Global 40 Expansion UHD Boxes
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Update to 2.44

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Since the dice server down been working on the 1939 mod

lol
@Panzerstahl-Helm-0 I have 3 U-boats starting in 112. Maybe 2 would be better ? Surely the Kriegsmarine had some boats in the Atlantic before they attacked Poland.
Well not a big deal. They auto move to there Early 1940 positions so it doesn't affect the mod. I just thought it would look cooler if they started closer to home

heh heh It's actually kinda cool to watch them move.
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Update to 2.46


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Update to 2.5

When Downloading from triplea, it may say 100% complete and then revert to 0% several times before completing the upload.
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Update to 2.51

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Update to 2.52

@Panzerstahl-Helm-0 if you haven't started your game with Alexander or is still early, you should switch to this one.
What happened was, I wanted the Game Option to be turned on for the Air Trprt to be able to be selected during Total War. Actually, all the Total War Units but only had done A Trprt.
I did the opposite lol

Next Big update I will make all the Total War Units need to be turned on in Game Options ( they all are by default ) in order to buy them. Otherwise, if you turn off the option it'll still show up once Total War happens.
Just a heads up
Prosit
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Why are the Dutch, Mongolians, Neutrals etcetera, list as 'Human'? They should be 'DoesNothing' because there are no sequence/steps under gamePlay. Also, they should be hidden.
<player name="Dutch" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Mongolians" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Neutral_Axis" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Neutral_Allies" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Neutral_True" optional="true" defaultType="DoesNothing" isHidden="true"/>It would be nice to have "isHiddenPlayersTad" and "isHiddenTechTad". One can only hope.
Also, all their tech can be removed.
And what's up with "Changer"? Is that player still needed?Cheers...
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heh heh Idk
I just used Veqryn's WWII Global 40 as the template.Changer is needed. He controls the Landmines. Has control of the TimeTable too I think and a couple other things. Can't remember

Oh yea, he triggers a buncha stuff. Could probably have the Germans do most of it.Idk if "Does Nothing" affects the Neutrals and Mongols from being able to use edit. The Mongols will actually trigger in some situations and the Neutrals as well I think.
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There are no steps for these players. They cannot declare war, move, attack, purchase or collect income. All they can do is defend. Only casualties would be selected by AI, nothing else should change.
But to each their own.Cheers...
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If it's not broke, don't fix it is my motto
