TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@nothingtoseehere im here lmk if u r around
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@ubernaut I can do it now if you are still around.
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TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTIL: Japan gains access to ImprovedLogistics Japan roll 6,12,12,2,7,9 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 96 Sea Zone 1 japaneseBattleship owned by the Japan added in 96 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseMarines moved from Tokyo to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 1 japaneseCruiser moved from 128 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from 122 Sea Zone to Phillippines Islands 1 japaneseMarine moved from Phillippines to 128 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 92 Sea Zone 1 japaneseMarine moved from Celebes to 147 Sea Zone 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 147 Sea Zone to 92 Sea Zone 1 japaneseBattleship-damaged moved from 93 Sea Zone to 92 Sea Zone 2 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseNavalFighter moved from 129 Sea Zone to Phillippines Islands 1 japaneseNavalFighter moved from 129 Sea Zone to Malay 1 japaneseStrategicBomber moved from Thailand to Malay 4 japaneseNavalFighters moved from 129 Sea Zone to Sumatra 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 4 japaneseInfantrys moved from Southern Thailand to Malay 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Hong Kong 1 japaneseBattleship moved from 96 Sea Zone to 127 Sea Zone Combat - Japan Battle in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Battle in Malay Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 4 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseStrategicBomber Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Britain roll AntiAircraftGun dice in Malay : 1/1 hits, 0,17 expected hits 1 japaneseStrategicBomber owned by the Japan lost in Malay Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 4 japaneseInfantrys and 1 japaneseNavalFighter in Malay, round 2 : 2/8 hits, 1,50 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Malay, round 2 : 1/4 hits, 1,75 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Malay Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 1 japaneseNavalFighter in Malay, round 3 : 1/7 hits, 1,33 expected hits Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Malay, round 3 : 1/2 hits, 1,08 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain lost in Malay Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter in Malay, round 4 : 2/6 hits, 1,17 expected hits Britain roll dice for 1 britishEntrenchment in Malay, round 4 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishEntrenchment owned by the Britain lost in Malay Some non-combat units are destroyed: Japan win, taking Hong Kong from Britain, taking Malay from Britain with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is -6 Casualties for Japan: 3 japaneseInfantrys and 1 japaneseStrategicBomber Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Battle in Sumatra Japan attack with 2 japaneseMarines and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 1 britishFighter, 1 britishInfantry and 1 britishMarine Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship-damaged and 1 japaneseCruiser in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japan roll dice for 2 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 2/6 hits, 1,83 expected hits ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishFighter, 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 3/4 hits, 1,67 expected hits 2 japaneseMarines owned by the Japan and 1 japaneseNavalFighter owned by the Japan lost in Sumatra 1 britishInfantry owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Sumatra 3 japaneseNavalFighters owned by the Japan retreated ExiledAllies win with 1 britishFighter and 1 britishMarine remaining. Battle score for attacker is -12 Casualties for Japan: 2 japaneseMarines and 1 japaneseNavalFighter Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in Phillippines Islands Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Phillippines Islands, round 2 : 2/3 hits, 1,08 expected hits Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0,42 expected hits 1 japaneseMarine owned by the Japan lost in Phillippines Islands 1 americanInfantry owned by the Usa lost in Phillippines Islands Some non-combat units are destroyed: Japan win, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 3 japaneseNavalFighters moved from Sumatra to 92 Sea Zone 1 japaneseNavalFighter moved from Malay to 92 Sea Zone 1 japaneseInfantry moved from Burma to Rangoon 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseInfantry moved from Yunnan to Kwangsi 1 japaneseCarrier moved from 122 Sea Zone to 127 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 127 Sea Zone 1 japaneseDestroyer moved from 99 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone 3 japaneseCarriers moved from 129 Sea Zone to 92 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 122 Sea Zone 1 japaneseInfantry moved from Okinawa to 122 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 122 Sea Zone to 127 Sea Zone 1 japaneseInfantry moved from 127 Sea Zone to Luzon 2 japaneseTransports moved from 127 Sea Zone to 98 Sea Zone 1 japaneseAlpineInfantry moved from Shansi to Inner Mongolia 1 japaneseMech.Infantry moved from Shensi to Shansi 1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Shansi to Inner Mongolia 1 japaneseArtillery moved from Suiyuan to Inner Mongolia 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 94 Sea Zone 1 japaneseInfantry moved from Brunei to 94 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 94 Sea Zone to 91 Sea Zone 2 japaneseInfantrys moved from 91 Sea Zone to Malay 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Brunei 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung 1 Truck and 2 japaneseArtillerys moved from Japan to 98 Sea Zone 1 japaneseArtillery moved from Hokkaido to 98 Sea Zone 1 Truck and 3 japaneseArtillerys moved from 98 Sea Zone to Korea 1 japaneseArtillery moved from Eastern Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Tokyo to Japan 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseArtillery moved from Shansi to Inner Mongolia 1 japaneseCombatEngineer moved from Shansi to Shensi 2 Trucks moved from Shansi to Peking 2 Trucks, 1 japaneseArtillery and 1 japaneseInfantry moved from Peking to Shensi 1 japaneseFighter moved from Suiyuan to Shensi 1 Truck moved from Shensi to Hong Kong 2 japaneseFighters moved from French Indochina to Shensi 1 Train moved from Korea to Manchuria 1 Material, 1 Train and 1 japaneseAlpineInfantry moved from Manchuria to Shensi 1 japaneseNavalFighter moved from Kwangtung to 92 Sea Zone 1 japaneseTransport moved from 95 Sea Zone to 97 Sea Zone 2 japaneseArtillerys moved from Korea to 97 Sea Zone 2 japaneseArtillerys moved from 97 Sea Zone to Shantung 1 japaneseNavalFighter moved from Kwangtung to Shensi 1 japaneseTacticalBomber moved from Okinawa to Shensi 1 japaneseInfantry moved from Peking to Shansi 2 japaneseTanks moved from Northern Manchuria to Shansi 1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from French Indochina to Shensi 1 Train moved from Shensi to Manchuria 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Manchuria to Shansi 2 japaneseInfantrys moved from Manchuria to Peking 1 Truck and 1 japaneseCombatEngineer moved from Kwangtung to Shensi 1 Truck moved from Shensi to Shansi 3 japaneseArtillerys and 2 japaneseInfantrys moved from Shensi to Inner Mongolia 1 japaneseInfantry moved from Hunan to Shensi 1 japaneseInfantry moved from Shensi to Inner Mongolia 3 japaneseAlpineInfantrys moved from Shensi to Inner Mongolia 1 Train moved from Shensi to Shantung 1 japaneseAirTransport moved from Kwangtung to Kyushu Shikoku Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 65 PUs; 0 techTokens; Japan buy 1 Material, 1 japaneseAirfield, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseFighter, 4 japaneseInfantrys, 2 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseParatrooper; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Shensi being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Shensi 2 japaneseMarines placed in Luzon 3 japaneseInfantrys placed in Tokyo 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseParatrooper placed in Kyushu Shikoku 1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea 1 japaneseFighter and 1 japaneseNavalFighter placed in Japan Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 67 PUs; end with 67 PUs Units generate 6 techTokens; Japan end with 6 techTokens Units Change Ownership Some Units in Malay change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Manchuria Manchuria buy 1 Material and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 Material and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 Material and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Thailand repair damage of 1x Rail; Remaining resources: 6 PUs; Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Malay change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 2 japaneseInfantrysCombat Hit Differential Summary :
Britain AntiAircraftGun : 0,67 Japan regular : 1,42 ExiledAllies regular : 1,33 Usa regular : 0,58 Britain regular : -0,42 -
@ubernaut :china: is up.
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@nothingtoseehere haha called it on those dice stats got a crap load of work on my plate atm might not be able to look at it till later in the week
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@ubernaut take your time
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@nothingtoseehere only had abt 5 minutes so far but hoping to have some time friday and over the weekend
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@nothingtoseehere sorry had just a little of time to look at it yesterday even china is gonna be moar of a thinker than i was expecting and i got the end of year stuff i gotta deal with on top of a bunch of work stuff still this week
so it's prolly gonna be a while yet will keep u posted -
@ubernaut Any Chance for China this weekend?
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@nothingtoseehere not looking great haven't had any time to look at it since like a week ago but possibly i will have moar time tomorrow
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@nothingtoseehere still got alot of stuff i have to do before year's end but should get a litle better after new year's
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@nothingtoseehere still havent had time to look at it again yet sorry for the delay i know it sucks when the other person is taking forever. my end of year stuff is all cleared out but still got a couple of days backlog on work
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@nothingtoseehere still trying to make time over here hopefully things will open up towards the end of the week
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@nothingtoseehere sorry man still buried

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@nothingtoseehere good news finally got myself unburied. and got another chance to look at this today i think i basically got china figured out need to crunch the numbers on my defensive positions a bit moar and take a quick look at britain before i can move. pretty sure i had britain basically figured out before but just to be sure i always like to look at that first.
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@ubernaut glad to hear it. I was starting to wonder if the game would stall out entirely.
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@nothingtoseehere i hear yeah nope i was just rly busy hopefully i dont get dumped agn before i can finish this turn at least

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TripleA Turn Summary: China round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - China China spend 0 on tech rolls China roll 2,11,3 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Kweichow to Hunan China take Hunan from Japan 1 chineseInfantry moved from Kweichow to Yunnan 2 chineseFighters moved from Chungking to Yunnan Combat - China Battle in Yunnan China attack with 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 1 chineseInfantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Yunnan China win, taking Yunnan from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 2 chineseFighters moved from Yunnan to Chungking 1 Train moved from Kansu to Singkiang 1 Train and 2 chineseInfantrys moved from Singkiang to Kansu 1 Truck and 1 chineseInfantry moved from Singkiang to Kansu 1 Truck and 1 chineseAntiAirGun moved from Northern China to Chungking 1 Truck moved from Chungking to Hupeh 1 Truck and 1 chineseAntiAirGun moved from Hupeh to Kansu 1 chineseMech.Infantry moved from Kansu to Hupeh 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Hupeh to Chungking 2 chineseTanks moved from Kansu to Chungking 1 chineseAlpineInfantry, 1 chineseAntiTankGun and 4 chineseInfantrys moved from Northern China to Kansu 1 chineseInfantry moved from Hupeh to Kweichow 2 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 4 chineseArtillerys and 8 chineseInfantrys moved from Hupeh to Kansu 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Chungking to Kansu Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAlpineInfantry, 2 chineseInfantrys and 2 chineseTanks; Remaining resources: 0 PUs; 3 techTokens; Place Units - China 1 chineseAlpineInfantry and 2 chineseTanks placed in Chungking 2 chineseInfantrys placed in Singkiang Turn Complete - China China collect 24 PUs; end with 24 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
Japan regular : -0.33 China regular : 0.17 -
@nothingtoseehere go for :spain:
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TripleA Turn Summary: Spain round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Combat Move - Spain Trigger SpainAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Spain Trigger SpainTurkeyAllied: Changing Relationship for Spain and Turkey from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Finland from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and DanubeAxis from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and VichyFrance from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Manchuria from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Thailand from Neutral to Allied Trigger SpainAlliesWar: Changing Relationship for Spain and Canada from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and Australia from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and India from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and Egypt from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and ExiledAllies from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and SouthAfrica from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and China from Neutral to War Non Combat Move - Spain 1 spanishSubmarine moved from 41 Sea Zone to 42 Sea Zone 1 spanishDestroyer moved from 43 Sea Zone to 44 Sea Zone 1 spanishArtillery and 2 spanishInfantrys moved from Northern Spain to Southern Spain 1 spanishTank moved from Southern Spain to Northern Spain 1 spanishFighter moved from Madrid to Southern Spain 1 Truck, 1 spanishAntiAirGun and 1 spanishCombatEngineer moved from Madrid to Southern Spain 1 Truck moved from Southern Spain to Madrid 1 spanishArtillery and 2 spanishInfantrys moved from Tangier to Morrocco 1 spanishInfantry moved from Western Sahara to Morrocco Purchase Units - Spain Trigger SpainAllied4: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishArtillery Trigger SpainAllied3: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishTank Trigger SpainAllied2: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishCombatEngineer Trigger SpainAllied1: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishInfantry Trigger SpainAllied8: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishAntiAirGun Trigger SpainAllied7: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishDestroyer Trigger SpainAllied6: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishSubmarine Trigger SpainAllied5: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishTransport Trigger SpainAllied9: Setting requiresUnits to spanishAircraftPlant for unitAttachment attached to spanishFighter Turn Complete - Spain Spain collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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