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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • B
      beelee @VictoryFirst last edited by beelee

      @victoryfirst

      Game History

      Round: 6
      
          Purchase Units - Americans
              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
              Americans buy 1 ArmoredInfantry, 2 Escorts, 2 NavyFighters, 3 artilleries, 1 carrier, 1 elite, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              Units in Western United States being upgraded or consumed: 1 infantry
              1 marine placed in Western United States
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              2 submarines moved from 93 Sea Zone to 97 Sea Zone
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery and 1 elite moved from Gibraltar to 91 Sea Zone
              2 artilleries, 2 carriers, 2 destroyers, 1 elite, 1 infantry, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
              1 cruiser moved from 92 Sea Zone to 110 Sea Zone
              2 artilleries, 1 elite and 1 infantry moved from 110 Sea Zone to Holland Belgium
              1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
              3 usa_fighters moved from 54 Sea Zone to 45 Sea Zone
              1 usa_fighter moved from Queensland to New Guinea
              1 usa_fighter moved from 54 Sea Zone to New Guinea
              1 artillery and 1 marine moved from Queensland to 54 Sea Zone
              2 Heavy_BBs, 1 artillery, 1 battleship, 2 cruisers, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
              1 artillery and 1 marine moved from 46 Sea Zone to New Guinea
              1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone
              1 artillery and 1 elite moved from 46 Sea Zone to New Guinea
              1 submarine moved from 26 Sea Zone to 46 Sea Zone
      
          Combat - Americans
              Battle in 45 Sea Zone
                  Americans attack with 1 destroyer, 1 submarine and 3 usa_fighters
                  Japanese defend with 1 Japan_destroyer and 2 transports
                      Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 3 usa_fighters in 45 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 Japan_destroyer and 2 transports in 45 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                      1 submarine owned by the Americans lost in 45 Sea Zone
                      1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone
                      Americans roll dice for 1 destroyer and 3 usa_fighters in 45 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 Japan_destroyer and 2 transports
              Battle in 46 Sea Zone
                  Americans attack with 2 Heavy_BBs, 1 battleship, 2 cruisers, 1 submarine and 2 transports
                  Japanese defend with 1 transport
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 Heavy_BBs, 1 battleship, 2 cruisers and 2 transports in 46 Sea Zone, round 2 : 6/7 hits, 5.00 expected hits
                      Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the Japanese lost in 46 Sea Zone
                  Americans win with 2 Heavy_BBs, 1 battleship, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in New Guinea
                  Changer loiter and taunt; Americans attack with 2 artilleries, 1 elite, 1 marine and 2 usa_fighters
                  Changer defend; Japanese defend with 1 artillery and 1 elite
                      Americans roll dice for 2 artilleries, 1 elite, 1 marine and 2 usa_fighters in New Guinea, round 2 : 1/7 hits, 2.83 expected hits
                      Japanese roll dice for 1 artillery and 1 elite in New Guinea, round 2 : 0/3 hits, 1.00 expected hits
                      1 artillery owned by the Japanese lost in New Guinea
                      Americans roll dice for 2 artilleries, 1 elite, 1 marine and 2 usa_fighters in New Guinea, round 3 : 2/7 hits, 2.83 expected hits
                      Japanese roll dice for 1 elite in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                      1 elite owned by the Japanese lost in New Guinea
                  Americans win, taking New Guinea from Japanese with 2 artilleries, 1 elite, 1 marine and 2 usa_fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 elite
              Battle in Holland Belgium
                  Americans attack with 2 artilleries, 1 elite and 1 infantry
                  Germans defend with 1 aaGun and 3 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries, 1 elite and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
                      Germans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                      1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
                      Americans roll dice for 2 artilleries, 1 elite and 1 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      1 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 elite remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 aaGun and 3 infantry
                  Casualties for Americans: 1 infantry
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
              Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Alaska
              1 destroyer moved from 92 Sea Zone to 110 Sea Zone
              1 destroyer moved from 93 Sea Zone to 92 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from Brazil to British Guiana
              1 usa_fighter moved from Eastern United States to Gibraltar
              1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone
              1 Escort_Convoy, 1 artillery, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 elite moved from 91 Sea Zone to Morocco
              2 Rails moved from Eastern United States to Western United States
              2 Rails, 1 aaGun and 1 infantry moved from Western United States to Alaska
              1 Rail moved from Eastern United States to Western United States
              1 Rail and 1 infantry moved from Western United States to Alaska
              1 artillery and 1 marine moved from Western United States to 10 Sea Zone
              1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
              1 artillery, 2 carriers, 2 destroyers, 1 marine, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East
              2 usa_fighters moved from Midway to 3 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone
              1 usa_tactical_bomber moved from Midway to 3 Sea Zone
              1 submarine moved from 16 Sea Zone to 26 Sea Zone
              1 Escort_Convoy and 1 carrier moved from 26 Sea Zone to 46 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 46 Sea Zone
              2 usa_fighters moved from New Guinea to 46 Sea Zone
              3 usa_fighters moved from 45 Sea Zone to 46 Sea Zone
              2 carriers moved from 54 Sea Zone to 46 Sea Zone
              1 Rail moved from Eastern United States to Western United States
              1 Rail and 1 infantry moved from Western United States to Alaska
      
          Place Units - Americans
              1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone
              1 artillery and 1 elite placed in Eastern United States
              1 ArmoredInfantry and 2 artilleries placed in Western United States
              1 Escort, 1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
              2 NavyFighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
              Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
              Americans collect 57 PUs; end with 57 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
              Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 69 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 6 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
              Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 UK_LCV, 1 artillery, 5 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              16 infantry and 6 uk_armours moved from Burma to Yunnan
              2 uk_fighters moved from India to Shan State
              3 infantry moved from Burma to Shan State
              4 uk_armours moved from India to Yunnan
              EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux
              2 bombers and 1 uk_fighter moved from United Kingdom to Normandy Bordeaux
      
          Combat - British
              Battle in Shan State
                  British attack with 3 infantry and 2 uk_fighters
                  Japanese defend with 1 infantry
                      British roll dice for 3 infantry and 2 uk_fighters in Shan State, round 2 : 1/5 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  British attack with 16 infantry and 10 uk_armours
                  Japanese defend with 1 infantry
                      British roll dice for 16 infantry and 10 uk_armours in Yunnan, round 2 : 11/26 hits, 7.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 16 infantry and 10 uk_armours remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Normandy Bordeaux
                  British attack with 1 UK_LCV, 2 bombers, 1 elite, 1 infantry and 1 uk_fighter
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      British roll dice for 1 UK_LCV, 2 bombers, 1 elite, 1 infantry and 1 uk_fighter in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                      1 UK_LCV owned by the British lost in Normandy Bordeaux
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 2 bombers, 1 elite, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 UK_LCV
                  Casualties for Germans: 1 infantry
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Russia
              2 bombers and 1 uk_fighter moved from Normandy Bordeaux to United Kingdom
              1 destroyer moved from 104 Sea Zone to 91 Sea Zone
              1 battleship moved from 81 Sea Zone to 98 Sea Zone
              1 mech_infantry and 1 uk_armour moved from Caucasus to Tambov
              1 infantry moved from Caucasus to Rostov
              2 uk_armours moved from Iraq to Caucasus
              1 artillery and 4 infantry moved from Iraq to Northwest Persia
              1 mech_infantry and 2 uk_armours moved from Egypt to Iraq
              1 artillery and 4 infantry moved from Egypt to Trans-Jordan
              3 infantry moved from Union of South Africa to Rhodesia
              2 Rails moved from Union of South Africa to Belgian Congo
              2 Rails and 2 uk_armours moved from Belgian Congo to Russia
              1 transport moved from 76 Sea Zone to 98 Sea Zone
              2 uk_fighters moved from Shan State to India
              1 aaGun moved from Burma to Shan State
              1 aaGun moved from Burma to Yunnan
      
          Place Units - British
              Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
              Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              5 infantry and 1 uk_armour placed in India
              2 uk_armours and 1 uk_fighter placed in Egypt
              1 UK_LCV, 1 artillery and 1 uk_para placed in United Kingdom
      
          Turn Complete - British
              British collect 39 PUs; end with 39 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Japanese regular : -1.33
      Germans regular : 0.33
      British regular : 4.50
      

      EXP Game 6 Victory UK6.tsvg

      you must have left machine on. Can't imagine you still up lol

      ahh ... I see you are checked out now 🙂

      1 Reply Last reply Reply Quote 0
      • B
        beelee last edited by

        @VictoryFirst

        lol forgot to take Tunisia. That's ok. They're just not as Elite as they think they are lol

        No biggie. 🙂

        This is looking different from our other games. Be interesting to see how it plays out 🙂

        1 Reply Last reply Reply Quote 0
        • B
          beelee last edited by beelee

          @VictoryFirst

          I changed Tambov place

          Screenshot from 2024-10-19 22-57-14.png

          place.txt

          if you wanna use it.

          It'll move Infra around if you haven't updated too.

          Your saves will look weird but your new games wil be right arm RightArm.png

          1 Reply Last reply Reply Quote 1
          • B
            beelee last edited by beelee

            @VictoryFirst

            missed Finland Islands somehow lol

            Will fix

            uggh

            at least giving me practice on polygons lol

            1 Reply Last reply Reply Quote 0
            • VictoryFirst
              VictoryFirst last edited by

              TripleA Turn Summary: Italians round 6

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 6
              
                  Purchase Units - Italians
                      Italians buy 1 destroyer, 1 infantry and 2 italian_paras; Remaining resources: 1 PUs; 
              
                  Combat Move - Italians
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
              
                  Combat - Italians
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                      Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bryansk
                      2 armour and 2 infantry moved from Western Ukraine to Bryansk
                      1 infantry moved from Bessarabia to Western Ukraine
                      1 infantry moved from Romania to Bessarabia
                      1 infantry moved from Bulgaria to Romania
                      EDIT: 2 italian_paras moved from Southern Italy to Greece
                      1 Rail and 1 infantry moved from Southern Italy to Bryansk
                      1 infantry moved from Belarus to Bryansk
                      1 infantry moved from Northern Italy to Southern Italy
              
                  Place Units - Italians
                      1 destroyer placed in 95 Sea Zone
                      Italians undo move 1.
                      1 destroyer placed in 97 Sea Zone
                      2 italian_paras placed in Southern Italy
                      1 infantry placed in Northern Italy
              
                  Turn Complete - Italians
                      Total Cost from Convoy Blockades: 3
                          Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,4
                      Italians collect 11 PUs (3 lost to blockades); end with 12 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
              

              Combat Hit Differential Summary :

              Savegame

              B 1 Reply Last reply Reply Quote 0
              • B
                beelee @VictoryFirst last edited by

                @victoryfirst

                Hallo

                Game History

                Round: 6
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 Escort, 1 airfield, 1 armour and 1 transport; Remaining resources: 0 PUs; 
                
                    Combat Move - ANZAC
                        1 fighter moved from Java to Dutch New Guinea
                        2 fighters moved from Queensland to Dutch New Guinea
                        1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                        1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                
                    Combat - ANZAC
                        Battle in Dutch New Guinea
                            Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                            Changer defend; Japanese defend with 1 artillery and 2 infantry
                                ANZAC roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
                                ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/5 hits, 2.17 expected hits
                                Japanese roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 3/3 hits, 1.00 expected hits
                                2 fighters owned by the ANZAC and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                                2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
                            ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -11
                            Casualties for ANZAC: 2 fighters and 1 infantry
                            Casualties for Japanese: 1 artillery and 2 infantry
                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                        Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                        1 fighter moved from Dutch New Guinea to New Guinea
                        1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone
                        2 infantry moved from New South Wales to South Australia
                        1 air_transport moved from Java to New Zealand
                
                    Place Units - ANZAC
                        Turning on Edit Mode
                        EDIT: Removing units owned by ANZAC from India: 2 fighters
                        EDIT: Adding units owned by ANZAC to Caucasus: 2 fighters
                        EDIT: Turning off Edit Mode
                        1 airfield placed in New Guinea
                        1 Escort and 1 transport placed in 54 Sea Zone
                        1 armour placed in Queensland
                
                    Turn Complete - ANZAC
                        Trigger ANZAC RemoveANZACConvoySZ46: has removed 1 Escort_Convoy owned by ANZAC in 46 Sea Zone
                        Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                        Trigger ANZAC RemoveANZACConvoySZ46: ANZAC has 1 Escort placed in 46 Sea Zone
                        Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                        ANZAC collect 14 PUs; end with 14 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                
                    Purchase Units - French
                        Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                
                    Non Combat Move - French
                        Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                        Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                Japanese regular : 2.00
                ANZAC regular : 1.33
                

                EXP Game 6 Victory F6.tsvg

                Aussie Air Force got the shit shot out of it lol

                1 Reply Last reply Reply Quote 0
                • VictoryFirst
                  VictoryFirst last edited by

                  @beelee

                  Just wondering, can an engineer also remove enemy landmines in the NCM phase?

                  1 Reply Last reply Reply Quote 1
                  • VictoryFirst
                    VictoryFirst last edited by

                    TripleA Turn Summary: Germans round 7

                    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 7
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                            Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                            Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                            Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                            Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                            Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                            Trigger Rockets: buyGerman_Rockets added to productionGermans
                            Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                            Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                            Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                            Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                            Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                            Trigger WaffenPara: buyWaffen_Para added to productionGermans
                            triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                            triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                            triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                            triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                            Germans buy 4 Atlantic_Walls, 1 Waffen_Oberst, 2 Waffen_Paras, 1 elite, 1 fighter, 2 german_paras, 13 infantry, 1 waffen_infantry and 2 waffen_panzers; Remaining resources: 2 PUs; 
                    
                        Place Units - Germans
                            Units in Germany being upgraded or consumed: 2 armour, 2 german_paras, 1 infantry and 1 waffen_infantry
                            1 Waffen_Oberst, 2 Waffen_Paras, 1 waffen_infantry and 2 waffen_panzers placed in Germany
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            2 bombers moved from Belarus to Holland Belgium
                            1 LuftwaffeAce moved from Germany to Holland Belgium
                            2 fighters moved from Western Germany to Normandy Bordeaux
                            4 infantry moved from France to Normandy Bordeaux
                            3 infantry moved from Western Germany to Holland Belgium
                            1 infantry moved from Western Germany to Holland Belgium
                            1 artillery, 1 elite and 2 infantry moved from Archangel to Vologda
                            1 Panzer_Grndrs moved from Belarus to Vologda
                            2 infantry moved from Belarus to Smolensk
                            1 infantry moved from Belarus to Smolensk
                            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
                            EDIT: 2 german_paras moved from Romania to Rostov
                            2 tactical_bombers moved from Western Ukraine to Rostov
                            1 tactical_bomber moved from Belarus to Rostov
                            1 artillery and 1 elite moved from Bryansk to Rostov
                            1 infantry moved from Bryansk to Rostov
                            1 fighter moved from Southern Italy to 97 Sea Zone
                    
                        Combat - Germans
                            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                            Battle in Normandy Bordeaux
                                Germans attack with 2 fighters and 4 infantry
                                British defend with 1 elite, 1 factory_minor, 1 harbour and 1 infantry
                                    Germans roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
                                    British roll dice for 1 elite and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                                    1 infantry owned by the Germans lost in Normandy Bordeaux
                                    1 infantry owned by the British lost in Normandy Bordeaux
                                    Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.50 expected hits
                                    British roll dice for 1 elite in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                                    1 elite owned by the British lost in Normandy Bordeaux
                                Germans win, taking Normandy Bordeaux from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                                Casualties for Germans: 1 infantry
                                Casualties for British: 1 elite and 1 infantry
                            Battle in Holland Belgium
                                Germans attack with 1 LuftwaffeAce, 2 bombers and 4 infantry
                                Americans defend with 2 artilleries and 1 elite
                                    Germans roll dice for 1 LuftwaffeAce, 2 bombers and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 3.00 expected hits
                                    Americans roll dice for 2 artilleries and 1 elite in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                                    2 artilleries owned by the Americans lost in Holland Belgium
                                    Germans roll dice for 1 LuftwaffeAce, 2 bombers and 4 infantry in Holland Belgium, round 3 : 0/8 hits, 3.00 expected hits
                                    Americans roll dice for 1 elite in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                                    1 infantry owned by the Germans lost in Holland Belgium
                                    Germans roll dice for 1 LuftwaffeAce, 2 bombers and 3 infantry in Holland Belgium, round 4 : 4/7 hits, 2.83 expected hits
                                    Americans roll dice for 1 elite in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
                                    1 infantry owned by the Germans lost in Holland Belgium
                                    1 elite owned by the Americans lost in Holland Belgium
                                Germans win, taking Holland Belgium from Americans with 1 LuftwaffeAce, 2 bombers and 2 infantry remaining. Battle score for attacker is 5
                                Casualties for Americans: 2 artilleries and 1 elite
                                Casualties for Germans: 2 infantry
                            Battle in 97 Sea Zone
                                Germans attack with 1 fighter; Italians loiter and taunt
                                Americans defend with 2 submarines
                                2 submarines owned by the Americans submerged
                            Battle in Rostov
                                Germans attack with 1 artillery, 1 elite, 2 german_paras, 1 infantry and 3 tactical_bombers
                                British defend with 1 infantry; Russians defend with 1 armour and 3 infantry
                                    Germans roll dice for 1 artillery, 1 elite, 2 german_paras, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 2/9 hits, 3.00 expected hits
                                    Russians roll dice for 1 armour and 4 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                                    1 infantry owned by the Germans and 1 german_para owned by the Germans lost in Rostov
                                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Rostov
                                    Germans roll dice for 1 artillery, 1 elite, 1 german_para and 3 tactical_bombers in Rostov, round 3 : 3/7 hits, 2.67 expected hits
                                    Russians roll dice for 1 armour and 2 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits
                                    1 artillery owned by the Germans and 1 german_para owned by the Germans lost in Rostov
                                    2 infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov
                                Germans winGermans winGermans win with 1 fighter remaining with 1 fighter remaining, taking Rostov from Russians with 1 elite and 3 tactical_bombers remaining. Battle score for attacker is 2
                                Casualties for Germans: 1 artillery, 2 german_paras and 1 infantry
                                Casualties for Russians: 1 armour and 3 infantry
                                Casualties for British: 1 infantry
                            Battle in Smolensk
                                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                                Russians defend with 2 infantry
                                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
                                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                                    2 infantry owned by the Russians lost in Smolensk
                                Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                Casualties for Russians: 2 infantry
                            Battle in Vologda
                                Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 elite and 2 infantry
                                Russians defend with 3 infantry
                                    Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 elite and 2 infantry in Vologda, round 2 : 1/6 hits, 1.50 expected hits
                                    Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                                    2 infantry owned by the Germans lost in Vologda
                                    1 infantry owned by the Russians lost in Vologda
                                    Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 elite in Vologda, round 3 : 2/4 hits, 1.17 expected hits
                                    Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                                    1 artillery owned by the Germans lost in Vologda
                                    2 infantry owned by the Russians lost in Vologda
                                Germans win, taking Vologda from Russians with 1 Panzer_Grndrs and 1 elite remaining. Battle score for attacker is -1
                                Casualties for Germans: 1 artillery and 2 infantry
                                Casualties for Russians: 3 infantry
                    
                        Non Combat Move - Germans
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bryansk
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 123 Sea Zone
                            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone
                            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                            2 Panzer_Grndrss moved from Ukraine to Belarus
                            2 Panzer_Grndrss moved from Bryansk to Belarus
                            2 infantry moved from Southern France to France
                            2 fighters moved from Normandy Bordeaux to Southern Italy
                            1 fighter moved from 97 Sea Zone to Southern Italy
                            1 LuftwaffeAce and 2 bombers moved from Holland Belgium to Western Germany
                            2 Waffen_Paras moved from Germany to Belarus
                            1 elite moved from Novgorod to Belarus
                            1 transport moved from 115 Sea Zone to 114 Sea Zone
                            1 elite moved from Germany to 114 Sea Zone
                            1 elite and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                            1 elite moved from 113 Sea Zone to Norway
                            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                            3 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone
                            1 GermanUBoat moved from 125 Sea Zone to 113 Sea Zone
                            1 infantry moved from Bessarabia to Ukraine
                            1 elite moved from Eastern Poland to Western Ukraine
                            1 waffen_panzer moved from Germany to Eastern Poland
                            1 Waffen_Oberst moved from Germany to Western Germany
                            1 waffen_infantry moved from Germany to Western Germany
                            1 waffen_panzer moved from Germany to Western Germany
                            1 G_Rail moved from Germany to Bryansk
                            1 G_Rail and 1 waffen_infantry moved from Bryansk to Western Germany
                            2 infantry moved from Western Germany to France
                            1 G_Rail and 1 infantry moved from Western Germany to Bryansk
                            1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
                            2 infantry moved from Belarus to Archangel
                            1 infantry moved from Belarus to Bryansk
                            2 German_Engineers moved from Bryansk to Belarus
                            2 German_Engineers moved from Belarus to Eastern Poland
                            1 tactical_bomber moved from Belarus to Bryansk
                            3 tactical_bombers moved from Rostov to Bryansk
                            1 fighter moved from Belarus to Bryansk
                    
                        Place Units - Germans
                            4 Atlantic_Walls placed in Norway
                            3 infantry placed in Novgorod
                            3 infantry placed in Romania
                            1 fighter placed in Western Germany
                            3 infantry placed in Southern France
                            1 infantry placed in Germany
                            3 infantry placed in Western Germany
                            1 elite and 2 german_paras placed in Germany
                    
                        Turn Complete - Germans
                            Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                            Total Cost from Convoy Blockades: 4
                                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3
                            Germans collect 54 PUs (4 lost to blockades); end with 56 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                            Turning on Edit Mode
                            EDIT: Removing units owned by Germans from Western Germany: 1 Waffen_Oberst
                            EDIT: Adding units owned by Germans to Western Germany: 1 Waffen_Oberst_4
                            EDIT: Turning off Edit Mode
                    

                    Combat Hit Differential Summary :

                    Americans regular : -0.67
                    Russians regular : 1.67
                    Germans regular : -4.00
                    British regular : -0.67
                    

                    Savegame

                    B 1 Reply Last reply Reply Quote 0
                    • B
                      beelee @VictoryFirst last edited by

                      @victoryfirst

                      Yea I don't think so. That would be considered a combat is my guess.

                      Screenshot from 2024-10-22 15-51-40.png

                      1 Reply Last reply Reply Quote 0
                      • B
                        beelee last edited by beelee

                        @VictoryFirst

                        Game History

                        Round: 7
                        
                            Purchase Units - Russians
                                Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                                Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                                Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                                Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                                Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                                Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                                Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                                Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                                Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 mine_unarmed; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; 
                        
                            Combat Move - Russians
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                Turning on Edit Mode
                                    EDIT: Russians takes Poland from Germans
                                EDIT: Changing ownership of Poland from Russians to Germans
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                1 armour moved from Urals to Timguska
                                1 artillery and 1 elite moved from Novosibirsk to Timguska
                                EDIT: 1 1stSovietAG moved from Russia to 1st Army Group
                                EDIT: 2 armour, 1 elite, 3 guard_infantrys, 2 infantry and 2 russian_paras moved from 1st Army Group to Russia
                                EDIT: 2 russian_paras moved from Russia to Kazakhstan
                                1 russian_para moved from Caucasus to Kazakhstan
                                2 infantry moved from Caucasus to Rostov
                                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                                EDIT: 1 guard_infantry moved from Russia to Rostov
                                EDIT: 1 armour moved from Russia to Vologda
                                1 fighter and 2 tactical_bombers moved from Russia to Vologda
                                2 infantry moved from Russia to Vologda
                                1 infantry moved from Russia to Vologda
                                1 armour moved from Ethiopia to Italian Somaliland
                                      Russians take Italian Somaliland from Italians
                                1 armour moved from Italian Somaliland to Ethiopia
                        
                            Combat - Russians
                                Battle in Vologda
                                    Russians attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers
                                    Germans defend with 1 Panzer_Grndrs and 1 elite
                                        Russians roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Vologda, round 2 : 1/7 hits, 2.83 expected hits
                                        Germans roll dice for 1 Panzer_Grndrs and 1 elite in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                                        1 infantry owned by the Russians lost in Vologda
                                        1 Panzer_Grndrs owned by the Germans lost in Vologda
                                        Russians roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 1/6 hits, 2.67 expected hits
                                        Germans roll dice for 1 elite in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                                        1 elite owned by the Germans lost in Vologda
                                    Russians win, taking Vologda from Germans with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                                    Casualties for Russians: 1 infantry
                                    Casualties for Germans: 1 Panzer_Grndrs and 1 elite
                                Battle in Kazakhstan
                                    Russians attack with 3 russian_paras
                                    Japanese defend with 1 artillery
                                        Russians roll dice for 3 russian_paras in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits
                                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 3 russian_paras in Kazakhstan, round 3 : 0/3 hits, 0.50 expected hits
                                        Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 3 russian_paras in Kazakhstan, round 4 : 0/3 hits, 0.50 expected hits
                                        Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 3 russian_paras in Kazakhstan, round 5 : 1/3 hits, 0.50 expected hits
                                        Japanese roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
                                        1 artillery owned by the Japanese lost in Kazakhstan
                                    Russians win, taking Kazakhstan from Japanese with 3 russian_paras remaining. Battle score for attacker is 4
                                    Casualties for Japanese: 1 artillery
                                Battle in Rostov
                                    Russians attack with 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber
                                    Germans defend with 1 elite
                                        Russians roll dice for 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.83 expected hits
                                        Germans roll dice for 1 elite in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                                        1 infantry owned by the Russians lost in Rostov
                                        1 elite owned by the Germans lost in Rostov
                                    Russians win, taking Rostov from Germans with 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                    Casualties for Russians: 1 infantry
                                    Casualties for Germans: 1 elite
                                Battle in Timguska
                                    Russians attack with 1 armour, 1 artillery and 1 elite
                                    Japanese defend with 1 infantry
                                        Russians roll dice for 1 armour, 1 artillery and 1 elite in Timguska, round 2 : 0/4 hits, 1.50 expected hits
                                        Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 1 armour, 1 artillery and 1 elite in Timguska, round 3 : 2/4 hits, 1.50 expected hits
                                        Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in Timguska
                                    Russians win, taking Timguska from Japanese with 1 armour, 1 artillery and 1 elite remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                        
                            Non Combat Move - Russians
                                Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Siberia
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Samara
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novosibirsk
                                2 Russian_Engineers moved from Novosibirsk to Russia
                                1 R_Europe_Rail and 1 infantry moved from Russia to Novosibirsk
                                EDIT: 1 Russian_Rail moved from Russia to Yakut S.S.R.
                                EDIT: 1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Siberia
                                1 aaGun moved from Buryatia to Sakha
                                1 infantry moved from Yakut S.S.R. to Buryatia
                                1 fighter moved from Vologda to Russia
                                2 tactical_bombers moved from Vologda to Russia
                                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                                1 Russian_Rail moved from Russia to Volgograd
                                1 Russian_Rail and 1 russian_minor moved from Volgograd to Samara
                                1 guard_infantry moved from Tambov to Volgograd
                                1 armour and 1 mech_infantry moved from Tambov to Russia
                                EDIT: 2 armour, 1 elite and 1 guard_infantry moved from Russia to 1st Army Group
                                EDIT: 1 1stSovietAG moved from 1st Army Group to Russia
                        
                            Place Units - Russians
                                3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 mine_unarmed placed in Russia
                                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                        
                            Turn Complete - Russians
                                Russians collect 25 PUs; end with 25 PUs
                                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs
                        

                        Combat Hit Differential Summary :

                        Japanese regular : -2.00
                        Germans regular : -0.50
                        Russians regular : -6.33
                        

                        EXP game 6 Victory R7.tsvg

                        SSR being pressed hard. Interesting to see how it plays out 🙂

                        Hmm ... SSR Paras not activating in Kazakhstan. Will need to fix. Have to keep an eye out going forward. Missed it on the attack but it all worked out as it should according to History.

                        EXP game 6 Victory R7edit.tsvg

                        1 Reply Last reply Reply Quote 1
                        • VictoryFirst
                          VictoryFirst last edited by

                          a3fb6bad-80a4-4343-9801-502828b60b1b-image.png

                          Lol your profile image is preventing me from clicking on that down arrow 😂

                          B 1 Reply Last reply Reply Quote 0
                          • B
                            beelee @VictoryFirst last edited by

                            @victoryfirst

                            Oh ? I don't think I can make it smaller 🙂

                            1 Reply Last reply Reply Quote 1
                            • VictoryFirst
                              VictoryFirst last edited by

                              Lol this Yunnan attack went so well in my test run

                              f191a082-6368-4907-b0fa-b1330ec8cbc1-image.png

                              1 Reply Last reply Reply Quote 0
                              • VictoryFirst
                                VictoryFirst last edited by

                                Ok I think I know what to do now. You did a good job at making things difficult for Japan lol. Gonna do the real turn tomorrow morning because now I am pretty tired so I will definitely mess something up 😅

                                1 Reply Last reply Reply Quote 1
                                • VictoryFirst
                                  VictoryFirst last edited by

                                  Should you be able to load two AAA onto one transport?

                                  B 1 Reply Last reply Reply Quote 0
                                  • VictoryFirst
                                    VictoryFirst last edited by

                                    TripleA Turn Summary: Japanese round 7

                                    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                    Game History

                                    Round: 7
                                    
                                        Purchase Units - Japanese
                                            Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                                            Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                                            Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                                            Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                                            Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                                            Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                                            Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                                            Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                                            Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                                            Japanese buy 1 Escort, 3 Japan_destroyers, 6 armour, 1 elite, 3 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Russians from Sakha: 1 aaGun
                                            EDIT: Turning off Edit Mode
                                                Turning on Edit Mode
                                                EDIT: Changing PUs for Japanese from 4 to 1
                                                EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Changing unit hit damage for these Japanese owned units to: Heavy_BB = 0
                                            EDIT: Turning off Edit Mode
                                            2 armour, 1 bomber, 2 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
                                            2 armour, 2 artilleries, 1 elite, 2 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                                            1 bomber, 3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
                                            1 elite and 2 infantry moved from Sumatra to 41 Sea Zone
                                            1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                                            1 elite and 2 infantry moved from 38 Sea Zone to Shan State
                                            1 Banzai moved from Japan to Shan State
                                            4 armour moved from Yenisey to Timguska
                                            1 infantry moved from Kansu to Timguska
                                            2 armour and 1 infantry moved from Amur to Buryatia
                                            1 armour moved from Amur to Sakha
                                                  Japanese take Sakha from Russians
                                            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
                                            2 fighters moved from Caroline Islands to 45 Sea Zone
                                            1 artillery and 1 elite moved from Guam to 21 Sea Zone
                                            1 artillery, 1 elite and 1 transport moved from 21 Sea Zone to 22 Sea Zone
                                            1 artillery and 1 elite moved from 22 Sea Zone to Marianas
                                            1 Escort_Convoy moved from 44 Sea Zone to 45 Sea Zone
                                            1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone
                                            1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone
                                    
                                        Combat - Japanese
                                            Battle in Timguska
                                                Japanese attack with 4 armour and 1 infantry
                                                Russians defend with 1 armour, 1 artillery and 1 elite
                                                    Japanese roll dice for 4 armour and 1 infantry in Timguska, round 2 : 2/5 hits, 2.17 expected hits
                                                    Russians roll dice for 1 armour, 1 artillery and 1 elite in Timguska, round 2 : 1/4 hits, 1.50 expected hits
                                                    1 infantry owned by the Japanese lost in Timguska
                                                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Timguska
                                                    Japanese roll dice for 4 armour in Timguska, round 3 : 3/4 hits, 2.00 expected hits
                                                    Russians roll dice for 1 elite in Timguska, round 3 : 0/2 hits, 0.67 expected hits
                                                    1 elite owned by the Russians lost in Timguska
                                                Japanese win, taking Timguska from Russians with 4 armour remaining. Battle score for attacker is 9
                                                Casualties for Japanese: 1 infantry
                                                Casualties for Russians: 1 armour, 1 artillery and 1 elite
                                            Battle in Buryatia
                                                Japanese attack with 2 armour and 1 infantry
                                                Russians defend with 1 infantry
                                                    Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 2 : 0/3 hits, 1.17 expected hits
                                                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                                                    Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 3 : 0/3 hits, 1.17 expected hits
                                                    Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Buryatia
                                                    Japanese roll dice for 2 armour in Buryatia, round 4 : 1/2 hits, 1.00 expected hits
                                                    Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
                                                    1 armour owned by the Japanese lost in Buryatia
                                                    1 infantry owned by the Russians lost in Buryatia
                                                Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is -5
                                                Casualties for Japanese: 1 armour and 1 infantry
                                                Casualties for Russians: 1 infantry
                                            Battle in Yunnan
                                                Japanese attack with 4 armour, 2 artilleries, 2 bombers, 1 elite, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers
                                                British defend with 1 aaGun, 16 infantry and 10 uk_armours
                                                    British roll AA dice in Yunnan : 1/3 hits, 0.50 expected hits
                                                    1 fighter owned by the Japanese lost in Yunnan
                                                    Japanese roll dice for 4 armour, 2 artilleries, 2 bombers, 1 elite, 6 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 14/28 hits, 13.33 expected hits
                                                    Chinese roll dice for 1 aaGun, 16 infantry and 10 uk_armours in Yunnan, round 2 : 6/26 hits, 10.33 expected hits
                                                    4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                                                    1 aaGun owned by the British and 13 infantry owned by the British lost in Yunnan
                                                    Japanese roll dice for 4 armour, 1 artillery, 2 bombers, 1 elite, 6 fighters and 7 tactical_bombers in Yunnan, round 3 : 13/22 hits, 12.00 expected hits
                                                    Chinese roll dice for 3 infantry and 10 uk_armours in Yunnan, round 3 : 4/13 hits, 6.00 expected hits
                                                    1 artillery owned by the Japanese and 3 armour owned by the Japanese lost in Yunnan
                                                    3 infantry owned by the British and 10 uk_armours owned by the British lost in Yunnan
                                                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 1 elite, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 55
                                                Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                                                Casualties for British: 1 aaGun, 16 infantry and 10 uk_armours
                                            Battle in Shan State
                                                Japanese attack with 1 Banzai, 1 elite and 2 infantry
                                                British defend with 1 aaGun and 2 infantry
                                                    Japanese roll dice for 1 Banzai, 1 elite and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                                                    British roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                                                    1 infantry owned by the Japanese lost in Shan State
                                                    1 aaGun owned by the British lost in Shan State
                                                    Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits
                                                    British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                                                    Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits
                                                    British roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                                                    Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 5 : 1/3 hits, 1.00 expected hits
                                                    British roll dice for 2 infantry in Shan State, round 5 : 0/2 hits, 0.67 expected hits
                                                    1 infantry owned by the British lost in Shan State
                                                    Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Shan State, round 6 : 1/3 hits, 1.00 expected hits
                                                    British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the British lost in Shan State
                                                Japanese win, taking Shan State from British with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 8
                                                Casualties for Japanese: 1 infantry
                                                Casualties for British: 1 aaGun and 2 infantry
                                            Battle in 45 Sea Zone
                                                Japanese attack with 1 Escort_Convoy, 2 Japan_destroyers and 2 fighters
                                                Americans defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 transport
                                                    Japanese roll dice for 1 Escort_Convoy, 2 Japan_destroyers and 2 fighters in 45 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits
                                                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                                                    1 Escort_Convoy owned by the Japanese lost in 45 Sea Zone
                                                    1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone
                                                Japanese win with 2 Japan_destroyers and 2 fighters remaining. Battle score for attacker is 16
                                                Casualties for Japanese: 1 Escort_Convoy
                                                Casualties for Americans: 1 destroyer
                                                Casualties for ANZAC: 1 cruiser and 1 transport
                                            Battle in Marianas
                                                Changer loiter and taunt; Japanese attack with 1 artillery and 1 elite
                                                Changer defend; Americans defend with 1 artillery
                                                    Japanese roll dice for 1 artillery and 1 elite in Marianas, round 2 : 1/3 hits, 1.00 expected hits
                                                    Americans roll dice for 1 artillery in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 artillery owned by the Americans lost in Marianas
                                                Japanese win, taking Marianas from Americans with 1 artillery and 1 elite remaining. Battle score for attacker is 4
                                                Casualties for Americans: 1 artillery
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Kazakhstan
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                                    
                                        Non Combat Move - Japanese
                                            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Shan State
                                            Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                                            2 fighters moved from 45 Sea Zone to 35 Sea Zone
                                            2 fighters moved from Japan to Caroline Islands
                                            1 fighter moved from Japan to Caroline Islands
                                            1 infantry moved from Tsinghai to Shensi
                                            3 armour moved from Shantung to Kweichow
                                            1 aaGun moved from Kweichow to Shensi
                                            1 submarine moved from 41 Sea Zone to 39 Sea Zone
                                            1 transport moved from 41 Sea Zone to 36 Sea Zone
                                            1 elite and 3 infantry moved from Japan to 6 Sea Zone
                                            1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                                            1 elite and 3 infantry moved from 35 Sea Zone to Philippines
                                            1 transport moved from 44 Sea Zone to 35 Sea Zone
                                            1 transport moved from 36 Sea Zone to 6 Sea Zone
                                            2 tactical_bombers moved from Yunnan to 35 Sea Zone
                                            6 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
                                            2 bombers moved from Yunnan to French Indo China
                                            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                                            1 carrier moved from 6 Sea Zone to 35 Sea Zone
                                            1 Escort, 1 Escort_Convoy and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
                                            1 aaGun moved from Japan to 6 Sea Zone
                                            1 aaGun moved from 6 Sea Zone to Korea
                                    
                                        Place Units - Japanese
                                            3 armour placed in Shantung
                                            3 armour placed in Kiangsu
                                            1 Escort, 3 Japan_destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                                            1 elite and 3 infantry placed in Japan
                                    
                                        Turn Complete - Japanese
                                            Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                                            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                                            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                                            Japanese collect 65 PUs; end with 66 PUs
                                            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs
                                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                                            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs
                                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs
                                            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese regular : -6.33
                                    Americans regular : -0.33
                                    Japanese regular : -1.00
                                    British AA : 0.50
                                    ANZAC regular : 0.00
                                    Russians regular : -0.17
                                    British regular : -2.00
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • VictoryFirst
                                      VictoryFirst last edited by

                                      Poor blokes got blasted away in Yunnan 🙂

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        beelee @VictoryFirst last edited by

                                        @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                        Should you be able to load two AAA onto one transport?

                                        no they are Tanks for transport purposes. Does it allow it ? I thought I fixed it

                                        VictoryFirst 1 Reply Last reply Reply Quote 1
                                        • B
                                          beelee @VictoryFirst last edited by

                                          @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                          Poor blokes got blasted away in Yunnan

                                          This doesn't sound good. Doesn't look good either 🙂

                                          1 Reply Last reply Reply Quote 0
                                          • VictoryFirst
                                            VictoryFirst @beelee last edited by

                                            @beelee OK then it's good. The engine doesn't allow it but I thought they counted as artillery to the transport load. All good 🙂

                                            Hehe that was a poor performance by the Brits there. They probably ran out of tea so far away from their base of operations lol

                                            B 3 Replies Last reply Reply Quote 0
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