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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut: Hi. I've got a few sea battles for you.

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @Nothingtoseehere going to lobby

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 1
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut: Hi. Did finish 🇮🇹 now
          Game History

          Round: 13
          
              Research Technology - Italy
                      Italy roll 5,8,7,5,6,9,7,1,6,5,6,7 and gets 0 hits
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  Britain scrambles 4 units out of Western Egypt to defend against the attack in 51 Sea Zone
                  Battle in Sardinia
                  Battle in 51 Sea Zone
                      Italy attack with 2 italianFighters, 4 italianNavalFighters and 2 italianSubmarines
                      Britain defend with 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports
                          Italy roll dice for 2 italianSubmarines in 51 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                          1 britishTransport owned by the Britain lost in 51 Sea Zone
                          Italy roll dice for 2 italianFighters and 4 italianNavalFighters in 51 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                          Britain roll dice for 1 britishDestroyer, 4 britishNavalFighters and 1 britishTransport in 51 Sea Zone, round 2 : 3/6 hits, 2,33 expected hits
                          2 italianSubmarines owned by the Italy and 1 italianFighter owned by the Italy lost in 51 Sea Zone
                          1 britishNavalFighter owned by the Britain, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                          Italy roll dice for 1 italianFighter and 4 italianNavalFighters in 51 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                          Britain roll dice for 3 britishNavalFighters in 51 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                          1 italianFighter owned by the Italy lost in 51 Sea Zone
                          3 britishNavalFighters owned by the Britain lost in 51 Sea Zone
                      Italy win with 4 italianNavalFighters remaining. Battle score for attacker is 30
                      Casualties for Britain: 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports
                      Casualties for Italy: 2 italianFighters and 2 italianSubmarines
                  Battle in 48 Sea Zone
                      Italy attack with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer
                      Britain defend with 1 britishDestroyer
                          Italy roll dice for 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer in 48 Sea Zone, round 2 : 2/4 hits, 1,92 expected hits
                          Britain roll dice for 1 britishDestroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                          1 britishDestroyer owned by the Britain lost in 48 Sea Zone
                      Italy win with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer remaining. Battle score for attacker is 8
                      Casualties for Britain: 1 britishDestroyer
                  2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
                  2 italianNavalFighters moved from Sicily to 51 Sea Zone
                  2 italianFighters and 2 italianNavalFighters moved from Cyrenaica to 51 Sea Zone
                  1 italianBattleship, 1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 48 Sea Zone
                  1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
                  1 italianInfantry moved from Sicily to 46 Sea Zone
                  1 italianInfantry moved from 46 Sea Zone to Sardinia
                  1 italianArtillery moved from Novgorod to Eastern Karelia
                        Italy take Eastern Karelia from Russia
                        Italy take Sardinia from Britain
                        Italy take 48 Sea Zone from Britain
          
              Non Combat Move - Italy
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianProd: Italy has 1 Material placed in Rome
                  2 italianNavalFighters moved from 51 Sea Zone to Sicily
                  2 italianNavalFighters moved from 51 Sea Zone to Northern Italy
                  1 italianArtillery moved from Tobruk to Cyrenaica
                  1 Truck moved from Cyrenaica to Al Kufrah
                  1 Truck, 3 italianAlpineInfantrys, 1 italianAntiAirGun, 2 italianArtillerys and 1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
                  1 italianArtillery and 1 italianMech.Infantry moved from Cyrenaica to Algeria
                  1 Train moved from Kharkov to Northern Italy
                  2 italianBattleships moved from 53 Sea Zone to 48 Sea Zone
                  2 italianMech.Infantrys and 1 italianTank moved from Novgorod to Orel Kursk
                  2 italianCombatEngineers, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Orel Kursk
                  1 italianInfantry moved from Sicily to 50 Sea Zone
                  1 italianInfantry moved from Southern Italy to 50 Sea Zone
                  2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone
                  2 italianInfantrys moved from 48 Sea Zone to Cyrenaica
                  1 italianInfantry moved from Rome to Northern Italy
                  1 italianAirTransport moved from Cyrenaica to Sicily
                  1 Truck moved from Northern Italy to Rome
                  2 Trucks moved from Southern Italy to Rome
                  1 Truck moved from Rome to Northern Italy
                  1 italianInfantry moved from Rome to Northern Italy
                  1 italianTacticalBomber moved from Leningrad to Southern Ukraine
                  1 Material and 1 Truck moved from Rome to Southern Italy
          
              Purchase Units - Italy
                  Italy buy 2 italianDestroyers, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 12 techTokens; 
          
              Place Units - Italy
                  1 italianDestroyer placed in 47 Sea Zone
                  1 italianNavalFighter placed in Northern Italy
                  1 italianDestroyer and 1 italianTransport placed in 46 Sea Zone
          
              Turn Complete - Italy
                  Italy collect 30 PUs; end with 30 PUs
                  Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 33 Optional[PUs]
                  Units generate 6 techTokens; Italy end with 18 techTokens
          

          Combat Hit Differential Summary :

          Italy regular : 0,75
          Britain regular : -0,08
          
          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @Nothingtoseehere is forum posting working agn or was this a manual paste?

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut it was a manual paste.

              ubernautU 2 Replies Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @Nothingtoseehere gotcha 🫡

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @Nothingtoseehere headed back now but will prolly be few days of catching up on stuff b4 i can look at the game i want to say there wasn’t much going on for us this turn so theoretically should have it ready for ur weekend 🫡

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut Yeah, that seems right. Your British Move didn't set up anything spicy in the US's turn.

                    M ubernautU 2 Replies Last reply Reply Quote 0
                    • M Offline
                      malmessi @Nothingtoseehere
                      last edited by malmessi

                      Hi guys sorry if I post here, I know it is not the proper thread but you are kind and always reply because this thread is active so...

                      Question about ADVANCED HULLS, manual says cruisers get another +2 and says +3 total
                      so why they rolled with 2 for each cruiser ?
                      it seems like the +2 of advanced delete the +1 of improved hulls....

                      I can post a TSVG proving it, maybe an issue related to the xml correcting AircraftCarr. bug ?

                      N 1 Reply Last reply Reply Quote 1
                      • N Offline
                        Nothingtoseehere @malmessi
                        last edited by

                        @malmessi This was a change from 2.8 to 3.0. The AA from Advanced Hulls was reduced from 3 to 2, but on the other hand, most AA units, including the teched-up cruisers, got their AA rolls changed from shooting only in the first round to shooting every round that you keep them.

                        M ubernautU 2 Replies Last reply Reply Quote 1
                        • M Offline
                          malmessi @Nothingtoseehere
                          last edited by

                          @Nothingtoseehere
                          Thank you as always !

                          1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Lobby Moderators @Nothingtoseehere
                            last edited by

                            @Nothingtoseehere hey just realized i inadvertently upgraded the map just now not sure if it is actually any different but yeah just heads up on that
                            Screenshot 2026-08-20 at 4.08.40 PM.png

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators @Nothingtoseehere
                              last edited by

                              @Nothingtoseehere seems to be working fine lmk if u want me to revert or update on your end i pretty much know what im doing but yeah

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut: If the patch replaces all files, it will overwrite the changes that fixed the carrier bug. So I guess we can patch and then replace the game XMLs again. More elegantly, we can try to get the patched XML into the GitHub files.

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @Nothingtoseehere
                                  last edited by

                                  I just tested, and the patch does replace the XMLs back. I already replaced them with the patched ones. Let me know if you did too.

                                  ubernautU 2 Replies Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @Nothingtoseehere
                                    last edited by

                                    @Nothingtoseehere lol dang that’s crazy would have expected those patches were incorporated in any updates

                                    @lafayette can we get the patches incorporated and push another update? bc it sounds like the latest update would have actually broken the map for anyone that caught this latest update

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by ubernaut

                                      @Nothingtoseehere in the mean time which files need to be patched? i'm not even sure now lol

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut You need to replace the XMLS (or at least the 3.0 one) in the ...\total_world_war\map\games folder, with the ones that you can get from this post.

                                        N 1 Reply Last reply Reply Quote 1
                                        • N Offline
                                          Nothingtoseehere @Nothingtoseehere
                                          last edited by

                                          @ubernaut: Funnily enough, further in that thread, they discuss putting it in the GitHub repo. Seems to me that something went wrong there.

                                          ubernautU 2 Replies Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @Nothingtoseehere
                                            last edited by

                                            @Nothingtoseehere well the other thing that happened there was we replaced a few problematic images for vichy france sounds like maybe that’s all that was fixed in the and not the previous fixes @lafayette

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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