#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
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I can send them to you. Just slam them into reliefTiles.
Man A&A site is really slow today lol.
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And now my pc starts being slow too

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Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 1 Escort, 2 Fortifications, 2 artilleries, 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to Morocco 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 elite, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 bomber and 1 elite Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 elite in Morocco, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in Morocco 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 bomber and 1 elite remaining. Battle score for attacker is 5 Casualties for Americans: 1 artillery Casualties for Italians: 1 armour and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 bomber moved from Morocco to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 usa_fighters moved from Eastern United States to 91 Sea Zone 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Central United States to Alaska 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Midway to Hawaiian Islands 1 usa_fighter moved from Midway to Hawaiian Islands 2 Heavy_BBs, 1 artillery, 1 cruiser, 1 marine, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Philippines to 54 Sea Zone Place Units - Americans 2 Fortifications placed in Aleutian Islands 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States 1 artillery placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 Escort, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 55 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 fighter owned by the Chinese retreated Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 1 UK_LCV, 1 UndergroundMinr, 1 destroyer, 7 infantry and 4 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Egypt being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Egypt Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium 1 cruiser, 1 destroyer and 1 uk_fighter moved from 98 Sea Zone to 97 Sea Zone 1 uk_fighter moved from Gibraltar to 97 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania Combat - British Battle in 97 Sea Zone British attack with 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters Italians defend with 1 destroyer and 2 transports British roll dice for 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters in 97 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British roll dice for 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters in 97 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Italians roll dice for 2 transports in 97 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 transports owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters remaining. Battle score for attacker is 19 Casualties for Italians: 1 destroyer and 2 transports Battle in Albania Turning on Edit Mode EDIT: Battle in Holland Belgium EDIT: British attack with 1 UK_LCV, 1 bomber, 1 elite, 1 infantry and 1 uk_fighter EDIT: Germans defend with 2 infantry EDIT: 2/5 hits, 1.67 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 2 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus 1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom 1 elite moved from Scotland to United Kingdom 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry and 1 uk_armour moved from Egypt to Iraq 1 uk_armour moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 Rails moved from Union of South Africa to Egypt 2 Rails and 2 uk_armours moved from Egypt to Caucasus 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State Place Units - British Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 destroyer placed in 106 Sea Zone 1 UK_LCV placed in United Kingdom 5 infantry and 1 uk_armour placed in India 2 infantry and 1 uk_armour placed in Egypt 2 uk_armours placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,3,4,5,1,3,5,1,4,5,4,2,1,4,5,3 British collect 43 PUs (8 lost to blockades); end with 43 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.17 Japanese regular : 0.33 Italians regular : -0.83 EDIT: : -0.33 British regular : 0.33 -
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Man A&A site is really slow today lol.
yea glad we switched to here

Forgot bloke tanks are LL
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:beaming_face_with_smiling_eyes:

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Awesome ! worked like a champ !Idk how you do it but one other thing I think that would look better is to give the canals a black border on both sides.

The Jordan side would look better i think. Same with Panama.
Anyway, if you ever up for it, would be sweet

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I'm looking at the map
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Maybe i just put the relief tiles that need changed in gimp and do the black lines ?I'll try it. Been struggling with gimp. Sucked big time last time I tried to use it
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Lol there are 504 errors now here also

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The whole site is messed up now

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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Rostov: 1 italian_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 italian_paras moved from Greece to Rostov 2 infantry moved from Bulgaria to Albania 1 bomber moved from Greece to Albania 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Western Ukraine 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 elite and 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 elite and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 elite in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 elite owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite and 1 infantry Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 2 italian_paras and 1 italian_paraBoost Russians defend with 1 infantry Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 italian_para owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov 1 italian_paraBoost owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 italian_para remaining. Battle score for attacker is -1 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Casualties for Russians: 1 infantry Battle in Albania Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 1 bomber moved from Albania to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 armour moved from Northern Italy to Romania 1 armour moved from Romania to Bessarabia 1 Rail and 1 infantry moved from Southern Italy to Bessarabia 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bulgaria to Romania Place Units - Italians 1 fighter placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,5,3,1 Italians collect 12 PUs (8 lost to blockades); end with 12 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.67 British regular : -0.33 -
pretty quiet at the A&A site. I still need to finish my game report.
I guess late in the game and the export map becomes too big and it won't post.
Just a heads up

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Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 44 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Queensland 1 air_transport moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from Queensland to Java 1 fighter moved from Java to India Place Units - ANZAC 2 Fortifications placed in Java 1 factory_minor placed in Queensland 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Edit
Forgot to move ANZAC INF to Shan ST -
Yeah so what I did with the export map was upload it to google drive and then create a download link for it using a plugin called Create Download Link or something. Then people can simply download the map. Posting it is indeed not possible because it is so big

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Direct Link Creator it's called

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Gonna make these combat moves. The Engineers from Romania are going to join the Belarus attack, little bit off screen.
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Going to roll for the mines
NOVGOROD border, 4 mines
[dice 4d6<=2]EASTERN POLAND border, 6 mines
[dice 6d6<=2]BALTIC STATES border, 4 mines
[dice 3d6<=2] -
Lol stupid me, no dice bot here. Going to do it in our old thread
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OK here are the results:
4d6<=2: 3, 2, 4, 3; Hits: 1
6d6<=2: 5, 1, 2, 4, 6, 1; Hits: 3
3d6<=2: 1, 6, 1; Hits: 2All hits are applied to infantry
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Made a mistake actually. The removed mines by engineers actually do not defend

This means EPOL should have only 4 rolls...
Are we OK if we just ignore the last two rolls, the 6 and the 1? That means you have one hit less in EPOL...
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 GermanUBoat, 2 Panzer_Grndrss, 2 Waffen_Obersts, 1 elite, 3 fighters, 2 german_paras, 5 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 3 infantry and 2 waffen_infantrys 2 Waffen_Obersts and 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany COMMENT: Going to apply the losses for the land mines Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_NOVGO EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_BALTs EDIT: Removing units owned by Germans from Baltic States: 2 infantry EDIT: Turning off Edit Mode 5 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 bombers and 1 fighter moved from Western Germany to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Romania to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from Poland to 97 Sea Zone 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Novgorod to Belarus 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 german_para and 3 infantry moved from Eastern Poland to Belarus 2 German_Engineers moved from Romania to Belarus Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Holland Belgium Germans attack with 6 infantry British defend with 1 UK_LCV, 1 elite and 1 infantry Germans roll dice for 6 infantry in Holland Belgium, round 2 : 1/6 hits, 1.00 expected hits British roll dice for 1 UK_LCV, 1 elite and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0.83 expected hits British roll dice for 1 UK_LCV and 1 elite in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 UK_LCV owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Battle in 97 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters; French defend with 1 destroyer Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 uk_fighters in 97 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 2 fighters owned by the Germans lost in 97 Sea Zone 1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 uk_fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits British roll dice for 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters Casualties for French: 1 destroyer Battle in Belarus Germans attack with 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys; Changer loiter and taunt Changer defend; Russians defend with 1 aaGun and 2 infantry Germans roll dice for 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys in Belarus, round 2 : 17/37 hits, 14.00 expected hits Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 6 infantry, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Baltic States Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from Eastern Poland to Belarus 1 elite moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Poland to Eastern Poland 2 infantry moved from Southern France to Normandy Bordeaux 9 GermanUBoats and 2 Wolfpacks moved from 109 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery, 1 elite and 3 infantry moved from Karelia to Novgorod 1 Panzer_General and 1 armour moved from Germany to Eastern Poland 1 fighter moved from 97 Sea Zone to Eastern Poland 1 fighter moved from 97 Sea Zone to Romania 1 tactical_bomber moved from 97 Sea Zone to Romania 1 tactical_bomber moved from 97 Sea Zone to Romania 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 2 bombers moved from 97 Sea Zone to Western Germany 2 Panzer_Grndrss moved from Western Germany to Poland 1 Waffen_Oberst moved from Germany to Eastern Poland 1 Waffen_Oberst moved from Germany to Eastern Poland 2 german_paras moved from Germany to Romania 2 G_Rails moved from Germany to Western Germany 1 G_Rail and 1 infantry moved from Western Germany to Baltic States 1 G_Rail and 1 infantry moved from Western Germany to Normandy Bordeaux 3 infantry moved from Western Germany to France 2 waffen_infantrys moved from Germany to Eastern Poland 1 waffen_infantry moved from Germany to Eastern Poland 1 elite moved from Germany to Poland Place Units - Germans 2 infantry placed in Southern France 1 GermanUBoat placed in 93 Sea Zone 3 fighters placed in Western Germany 2 Panzer_Grndrss and 1 infantry placed in Romania 2 infantry placed in Western Germany 1 elite and 2 german_paras placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 6.50 British regular : -0.83
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