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    "Bad-Ass" 4 Nation FFA

    Scheduled Pinned Locked Moved Maps & Mods
    58 Posts 8 Posters 22.3k Views 9 Watching
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    • HeppsH Offline
      Hepps Moderators @General_Zod
      last edited by Hepps

      @general_zod Here's another idea to add. Since some of the canals are hypothetical and others are not ideal for the way the map is drawn.

      0_1510977972696_identification and ownership.png

      This may help new players visualize some of the blocking zones.

      "A joyous heart sours with the burden of expectation"
      Hepster

      General_ZodG 2 Replies Last reply Reply Quote 1
      • General_ZodG Offline
        General_Zod Moderators @Hepps
        last edited by

        @Hepps
        Your image still not uploaded, so I can't respond to it yet.

        But another area that could use a new, more prominent, yet unobtrusive image is the Victory City. If you have any ideas, for this, I'd love to see them.

        Victory Cities are arguably the most important locations to spot.

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @General_Zod
          last edited by

          @general_zod Another nice touch might be adding notifications for players once a nation is at 8 Victory Cities. As a warning.

          "A joyous heart sours with the burden of expectation"
          Hepster

          General_ZodG 2 Replies Last reply Reply Quote 1
          • General_ZodG Offline
            General_Zod Moderators
            last edited by General_Zod

            Here is a example of how the optional "Risk style setup" may look like before the bid, with 8PUs rules.

            Complete rules details are in game notes. But basicly it goes like so.

            • 1) Before the bid phase begins, each nation picks 8 PUs worth of orange territories, one territory at a time and in following order until done, New Britain, Germany, Japan, Russia.

            • 2) Players can pick any combination of orange territories to equal 8 PUs, (e.g. eight 1 PUs ters or two 4 PUs ters). If picking more valuable territories, it will complete your nations picks sooner, while others continue in order til they reach 8 PUs worth.

            • 3) Each newly picked orange territory, will recieve a number of free infantry which will be equal to the territory value and the free infantry must go in their corresponding territories only. Each nation will end up with 8 free infantry placed in the corresponding 8 PUs worth of new territories.

            0_1510974826533_BA_4N_FFA_8pu.advance.b4.bid.jpeg

            This really can accelerate the empire building phase by a few rounds. So more experienced players can get to the action quicker. I hope, I figure out how to code it into game, instead of using edit mode.

            Btw, this setup can work, even if all the orange territories are picked, which is 24PUs advance for each nation. This can potentially launch game straight into the strategic posturing phase. Ideally I would like it selectable, if ever engine supported. Similar to how bid amount is selectable currently.

            Could be range 0-24. (as long as divisible by 4) I need a good name for it. I'm not quite satisfied with what I'm calling it now.

            Oh, almost forgot. These territory selections, in itself could make or break a game. They can be very strategically critical in the end. So choose wisely.

            1 Reply Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @Hepps
              last edited by

              @hepps

              Yeah, that could be helpful.

              1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators @Hepps
                last edited by

                @hepps

                If I do the notification for warning. I might as well include engine supported notification for victory too. But as an optional setup. So it won't pop up if some are playing some custom victory conditions.

                1 Reply Last reply Reply Quote 1
                • General_ZodG Offline
                  General_Zod Moderators
                  last edited by

                  I'm pondering the recent engine supported diplomatic actions which I added. The Mutual Defense Treaties are cool and all. But they do have potential to really increase the length of the game.

                  I did include a setup option to disable Mutual Defense Treaties only, while keeping all the other functionality of diplomacy in place.

                  It's called "Enable Advanced Bad-Ass FFA Diplomacy", deselect to not use Mutual Defense Treaties.

                  1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators
                    last edited by

                    image upload test.

                    0_1510974526212_MoS_General_Zod_helmet.jpg

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @General_Zod
                      last edited by Hepps

                      @general_zod Why that is not your Avatar? I shall never know.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      General_ZodG 1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @Hepps
                        last edited by

                        @hepps It is kinda cool. 🙂

                        1 Reply Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Moderators @Hepps
                          last edited by General_Zod

                          @hepps

                          Yeah, I like that. Nice idea.

                          The end that signifies what territory needs to be held can even be bigger.

                          You know what might look cool too, a chain link. But that's probably too much work.

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @General_Zod
                            last edited by

                            @general_zod LMAO... I feel like that is a taunt. Like saying it is to much work will prompt me to do it.... which it totally will.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            General_ZodG 1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @Hepps
                              last edited by

                              @hepps
                              Haha, I was just throwing more ideas out there. I am definitely happy with the style in your sample and the idea in general. I have no doubt you can create a chain link style too. You are after all, the resident graphics guru. But no pressure. Thanks again.

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @General_Zod
                                last edited by

                                @general_zod 0_1511017716701_Canal example chainlink2.jpg

                                Something like this?

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                General_ZodG 1 Reply Last reply Reply Quote 1
                                • General_ZodG Offline
                                  General_Zod Moderators @Hepps
                                  last edited by General_Zod

                                  @hepps

                                  Yes, that looks cool. You are the man! thank You.

                                  The Malaca Straits canal restriction. Can change the color of the chain to signify, it is permanently closed to all naval and air.

                                  Maybe not change color of the chain itself , but the outline.

                                  Both versions are cool!

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @General_Zod
                                    last edited by

                                    @general_zod Just a prototype... will work on it more when I have the time. I'll tighten up the graphics a little bit.

                                    This was really just to make your morning. 😃

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    General_ZodG 2 Replies Last reply Reply Quote 0
                                    • General_ZodG Offline
                                      General_Zod Moderators @Hepps
                                      last edited by General_Zod

                                      @hepps

                                      Yes indeed. It put a smile on my face. 🙂

                                      The chain gives me inspiration for a motif of a new mapskin.

                                      I will remove the faces from the map skin too, I think.

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @General_Zod
                                        last edited by Hepps

                                        @general_zod 0_1511019244349_Canal example chainlink3.jpg

                                        There it is a little more defined and cleaned up.

                                        I Like the idea of removing the political figures since they really aren't relevant to the FFA. Might also consider replacing the national cap markers with some hypothetical faction names. Would definitely give it more flare as a FFA.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        General_ZodG 1 Reply Last reply Reply Quote 1
                                        • HeppsH Offline
                                          Hepps Moderators
                                          last edited by

                                          Maybe some clever use of the names of all the people that helped develop this.

                                          Zodians
                                          Elkenites

                                          Whimsical and pays tribute to the creators.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          General_ZodG 1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Moderators @Hepps
                                            last edited by General_Zod

                                            @hepps

                                            Actually, regarding Malaca straits, I really need to redraw the borders of sea zones 36 and 37. Or the ideal fix would be to add a couple extra sea zones to create the separation that the Malaca straits provide.

                                            But once I start redrawing sea zones. I will lose the benefit of the familiarity factor which is provided by using an existing popular map. Something I need to consider before I tweak sea zones and or territories to be ideal.

                                            HeppsH 1 Reply Last reply Reply Quote 0

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