Skipping a delegate?
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Hello!
The only way I found to skip a Move Phase is either to (temporarily) remove all units, either to block them from moving (for example with canNotMoveDuringCombatMove). But it slows down the engine a lot.
Is there a simplier or cleaner way to have a phase happening only when certain conditions are met?
(I also use this dirty trick to fully skip a player turn)
Thanks!
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You are correct, there is now easy way to skip a delegate, except for the use of hacks/dirty tricks. Be careful when 'skipping', triggers attached to a skipped delegate's end turn, with the 'when' option may not fire.
Cheers...
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@wc_sumpton Thank you

I was almost sure, but in case I was wrong, would have been super useful. Sad...
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@azimuth Try using "Movement By Territory Restricted" to prohibit movement anywhere.
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