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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @Nothingtoseehere yeah that was the only thing not checking out so i should be able to wrap it today no problem 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @Nothingtoseehere go for 🇮🇹.tsvg

        Combat Hit Differential Summary :

        Germany regular : 0.67
        Japan regular : 0.75
        Britain regular : 1.75
        

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 1
        • N
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut Got a few scramble and OOL decisions here

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @Nothingtoseehere about to jump on a work call for a few hours but going to lobby rn

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut
              Game History

              Round: 14
              
                  Research Technology - Italy
                          Italy roll 11,8,9,7,11,12,1,4,9,10,5,2,7,10,5,5,6,8 and gets 1 hit
                      Italy removing all Technology Tokens after successful research.
                      Italy discover ImprovedMechanization
              
                  Combat Move - Italy
                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                      Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                      Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                      Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                      1 italianInfantry moved from Sicily to 48 Sea Zone
                      1 italianInfantry moved from Cyrenaica to 48 Sea Zone
                      2 italianBattleships, 1 italianDestroyer, 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 53 Sea Zone
                      1 italianNavalFighter moved from Northern Italy to 53 Sea Zone
                      1 italianInfantry moved from Sardinia to 46 Sea Zone
                      1 italianInfantry moved from Southern Italy to 46 Sea Zone
                      1 italianDestroyer moved from 47 Sea Zone to 43 Sea Zone
                      1 italianDestroyer, 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                      1 italianBattleship and 1 italianCruiser moved from 48 Sea Zone to 43 Sea Zone
                      2 italianNavalFighters moved from Northern Italy to 43 Sea Zone
                      2 italianInfantrys moved from 53 Sea Zone to Trans Jordan
                      2 italianInfantrys moved from 43 Sea Zone to Gibraltar
                      1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks moved from Orel Kursk to Voronezh
              
                  Combat - Italy
                      Battle in Voronezh
                          Italy attack with 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks
                          Russia defend with 1 Flagpole and 1 russianInfantry
                              Italy roll dice for 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks in Voronezh, round 2 : 0/6 hits, 1,83 expected hits
                              Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 0/1 hits, 0,25 expected hits
                              Italy roll dice for 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks in Voronezh, round 3 : 1/6 hits, 1,83 expected hits
                              Russia roll dice for 1 russianInfantry in Voronezh, round 3 : 0/1 hits, 0,25 expected hits
                              1 russianInfantry owned by the Russia lost in Voronezh
                          Italy win, taking Voronezh from Russia with 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks remaining. Battle score for attacker is 3
                          Casualties for Russia: 1 russianInfantry
                      Battle in Trans Jordan
                          Italy attack with 2 italianInfantrys
                          Britain defend with 1 Flagpole, 1 Truck, 1 britishAirfield, 1 britishAntiAirGun, 2 britishArtillerys, 2 britishInfantrys and 2 britishNavalFighters
                              Italy roll dice for 2 italianBattleships in Trans Jordan, round 2 : 0/4 hits, 1,67 expected hits
                              Italy roll dice for 2 italianInfantrys in Trans Jordan, round 2 : 1/2 hits, 0,33 expected hits
                              Britain roll dice for 1 britishAntiAirGun, 2 britishArtillerys, 2 britishInfantrys and 2 britishNavalFighters in Trans Jordan, round 2 : 4/7 hits, 2,33 expected hits
                              2 italianInfantrys owned by the Italy lost in Trans Jordan
                              1 britishInfantry owned by the Britain lost in Trans Jordan
                          Britain win with 1 britishAntiAirGun, 2 britishArtillerys, 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is -3
                          Casualties for Italy: 2 italianInfantrys
                          Casualties for Britain: 1 britishInfantry
                      Battle in Gibraltar
                          Italy attack with 2 italianInfantrys
                          Usa defend with 1 americanAntiAirGun and 4 americanInfantrys; Britain defend with 1 Flagpole, 2 britishAirfields, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishDocks, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters
                              Italy roll dice for 1 italianBattleship and 1 italianCruiser in Gibraltar, round 2 : 1/3 hits, 1,08 expected hits
                              Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits
                              Britain roll dice for 1 americanAntiAirGun, 4 americanInfantrys, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters in Gibraltar, round 2 : 9/21 hits, 9,42 expected hits
                              2 italianInfantrys owned by the Italy lost in Gibraltar
                              1 americanInfantry owned by the Usa lost in Gibraltar
                          Britain win with 1 americanAntiAirGun, 3 americanInfantrys, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters remaining. Battle score for attacker is -3
                          Casualties for Italy: 2 italianInfantrys
                          Casualties for Usa: 1 americanInfantry
              
                  Non Combat Move - Italy
                      Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                      Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                      Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                      Trigger italianProd: Italy has 1 Material placed in Rome
                      1 italianNavalFighter moved from 43 Sea Zone to Southern Spain
                      1 italianNavalFighter moved from 43 Sea Zone to Algeria
                      1 italianNavalFighter moved from 53 Sea Zone to Crete
                      1 italianCombatEngineer and 2 italianMech.Infantrys moved from Orel Kursk to Leningrad
                      1 italianArtillery moved from Eastern Karelia to Leningrad
                      1 italianAirTransport moved from Sicily to Kharkov
                      1 Material and 1 Truck moved from Southern Italy to Northern Italy
                      1 Material and 1 Truck moved from Rome to Northern Italy
                      1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain
                      1 Train and 2 italianInfantrys moved from Northern Italy to Greece
                      1 Train moved from Greece to Northern Yugoslavia
                      1 italianInfantry moved from Rome to 46 Sea Zone
                      1 italianAlpineInfantry moved from Southern Italy to 46 Sea Zone
                      1 italianAlpineInfantry, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone
                      1 italianAlpineInfantry and 1 italianInfantry moved from 50 Sea Zone to Greece
                      1 italianNavalFighter moved from Sicily to Greece
                      1 italianNavalFighter moved from Sicily to Cyrenaica
                      1 italianArtillery and 1 italianMech.Infantry moved from Algeria to Cyrenaica
                      1 italianCombatEngineer moved from Rome to Northern Italy
                      1 Truck moved from Northern Italy to Rome
                      1 italianTacticalBomber moved from Southern Ukraine to Greece
                      1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Tobruk
                      1 Truck moved from Tobruk to Cyrenaica
                      3 italianAlpineInfantrys, 4 italianArtillerys, 2 italianCombatEngineers and 1 italianInfantry moved from Cyrenaica to Tobruk
              
                  Purchase Units - Italy
                      Italy buy 1 ResearchCenter, 1 italianCombatEngineer, 1 italianDestroyer, 3 italianInfantrys, 1 italianParatrooper and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Italy
                      Units in Northern Italy being upgraded or consumed: 2 Materials
                      1 ResearchCenter placed in Northern Italy
                      1 italianTransport placed in 50 Sea Zone
                      1 italianDestroyer placed in 46 Sea Zone
                      2 italianInfantrys and 1 italianParatrooper placed in Sicily
                      1 italianCombatEngineer and 1 italianInfantry placed in Rome
              
                  Activate Technology - Italy
                      Italy activating ImprovedMechanization
                      Trigger italianImpMech: Setting defense to 4 for unitAttachment attached to italianMech.Infantry
                      Trigger italianImpMech: Setting receivesAbilityWhenWith to canBlitz:italianTank for unitAttachment attached to italianMech.Infantry
                      Italy giving technology to Germany: ImprovedMechanization
              
                  Turn Complete - Italy
                      Italy collect 32 PUs; end with 32 PUs
                      Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 35 Optional[PUs]
                      Units generate 9 techTokens; Italy end with 9 techTokens
              

              Combat Hit Differential Summary :

              Italy regular : -3,92
              Russia regular : -0,50
              Britain regular : 1,25
              

              Go for 🇺🇸 next

              ubernautU 1 Reply Last reply Reply Quote 1
              • ubernautU
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @Nothingtoseehere 🇹🇷.tsvg time

                Combat Hit Differential Summary :

                Japan regular : -0.42
                Usa regular : 0.83
                

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 2 Replies Last reply Reply Quote 1
                • M
                  malmessi
                  last edited by

                  Hi, here again with a new question.
                  I attacked Berlin having one air trasp only, no other units and no def struct.
                  I attacked with a naval fighter and I expected to play a battle with germany defending with zero (auto win)

                  Question 1 Why TripleA triggered no battle ?
                  Question 2 My opponent says that in case of battle german fig in adjacent territories could scramble but... Whane I attack a structure defending with zero such a rail or a barrack, no scramble should trigger so...

                  My opponent says that maybe air trasp dies only if I conquer but on the other hand... when air trasp is involved in an attack PlayerEnforcedRule says it mut die as last casualty and I thought that being air trasp the only units in Berlin... the german air trasp dying as last casualty would die immediately.

                  🙂

                  N 1 Reply Last reply Reply Quote 0
                  • N
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut
                    Game History

                    Round: 14
                    
                        Combat Move - Turkey
                            1 turkishInfantry moved from Turkey to Syria
                                  VichyFrance take Syria from ExiledAllies
                    
                        Combat - Turkey
                    
                        Non Combat Move - Turkey
                            1 Truck, 1 turkishAntiAirGun and 1 turkishInfantry moved from Turkey to Eastern Turkey
                            1 Truck moved from Eastern Turkey to Turkey
                            2 turkishInfantrys moved from Sicily to 50 Sea Zone
                    
                        Purchase Units - Turkey
                            Turkey buy 3 turkishInfantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - Turkey
                            3 turkishInfantrys placed in Turkey
                    
                        Turn Complete - Turkey
                            Turkey collect 7 PUs; end with 7 PUs
                    

                    Combat Hit Differential Summary :

                    🇹🇷 finished

                    1 Reply Last reply Reply Quote 0
                    • N
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut A fewbattles with scramble and OOL decisions .

                      ubernautU N 2 Replies Last reply Reply Quote 1
                      • N
                        Nothingtoseehere @malmessi
                        last edited by

                        @malmessi said:

                        Hi, here again with a new question.
                        I attacked Berlin having one air trasp only, no other units and no def struct.
                        I attacked with a naval fighter and I expected to play a battle with germany defending with zero (auto win)

                        Question 1 Why TripleA triggered no battle ?
                        Question 2 My opponent says that in case of battle german fig in adjacent territories could scramble but... Whane I attack a structure defending with zero such a rail or a barrack, no scramble should trigger so...

                        My opponent says that maybe air trasp dies only if I conquer but on the other hand... when air trasp is involved in an attack PlayerEnforcedRule says it mut die as last casualty and I thought that being air trasp the only units in Berlin... the german air trasp dying as last casualty would die immediately.

                        🙂

                        Can you clarify a few things? So I'm guessing you attacked with a Air transport with a Paratrooper, because without one you shouldn't get Berlin. Is that correct?
                        The engine is kind of stupid about Paradrops (and maybe also amphibious assaults) against no defenders. If there are scrambling airfileds and planes in a neighbouring territory, the engine offers to scramble them before combats but then the territory changes owners, and no battle takes place in the combat phase. So the player-enforced rule and what the engine decides to do agree that there should not be a battle if there are no defenders before the attacker moves in. So that makes your/your friend's second question irrelevant.

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          malmessi @Nothingtoseehere
                          last edited by

                          @Nothingtoseehere

                          No, I attacked with a Us naval fighter in Berlin
                          In Berlin only one german air trasp was present and I expected to win because air trasp was defending with zero...
                          Did not want to conquer, my opponent is not so kind, just wanted to kill the air trasp...

                          N ubernautU 2 Replies Last reply Reply Quote 1
                          • N
                            Nothingtoseehere @malmessi
                            last edited by

                            @malmessi Ok sorry, I don't know about that scenario. But I suppose that if the engine doesn't start a combat, then there shouldn't be one.

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU
                              ubernaut Lobby Moderators @Nothingtoseehere
                              last edited by

                              @Nothingtoseehere yo

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU
                                ubernaut Lobby Moderators @malmessi
                                last edited by

                                @malmessi can you share the combat move or before combat autosave?

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU
                                  ubernaut Lobby Moderators @Nothingtoseehere
                                  last edited by

                                  @Nothingtoseehere we’ll have to do it later im gonna be tied up for the next few hours

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 1
                                  • N
                                    Nothingtoseehere @Nothingtoseehere
                                    last edited by

                                    Nothingtoseehere said:

                                    @ubernaut A fewbattles with scramble and OOL decisions .

                                    This links to the save file at the end of cm. I'm available for now.

                                    1 Reply Last reply Reply Quote 0

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