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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • B Offline
      beelee @VictoryFirst
      last edited by

      @victoryfirst

      I use a black backgound and they show like this for me

      Screenshot from 2024-09-19 16-52-21.png

      That'd be sweet. When I first started modding it, he said some of there members play on triplea.

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee
        last edited by

        @VictoryFirst

        Game History

        Round: 2
        
            Purchase Units - Russians
                Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                Russians buy 1 Soviet_Commisar, 2 artilleries, 1 elite, 1 mech_infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        
            Combat - Russians
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov
                1 submarine moved from 124 Sea Zone to 123 Sea Zone
                2 infantry moved from Novgorod to Archangel
                1 artillery and 4 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Western Ukraine
                2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus
                1 Soviet_Commisar, 1 elite and 4 mine_unarmeds moved from Russia to Bryansk
                2 russian_paras moved from Russia to Caucasus
                1 R_Europe_Rail moved from Russia to Ukraine
                EDIT: 1 R_Europe_Rail and 1 russian_minor moved from Ukraine to Bryansk
                1 Russian_Rail moved from Russia to Buryatia
                1 Russian_Rail and 1 infantry moved from Buryatia to Ukraine
                1 Russian_Rail moved from Russia to Buryatia
                1 Russian_Rail and 1 infantry moved from Buryatia to Rostov
        
            Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 6 mine_unarmeds
                EDIT: Adding units owned by Changer to Belarus: 6 R_mine_Belarus_EPOLs
                EDIT: Turning off Edit Mode
                1 mech_infantry placed in Bryansk
                1 artillery placed in Novgorod
                1 artillery placed in Volgograd
                1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
        
            Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
        

        Combat Hit Differential Summary :

        EXP Game 6 Victory R2.tsvg

        1 Reply Last reply Reply Quote 0
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          I am afraid the Ukrainian factory is not allowed to move yet 😀

          bb224184-e32d-489d-b97e-ead3c9266bda-image.png

          1 Reply Last reply Reply Quote 1
          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            TripleA Turn Summary: Japanese round 2

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 2
            
                Purchase Units - Japanese
                    Japanese buy 3 armour, 1 artillery, 1 elite, 1 harbour and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
            
                Combat Move - Japanese
                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                    1 infantry moved from Chahar to Suiyuyan
                    2 bombers moved from Kwangsi to Suiyuyan
                    1 artillery and 1 infantry moved from Anhwe to Hopei
                    2 infantry moved from Anhwe to Kweichow
                    1 fighter moved from Kwangsi to Hopei
                    1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                    1 artillery and 3 infantry moved from Hunan to Yunnan
                    1 mech_infantry moved from Anhwe to Yunnan
                    1 armour, 2 artilleries and 5 infantry moved from Kwangsi to Yunnan
                    2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
                    1 tactical_bomber moved from Kwangsi to Hopei
                    4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            
                Combat - Japanese
                    Battle in Kweichow
                        Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                        Chinese defend with 1 infantry
                            Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits, 1.50 expected hits
                            Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1.50 expected hits
                            Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Kweichow
                            1 infantry owned by the Chinese lost in Kweichow
                        Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 infantry
                        Casualties for Chinese: 1 infantry
                    Battle in Suiyuyan
                        Japanese attack with 2 bombers and 1 infantry
                        Chinese defend with 1 infantry
                            Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.50 expected hits
                            Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Suiyuyan
                            1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese win with 2 bombers remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 infantry
                        Casualties for Chinese: 1 infantry
                    Battle in Hopei
                        Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                        Chinese defend with 1 infantry
                            Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.83 expected hits
                            Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Hopei
                        Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Chinese: 1 infantry
                    Battle in Yunnan
                        Japanese attack with 1 armour, 3 artilleries, 6 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers
                        Chinese defend with 6 infantry
                            Japanese roll dice for 1 armour, 3 artilleries, 6 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 10/24 hits, 9.83 expected hits
                            Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
                            1 infantry owned by the Japanese lost in Yunnan
                            6 infantry owned by the Chinese lost in Yunnan
                        Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
                        Casualties for Japanese: 1 infantry
                        Casualties for Chinese: 6 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
            
                Non Combat Move - Japanese
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                    2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                    4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                    1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                    1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                    2 bombers moved from Suiyuyan to Anhwe
                    2 infantry moved from Jehol to Chahar
                    1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                    1 artillery and 1 infantry moved from Anhwe to Hopei
                    2 J_Rails moved from Kiangsu to Jehol
                    2 J_Rails and 2 infantry moved from Jehol to Kwangsi
                    1 aaGun and 2 infantry moved from Jehol to Anhwe
                    1 infantry moved from Manchuria to Korea
                    1 infantry moved from Manchuria to Jehol
                    1 artillery and 1 elite moved from Japan to 6 Sea Zone
                    2 infantry moved from Japan to 6 Sea Zone
                    1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                    1 artillery, 1 elite and 2 infantry moved from 36 Sea Zone to Kwangsi
            
                Place Units - Japanese
                    1 harbour placed in Kwangsi
                    2 transports placed in 6 Sea Zone
                    3 armour placed in Shantung
                    1 artillery and 1 elite placed in Japan
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 Japan_destroyer
                    EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 Japan_destroyer
                    EDIT: Turning off Edit Mode
            
                Turn Complete - Japanese
                    Japanese collect 32 PUs; end with 35 PUs
                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
                    Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : -0.33
            Japanese regular : -0.17
            

            Savegame

            B 2 Replies Last reply Reply Quote 1
            • B Offline
              beelee @VictoryFirst
              last edited by

              @victoryfirst

              my bad. I'll see if I can add a condition so they can't until at war with G. I'll have to change the dude I placed there too. I think i placed one there. can't remember 🙂

              1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @VictoryFirst
                last edited by

                @victoryfirst

                lol I already did it . I used edit to move it ha ha ha

                Screenshot from 2024-09-22 15-00-01.png

                1 Reply Last reply Reply Quote 1
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  🤣 🤣 🤣

                  B 2 Replies Last reply Reply Quote 1
                  • B Offline
                    beelee @VictoryFirst
                    last edited by

                    @victoryfirst

                    heh heh

                    I'm supposed to know the rules 🙂

                    I'll do a test and have something within the hour 🙂

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @VictoryFirst
                      last edited by

                      @victoryfirst

                      GD it wanted to bomb Normandy too. I just realized, we don't have dicebot here.

                      EXP Game 6 Victory UK 2 SBR Edit.tsvg

                      Hmm ... I guess just make a dicebot thread at A&A ? The whole point of coming here was not to use A&A

                      Well, maybe somebody can add it here or something similar.

                      I'll just go to our old thread, so we don't make a new one

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @beelee
                        last edited by

                        @VictoryFirst

                        So AA missed and i did 5 damage

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @beelee
                          last edited by

                          @VictoryFirst

                          Game History

                          Round: 2
                          
                              Purchase Units - Americans
                                  Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 elite, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
                          
                              Combat Move - Americans
                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          
                              Combat - Americans
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                          
                              Non Combat Move - Americans
                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                  Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                                  2 Heavy_BBs, 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                  1 usa_fighter moved from Hawaiian Islands to Midway
                                  1 transport moved from 8 Sea Zone to 10 Sea Zone
                                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                          
                              Place Units - Americans
                                  Units in Western United States being upgraded or consumed: 1 infantry
                                  1 marine placed in Western United States
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Americans from Western United States: 1 marine
                                  EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
                                  EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Americans to Western United States: 1 infantry
                                  EDIT: Turning off Edit Mode
                                  1 artillery placed in Western United States
                                  1 carrier placed in 10 Sea Zone
                                  1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                                  1 destroyer placed in 101 Sea Zone
                                  1 elite placed in Eastern United States
                          
                              Turn Complete - Americans
                                  Americans collect 52 PUs; end with 52 PUs
                          
                              Purchase Units - Chinese
                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                  Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                          
                              Combat Move - Chinese
                                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                  1 fighter moved from Burma to Kweichow
                                  2 infantry moved from Szechwan to Kweichow
                                  1 infantry moved from Shensi to Kweichow
                          
                              Combat - Chinese
                                  Battle in Kweichow
                                      Chinese attack with 1 fighter and 3 infantry
                                      Japanese defend with 1 infantry
                                          Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                                          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
                                          Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Kweichow
                                      Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                          
                              Non Combat Move - Chinese
                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                  Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                  1 fighter moved from Kweichow to Tsinghai
                          
                              Place Units - Chinese
                                  1 infantry placed in Suiyuyan
                                  3 infantry placed in Tsinghai
                                  2 infantry placed in Kansu
                          
                              Turn Complete - Chinese
                                  Chinese collect 7 PUs; end with 7 PUs
                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
                          
                              Purchase Units - British
                                  Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                  Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                  British buy 1 Fortification, 1 elite, 1 factory_minor, 6 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                          
                              Combat Move - British
                                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                  Turning on Edit Mode
                                      EDIT: British takes Holland Belgium from Germans
                                      EDIT: Turning off Edit Mode
                                  2 infantry moved from Anglo Egyptian Sudan to Kenya
                                  1 mech_infantry and 1 uk_armour moved from Egypt to Kenya
                                  1 uk_tactical_bomber moved from Egypt to Kenya
                                  1 uk_fighter moved from Egypt to Kenya
                                  1 artillery and 2 infantry moved from Persia to 80 Sea Zone
                                  1 infantry moved from Eastern Persia to 80 Sea Zone
                                  1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
                                  1 artillery and 3 infantry moved from 76 Sea Zone to British Somaliland
                                  EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                          
                              Combat - British
                                  Battle in Kenya
                                      British attack with 2 infantry, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber
                                      Italians defend with 1 infantry
                                          British roll dice for 2 infantry, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 2/6 hits, 2.17 expected hits
                                          Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the British lost in Kenya
                                          1 infantry owned by the Italians lost in Kenya
                                      British win, taking Kenya from Italians with 1 infantry, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                      Casualties for British: 1 infantry
                                      Casualties for Italians: 1 infantry
                                  Battle in British Somaliland
                                      British attack with 1 artillery and 3 infantry
                                      Italians defend with 1 artillery and 2 infantry
                                          British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0.50 expected hits
                                          British roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 0/4 hits, 1.00 expected hits
                                          Italians roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 1.00 expected hits
                                          British roll dice for 1 artillery and 3 infantry in British Somaliland, round 3 : 1/4 hits, 1.00 expected hits
                                          Italians roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 0/3 hits, 1.00 expected hits
                                          1 infantry owned by the Italians lost in British Somaliland
                                          British roll dice for 1 artillery and 3 infantry in British Somaliland, round 4 : 1/4 hits, 1.00 expected hits
                                          Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 4 : 1/2 hits, 0.67 expected hits
                                          1 infantry owned by the British lost in British Somaliland
                                          1 infantry owned by the Italians lost in British Somaliland
                                          British roll dice for 1 artillery and 2 infantry in British Somaliland, round 5 : 2/3 hits, 0.83 expected hits
                                          Italians roll dice for 1 artillery in British Somaliland, round 5 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the British lost in British Somaliland
                                          1 artillery owned by the Italians lost in British Somaliland
                                      British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                                      Casualties for Italians: 1 artillery and 2 infantry
                                      Casualties for British: 2 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                          
                              Non Combat Move - British
                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                                  1 battleship moved from 39 Sea Zone to 76 Sea Zone
                                  1 uk_fighter and 1 uk_tactical_bomber moved from Kenya to Egypt
                                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                                  1 infantry moved from Persia to Northwest Persia
                                        British take Northwest Persia from Neutral_Allies
                                  2 aaGuns and 6 infantry moved from Burma to India
                                  1 uk_armour moved from Union of South Africa to Belgian Congo
                                  2 Rails and 2 infantry moved from Union of South Africa to Egypt
                                  1 elite moved from United Kingdom to Scotland
                          
                              Place Units - British
                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                  Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5
                                  EDIT: Turning off Edit Mode
                                  1 Fortification placed in Borneo
                                  3 infantry and 2 uk_armours placed in India
                                  1 factory_minor placed in Egypt
                                  2 infantry and 1 uk_armour placed in Union of South Africa
                                  1 elite, 1 infantry and 2 uk_paras placed in United Kingdom
                          
                              Turn Complete - British
                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                  Total Cost from Convoy Blockades: 6
                                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6,5,3,4,1
                                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
                                  British collect 44 PUs (6 lost to blockades); end with 44 PUs
                                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
                          

                          Combat Hit Differential Summary :

                          Chinese regular : -1.00
                          Italians regular : -0.33
                          Japanese regular : -0.67
                          British regular : -0.50
                          

                          EXP Game 6 Victory UK 2 SBR Edit.tsvg

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @beelee
                            last edited by

                            @VictoryFirst

                            Sorry, got a little sloppy 🙂

                            Forgot to place USA Marine and then the SBR. I don't think there's a independent dice roller here.

                            Too bad triplea's in game dice roller doesn't document in History

                            Well, unless you have a better idea, I guess we'll just use A&A old thread dice roller.

                            I made a request a while back for dice roller to be in History, but got no response 🙂

                            1 Reply Last reply Reply Quote 0
                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              c39e3088-bfc6-44ee-8f12-537b45f8b1e2-image.png

                              Hmm, I believe this save is not the most recent one 😀

                              B 3 Replies Last reply Reply Quote 1
                              • B Offline
                                beelee @VictoryFirst
                                last edited by

                                @victoryfirst

                                oh ? I f up ? Hmm must have . Sorry 😞

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @VictoryFirst
                                  last edited by beelee

                                  @victoryfirst

                                  My bad Embarres emoji lol

                                  EXP Game 6 Victory UK 2.tsvg

                                  😳

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @VictoryFirst
                                    last edited by

                                    @victoryfirst

                                    Where I used to live lol

                                    Screenshot from 2024-09-23 06-55-23.png

                                    Screenshot from 2024-09-23 06-56-54.png

                                    1 Reply Last reply Reply Quote 0
                                    • VictoryFirstV Offline
                                      VictoryFirst
                                      last edited by

                                      TripleA Turn Summary: Italians round 2

                                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 2
                                      
                                          Purchase Units - Italians
                                              Italians buy 2 infantry and 3 italian_paras; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Italians
                                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                              1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                                              2 infantry moved from Southern Italy to 97 Sea Zone
                                              2 infantry moved from Northern Italy to 97 Sea Zone
                                              4 infantry moved from 97 Sea Zone to Greece
                                              3 infantry moved from Bulgaria to Greece
                                              2 armour moved from Romania to Greece
                                              1 bomber moved from Southern Italy to Greece
                                      
                                          Combat - Italians
                                              Battle in Greece
                                                  Italians attack with 2 armour, 1 bomber and 7 infantry
                                                  Neutral_Allies defend with 4 infantry
                                                      Italians roll dice for 2 armour, 1 bomber and 7 infantry in Greece, round 2 : 2/10 hits, 2.83 expected hits
                                                      Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                                                      1 infantry owned by the Italians lost in Greece
                                                      2 infantry owned by the Neutral_Allies lost in Greece
                                                      Italians roll dice for 2 armour, 1 bomber and 6 infantry in Greece, round 3 : 3/9 hits, 2.67 expected hits
                                                      Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                                                      1 infantry owned by the Italians lost in Greece
                                                      2 infantry owned by the Neutral_Allies lost in Greece
                                                  Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 6
                                                  Casualties for Italians: 2 infantry
                                                  Casualties for Neutral_Allies: 4 infantry
                                              Battle in Algeria
                                                  Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                                                  French defend with 1 infantry
                                                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
                                                      French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Italians lost in Algeria
                                                      1 infantry owned by the French lost in Algeria
                                                  Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                                                  Casualties for Italians: 1 infantry
                                                  Casualties for French: 1 infantry
                                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                                      
                                          Non Combat Move - Italians
                                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
                                              1 artillery and 3 infantry moved from Libya to Tobruk
                                              1 Rail moved from Southern Italy to Northern Italy
                                              1 Rail and 1 infantry moved from Northern Italy to Romania
                                              2 artilleries and 2 infantry moved from Yugoslavia to Romania
                                              1 aaGun moved from Yugoslavia to Bulgaria
                                              1 bomber moved from Greece to Southern Italy
                                      
                                          Place Units - Italians
                                              3 italian_paras placed in Southern Italy
                                              2 infantry placed in Northern Italy
                                      
                                          Turn Complete - Italians
                                              Italians collect 14 PUs; end with 14 PUs
                                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
                                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                                      

                                      Combat Hit Differential Summary :

                                      French regular : 0.67
                                      Italians regular : -0.83
                                      Neutral_Allies regular : 0.00
                                      

                                      Savegame

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                                      • VictoryFirstV Offline
                                        VictoryFirst
                                        last edited by

                                        Lol, I live somewhere here 😁

                                        107418bc-6571-4ca0-b5d1-72550168e581-image.png

                                        B 1 Reply Last reply Reply Quote 1
                                        • VictoryFirstV Offline
                                          VictoryFirst
                                          last edited by

                                          I should start working on this game again but I can't find the time. 15 games are the main reason why lol.

                                          ab5f2b98-6216-424f-9eb0-c0547c872353-image.png

                                          B 2 Replies Last reply Reply Quote 1
                                          • B Offline
                                            beelee @VictoryFirst
                                            last edited by

                                            @victoryfirst

                                            15 is a lot

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