engine a lot.

      Is there a simplier or cleaner way to have a phase happening only when certain conditions are met?

      (I also use this dirty trick to fully skip a player turn)

      Thanks!

      W 1 Reply Last reply Reply Quote 0
      • W
        wc_sumpton @Azimuth last edited by

        @azimuth

        You are correct, there is now easy way to skip a delegate, except for the use of hacks/dirty tricks. Be careful when 'skipping', triggers attached to a skipped delegate's end turn, with the 'when' option may not fire.

        Cheers...

        A 1 Reply Last reply Reply Quote 1
        • A
          Azimuth @wc_sumpton last edited by

          @wc_sumpton Thank you 😉

          I was almost sure, but in case I was wrong, would have been super useful. Sad...

          RogerCooper 1 Reply Last reply Reply Quote 2
          • RogerCooper
            RogerCooper @Azimuth last edited by

            @azimuth Try using "Movement By Territory Restricted" to prohibit movement anywhere.

            1 Reply Last reply Reply Quote 2
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