"Bad-Ass" 4 Nation FFA
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@general_zod Another nice touch might be adding notifications for players once a nation is at 8 Victory Cities. As a warning.
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Here is a example of how the optional "Risk style setup" may look like before the bid, with 8PUs rules.
Complete rules details are in game notes. But basicly it goes like so.
• 1) Before the bid phase begins, each nation picks 8 PUs worth of orange territories, one territory at a time and in following order until done, New Britain, Germany, Japan, Russia.
• 2) Players can pick any combination of orange territories to equal 8 PUs, (e.g. eight 1 PUs ters or two 4 PUs ters). If picking more valuable territories, it will complete your nations picks sooner, while others continue in order til they reach 8 PUs worth.
• 3) Each newly picked orange territory, will recieve a number of free infantry which will be equal to the territory value and the free infantry must go in their corresponding territories only. Each nation will end up with 8 free infantry placed in the corresponding 8 PUs worth of new territories.

This really can accelerate the empire building phase by a few rounds. So more experienced players can get to the action quicker. I hope, I figure out how to code it into game, instead of using edit mode.
Btw, this setup can work, even if all the orange territories are picked, which is 24PUs advance for each nation. This can potentially launch game straight into the strategic posturing phase. Ideally I would like it selectable, if ever engine supported. Similar to how bid amount is selectable currently.
Could be range 0-24. (as long as divisible by 4) I need a good name for it. I'm not quite satisfied with what I'm calling it now.
Oh, almost forgot. These territory selections, in itself could make or break a game. They can be very strategically critical in the end. So choose wisely.
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Yeah, that could be helpful.
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If I do the notification for warning. I might as well include engine supported notification for victory too. But as an optional setup. So it won't pop up if some are playing some custom victory conditions.
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I'm pondering the recent engine supported diplomatic actions which I added. The Mutual Defense Treaties are cool and all. But they do have potential to really increase the length of the game.
I did include a setup option to disable Mutual Defense Treaties only, while keeping all the other functionality of diplomacy in place.
It's called "Enable Advanced Bad-Ass FFA Diplomacy", deselect to not use Mutual Defense Treaties.
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image upload test.

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@general_zod Why that is not your Avatar? I shall never know.
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@hepps It is kinda cool.

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Yeah, I like that. Nice idea.
The end that signifies what territory needs to be held can even be bigger.
You know what might look cool too, a chain link. But that's probably too much work.
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@general_zod LMAO... I feel like that is a taunt. Like saying it is to much work will prompt me to do it.... which it totally will.
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@hepps
Haha, I was just throwing more ideas out there. I am definitely happy with the style in your sample and the idea in general. I have no doubt you can create a chain link style too. You are after all, the resident graphics guru. But no pressure. Thanks again. -
Something like this?
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Yes, that looks cool. You are the man! thank You.
The Malaca Straits canal restriction. Can change the color of the chain to signify, it is permanently closed to all naval and air.
Maybe not change color of the chain itself , but the outline.
Both versions are cool!
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@general_zod Just a prototype... will work on it more when I have the time. I'll tighten up the graphics a little bit.
This was really just to make your morning.

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Yes indeed. It put a smile on my face.

The chain gives me inspiration for a motif of a new mapskin.
I will remove the faces from the map skin too, I think.
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There it is a little more defined and cleaned up.
I Like the idea of removing the political figures since they really aren't relevant to the FFA. Might also consider replacing the national cap markers with some hypothetical faction names. Would definitely give it more flare as a FFA.
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Maybe some clever use of the names of all the people that helped develop this.
Zodians
ElkenitesWhimsical and pays tribute to the creators.
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Actually, regarding Malaca straits, I really need to redraw the borders of sea zones 36 and 37. Or the ideal fix would be to add a couple extra sea zones to create the separation that the Malaca straits provide.
But once I start redrawing sea zones. I will lose the benefit of the familiarity factor which is provided by using an existing popular map. Something I need to consider before I tweak sea zones and or territories to be ideal.
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@general_zod Well to be honest the map itself is absolutely horrible to begin with. But I do get what you are saying about people being accustom to it.
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Changing nation names isn't so easy anymore, I have a lot of conditions and triggers referring to them. I shoulda did it before. If I do decide to do it, I kind of like concept that was used in "Mutant Chronicles".
"In the 28th century, four rival corporations are in a constant state of war for control of the Earth."
Something like so, off the top of my head.
Russians could be the "Slavic Energy Consortium"
Japan, could be "Orient Robotics"
Germany, could be "Franks & Sax Group"
New Britain, "Anglo Mining Company"Working off of this , could add, special technologies that fit their type of businesses.
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