#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
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Game History
Round: 6 Purchase Units - Americans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 ArmoredInfantry, 2 Escorts, 2 NavyFighters, 3 artilleries, 1 carrier, 1 elite, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 elite moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 carriers, 2 destroyers, 1 elite, 1 infantry, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 3 usa_fighters moved from 54 Sea Zone to 45 Sea Zone 1 usa_fighter moved from Queensland to New Guinea 1 usa_fighter moved from 54 Sea Zone to New Guinea 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 2 Heavy_BBs, 1 artillery, 1 battleship, 2 cruisers, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 elite moved from 46 Sea Zone to New Guinea 1 submarine moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 submarine and 3 usa_fighters Japanese defend with 1 Japan_destroyer and 2 transports Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 usa_fighters in 45 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 Japan_destroyer and 2 transports in 45 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone Americans roll dice for 1 destroyer and 3 usa_fighters in 45 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer and 2 transports Battle in 46 Sea Zone Americans attack with 2 Heavy_BBs, 1 battleship, 2 cruisers, 1 submarine and 2 transports Japanese defend with 1 transport Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Heavy_BBs, 1 battleship, 2 cruisers and 2 transports in 46 Sea Zone, round 2 : 6/7 hits, 5.00 expected hits Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 2 Heavy_BBs, 1 battleship, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in New Guinea Changer loiter and taunt; Americans attack with 2 artilleries, 1 elite, 1 marine and 2 usa_fighters Changer defend; Japanese defend with 1 artillery and 1 elite Americans roll dice for 2 artilleries, 1 elite, 1 marine and 2 usa_fighters in New Guinea, round 2 : 1/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 elite in New Guinea, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in New Guinea Americans roll dice for 2 artilleries, 1 elite, 1 marine and 2 usa_fighters in New Guinea, round 3 : 2/7 hits, 2.83 expected hits Japanese roll dice for 1 elite in New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 artilleries, 1 elite, 1 marine and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 elite Battle in Holland Belgium Americans attack with 2 artilleries, 1 elite and 1 infantry Germans defend with 1 aaGun and 3 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 elite and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries, 1 elite and 1 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 elite remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 3 infantry Casualties for Americans: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Alaska 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Brazil to British Guiana 1 usa_fighter moved from Eastern United States to Gibraltar 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 Escort_Convoy, 1 artillery, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Morocco 2 Rails moved from Eastern United States to Western United States 2 Rails, 1 aaGun and 1 infantry moved from Western United States to Alaska 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Alaska 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 1 marine, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East 2 usa_fighters moved from Midway to 3 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone 1 usa_tactical_bomber moved from Midway to 3 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 Escort_Convoy and 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 46 Sea Zone 2 usa_fighters moved from New Guinea to 46 Sea Zone 3 usa_fighters moved from 45 Sea Zone to 46 Sea Zone 2 carriers moved from 54 Sea Zone to 46 Sea Zone 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Alaska Place Units - Americans 1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 elite placed in Eastern United States 1 ArmoredInfantry and 2 artilleries placed in Western United States 1 Escort, 1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 57 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 69 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 UK_LCV, 1 artillery, 5 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 16 infantry and 6 uk_armours moved from Burma to Yunnan 2 uk_fighters moved from India to Shan State 3 infantry moved from Burma to Shan State 4 uk_armours moved from India to Yunnan EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux 2 bombers and 1 uk_fighter moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Shan State British attack with 3 infantry and 2 uk_fighters Japanese defend with 1 infantry British roll dice for 3 infantry and 2 uk_fighters in Shan State, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 16 infantry and 10 uk_armours Japanese defend with 1 infantry British roll dice for 16 infantry and 10 uk_armours in Yunnan, round 2 : 11/26 hits, 7.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 16 infantry and 10 uk_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux British attack with 1 UK_LCV, 2 bombers, 1 elite, 1 infantry and 1 uk_fighter Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 UK_LCV, 2 bombers, 1 elite, 1 infantry and 1 uk_fighter in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 UK_LCV owned by the British lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 bombers, 1 elite, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 UK_LCV Casualties for Germans: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Russia 2 bombers and 1 uk_fighter moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry and 1 uk_armour moved from Caucasus to Tambov 1 infantry moved from Caucasus to Rostov 2 uk_armours moved from Iraq to Caucasus 1 artillery and 4 infantry moved from Iraq to Northwest Persia 1 mech_infantry and 2 uk_armours moved from Egypt to Iraq 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Union of South Africa to Rhodesia 2 Rails moved from Union of South Africa to Belgian Congo 2 Rails and 2 uk_armours moved from Belgian Congo to Russia 1 transport moved from 76 Sea Zone to 98 Sea Zone 2 uk_fighters moved from Shan State to India 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Yunnan Place Units - British Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 5 infantry and 1 uk_armour placed in India 2 uk_armours and 1 uk_fighter placed in Egypt 1 UK_LCV, 1 artillery and 1 uk_para placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -1.33 Germans regular : 0.33 British regular : 4.50
you must have left machine on. Can't imagine you still up lol
ahh ... I see you are checked out now
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lol forgot to take Tunisia. That's ok. They're just not as Elite as they think they are lol
No biggie.
This is looking different from our other games. Be interesting to see how it plays out
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I changed Tambov place
if you wanna use it.
It'll move Infra around if you haven't updated too.
Your saves will look weird but your new games wil be right arm
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missed Finland Islands somehow lol
Will fix
uggh
at least giving me practice on polygons lol
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 2 italian_paras; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Combat - Italians Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Italians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bryansk 2 armour and 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania EDIT: 2 italian_paras moved from Southern Italy to Greece 1 Rail and 1 infantry moved from Southern Italy to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone Italians undo move 1. 1 destroyer placed in 97 Sea Zone 2 italian_paras placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,4 Italians collect 11 PUs (3 lost to blockades); end with 12 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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Hallo
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 airfield, 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to Dutch New Guinea 2 fighters moved from Queensland to Dutch New Guinea 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 1 infantry Changer defend; Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 3/3 hits, 1.00 expected hits 2 fighters owned by the ANZAC and 1 infantry owned by the ANZAC lost in Dutch New Guinea 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -11 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 fighter moved from Dutch New Guinea to New Guinea 1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New South Wales to South Australia 1 air_transport moved from Java to New Zealand Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 2 fighters EDIT: Adding units owned by ANZAC to Caucasus: 2 fighters EDIT: Turning off Edit Mode 1 airfield placed in New Guinea 1 Escort and 1 transport placed in 54 Sea Zone 1 armour placed in Queensland Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ46: has removed 1 Escort_Convoy owned by ANZAC in 46 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ46: ANZAC has 1 Escort placed in 46 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 2.00 ANZAC regular : 1.33
Aussie Air Force got the shit shot out of it lol
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Just wondering, can an engineer also remove enemy landmines in the NCM phase?
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 4 Atlantic_Walls, 1 Waffen_Oberst, 2 Waffen_Paras, 1 elite, 1 fighter, 2 german_paras, 13 infantry, 1 waffen_infantry and 2 waffen_panzers; Remaining resources: 2 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 armour, 2 german_paras, 1 infantry and 1 waffen_infantry 1 Waffen_Oberst, 2 Waffen_Paras, 1 waffen_infantry and 2 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Belarus to Holland Belgium 1 LuftwaffeAce moved from Germany to Holland Belgium 2 fighters moved from Western Germany to Normandy Bordeaux 4 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery, 1 elite and 2 infantry moved from Archangel to Vologda 1 Panzer_Grndrs moved from Belarus to Vologda 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk EDIT: 2 german_paras moved from Romania to Rostov 2 tactical_bombers moved from Western Ukraine to Rostov 1 tactical_bomber moved from Belarus to Rostov 1 artillery and 1 elite moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 fighters and 4 infantry British defend with 1 elite, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 elite and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 elite in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 elite and 1 infantry Battle in Holland Belgium Germans attack with 1 LuftwaffeAce, 2 bombers and 4 infantry Americans defend with 2 artilleries and 1 elite Germans roll dice for 1 LuftwaffeAce, 2 bombers and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 3.00 expected hits Americans roll dice for 2 artilleries and 1 elite in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Americans lost in Holland Belgium Germans roll dice for 1 LuftwaffeAce, 2 bombers and 4 infantry in Holland Belgium, round 3 : 0/8 hits, 3.00 expected hits Americans roll dice for 1 elite in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 LuftwaffeAce, 2 bombers and 3 infantry in Holland Belgium, round 4 : 4/7 hits, 2.83 expected hits Americans roll dice for 1 elite in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 elite owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 LuftwaffeAce, 2 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 artilleries and 1 elite Casualties for Germans: 2 infantry Battle in 97 Sea Zone Germans attack with 1 fighter; Italians loiter and taunt Americans defend with 2 submarines 2 submarines owned by the Americans submerged Battle in Rostov Germans attack with 1 artillery, 1 elite, 2 german_paras, 1 infantry and 3 tactical_bombers British defend with 1 infantry; Russians defend with 1 armour and 3 infantry Germans roll dice for 1 artillery, 1 elite, 2 german_paras, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 armour and 4 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Germans and 1 german_para owned by the Germans lost in Rostov 1 infantry owned by the Russians and 1 infantry owned by the British lost in Rostov Germans roll dice for 1 artillery, 1 elite, 1 german_para and 3 tactical_bombers in Rostov, round 3 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 armour and 2 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Germans and 1 german_para owned by the Germans lost in Rostov 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov Germans winGermans winGermans win with 1 fighter remaining with 1 fighter remaining, taking Rostov from Russians with 1 elite and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery, 2 german_paras and 1 infantry Casualties for Russians: 1 armour and 3 infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 elite and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 elite and 2 infantry in Vologda, round 2 : 1/6 hits, 1.50 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 elite in Vologda, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Vologda 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 Panzer_Grndrs and 1 elite remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bryansk Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 Panzer_Grndrss moved from Ukraine to Belarus 2 Panzer_Grndrss moved from Bryansk to Belarus 2 infantry moved from Southern France to France 2 fighters moved from Normandy Bordeaux to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 LuftwaffeAce and 2 bombers moved from Holland Belgium to Western Germany 2 Waffen_Paras moved from Germany to Belarus 1 elite moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 elite moved from Germany to 114 Sea Zone 1 elite and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 elite moved from 113 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 3 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Bessarabia to Ukraine 1 elite moved from Eastern Poland to Western Ukraine 1 waffen_panzer moved from Germany to Eastern Poland 1 Waffen_Oberst moved from Germany to Western Germany 1 waffen_infantry moved from Germany to Western Germany 1 waffen_panzer moved from Germany to Western Germany 1 G_Rail moved from Germany to Bryansk 1 G_Rail and 1 waffen_infantry moved from Bryansk to Western Germany 2 infantry moved from Western Germany to France 1 G_Rail and 1 infantry moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus 2 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Bryansk 2 German_Engineers moved from Bryansk to Belarus 2 German_Engineers moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Bryansk 3 tactical_bombers moved from Rostov to Bryansk 1 fighter moved from Belarus to Bryansk Place Units - Germans 4 Atlantic_Walls placed in Norway 3 infantry placed in Novgorod 3 infantry placed in Romania 1 fighter placed in Western Germany 3 infantry placed in Southern France 1 infantry placed in Germany 3 infantry placed in Western Germany 1 elite and 2 german_paras placed in Germany Turn Complete - Germans Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3 Germans collect 54 PUs (4 lost to blockades); end with 56 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 Waffen_Oberst EDIT: Adding units owned by Germans to Western Germany: 1 Waffen_Oberst_4 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 1.67 Germans regular : -4.00 British regular : -0.67
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Yea I don't think so. That would be considered a combat is my guess.
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Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 mine_unarmed; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Urals to Timguska 1 artillery and 1 elite moved from Novosibirsk to Timguska EDIT: 1 1stSovietAG moved from Russia to 1st Army Group EDIT: 2 armour, 1 elite, 3 guard_infantrys, 2 infantry and 2 russian_paras moved from 1st Army Group to Russia EDIT: 2 russian_paras moved from Russia to Kazakhstan 1 russian_para moved from Caucasus to Kazakhstan 2 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov EDIT: 1 guard_infantry moved from Russia to Rostov EDIT: 1 armour moved from Russia to Vologda 1 fighter and 2 tactical_bombers moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 armour moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia Combat - Russians Battle in Vologda Russians attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers Germans defend with 1 Panzer_Grndrs and 1 elite Russians roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Vologda, round 2 : 1/7 hits, 2.83 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 elite in Vologda, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Vologda 1 Panzer_Grndrs owned by the Germans lost in Vologda Russians roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 1/6 hits, 2.67 expected hits Germans roll dice for 1 elite in Vologda, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs and 1 elite Battle in Kazakhstan Russians attack with 3 russian_paras Japanese defend with 1 artillery Russians roll dice for 3 russian_paras in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 russian_paras in Kazakhstan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 russian_paras in Kazakhstan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 russian_paras in Kazakhstan, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 russian_paras remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Rostov Russians attack with 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber Germans defend with 1 elite Russians roll dice for 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 elite in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 1 elite owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite Battle in Timguska Russians attack with 1 armour, 1 artillery and 1 elite Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 elite in Timguska, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 elite in Timguska, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour, 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Russians Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Siberia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Samara Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novosibirsk 2 Russian_Engineers moved from Novosibirsk to Russia 1 R_Europe_Rail and 1 infantry moved from Russia to Novosibirsk EDIT: 1 Russian_Rail moved from Russia to Yakut S.S.R. EDIT: 1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Siberia 1 aaGun moved from Buryatia to Sakha 1 infantry moved from Yakut S.S.R. to Buryatia 1 fighter moved from Vologda to Russia 2 tactical_bombers moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 Russian_Rail moved from Russia to Volgograd 1 Russian_Rail and 1 russian_minor moved from Volgograd to Samara 1 guard_infantry moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Tambov to Russia EDIT: 2 armour, 1 elite and 1 guard_infantry moved from Russia to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Russia Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 mine_unarmed placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 Germans regular : -0.50 Russians regular : -6.33
SSR being pressed hard. Interesting to see how it plays out
Hmm ... SSR Paras not activating in Kazakhstan. Will need to fix. Have to keep an eye out going forward. Missed it on the attack but it all worked out as it should according to History.
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Lol your profile image is preventing me from clicking on that down arrow
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Oh ? I don't think I can make it smaller
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Lol this Yunnan attack went so well in my test run
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Ok I think I know what to do now. You did a good job at making things difficult for Japan lol. Gonna do the real turn tomorrow morning because now I am pretty tired so I will definitely mess something up
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Should you be able to load two AAA onto one transport?
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 3 Japan_destroyers, 6 armour, 1 elite, 3 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Japanese from 4 to 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: Heavy_BB = 0 EDIT: Turning off Edit Mode 2 armour, 1 bomber, 2 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan 2 armour, 2 artilleries, 1 elite, 2 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 bomber, 3 fighters and 3 tactical_bombers moved from Shensi to Yunnan 1 elite and 2 infantry moved from Sumatra to 41 Sea Zone 1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 elite and 2 infantry moved from 38 Sea Zone to Shan State 1 Banzai moved from Japan to Shan State 4 armour moved from Yenisey to Timguska 1 infantry moved from Kansu to Timguska 2 armour and 1 infantry moved from Amur to Buryatia 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan 2 fighters moved from Caroline Islands to 45 Sea Zone 1 artillery and 1 elite moved from Guam to 21 Sea Zone 1 artillery, 1 elite and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 artillery and 1 elite moved from 22 Sea Zone to Marianas 1 Escort_Convoy moved from 44 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Timguska Japanese attack with 4 armour and 1 infantry Russians defend with 1 armour, 1 artillery and 1 elite Japanese roll dice for 4 armour and 1 infantry in Timguska, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour, 1 artillery and 1 elite in Timguska, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese lost in Timguska 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Timguska Japanese roll dice for 4 armour in Timguska, round 3 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 elite in Timguska, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 4 armour remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 1 elite Battle in Buryatia Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 armour in Buryatia, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Buryatia 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 4 armour, 2 artilleries, 2 bombers, 1 elite, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 1 aaGun, 16 infantry and 10 uk_armours British roll AA dice in Yunnan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 4 armour, 2 artilleries, 2 bombers, 1 elite, 6 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 14/28 hits, 13.33 expected hits Chinese roll dice for 1 aaGun, 16 infantry and 10 uk_armours in Yunnan, round 2 : 6/26 hits, 10.33 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan 1 aaGun owned by the British and 13 infantry owned by the British lost in Yunnan Japanese roll dice for 4 armour, 1 artillery, 2 bombers, 1 elite, 6 fighters and 7 tactical_bombers in Yunnan, round 3 : 13/22 hits, 12.00 expected hits Chinese roll dice for 3 infantry and 10 uk_armours in Yunnan, round 3 : 4/13 hits, 6.00 expected hits 1 artillery owned by the Japanese and 3 armour owned by the Japanese lost in Yunnan 3 infantry owned by the British and 10 uk_armours owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 1 elite, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 16 infantry and 10 uk_armours Battle in Shan State Japanese attack with 1 Banzai, 1 elite and 2 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 1 Banzai, 1 elite and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 aaGun owned by the British lost in Shan State Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 5 : 1/3 hits, 1.00 expected hits British roll dice for 2 infantry in Shan State, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 6 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in 45 Sea Zone Japanese attack with 1 Escort_Convoy, 2 Japan_destroyers and 2 fighters Americans defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 Escort_Convoy, 2 Japan_destroyers and 2 fighters in 45 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Escort_Convoy owned by the Japanese lost in 45 Sea Zone 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 2 Japan_destroyers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 Escort_Convoy Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 cruiser and 1 transport Battle in Marianas Changer loiter and taunt; Japanese attack with 1 artillery and 1 elite Changer defend; Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 elite in Marianas, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Marianas, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 artillery and 1 elite remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Kazakhstan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Shan State Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 fighters moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 infantry moved from Tsinghai to Shensi 3 armour moved from Shantung to Kweichow 1 aaGun moved from Kweichow to Shensi 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 elite and 3 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Yunnan to 35 Sea Zone 6 fighters and 5 tactical_bombers moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 Escort, 1 Escort_Convoy and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Kiangsu 1 Escort, 3 Japan_destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 65 PUs; end with 66 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -6.33 Americans regular : -0.33 Japanese regular : -1.00 British AA : 0.50 ANZAC regular : 0.00 Russians regular : -0.17 British regular : -2.00
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Poor blokes got blasted away in Yunnan
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@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Should you be able to load two AAA onto one transport?
no they are Tanks for transport purposes. Does it allow it ? I thought I fixed it
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@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Poor blokes got blasted away in Yunnan
This doesn't sound good. Doesn't look good either
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@beelee OK then it's good. The engine doesn't allow it but I thought they counted as artillery to the transport load. All good
Hehe that was a poor performance by the Brits there. They probably ran out of tea so far away from their base of operations lol