TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
    1.1k Posts 9 Posters 679.6k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut: Hi. Did finish 🇮🇹 now
      Game History

      Round: 13
      
          Research Technology - Italy
                  Italy roll 5,8,7,5,6,9,7,1,6,5,6,7 and gets 0 hits
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              Britain scrambles 4 units out of Western Egypt to defend against the attack in 51 Sea Zone
              Battle in Sardinia
              Battle in 51 Sea Zone
                  Italy attack with 2 italianFighters, 4 italianNavalFighters and 2 italianSubmarines
                  Britain defend with 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports
                      Italy roll dice for 2 italianSubmarines in 51 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                      1 britishTransport owned by the Britain lost in 51 Sea Zone
                      Italy roll dice for 2 italianFighters and 4 italianNavalFighters in 51 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                      Britain roll dice for 1 britishDestroyer, 4 britishNavalFighters and 1 britishTransport in 51 Sea Zone, round 2 : 3/6 hits, 2,33 expected hits
                      2 italianSubmarines owned by the Italy and 1 italianFighter owned by the Italy lost in 51 Sea Zone
                      1 britishNavalFighter owned by the Britain, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                      Italy roll dice for 1 italianFighter and 4 italianNavalFighters in 51 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                      Britain roll dice for 3 britishNavalFighters in 51 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                      1 italianFighter owned by the Italy lost in 51 Sea Zone
                      3 britishNavalFighters owned by the Britain lost in 51 Sea Zone
                  Italy win with 4 italianNavalFighters remaining. Battle score for attacker is 30
                  Casualties for Britain: 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports
                  Casualties for Italy: 2 italianFighters and 2 italianSubmarines
              Battle in 48 Sea Zone
                  Italy attack with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer
                  Britain defend with 1 britishDestroyer
                      Italy roll dice for 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer in 48 Sea Zone, round 2 : 2/4 hits, 1,92 expected hits
                      Britain roll dice for 1 britishDestroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                      1 britishDestroyer owned by the Britain lost in 48 Sea Zone
                  Italy win with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer remaining. Battle score for attacker is 8
                  Casualties for Britain: 1 britishDestroyer
              2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
              2 italianNavalFighters moved from Sicily to 51 Sea Zone
              2 italianFighters and 2 italianNavalFighters moved from Cyrenaica to 51 Sea Zone
              1 italianBattleship, 1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 48 Sea Zone
              1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
              1 italianInfantry moved from Sicily to 46 Sea Zone
              1 italianInfantry moved from 46 Sea Zone to Sardinia
              1 italianArtillery moved from Novgorod to Eastern Karelia
                    Italy take Eastern Karelia from Russia
                    Italy take Sardinia from Britain
                    Italy take 48 Sea Zone from Britain
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianProd: Italy has 1 Material placed in Rome
              2 italianNavalFighters moved from 51 Sea Zone to Sicily
              2 italianNavalFighters moved from 51 Sea Zone to Northern Italy
              1 italianArtillery moved from Tobruk to Cyrenaica
              1 Truck moved from Cyrenaica to Al Kufrah
              1 Truck, 3 italianAlpineInfantrys, 1 italianAntiAirGun, 2 italianArtillerys and 1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
              1 italianArtillery and 1 italianMech.Infantry moved from Cyrenaica to Algeria
              1 Train moved from Kharkov to Northern Italy
              2 italianBattleships moved from 53 Sea Zone to 48 Sea Zone
              2 italianMech.Infantrys and 1 italianTank moved from Novgorod to Orel Kursk
              2 italianCombatEngineers, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Orel Kursk
              1 italianInfantry moved from Sicily to 50 Sea Zone
              1 italianInfantry moved from Southern Italy to 50 Sea Zone
              2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone
              2 italianInfantrys moved from 48 Sea Zone to Cyrenaica
              1 italianInfantry moved from Rome to Northern Italy
              1 italianAirTransport moved from Cyrenaica to Sicily
              1 Truck moved from Northern Italy to Rome
              2 Trucks moved from Southern Italy to Rome
              1 Truck moved from Rome to Northern Italy
              1 italianInfantry moved from Rome to Northern Italy
              1 italianTacticalBomber moved from Leningrad to Southern Ukraine
              1 Material and 1 Truck moved from Rome to Southern Italy
      
          Purchase Units - Italy
              Italy buy 2 italianDestroyers, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 12 techTokens; 
      
          Place Units - Italy
              1 italianDestroyer placed in 47 Sea Zone
              1 italianNavalFighter placed in Northern Italy
              1 italianDestroyer and 1 italianTransport placed in 46 Sea Zone
      
          Turn Complete - Italy
              Italy collect 30 PUs; end with 30 PUs
              Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 33 Optional[PUs]
              Units generate 6 techTokens; Italy end with 18 techTokens
      

      Combat Hit Differential Summary :

      Italy regular : 0,75
      Britain regular : -0,08
      
      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @Nothingtoseehere is forum posting working agn or was this a manual paste?

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut it was a manual paste.

          ubernautU 2 Replies Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @Nothingtoseehere gotcha 🫡

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @Nothingtoseehere headed back now but will prolly be few days of catching up on stuff b4 i can look at the game i want to say there wasn’t much going on for us this turn so theoretically should have it ready for ur weekend 🫡

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut Yeah, that seems right. Your British Move didn't set up anything spicy in the US's turn.

                M ubernautU 2 Replies Last reply Reply Quote 0
                • M Offline
                  malmessi @Nothingtoseehere
                  last edited by malmessi

                  Hi guys sorry if I post here, I know it is not the proper thread but you are kind and always reply because this thread is active so...

                  Question about ADVANCED HULLS, manual says cruisers get another +2 and says +3 total
                  so why they rolled with 2 for each cruiser ?
                  it seems like the +2 of advanced delete the +1 of improved hulls....

                  I can post a TSVG proving it, maybe an issue related to the xml correcting AircraftCarr. bug ?

                  N 1 Reply Last reply Reply Quote 1
                  • N Offline
                    Nothingtoseehere @malmessi
                    last edited by

                    @malmessi This was a change from 2.8 to 3.0. The AA from Advanced Hulls was reduced from 3 to 2, but on the other hand, most AA units, including the teched-up cruisers, got their AA rolls changed from shooting only in the first round to shooting every round that you keep them.

                    M ubernautU 2 Replies Last reply Reply Quote 1
                    • M Offline
                      malmessi @Nothingtoseehere
                      last edited by

                      @Nothingtoseehere
                      Thank you as always !

                      1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @Nothingtoseehere hey just realized i inadvertently upgraded the map just now not sure if it is actually any different but yeah just heads up on that
                        Screenshot 2026-08-20 at 4.08.40 PM.png

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators @Nothingtoseehere
                          last edited by

                          @Nothingtoseehere seems to be working fine lmk if u want me to revert or update on your end i pretty much know what im doing but yeah

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut: If the patch replaces all files, it will overwrite the changes that fixed the carrier bug. So I guess we can patch and then replace the game XMLs again. More elegantly, we can try to get the patched XML into the GitHub files.

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @Nothingtoseehere
                              last edited by

                              I just tested, and the patch does replace the XMLs back. I already replaced them with the patched ones. Let me know if you did too.

                              ubernautU 2 Replies Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Lobby Moderators @Nothingtoseehere
                                last edited by

                                @Nothingtoseehere lol dang that’s crazy would have expected those patches were incorporated in any updates

                                @lafayette can we get the patches incorporated and push another update? bc it sounds like the latest update would have actually broken the map for anyone that caught this latest update

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Lobby Moderators @Nothingtoseehere
                                  last edited by ubernaut

                                  @Nothingtoseehere in the mean time which files need to be patched? i'm not even sure now lol

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut You need to replace the XMLS (or at least the 3.0 one) in the ...\total_world_war\map\games folder, with the ones that you can get from this post.

                                    N 1 Reply Last reply Reply Quote 1
                                    • N Offline
                                      Nothingtoseehere @Nothingtoseehere
                                      last edited by

                                      @ubernaut: Funnily enough, further in that thread, they discuss putting it in the GitHub repo. Seems to me that something went wrong there.

                                      ubernautU 2 Replies Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @Nothingtoseehere
                                        last edited by

                                        @Nothingtoseehere well the other thing that happened there was we replaced a few problematic images for vichy france sounds like maybe that’s all that was fixed in the and not the previous fixes @lafayette

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators @Nothingtoseehere
                                          last edited by

                                          @Nothingtoseehere should be able to replace and proceed later today thanks 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 1

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          • 1
                                          • 2
                                          • 36
                                          • 37
                                          • 38
                                          • 39
                                          • 40
                                          • 53
                                          • 54
                                          • 38 / 54
                                          • First post
                                            Last post
                                          Powered by NodeBB Forums