#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
-
Just wondering, can an engineer also remove enemy landmines in the NCM phase?
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 4 Atlantic_Walls, 1 Waffen_Oberst, 2 Waffen_Paras, 1 elite, 1 fighter, 2 german_paras, 13 infantry, 1 waffen_infantry and 2 waffen_panzers; Remaining resources: 2 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 armour, 2 german_paras, 1 infantry and 1 waffen_infantry 1 Waffen_Oberst, 2 Waffen_Paras, 1 waffen_infantry and 2 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Belarus to Holland Belgium 1 LuftwaffeAce moved from Germany to Holland Belgium 2 fighters moved from Western Germany to Normandy Bordeaux 4 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery, 1 elite and 2 infantry moved from Archangel to Vologda 1 Panzer_Grndrs moved from Belarus to Vologda 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk EDIT: 2 german_paras moved from Romania to Rostov 2 tactical_bombers moved from Western Ukraine to Rostov 1 tactical_bomber moved from Belarus to Rostov 1 artillery and 1 elite moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 fighters and 4 infantry British defend with 1 elite, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 elite and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 elite in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 elite and 1 infantry Battle in Holland Belgium Germans attack with 1 LuftwaffeAce, 2 bombers and 4 infantry Americans defend with 2 artilleries and 1 elite Germans roll dice for 1 LuftwaffeAce, 2 bombers and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 3.00 expected hits Americans roll dice for 2 artilleries and 1 elite in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Americans lost in Holland Belgium Germans roll dice for 1 LuftwaffeAce, 2 bombers and 4 infantry in Holland Belgium, round 3 : 0/8 hits, 3.00 expected hits Americans roll dice for 1 elite in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 LuftwaffeAce, 2 bombers and 3 infantry in Holland Belgium, round 4 : 4/7 hits, 2.83 expected hits Americans roll dice for 1 elite in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 elite owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 LuftwaffeAce, 2 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 artilleries and 1 elite Casualties for Germans: 2 infantry Battle in 97 Sea Zone Germans attack with 1 fighter; Italians loiter and taunt Americans defend with 2 submarines 2 submarines owned by the Americans submerged Battle in Rostov Germans attack with 1 artillery, 1 elite, 2 german_paras, 1 infantry and 3 tactical_bombers British defend with 1 infantry; Russians defend with 1 armour and 3 infantry Germans roll dice for 1 artillery, 1 elite, 2 german_paras, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 armour and 4 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Germans and 1 german_para owned by the Germans lost in Rostov 1 infantry owned by the Russians and 1 infantry owned by the British lost in Rostov Germans roll dice for 1 artillery, 1 elite, 1 german_para and 3 tactical_bombers in Rostov, round 3 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 armour and 2 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Germans and 1 german_para owned by the Germans lost in Rostov 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov Germans winGermans winGermans win with 1 fighter remaining with 1 fighter remaining, taking Rostov from Russians with 1 elite and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery, 2 german_paras and 1 infantry Casualties for Russians: 1 armour and 3 infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 elite and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 elite and 2 infantry in Vologda, round 2 : 1/6 hits, 1.50 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 elite in Vologda, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Vologda 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 Panzer_Grndrs and 1 elite remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bryansk Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 Panzer_Grndrss moved from Ukraine to Belarus 2 Panzer_Grndrss moved from Bryansk to Belarus 2 infantry moved from Southern France to France 2 fighters moved from Normandy Bordeaux to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 LuftwaffeAce and 2 bombers moved from Holland Belgium to Western Germany 2 Waffen_Paras moved from Germany to Belarus 1 elite moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 elite moved from Germany to 114 Sea Zone 1 elite and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 elite moved from 113 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 3 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Bessarabia to Ukraine 1 elite moved from Eastern Poland to Western Ukraine 1 waffen_panzer moved from Germany to Eastern Poland 1 Waffen_Oberst moved from Germany to Western Germany 1 waffen_infantry moved from Germany to Western Germany 1 waffen_panzer moved from Germany to Western Germany 1 G_Rail moved from Germany to Bryansk 1 G_Rail and 1 waffen_infantry moved from Bryansk to Western Germany 2 infantry moved from Western Germany to France 1 G_Rail and 1 infantry moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus 2 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Bryansk 2 German_Engineers moved from Bryansk to Belarus 2 German_Engineers moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Bryansk 3 tactical_bombers moved from Rostov to Bryansk 1 fighter moved from Belarus to Bryansk Place Units - Germans 4 Atlantic_Walls placed in Norway 3 infantry placed in Novgorod 3 infantry placed in Romania 1 fighter placed in Western Germany 3 infantry placed in Southern France 1 infantry placed in Germany 3 infantry placed in Western Germany 1 elite and 2 german_paras placed in Germany Turn Complete - Germans Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3 Germans collect 54 PUs (4 lost to blockades); end with 56 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 Waffen_Oberst EDIT: Adding units owned by Germans to Western Germany: 1 Waffen_Oberst_4 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 1.67 Germans regular : -4.00 British regular : -0.67 -
-
Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 mine_unarmed; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Urals to Timguska 1 artillery and 1 elite moved from Novosibirsk to Timguska EDIT: 1 1stSovietAG moved from Russia to 1st Army Group EDIT: 2 armour, 1 elite, 3 guard_infantrys, 2 infantry and 2 russian_paras moved from 1st Army Group to Russia EDIT: 2 russian_paras moved from Russia to Kazakhstan 1 russian_para moved from Caucasus to Kazakhstan 2 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov EDIT: 1 guard_infantry moved from Russia to Rostov EDIT: 1 armour moved from Russia to Vologda 1 fighter and 2 tactical_bombers moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 armour moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia Combat - Russians Battle in Vologda Russians attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers Germans defend with 1 Panzer_Grndrs and 1 elite Russians roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Vologda, round 2 : 1/7 hits, 2.83 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 elite in Vologda, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Vologda 1 Panzer_Grndrs owned by the Germans lost in Vologda Russians roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 1/6 hits, 2.67 expected hits Germans roll dice for 1 elite in Vologda, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs and 1 elite Battle in Kazakhstan Russians attack with 3 russian_paras Japanese defend with 1 artillery Russians roll dice for 3 russian_paras in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 russian_paras in Kazakhstan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 russian_paras in Kazakhstan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 russian_paras in Kazakhstan, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 russian_paras remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Rostov Russians attack with 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber Germans defend with 1 elite Russians roll dice for 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 elite in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 1 elite owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite Battle in Timguska Russians attack with 1 armour, 1 artillery and 1 elite Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 elite in Timguska, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 elite in Timguska, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour, 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Russians Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Siberia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Samara Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novosibirsk 2 Russian_Engineers moved from Novosibirsk to Russia 1 R_Europe_Rail and 1 infantry moved from Russia to Novosibirsk EDIT: 1 Russian_Rail moved from Russia to Yakut S.S.R. EDIT: 1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Siberia 1 aaGun moved from Buryatia to Sakha 1 infantry moved from Yakut S.S.R. to Buryatia 1 fighter moved from Vologda to Russia 2 tactical_bombers moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 Russian_Rail moved from Russia to Volgograd 1 Russian_Rail and 1 russian_minor moved from Volgograd to Samara 1 guard_infantry moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Tambov to Russia EDIT: 2 armour, 1 elite and 1 guard_infantry moved from Russia to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Russia Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 mine_unarmed placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -2.00 Germans regular : -0.50 Russians regular : -6.33SSR being pressed hard. Interesting to see how it plays out

Hmm ... SSR Paras not activating in Kazakhstan. Will need to fix. Have to keep an eye out going forward. Missed it on the attack but it all worked out as it should according to History.
-

Lol your profile image is preventing me from clicking on that down arrow

-
Oh ? I don't think I can make it smaller

-
Lol this Yunnan attack went so well in my test run

-
Ok I think I know what to do now. You did a good job at making things difficult for Japan lol. Gonna do the real turn tomorrow morning because now I am pretty tired so I will definitely mess something up

-
Should you be able to load two AAA onto one transport?
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 3 Japan_destroyers, 6 armour, 1 elite, 3 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Japanese from 4 to 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: Heavy_BB = 0 EDIT: Turning off Edit Mode 2 armour, 1 bomber, 2 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan 2 armour, 2 artilleries, 1 elite, 2 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 bomber, 3 fighters and 3 tactical_bombers moved from Shensi to Yunnan 1 elite and 2 infantry moved from Sumatra to 41 Sea Zone 1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 elite and 2 infantry moved from 38 Sea Zone to Shan State 1 Banzai moved from Japan to Shan State 4 armour moved from Yenisey to Timguska 1 infantry moved from Kansu to Timguska 2 armour and 1 infantry moved from Amur to Buryatia 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan 2 fighters moved from Caroline Islands to 45 Sea Zone 1 artillery and 1 elite moved from Guam to 21 Sea Zone 1 artillery, 1 elite and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 artillery and 1 elite moved from 22 Sea Zone to Marianas 1 Escort_Convoy moved from 44 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Timguska Japanese attack with 4 armour and 1 infantry Russians defend with 1 armour, 1 artillery and 1 elite Japanese roll dice for 4 armour and 1 infantry in Timguska, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour, 1 artillery and 1 elite in Timguska, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese lost in Timguska 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Timguska Japanese roll dice for 4 armour in Timguska, round 3 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 elite in Timguska, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 4 armour remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 1 elite Battle in Buryatia Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 armour in Buryatia, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Buryatia 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 4 armour, 2 artilleries, 2 bombers, 1 elite, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 1 aaGun, 16 infantry and 10 uk_armours British roll AA dice in Yunnan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 4 armour, 2 artilleries, 2 bombers, 1 elite, 6 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 14/28 hits, 13.33 expected hits Chinese roll dice for 1 aaGun, 16 infantry and 10 uk_armours in Yunnan, round 2 : 6/26 hits, 10.33 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan 1 aaGun owned by the British and 13 infantry owned by the British lost in Yunnan Japanese roll dice for 4 armour, 1 artillery, 2 bombers, 1 elite, 6 fighters and 7 tactical_bombers in Yunnan, round 3 : 13/22 hits, 12.00 expected hits Chinese roll dice for 3 infantry and 10 uk_armours in Yunnan, round 3 : 4/13 hits, 6.00 expected hits 1 artillery owned by the Japanese and 3 armour owned by the Japanese lost in Yunnan 3 infantry owned by the British and 10 uk_armours owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 1 elite, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 16 infantry and 10 uk_armours Battle in Shan State Japanese attack with 1 Banzai, 1 elite and 2 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 1 Banzai, 1 elite and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 aaGun owned by the British lost in Shan State Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 5 : 1/3 hits, 1.00 expected hits British roll dice for 2 infantry in Shan State, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 6 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in 45 Sea Zone Japanese attack with 1 Escort_Convoy, 2 Japan_destroyers and 2 fighters Americans defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 Escort_Convoy, 2 Japan_destroyers and 2 fighters in 45 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Escort_Convoy owned by the Japanese lost in 45 Sea Zone 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 2 Japan_destroyers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 Escort_Convoy Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 cruiser and 1 transport Battle in Marianas Changer loiter and taunt; Japanese attack with 1 artillery and 1 elite Changer defend; Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 elite in Marianas, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Marianas, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 artillery and 1 elite remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Kazakhstan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Shan State Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 fighters moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 infantry moved from Tsinghai to Shensi 3 armour moved from Shantung to Kweichow 1 aaGun moved from Kweichow to Shensi 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 elite and 3 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Yunnan to 35 Sea Zone 6 fighters and 5 tactical_bombers moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 Escort, 1 Escort_Convoy and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Kiangsu 1 Escort, 3 Japan_destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 65 PUs; end with 66 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Chinese regular : -6.33 Americans regular : -0.33 Japanese regular : -1.00 British AA : 0.50 ANZAC regular : 0.00 Russians regular : -0.17 British regular : -2.00 -
Poor blokes got blasted away in Yunnan

-
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Should you be able to load two AAA onto one transport?
no they are Tanks for transport purposes. Does it allow it ? I thought I fixed it
-
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Poor blokes got blasted away in Yunnan
This doesn't sound good. Doesn't look good either

-
@beelee OK then it's good. The engine doesn't allow it but I thought they counted as artillery to the transport load. All good

Hehe that was a poor performance by the Brits there. They probably ran out of tea so far away from their base of operations lol
-
yea just looked at it. -55 tuv uggh
India in trouble now lol
Could use half a dozen Hvy Bmbrs about now

-
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
They probably ran out of tea so far away from their base of operations
heh heh they were probably on tea break when nippon attacked lol
-
Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 ArmoredInfantry, 1 Escort, 4 TotalWarFighters, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 1 marine, 2 submarines and 1 transport; Remaining resources: 2 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 elite moved from Algeria to Tunisia Americans take Tunisia from Italians 1 artillery and 1 elite moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 elite and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 marine moved from Soviet Far East to 3 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 1 marine, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine, 1 transport, 3 usa_fighters and 1 usa_tactical_bomber moved from 3 Sea Zone to 5 Sea Zone 1 artillery, 1 marine, 3 usa_fighters and 1 usa_tactical_bomber moved from 5 Sea Zone to Amur 1 submarine moved from 46 Sea Zone to 45 Sea Zone 5 usa_fighters moved from 46 Sea Zone to 45 Sea Zone 1 Escort_Convoy and 1 usa_fighter moved from 46 Sea Zone to 55 Sea Zone 1 elite moved from New Guinea to 46 Sea Zone 1 elite and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 elite moved from 21 Sea Zone to Guam 1 submarine moved from 26 Sea Zone to 22 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Guam Battle in 45 Sea Zone Americans attack with 1 submarine and 5 usa_fighters Japanese defend with 2 Japan_destroyers Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 usa_fighters in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 2 Japan_destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 2 Japan_destroyers owned by the Japanese lost in 45 Sea Zone Americans win, taking Guam from Japanese with 5 usa_fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 2 Japan_destroyers Battle in 55 Sea Zone Americans attack with 1 Escort_Convoy and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 1 Escort_Convoy and 1 usa_fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 Escort_Convoy and 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 22 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Amur Americans attack with 1 artillery, 1 marine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 pacific_cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Amur 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in 97 Sea Zone Americans attack with 3 submarines Germans defend with 3 fighters; Italians defend with 1 destroyer Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -11 Casualties for Americans: 3 submarines Casualties for Italians: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 elite, 2 infantry, 3 usa_fighters and 1 usa_tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 elite, 2 infantry, 3 usa_fighters and 1 usa_tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 3.50 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 3 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 elite, 1 infantry, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Americans Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 usa_fighter moved from Gibraltar to United Kingdom 1 usa_fighter moved from Normandy Bordeaux to United Kingdom 1 usa_fighter moved from Normandy Bordeaux to United Kingdom 1 usa_fighter and 1 usa_tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 Escort_Convoy, 1 artillery, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Morocco 1 ArmoredInfantry, 2 artilleries and 1 marine moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 2 NavyFighters, 2 artilleries, 1 carrier, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 marine moved from 3 Sea Zone to Soviet Far East 2 NavyFighters and 1 pacific_carrier moved from 10 Sea Zone to 26 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to 5 Sea Zone 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Central United States to Alaska 2 Heavy_BBs, 1 battleship, 3 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 usa_fighter moved from 55 Sea Zone to 54 Sea Zone 5 usa_fighters moved from 45 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 4 TotalWarFighters, 1 artillery and 1 elite placed in Eastern United States 1 ArmoredInfantry and 1 artillery placed in Western United States 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ55: has removed 1 Escort_Convoy owned by Americans in 55 Sea Zone Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ55: Americans has 1 Escort placed in 55 Sea Zone Americans collect 57 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 usa_fighter_lendlease EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 AirLL, 1 NavyLL, 1 UK_LCV, 1 elite, 5 infantry, 1 mech_infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 1 AirLendLease; 2 NavyLendLease; Place Units - British 1 AirLL and 1 NavyLL placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 1 AirLL owned by British in United Kingdom Trigger British RemoveLendLeaseFeeNavy: has removed 1 NavyLL owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 usa_fighter and 1 usa_fighter_lendlease EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 pacific_carrier EDIT: Turning off Edit Mode Turning on Edit Mode 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 2 bombers moved from United Kingdom to 106 Sea Zone 1 uk_fighter moved from United Kingdom to Denmark 1 uk_fighter moved from United Kingdom to Denmark 1 fighter moved from United Kingdom to Denmark EDIT: 2 uk_paras moved from United Kingdom to Denmark EDIT: 1 UK_LCV, 1 artillery and 1 infantry moved from United Kingdom to Denmark Combat - British EDIT: Battle in Denmark EDIT: British attack with 1 UK_LCV, 1 artillery, 1 fighter, 1 infantry, 2 uk_fighters and 2 uk_paras EDIT: Germans defend with 1 aaGun and 2 infantry EDIT: 0/3 hits, 0.50 expected hits EDIT: 3/7 hits, 2.50 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 UK_LCV owned by the British lost in Denmark EDIT: 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Denmark EDIT: British takes Denmark from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8 EDIT: Turning off Edit Mode Battle in 106 Sea Zone British attack with 2 bombers and 1 destroyer Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 2 bombers and 1 destroyer in 106 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 106 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 2 GermanUBoats owned by the Germans lost in 106 Sea Zone 1 Wolfpack owned by the Germans lost in 106 Sea Zone Germans and British reach a stalemate . Battle score for attacker is 1 Casualties for British: 1 destroyer Casualties for Germans: 2 GermanUBoats and 1 Wolfpack Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Denmark: 1 fighter EDIT: Removing units owned by Americans from 110 Sea Zone: 1 pacific_carrier EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Russia 2 bombers moved from 106 Sea Zone to Eastern United States 2 uk_fighters moved from Denmark to 110 Sea Zone 1 battleship and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry and 1 uk_armour moved from Tambov to Russia 1 uk_armour moved from Caucasus to Tambov 1 uk_armour moved from Caucasus to Samara 1 artillery and 4 infantry moved from Northwest Persia to Caucasus 1 mech_infantry and 2 uk_armours moved from Iraq to Caucasus 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 uk_fighter moved from Egypt to Caucasus 3 infantry moved from Rhodesia to Belgian Congo 2 Rails moved from Union of South Africa to Egypt 2 Rails and 2 uk_armours moved from Egypt to Russia 1 infantry moved from India to Burma Place Units - British Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 5 infantry and 1 uk_armour placed in India 1 mech_infantry, 1 uk_armour and 1 uk_fighter placed in Egypt 1 UK_LCV, 1 elite and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3 British collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans regular : 2.67 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : 0.50 EDIT: : 0.33 British regular : 0.33 -
I forgot to ask who you wanted to target with the AA in the Denmark attack

I added a old Ftr so AA would roll 3. Had to add a CV so it could land. Used Pacific to make it easy to tell apart.
Anyway, jerry was off his mark, so no harm no foul


-
-
Oh yeah, now I remember. I wanted to see if I could make the Italian takeover happen on Germany's turn, not Italy's. I think that will work better.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login