Global 40 Expansion UHD Boxes
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:face_with_tears_of_joy:
@VictoryFirst we need your graphic skills lol
heh heh I know you busy brother. Hope you back soon
I never asked @SirSilas you got any graphic skills ? You can see mine aren't very good

Oh I never asked @crockett36 either. Randy you got any graphic talent ? Almost got The Captain's Air Commander done.
https://www.axisandallies.org/forums/assets/uploads/files/1742398334531-16.g40-air-fleet-commander-rules.pdfheh heh you probably oiling up your iron to go Turkey hunting

I think you guys got Turkeys don't you ? Bear season in Alaska. Another month
Too much work. I just go to the grocery store
But if the store's closed ... I know how to do it 
Sorry guys been up all night working on this lol
Rock On

Edit
All right will show the godless commies too

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Update to Version 2.3


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Update to Version 2.31

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Update to Version 2.32

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I didn't add the switches in yet. Also i have a lot of triggers that give income as well but yea if you want to

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@beelee said in Global 40 Expansion UHD Boxes:
Also i have a lot of triggers that give income as well
If the triggers are tied to a "when" then they should not be a problem. I will look at it.
Should these have value set?
<!-- Neutral_Navy --> <attachment name="unitAttachment" attachTo="Neutral_Navy" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="0"/> <option name="attack" value="0"/> <option name="defense" value="0"/> <option name="createsResourcesList" value="0:PUs"/> <option name="canBeGivenByTerritoryTo" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese:Neutral_True"/> </attachment>Cheers...
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yea that's just kind of a information type unit that doesn't really do anything. When it activates you hover on it and it tells you what type of units you need to add.
The TimeTable units and LMs don't really do anything either.
Edit
I haven't looked to closely at what you have for the switches yet.
I've got some chores I'm tending too
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Thank you, I just saw "createsResourcesList". That can cause problems with endTurn/endTurnNoPU.
Thanks for the information.
Cheers...
P.S Will post xml/zip in a bit, after some testing.
Cheers...
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Global 40 Expansion UHD Boxes 2.32.1.zip
endTurnNoPU add to all players expect Changer and Chinese
Objectives and National Objectives should now skip endTurnNoPU and only be counted on endTurn.What is Changer purpose?
Can Dutch, Mongolians, Neutral_Axis\Allies\True be assigned "DoesNothing" and be hidden?Cheers...
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yea Changer is allied to all players so LM's can be placed there and not create a battle. LM battles have to be hand rolled.
Also, I think the above "Neutral_Navy" was for Game Notes doc/images I think.
Idk if that's necessary or not. The unitAttachment. Maybe just needs the image.Anyway, there's a buncha stuff that activates besides just objectives that may or may not be affected by the noPUendTurn.
I was just gonna search endTurn and see how often it comes up

At any rate I will see what you did. Thanks for that. My chores wore me out and needed a afternoon nap.
And then the Hockey game of course

Edit
Yea i don't understand the does Nothing to know or not. Mongols can change to other units, Dutch can be taken over, so, Idk
Edit 2
Yea there's a buncha units that consume other ones but I'd have to check the create resources. I don't remeber which ones do that. -
@beelee said in Global 40 Expansion UHD Boxes:
yea Changer is allied to all players so LM's can be placed there and not create a battle. LM battles have to be hand rolled.
Okay. Don't want to get into LM, had enough of that with North Africa.
@beelee said in Global 40 Expansion UHD Boxes:
Anyway, there's a buncha stuff that activates besides just objectives that may or may not be affected by the noPUendTurn.
Yea, lots of "resource" triggers. I think I got them all, but you should check anyway.
@beelee said in Global 40 Expansion UHD Boxes:
Yea i don't understand the does Nothing to know or not. Mongols can change to other units, Dutch can be taken over, so, Idk
These players have no steps. They preform no action. They may change, but that is due to another player's action. They don't need to be on the player selection screen.
@beelee said in Global 40 Expansion UHD Boxes:
Yea there's a buncha units that consume other ones but I'd have to check the create resources. I don't remeber which ones do that.
Consume happens during placement, and I didn't see any that created resources, but then again, double check.
Cheers...
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right arm good info on the does nothing thing. I haven't checked yet. Nippon is up in my multi game. @crockett36 and @VictoryFirst providing Panzer and myself quite the challenge.

I'll be up all night again, so will check it out after JPN move

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This works great ! Haven't tested extensively or at looked at what you did code wise yet but I activated the Pacific islands trigger and it's still working correctly
Well done

I'll dive in and see what you did. Test a bit more for Boxes but I think I can port over the changes for UHD Global and it should roll as is.
Actually I'll do a test run there to just in case but it has a lot less stuff going on than boxes.
It's not real popular yet but a couple guys are playing UHD in League now.
Once I verify, I'll ping simon again as he's in charge of bung's map I believe.
At any rate Huge Improvement !!!

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I think I kinda get it. This is basically the meat of it.

as long as we have this condition

It will activate the above two triggers, which turns it on and off or off and on before and after NOPUEndTurn.
That right ?
Still looking at the non Objectives that are affected.
Edit
So as long as I don't have a trigger with "resource" and a "when" with endTurn or endTurn and no "when" at all, I should be good to go ?
Edit 2
e.g. this one doesn't have a "when" so you added the condition.
Edit 3
I guess I shoulda added a when for those triggers but they'd all be at endTurn and would need the condition anyway -
You got the gist of it. I basically looked for "objectiveValue" or "resource", but yea if there wasn't a "when" I tagged them.
Cheers...
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well it seems to be playing right. Think I'll just update it and we can find any errors by playing it

If we don't get any, I'll do it for UHD Global as well. I don't wanna run anyone off in case we missed something. Most people don't like new stuff when they're familiar with the old

If it works on boxes it'll work on Global

Thanks again
:thumbs_up:
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Update to Version 2.33

Edit
I didn't explain how the Air Commander works as well as I should have.
I will clarify in next update.
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Update to Version 2.35

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