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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • B Online
      beelee @VictoryFirst
      last edited by beelee

      @victoryfirst

      Hallo

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 elite, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              Units in Western United States being upgraded or consumed: 1 infantry
              1 marine placed in Western United States
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      
          Combat - Americans
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              1 artillery and 1 marine moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
              1 artillery moved from 25 Sea Zone to Midway
              1 marine moved from 25 Sea Zone to Midway
              2 usa_fighters moved from Hawaiian Islands to Midway
              1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
              2 Heavy_BBs, 1 artillery, 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
              1 Rail and 1 elite moved from Eastern United States to Western United States
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 submarine placed in 101 Sea Zone
              1 elite placed in Eastern United States
              Americans undo move 1.
              1 carrier placed in 101 Sea Zone
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 artillery placed in Central United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              1 fighter moved from Tsinghai to Shensi
              1 infantry moved from Kansu to Shensi
              3 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Shensi to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Sikang
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 UK_LCV, 1 carrier, 7 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium
              EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium
              1 artillery moved from British Somaliland to 76 Sea Zone
              1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Iraq
              1 infantry moved from Northwest Persia to Iraq
      
          Combat - British
              Battle in Iraq
                  British attack with 1 artillery and 1 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 artillery owned by the British lost in Iraq
                      2 infantry owned by the Neutral_Axis lost in Iraq
                  1 infantry owned by the British retreated to Northwest Persia
                  Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 artillery
                  Casualties for Neutral_Axis: 2 infantry
              Battle in Holland Belgium
                  British attack with 1 bomber, 1 uk_fighter and 3 uk_paras
                  Germans defend with 2 infantry
                      British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 bomber, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan
              1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom
              1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus
              1 infantry moved from British Somaliland to 76 Sea Zone
              1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
              1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 uk_armour moved from Belgian Congo to Egypt
              1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              1 uk_armour moved from Union of South Africa to Belgian Congo
              2 Rails and 2 infantry moved from Union of South Africa to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Shan State to French Indo China
              1 infantry moved from Burma to Shan State
              1 infantry moved from India to Burma
              1 uk_tactical_bomber moved from India to Caucasus
      
          Place Units - British
              Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              5 infantry and 1 uk_armour placed in India
              2 infantry placed in Union of South Africa
              1 uk_armour placed in Egypt
              1 carrier placed in 98 Sea Zone
              1 uk_fighter placed in 98 Sea Zone
              1 UK_LCV placed in United Kingdom
      
          Turn Complete - British
              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,1,1,4,6,1
              British collect 44 PUs (6 lost to blockades); end with 44 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Japanese regular : -0.67
      Germans regular : -1.00
      Neutral_Axis regular : 0.00
      British regular : 0.33
      

      EXP Game 6 Victory UK3edit.tsvg

      Hey we can edit here lol

      Forgot UK Air is LL

      Edit
      Hmm ... wonder if the powers that be should change that. Most people are honest. Not any fun to win by cheating 🙂

      1 Reply Last reply Reply Quote 0
      • B Online
        beelee @VictoryFirst
        last edited by beelee

        @victoryfirst

        hmm place got fckd up.

        Screenshot from 2024-10-03 08-41-03.png

        Screenshot from 2024-10-03 08-41-39.png

        Screenshot from 2024-10-03 08-42-28.png

        Egypt too. Everything else seems ok. GD it. Spent a lot of time trying to make those as geographically correct as I could 😞

        Guess I'll have to manually move them. How's it look for you ?

        Edit
        That doesn't really make any sense. I haven't updated triplea. I did add Elks fix but that doesn't affect place. Tweaked S Italy a CH because it's PU number was covered up.

        Don't recall that till recently either.

        Well, I'll fix for next update. I'm gonna shit can the LM box and move the soviet AGs over. Guess we'll just leave that space blank for now

        Edit2
        I guess I should remove the Victory Cities too, since EXP doesn't use them. Make some more room

        1 Reply Last reply Reply Quote 0
        • B Online
          beelee @VictoryFirst
          last edited by beelee

          @victoryfirst

          I think I found what happened. When you added the varaibles for take over of Italy, you have minor Fctry listed first. I will change the order and see if it fixes itself 🙂

          Pretty sure unitList is the order they show up for place. I think some of it is hardwired. Goes AB, NB, Fctry, Inf, Arty, Mech, Armor, Ftr, Tac, Bmbr

          Trprt, SS, DD, CA, BB, CV

          Edit
          Well that didn't work. Idk wtf is going on. I'll just fix it manually, but not knowing what caused it, means it might happen again.

          W/e F it

          Edit2
          Minor Factories have nutted up somehow. Screwing everything up. Trying to track it down.

          1 Reply Last reply Reply Quote 0
          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            Oh, I don't understand why that happened. I accidentally did the Japanese turn on 2.6 version thought, might that have caused problems?

            Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities. I am not sure if that already was like that or if something fckd up.

            B 1 Reply Last reply Reply Quote 1
            • VictoryFirstV Offline
              VictoryFirst
              last edited by

              TripleA Turn Summary: Italians round 3

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 3
              
                  Purchase Units - Italians
                      Italians buy 1 armour, 4 infantry and 1 italian_para; Remaining resources: 1 PUs; 
              
                  Combat Move - Italians
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                      1 artillery and 3 infantry moved from Tobruk to Alexandria
                      1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
                      1 bomber moved from Southern Italy to Alexandria
              
                  Combat - Italians
                      Battle in Morocco
                          Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                          French defend with 1 infantry
                              Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
                              French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                              1 mech_infantry owned by the Italians lost in Morocco
                              1 infantry owned by the French lost in Morocco
                          Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                          Casualties for Italians: 1 mech_infantry
                          Casualties for French: 1 infantry
                          Turning on Edit Mode
                          EDIT: Removing units owned by Italians from Morocco: 1 artillery
                          EDIT: Adding units owned by Italians to Morocco: 1 mech_infantry
                          EDIT: Turning off Edit Mode
                      Battle in Alexandria
                          Italians attack with 1 artillery, 1 bomber and 3 infantry
                          British defend with 1 infantry
                              Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                              British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the British lost in Alexandria
                          Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                          Casualties for British: 1 infantry
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                      Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
                      1 bomber moved from Alexandria to Greece
                      2 armour moved from Greece to Romania
                      4 infantry moved from Greece to Bulgaria
                      1 Rail moved from Southern Italy to Northern Italy
                      1 Rail and 1 infantry moved from Northern Italy to Bessarabia
                      2 artilleries and 3 infantry moved from Romania to Bessarabia
                      1 infantry moved from Northern Italy to 97 Sea Zone
                      1 infantry moved from 97 Sea Zone to Greece
                      EDIT: 3 italian_paras moved from Southern Italy to Greece
              
                  Place Units - Italians
                      2 infantry and 1 italian_para placed in Southern Italy
                      1 armour and 2 infantry placed in Northern Italy
              
                  Turn Complete - Italians
                      Italians collect 15 PUs; end with 16 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                      Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
              

              Combat Hit Differential Summary :

              French regular : 0.67
              Italians regular : 0.17
              British regular : -0.33
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                hehe that was Italy in 5, never did a turn so fast 😂

                B 2 Replies Last reply Reply Quote 1
                • B Online
                  beelee @VictoryFirst
                  last edited by beelee

                  @victoryfirst

                  Yea I haven't tracked it down yet. Panzer and my game is correct. I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.

                  Idky it would though. Anyway, it doesn't affect gameplay. I just like the look better. 🙂 We'll get it sorted 🙂

                  B 1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @VictoryFirst
                    last edited by

                    @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                    Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities.

                    yea,if you control the TTy your dudes will place first. Some SZs can be controlled, but most can't

                    1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @VictoryFirst
                      last edited by

                      @victoryfirst

                      Game History

                      Round: 3
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 air_transport, 1 artillery and 1 fighter; Remaining resources: 3 PUs; 
                      
                          Combat Move - ANZAC
                      
                          Combat - ANZAC
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                              Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              1 infantry moved from Sumatra to 41 Sea Zone
                              1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                              1 infantry moved from 44 Sea Zone to Celebes
                                    ANZAC take Celebes from Dutch
                              1 transport moved from 42 Sea Zone to 41 Sea Zone
                              1 aaGun moved from Sumatra to 41 Sea Zone
                              1 aaGun and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                              1 aaGun moved from 42 Sea Zone to Java
                              1 fighter moved from Java to India
                              1 fighter moved from Queensland to Java
                              1 fighter and 2 infantry moved from New South Wales to Queensland
                              2 infantry moved from Queensland to Northern Territory
                      
                          Place Units - ANZAC
                              1 air_transport, 1 artillery and 1 fighter placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 21 PUs; end with 24 PUs
                              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                      
                          Non Combat Move - French
                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                              Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                              1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      EXP Game 6 Victory F3.tsvg

                      1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @beelee
                        last edited by

                        @beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                        I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.
                        Idky it would though.

                        @VictoryFirst

                        wow who woulda thunk it ? lol That's what screwed everything up.

                        Anyway, I reverted it, so will have to use edit, delete and place, when moving with Engnrs. Russia's still move.

                        I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys

                        Also, if you need to recover something on git, hit commits, select the one you want and hit the commit # and you can restore branch.

                        Then switch to that branch and DL zip and you get the full package.

                        Took a while to figure that out. :angry_face: lol

                        B 1 Reply Last reply Reply Quote 2
                        • B Online
                          beelee
                          last edited by beelee

                          @VictoryFirst

                          Hmm ... maybe I'll try and make them Nation specific like russia. It's kinda nice not needing edit to move them but having a Naval Base in the middle of land is kinda fckd

                          well, I'll dick with it some more

                          Edit
                          I can tweak place but then it screws up when they change to majors or undg, hvy. Probably just do the update and continue to work on it

                          1 Reply Last reply Reply Quote 2
                          • VictoryFirstV Offline
                            VictoryFirst
                            last edited by

                            I am playing too many games lol. I am ping-ponging between threads. Need to get my head wrapped around the german turn here 😀

                            1 Reply Last reply Reply Quote 1
                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              Lol that's new 😀

                              8049a839-c4a2-47dc-99df-26fb267a1a68-image.png

                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @VictoryFirst
                                last edited by

                                @victoryfirst

                                Yea I like the Air Trprts more and more 🙂 Panzer had over 15 with the yanks lol

                                1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @beelee
                                  last edited by beelee

                                  @beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                  I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys

                                  All right, got brain working again. So, the xml still dictates place order, as far as i can tell, with Infrastructure going before non infra units.

                                  For some reason, giving infra units movement, jumps them in the place order, even if they are listed behind others.
                                  At least that's how it seems to me.

                                  So, what I'm doing is moving All the factories to place first and then rearranging the place order. About a third of the way done.

                                  There will still be some movement, like when GIB gets an AB the NB will move but at least we won't have a Harbor in the middle of Novgorod lol.

                                  I tried to place them as historically correct as possible. NB in Nagasaki and San Diego. Fctry in Chicago etc ... Wasn't always able to do it but we want to get as close as we can 🙂

                                  Anyway, The Engnrs will still be able to move the Fctrys 🙂

                                  1 Reply Last reply Reply Quote 1
                                  • VictoryFirstV Offline
                                    VictoryFirst
                                    last edited by

                                    TripleA Turn Summary: Germans round 4

                                    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                    Game History

                                    Round: 4
                                    
                                        Research Technology - Germans
                                    
                                        Purchase Units - Germans
                                            Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                                            Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                                            Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                                            Trigger FrenchEscortsA3: buyEscort added to productionFrench
                                            Trigger BritishEscortsA3: buyEscort added to productionBritish
                                            Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                                            Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                                            Trigger RussiansEscortsA3: buyEscort added to productionRussians
                                            Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                                            Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                                            Trigger GermansEscortsA3: buyEscort added to productionGermans
                                            triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                                            triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                                            Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                            triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                                            triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Germans buy 1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 elite, 2 german_paras and 11 infantry; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Germans
                                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            3 infantry moved from Western Germany to Holland Belgium
                                            2 bombers moved from Western Germany to Holland Belgium
                                            1 fighter moved from Western Germany to Holland Belgium
                                            1 artillery, 1 elite and 4 infantry moved from Finland to Karelia
                                            EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Baltic States
                                            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Baltic States
                                            EDIT: 2 artilleries, 2 mech_infantrys and 1 waffen_infantry moved from Army Group North to Baltic States
                                            EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North
                                            EDIT: 5 infantry moved from Army Group North to Baltic States
                                            EDIT: 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Baltic States to Novgorod
                                            1 battleship and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                                            1 artillery, 1 elite and 6 infantry moved from Poland to Eastern Poland
                                            1 Waffen_Arty moved from Poland to Eastern Poland
                                            1 german_para moved from Romania to Ukraine
                                            3 armour moved from Bessarabia to Eastern Poland
                                            1 armour moved from Romania to Eastern Poland
                                            1 fighter and 1 tactical_bomber moved from Romania to Ukraine
                                            2 Panzer_Grndrss moved from Germany to Eastern Poland
                                            1 fighter moved from Finland to Eastern Poland
                                            1 infantry moved from Western Germany to Holland Belgium
                                            EDIT: 1 1stCorps moved from Western Ukraine to 1st Corps
                                            EDIT: 1 Soviet_Commisar_3, 1 armour and 2 infantry moved from 1st Corps to Western Ukraine
                                            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                                            1 artillery moved from Bessarabia to Ukraine
                                            1 mech_infantry moved from Romania to Western Ukraine
                                            1 waffen_infantry moved from Romania to Western Ukraine
                                            1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
                                            1 fighter and 2 tactical_bombers moved from Poland to Western Ukraine
                                    
                                        Combat - Germans
                                            Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Battle in Novgorod
                                                Germans attack with 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys
                                                Russians defend with 1 airfield, 1 harbour, 1 infantry and 1 russian_minor
                                                    Germans roll dice for 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys in Novgorod, round 2 : 11/24 hits, 9.17 expected hits
                                                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Russians lost in Novgorod
                                                Some non-combat units are destroyed: 
                                                Germans win, taking Novgorod from Russians with 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 3
                                                Casualties for Russians: 1 infantry
                                            Battle in Holland Belgium
                                                Germans attack with 2 bombers, 1 fighter and 4 infantry
                                                British defend with 3 uk_paras and 1 uk_paraBoost
                                                    Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2.50 expected hits
                                                    British roll dice for 3 uk_paras and 1 uk_paraBoost in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
                                                    1 infantry owned by the Germans lost in Holland Belgium
                                                    1 uk_para owned by the British lost in Holland Belgium
                                                    1 uk_paraBoost owned by the British lost in Holland Belgium
                                                    Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Holland Belgium, round 3 : 3/6 hits, 2.33 expected hits
                                                    British roll dice for 2 uk_paras in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                                                    1 infantry owned by the Germans lost in Holland Belgium
                                                    2 uk_paras owned by the British lost in Holland Belgium
                                                Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                                                Casualties for Germans: 2 infantry
                                                Casualties for British: 3 uk_paras and 1 uk_paraBoost
                                            Battle in Karelia
                                                Germans attack with 1 artillery, 1 elite and 4 infantry
                                                Russians defend with 1 infantry
                                                    Germans roll dice for 1 artillery, 1 elite and 4 infantry in Karelia, round 2 : 3/7 hits, 1.67 expected hits
                                                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Russians lost in Karelia
                                                Germans win, taking Karelia from Russians with 1 artillery, 1 elite and 4 infantry remaining. Battle score for attacker is 3
                                                Casualties for Russians: 1 infantry
                                            Battle in Ukraine
                                                Germans attack with 1 artillery, 1 fighter, 1 german_para and 1 tactical_bomber
                                                Russians defend with 1 elite
                                                    Germans roll dice for 1 artillery, 1 fighter, 1 german_para and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                                                    Russians roll dice for 1 elite in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                                                    1 elite owned by the Russians lost in Ukraine
                                                Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 german_para and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                Casualties for Russians: 1 elite
                                            Battle in Western Ukraine
                                                Germans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry
                                                Russians defend with 1 Soviet_Commisar_3, 1 aaGun, 1 armour and 2 infantry
                                                    Russians roll AA dice in Western Ukraine : 1/3 hits, 0.50 expected hits
                                                    1 fighter owned by the Germans lost in Western Ukraine
                                                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry in Western Ukraine, round 2 : 3/8 hits, 3.33 expected hits
                                                    Russians roll dice for 1 Soviet_Commisar_3, 1 aaGun, 1 armour and 2 infantry in Western Ukraine, round 2 : 0/6 hits, 2.67 expected hits
                                                    1 Soviet_Commisar_3 owned by the Russians, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Western Ukraine
                                                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry in Western Ukraine, round 3 : 2/8 hits, 3.33 expected hits
                                                    Russians roll dice for 1 armour and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                                                    1 infantry owned by the Germans lost in Western Ukraine
                                                    1 infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine
                                                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry remaining. Battle score for attacker is 4
                                                Casualties for Germans: 1 fighter and 1 infantry
                                                Casualties for Russians: 1 Soviet_Commisar_3, 1 aaGun, 1 armour and 2 infantry
                                            Battle in 115 Sea Zone
                                                Germans attack with 1 battleship and 1 destroyer
                                                Russians defend with 1 submarine
                                                    Germans roll dice for 1 battleship and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                    1 submarine owned by the Russians lost in 115 Sea Zone
                                                Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                                                Casualties for Russians: 1 submarine
                                            Battle in Eastern Poland
                                                Germans attack with 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 fighter and 6 infantry
                                                Russians defend with 1 artillery and 4 infantry
                                                    Germans roll dice for 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 fighter and 6 infantry in Eastern Poland, round 2 : 6/17 hits, 5.50 expected hits
                                                    Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits
                                                    1 infantry owned by the Germans lost in Eastern Poland
                                                    4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                                                Germans win, taking Eastern Poland from Russians with 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 fighter and 5 infantry remaining. Battle score for attacker is 13
                                                Casualties for Germans: 1 infantry
                                                Casualties for Russians: 1 artillery and 4 infantry
                                    
                                        Non Combat Move - Germans
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bessarabia
                                            Trigger Remove All Wolfpack: has removed 5 Wolfpacks owned by Germans in 109 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                                            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                            1 german_para moved from Germany to Eastern Poland
                                            1 waffen_infantry moved from Poland to Germany
                                            1 aaGun moved from Romania to Eastern Poland
                                            1 fighter and 1 tactical_bomber moved from Ukraine to Romania
                                            1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                                            2 tactical_bombers moved from Western Ukraine to Poland
                                            2 bombers moved from Holland Belgium to Western Germany
                                            1 fighter moved from Holland Belgium to Western Germany
                                            1 fighter moved from Eastern Poland to Poland
                                            2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
                                            3 GermanUBoats and 2 Wolfpacks moved from 108 Sea Zone to 109 Sea Zone
                                            2 infantry moved from Germany to 113 Sea Zone
                                            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                                            2 infantry moved from 115 Sea Zone to Baltic States
                                            1 G_Rail and 1 elite moved from Germany to Bessarabia
                                            1 G_Rail and 1 infantry moved from Germany to Bessarabia
                                            1 waffen_infantry moved from Romania to Germany
                                            3 infantry moved from Germany to Poland
                                            EDIT: 2 German_Engineers and 1 factory_minor moved from Greater Southern Germany to Romania
                                            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                                    
                                        Place Units - Germans
                                            1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 elite, 2 german_paras and 3 infantry placed in Germany
                                            8 infantry placed in Western Germany
                                            Germans undo move 1.
                                            Germans undo move 1.
                                            2 Panzer_Grndrss placed in Western Germany
                                            1 Panzer_General, 1 armour, 1 elite, 2 german_paras and 5 infantry placed in Germany
                                            6 infantry placed in Western Germany
                                    
                                        Turn Complete - Germans
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Total Cost from Convoy Blockades: 1
                                                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                                            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
                                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs
                                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                                            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Russians regular : -4.67
                                    Germans regular : 1.33
                                    Russians AA : 0.50
                                    British regular : -0.17
                                    

                                    Savegame

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Online
                                      beelee @VictoryFirst
                                      last edited by

                                      @victoryfirst

                                      those cockskrs in W UKR musta all been drinking the potato spirits lol

                                      At least the Flak boys were on it 🙂

                                      1 Reply Last reply Reply Quote 1
                                      • VictoryFirstV Offline
                                        VictoryFirst
                                        last edited by

                                        @barnee This game is already looking good for you lol. I always mess up the barb and let my combat units immediately get destroyed. Hope Japan can put some things right 😀

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @VictoryFirst
                                          last edited by beelee

                                          @victoryfirst

                                          hmm ... not looking good for the rooskis imo 🙂

                                          We'll see how it urns out 🙂

                                          Had to reload some rail units on my test. Dickin with place fckd it up lol Still works with the generics but yea 🙂

                                          VictoryFirstV 1 Reply Last reply Reply Quote 0
                                          • VictoryFirstV Offline
                                            VictoryFirst @beelee
                                            last edited by VictoryFirst

                                            @beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                            We'll see how it urns out

                                            Lol I hope it's not time for the urn yet 😂

                                            Hehe I am always having trouble as the Germans. And I am allergic to land mines 😀

                                            B 3 Replies Last reply Reply Quote 1

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