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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut Got a few scramble and OOL decisions here

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @Nothingtoseehere about to jump on a work call for a few hours but going to lobby rn

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut
          Game History

          Round: 14
          
              Research Technology - Italy
                      Italy roll 11,8,9,7,11,12,1,4,9,10,5,2,7,10,5,5,6,8 and gets 1 hit
                  Italy removing all Technology Tokens after successful research.
                  Italy discover ImprovedMechanization
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  1 italianInfantry moved from Sicily to 48 Sea Zone
                  1 italianInfantry moved from Cyrenaica to 48 Sea Zone
                  2 italianBattleships, 1 italianDestroyer, 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 53 Sea Zone
                  1 italianNavalFighter moved from Northern Italy to 53 Sea Zone
                  1 italianInfantry moved from Sardinia to 46 Sea Zone
                  1 italianInfantry moved from Southern Italy to 46 Sea Zone
                  1 italianDestroyer moved from 47 Sea Zone to 43 Sea Zone
                  1 italianDestroyer, 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                  1 italianBattleship and 1 italianCruiser moved from 48 Sea Zone to 43 Sea Zone
                  2 italianNavalFighters moved from Northern Italy to 43 Sea Zone
                  2 italianInfantrys moved from 53 Sea Zone to Trans Jordan
                  2 italianInfantrys moved from 43 Sea Zone to Gibraltar
                  1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks moved from Orel Kursk to Voronezh
          
              Combat - Italy
                  Battle in Voronezh
                      Italy attack with 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks
                      Russia defend with 1 Flagpole and 1 russianInfantry
                          Italy roll dice for 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks in Voronezh, round 2 : 0/6 hits, 1,83 expected hits
                          Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 0/1 hits, 0,25 expected hits
                          Italy roll dice for 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks in Voronezh, round 3 : 1/6 hits, 1,83 expected hits
                          Russia roll dice for 1 russianInfantry in Voronezh, round 3 : 0/1 hits, 0,25 expected hits
                          1 russianInfantry owned by the Russia lost in Voronezh
                      Italy win, taking Voronezh from Russia with 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks remaining. Battle score for attacker is 3
                      Casualties for Russia: 1 russianInfantry
                  Battle in Trans Jordan
                      Italy attack with 2 italianInfantrys
                      Britain defend with 1 Flagpole, 1 Truck, 1 britishAirfield, 1 britishAntiAirGun, 2 britishArtillerys, 2 britishInfantrys and 2 britishNavalFighters
                          Italy roll dice for 2 italianBattleships in Trans Jordan, round 2 : 0/4 hits, 1,67 expected hits
                          Italy roll dice for 2 italianInfantrys in Trans Jordan, round 2 : 1/2 hits, 0,33 expected hits
                          Britain roll dice for 1 britishAntiAirGun, 2 britishArtillerys, 2 britishInfantrys and 2 britishNavalFighters in Trans Jordan, round 2 : 4/7 hits, 2,33 expected hits
                          2 italianInfantrys owned by the Italy lost in Trans Jordan
                          1 britishInfantry owned by the Britain lost in Trans Jordan
                      Britain win with 1 britishAntiAirGun, 2 britishArtillerys, 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is -3
                      Casualties for Italy: 2 italianInfantrys
                      Casualties for Britain: 1 britishInfantry
                  Battle in Gibraltar
                      Italy attack with 2 italianInfantrys
                      Usa defend with 1 americanAntiAirGun and 4 americanInfantrys; Britain defend with 1 Flagpole, 2 britishAirfields, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishDocks, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters
                          Italy roll dice for 1 italianBattleship and 1 italianCruiser in Gibraltar, round 2 : 1/3 hits, 1,08 expected hits
                          Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits
                          Britain roll dice for 1 americanAntiAirGun, 4 americanInfantrys, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters in Gibraltar, round 2 : 9/21 hits, 9,42 expected hits
                          2 italianInfantrys owned by the Italy lost in Gibraltar
                          1 americanInfantry owned by the Usa lost in Gibraltar
                      Britain win with 1 americanAntiAirGun, 3 americanInfantrys, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters remaining. Battle score for attacker is -3
                      Casualties for Italy: 2 italianInfantrys
                      Casualties for Usa: 1 americanInfantry
          
              Non Combat Move - Italy
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianProd: Italy has 1 Material placed in Rome
                  1 italianNavalFighter moved from 43 Sea Zone to Southern Spain
                  1 italianNavalFighter moved from 43 Sea Zone to Algeria
                  1 italianNavalFighter moved from 53 Sea Zone to Crete
                  1 italianCombatEngineer and 2 italianMech.Infantrys moved from Orel Kursk to Leningrad
                  1 italianArtillery moved from Eastern Karelia to Leningrad
                  1 italianAirTransport moved from Sicily to Kharkov
                  1 Material and 1 Truck moved from Southern Italy to Northern Italy
                  1 Material and 1 Truck moved from Rome to Northern Italy
                  1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain
                  1 Train and 2 italianInfantrys moved from Northern Italy to Greece
                  1 Train moved from Greece to Northern Yugoslavia
                  1 italianInfantry moved from Rome to 46 Sea Zone
                  1 italianAlpineInfantry moved from Southern Italy to 46 Sea Zone
                  1 italianAlpineInfantry, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone
                  1 italianAlpineInfantry and 1 italianInfantry moved from 50 Sea Zone to Greece
                  1 italianNavalFighter moved from Sicily to Greece
                  1 italianNavalFighter moved from Sicily to Cyrenaica
                  1 italianArtillery and 1 italianMech.Infantry moved from Algeria to Cyrenaica
                  1 italianCombatEngineer moved from Rome to Northern Italy
                  1 Truck moved from Northern Italy to Rome
                  1 italianTacticalBomber moved from Southern Ukraine to Greece
                  1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Tobruk
                  1 Truck moved from Tobruk to Cyrenaica
                  3 italianAlpineInfantrys, 4 italianArtillerys, 2 italianCombatEngineers and 1 italianInfantry moved from Cyrenaica to Tobruk
          
              Purchase Units - Italy
                  Italy buy 1 ResearchCenter, 1 italianCombatEngineer, 1 italianDestroyer, 3 italianInfantrys, 1 italianParatrooper and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Italy
                  Units in Northern Italy being upgraded or consumed: 2 Materials
                  1 ResearchCenter placed in Northern Italy
                  1 italianTransport placed in 50 Sea Zone
                  1 italianDestroyer placed in 46 Sea Zone
                  2 italianInfantrys and 1 italianParatrooper placed in Sicily
                  1 italianCombatEngineer and 1 italianInfantry placed in Rome
          
              Activate Technology - Italy
                  Italy activating ImprovedMechanization
                  Trigger italianImpMech: Setting defense to 4 for unitAttachment attached to italianMech.Infantry
                  Trigger italianImpMech: Setting receivesAbilityWhenWith to canBlitz:italianTank for unitAttachment attached to italianMech.Infantry
                  Italy giving technology to Germany: ImprovedMechanization
          
              Turn Complete - Italy
                  Italy collect 32 PUs; end with 32 PUs
                  Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 35 Optional[PUs]
                  Units generate 9 techTokens; Italy end with 9 techTokens
          

          Combat Hit Differential Summary :

          Italy regular : -3,92
          Russia regular : -0,50
          Britain regular : 1,25
          

          Go for 🇺🇸 next

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @Nothingtoseehere 🇹🇷.tsvg time

            Combat Hit Differential Summary :

            Japan regular : -0.42
            Usa regular : 0.83
            

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 2 Replies Last reply Reply Quote 1
            • M
              malmessi
              last edited by

              Hi, here again with a new question.
              I attacked Berlin having one air trasp only, no other units and no def struct.
              I attacked with a naval fighter and I expected to play a battle with germany defending with zero (auto win)

              Question 1 Why TripleA triggered no battle ?
              Question 2 My opponent says that in case of battle german fig in adjacent territories could scramble but... Whane I attack a structure defending with zero such a rail or a barrack, no scramble should trigger so...

              My opponent says that maybe air trasp dies only if I conquer but on the other hand... when air trasp is involved in an attack PlayerEnforcedRule says it mut die as last casualty and I thought that being air trasp the only units in Berlin... the german air trasp dying as last casualty would die immediately.

              🙂

              N 1 Reply Last reply Reply Quote 0
              • N
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut
                Game History

                Round: 14
                
                    Combat Move - Turkey
                        1 turkishInfantry moved from Turkey to Syria
                              VichyFrance take Syria from ExiledAllies
                
                    Combat - Turkey
                
                    Non Combat Move - Turkey
                        1 Truck, 1 turkishAntiAirGun and 1 turkishInfantry moved from Turkey to Eastern Turkey
                        1 Truck moved from Eastern Turkey to Turkey
                        2 turkishInfantrys moved from Sicily to 50 Sea Zone
                
                    Purchase Units - Turkey
                        Turkey buy 3 turkishInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Turkey
                        3 turkishInfantrys placed in Turkey
                
                    Turn Complete - Turkey
                        Turkey collect 7 PUs; end with 7 PUs
                

                Combat Hit Differential Summary :

                🇹🇷 finished

                1 Reply Last reply Reply Quote 0
                • N
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut A fewbattles with scramble and OOL decisions .

                  ubernautU N 2 Replies Last reply Reply Quote 1
                  • N
                    Nothingtoseehere @malmessi
                    last edited by

                    @malmessi said:

                    Hi, here again with a new question.
                    I attacked Berlin having one air trasp only, no other units and no def struct.
                    I attacked with a naval fighter and I expected to play a battle with germany defending with zero (auto win)

                    Question 1 Why TripleA triggered no battle ?
                    Question 2 My opponent says that in case of battle german fig in adjacent territories could scramble but... Whane I attack a structure defending with zero such a rail or a barrack, no scramble should trigger so...

                    My opponent says that maybe air trasp dies only if I conquer but on the other hand... when air trasp is involved in an attack PlayerEnforcedRule says it mut die as last casualty and I thought that being air trasp the only units in Berlin... the german air trasp dying as last casualty would die immediately.

                    🙂

                    Can you clarify a few things? So I'm guessing you attacked with a Air transport with a Paratrooper, because without one you shouldn't get Berlin. Is that correct?
                    The engine is kind of stupid about Paradrops (and maybe also amphibious assaults) against no defenders. If there are scrambling airfileds and planes in a neighbouring territory, the engine offers to scramble them before combats but then the territory changes owners, and no battle takes place in the combat phase. So the player-enforced rule and what the engine decides to do agree that there should not be a battle if there are no defenders before the attacker moves in. So that makes your/your friend's second question irrelevant.

                    M 1 Reply Last reply Reply Quote 0
                    • M
                      malmessi @Nothingtoseehere
                      last edited by

                      @Nothingtoseehere

                      No, I attacked with a Us naval fighter in Berlin
                      In Berlin only one german air trasp was present and I expected to win because air trasp was defending with zero...
                      Did not want to conquer, my opponent is not so kind, just wanted to kill the air trasp...

                      N ubernautU 2 Replies Last reply Reply Quote 1
                      • N
                        Nothingtoseehere @malmessi
                        last edited by

                        @malmessi Ok sorry, I don't know about that scenario. But I suppose that if the engine doesn't start a combat, then there shouldn't be one.

                        ubernautU 1 Reply Last reply Reply Quote 0
                        • ubernautU
                          ubernaut Lobby Moderators @Nothingtoseehere
                          last edited by

                          @Nothingtoseehere yo

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU
                            ubernaut Lobby Moderators @malmessi
                            last edited by

                            @malmessi can you share the combat move or before combat autosave?

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU
                              ubernaut Lobby Moderators @Nothingtoseehere
                              last edited by

                              @Nothingtoseehere we’ll have to do it later im gonna be tied up for the next few hours

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 1
                              • N
                                Nothingtoseehere @Nothingtoseehere
                                last edited by

                                Nothingtoseehere said:

                                @ubernaut A fewbattles with scramble and OOL decisions .

                                This links to the save file at the end of cm. I'm available for now.

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU
                                  ubernaut Lobby Moderators @Nothingtoseehere
                                  last edited by

                                  @Nothingtoseehere im around now did you change anything?

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut No

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by ubernaut

                                      @panther we had an odd situation i believe i/we made the right call but just wanted to double check with you

                                      in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

                                      another odd thing about this battle the engine seems to allow his transport unloading an amphibious assault to retreat from sz 53 to sz 72 (the red sea) even though that path is not crossable for his side since i hold the canal

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0

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