TWW3 with zlefins debugged xml
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TripleA Move Summary: Britain round 1
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Britain Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft Britain spend 0 on tech rolls Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishStrategicBomber moved from London to 21 Sea Zone 1 britishDestroyer moved from 7 Sea Zone to 24 Sea Zone 1 britishDestroyer moved from 10 Sea Zone to 24 Sea Zone 1 britishFighter moved from Malta to Al Kufrah 1 britishNavalFighter and 1 britishTank moved from Cairo to Al Kufrah 1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys moved from Western Egypt to Al Kufrah 1 britishInfantry moved from Nigeria to French Central Africa Britain take French Central Africa from VichyFrance -
@nothingtoseehere quick battle on deck
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@ubernaut still up
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@nothingtoseehere yeah gotta go fast though
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@nothingtoseehere lol i guess u weren't
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@ubernaut sorry I'm having a few holdups.
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@ubernaut Now I'm there. Had to take care of a bit of family support as well as some difficulties with my computer.
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@ubernaut Do you also get disconnected from the lobby?
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@nothingtoseehere Guess I'll see you later.
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@ubernaut
@nothingtoseehere said in 2.6 Testing (Report 2.6 problems here):Lately I get the error:
Connection Lobby Closed:
!Connection closed: Connection Idle timeoutIs this newly implemented intended behaviour or is it a bug?
If intended it seems to come pretty fast. Not even after 1 minute or so.@panther said in 2.6 Testing (Report 2.6 problems here):
@nothingtoseehere
IIRC the 2.6 lobby is deprecated and shut down.
Use a current 2.7 prerelease instead.So I guess we better upgrade in ordeer to be able to do live games.
In fact I already did -
@nothingtoseehere odd there is no stable lobby what version did u upgrade to?
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@ubernaut omw
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@nothingtoseehere im still on the old version it works as long as u do something
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@nothingtoseehere nm i got booted what version r u on?
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@ubernaut said in TWW3 with zlefins debugged xml:
@nothingtoseehere odd there is no stable lobby what version did u upgrade to?
I'm on the latest pre-release
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@nothingtoseehere version # please
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@ubernaut Currently in the lobby and not dropping yet.
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@ubernaut 2.7.14856
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@nothingtoseehere just got back haven't had a chance to look at it yet but should have some time this week
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@nothingtoseehere added a report for the bug we discovered btw:
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