#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
-
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities.
yea,if you control the TTy your dudes will place first. Some SZs can be controlled, but most can't
-
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 air_transport, 1 artillery and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun moved from Sumatra to 41 Sea Zone 1 aaGun and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 aaGun moved from 42 Sea Zone to Java 1 fighter moved from Java to India 1 fighter moved from Queensland to Java 1 fighter and 2 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 air_transport, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
@beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.
Idky it would though.wow who woulda thunk it ? lol That's what screwed everything up.
Anyway, I reverted it, so will have to use edit, delete and place, when moving with Engnrs. Russia's still move.
I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys
Also, if you need to recover something on git, hit commits, select the one you want and hit the commit # and you can restore branch.
Then switch to that branch and DL zip and you get the full package.
Took a while to figure that out. :angry_face: lol
-
Hmm ... maybe I'll try and make them Nation specific like russia. It's kinda nice not needing edit to move them but having a Naval Base in the middle of land is kinda fckd
well, I'll dick with it some more
Edit
I can tweak place but then it screws up when they change to majors or undg, hvy. Probably just do the update and continue to work on it -
I am playing too many games lol. I am ping-ponging between threads. Need to get my head wrapped around the german turn here

-
Lol that's new


-
Yea I like the Air Trprts more and more
Panzer had over 15 with the yanks lol -
@beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys
All right, got brain working again. So, the xml still dictates place order, as far as i can tell, with Infrastructure going before non infra units.
For some reason, giving infra units movement, jumps them in the place order, even if they are listed behind others.
At least that's how it seems to me.So, what I'm doing is moving All the factories to place first and then rearranging the place order. About a third of the way done.
There will still be some movement, like when GIB gets an AB the NB will move but at least we won't have a Harbor in the middle of Novgorod lol.
I tried to place them as historically correct as possible. NB in Nagasaki and San Diego. Fctry in Chicago etc ... Wasn't always able to do it but we want to get as close as we can

Anyway, The Engnrs will still be able to move the Fctrys

-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 elite, 2 german_paras and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 artillery, 1 elite and 4 infantry moved from Finland to Karelia EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Baltic States EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Baltic States EDIT: 2 artilleries, 2 mech_infantrys and 1 waffen_infantry moved from Army Group North to Baltic States EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North EDIT: 5 infantry moved from Army Group North to Baltic States EDIT: 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Baltic States to Novgorod 1 battleship and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 artillery, 1 elite and 6 infantry moved from Poland to Eastern Poland 1 Waffen_Arty moved from Poland to Eastern Poland 1 german_para moved from Romania to Ukraine 3 armour moved from Bessarabia to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Ukraine 2 Panzer_Grndrss moved from Germany to Eastern Poland 1 fighter moved from Finland to Eastern Poland 1 infantry moved from Western Germany to Holland Belgium EDIT: 1 1stCorps moved from Western Ukraine to 1st Corps EDIT: 1 Soviet_Commisar_3, 1 armour and 2 infantry moved from 1st Corps to Western Ukraine 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 waffen_infantry moved from Romania to Western Ukraine 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine 1 fighter and 2 tactical_bombers moved from Poland to Western Ukraine Combat - Germans Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Novgorod Germans attack with 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys Russians defend with 1 airfield, 1 harbour, 1 infantry and 1 russian_minor Germans roll dice for 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys in Novgorod, round 2 : 11/24 hits, 9.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Some non-combat units are destroyed: Germans win, taking Novgorod from Russians with 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 4 infantry British defend with 3 uk_paras and 1 uk_paraBoost Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2.50 expected hits British roll dice for 3 uk_paras and 1 uk_paraBoost in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Holland Belgium, round 3 : 3/6 hits, 2.33 expected hits British roll dice for 2 uk_paras in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 uk_paras owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 3 uk_paras and 1 uk_paraBoost Battle in Karelia Germans attack with 1 artillery, 1 elite and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 elite and 4 infantry in Karelia, round 2 : 3/7 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 artillery, 1 elite and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 fighter, 1 german_para and 1 tactical_bomber Russians defend with 1 elite Germans roll dice for 1 artillery, 1 fighter, 1 german_para and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 elite in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 german_para and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Western Ukraine Germans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry Russians defend with 1 Soviet_Commisar_3, 1 aaGun, 1 armour and 2 infantry Russians roll AA dice in Western Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry in Western Ukraine, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 Soviet_Commisar_3, 1 aaGun, 1 armour and 2 infantry in Western Ukraine, round 2 : 0/6 hits, 2.67 expected hits 1 Soviet_Commisar_3 owned by the Russians, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Western Ukraine Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry in Western Ukraine, round 3 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 armour and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 1 Soviet_Commisar_3, 1 aaGun, 1 armour and 2 infantry Battle in 115 Sea Zone Germans attack with 1 battleship and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eastern Poland Germans attack with 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 fighter and 6 infantry Russians defend with 1 artillery and 4 infantry Germans roll dice for 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 fighter and 6 infantry in Eastern Poland, round 2 : 6/17 hits, 5.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland 4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 fighter and 5 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bessarabia Trigger Remove All Wolfpack: has removed 5 Wolfpacks owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 german_para moved from Germany to Eastern Poland 1 waffen_infantry moved from Poland to Germany 1 aaGun moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania 2 tactical_bombers moved from Western Ukraine to Poland 2 bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Eastern Poland to Poland 2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 3 GermanUBoats and 2 Wolfpacks moved from 108 Sea Zone to 109 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 1 G_Rail and 1 elite moved from Germany to Bessarabia 1 G_Rail and 1 infantry moved from Germany to Bessarabia 1 waffen_infantry moved from Romania to Germany 3 infantry moved from Germany to Poland EDIT: 2 German_Engineers and 1 factory_minor moved from Greater Southern Germany to Romania 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 elite, 2 german_paras and 3 infantry placed in Germany 8 infantry placed in Western Germany Germans undo move 1. Germans undo move 1. 2 Panzer_Grndrss placed in Western Germany 1 Panzer_General, 1 armour, 1 elite, 2 german_paras and 5 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : -4.67 Germans regular : 1.33 Russians AA : 0.50 British regular : -0.17 -
those cockskrs in W UKR musta all been drinking the potato spirits lol
At least the Flak boys were on it

-
@barnee This game is already looking good for you lol. I always mess up the barb and let my combat units immediately get destroyed. Hope Japan can put some things right

-
hmm ... not looking good for the rooskis imo

We'll see how it urns out

Had to reload some rail units on my test. Dickin with place fckd it up lol Still works with the generics but yea

-
@beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
We'll see how it urns out
Lol I hope it's not time for the urn yet

Hehe I am always having trouble as the Germans. And I am allergic to land mines

-
heh heh Panzer had 68 LMs last game lol
-
almost done forgot Russian Europe rail too and then Changer Arch/Novgorod LMs, so i said fuck it and slammed the entire units folder in lol
-
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 3 AirLLs, 1 elite, 6 guard_infantrys and 1 russian_para; Remaining resources: 11 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 3 AirLLs placed in Caucasus Politics - Russians Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 uk_fighter, 2 uk_fighter_lendleases, 1 uk_tac_bomber_lendlease and 2 uk_tactical_bombers EDIT: Adding units owned by Russians to Caucasus: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 infantry moved from Rostov to Ukraine EDIT: 1 2ndCorps moved from Bryansk to 2nd Corps EDIT: 1 Soviet_Commisar_1 and 3 infantry moved from 2nd Corps to Bryansk EDIT: 2 infantry moved from Bryansk to Ukraine EDIT: 1 infantry moved from Bryansk to Ukraine EDIT: 1 infantry moved from Bryansk to Western Ukraine 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Caucasus to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 armour and 2 mech_infantrys moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 1 armour and 2 mech_infantrys Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Iraq Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Western Ukraine Russians attack with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 artillery, 1 mech_infantry and 1 waffen_infantry Russians roll dice for 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 artillery, 1 mech_infantry and 1 waffen_infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 waffen_infantry owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery, 1 mech_infantry and 1 waffen_infantry Battle in Ukraine Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 german_para Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 german_para in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine 1 artillery owned by the Germans lost in Ukraine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 german_para in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 german_para owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 german_para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Bryansk 2 Russian_Engineers and 6 mine_unarmeds moved from Bryansk to Archangel 4 mine_unarmeds moved from Bryansk to Belarus 1 1stTankArmy moved from Russia to Bryansk 1 elite and 2 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 1 artillery moved from Archangel to Smolensk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Smolensk 1 infantry moved from Caucasus to Rostov Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Archangel: 6 mine_unarmeds EDIT: Adding units owned by Changer to Archangel: 6 R_mine_ARCH_NOVGOs EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_NOVGOs EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar_1 EDIT: Adding units owned by Russians to Bryansk: 1 Soviet_Commisar EDIT: Turning off Edit Mode 1 elite, 6 guard_infantrys and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : 2.67 Russians regular : 0.00 Neutral_Axis regular : 0.33 -
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
urn yet
ha ha ha !!!

I wondered what you meant lol
-
shoulda slammed a aaGun into Arch as well. Really make jerry sweat on his offensive
:grinning_face_with_smiling_eyes:
-

Hmm, can the british move to FIC when they are not at war with Japan yet?
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 1 Heavy_BB, 2 Japan_destroyers and 3 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 artilleries and 2 infantry moved from Suiyuyan to Kansu 1 artillery and 2 infantry moved from Szechwan to Sikang 2 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 3 armour moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Szechwan to Shensi 2 bombers moved from Kwangsi to Shensi Combat - Japanese Battle in Kansu Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 4 armour, 2 bombers, 4 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 4 armour, 2 bombers, 4 infantry and 1 mech_infantry in Shensi, round 2 : 4/11 hits, 4.17 expected hits Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Shensi 4 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Manchuria Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu 1 aaGun moved from Kweichow to Yunnan 2 bombers moved from Shensi to Kwangsi 1 fighter moved from Anhwe to Japan 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 elite moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 J_Rail moved from Kiangsu to Chahar 1 J_Rail and 1 infantry moved from Chahar to Manchuria 1 artillery, 1 elite, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 3 armour moved from Shantung to Hunan 6 infantry moved from 36 Sea Zone to Kwangsi 2 Japan_destroyers, 1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone Place Units - Japanese 1 Escort, 1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone 3 armour placed in Shantung Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.33
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login