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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut Yeah, I have a hard time finding combat moves that don't make me regret not protecting those 2 transports that Britain managed to sink without loss.

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere yeah i hear ya feel free to take ur time i certainly did lol

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Manual Gamesave Post: Italy round 3

          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

          Game History

          Round: 3
          
              Research Technology - Italy
                  Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                      Italy roll 4,3,8,11,11,10 and gets 0 hits
          
              Combat Move - Italy
                  Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                  Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                  Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone
                  1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus
                  1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                  1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
                  1 italianInfantry moved from Sicily to 46 Sea Zone
                  1 italianInfantry moved from Southern Italy to 46 Sea Zone
                  2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                  2 italianInfantrys moved from 48 Sea Zone to Malta
                  2 italianInfantrys moved from Sicily to 48 Sea Zone
                  1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone
                  2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone
                  1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone
                  1 italianNavalFighter moved from Algeria to 43 Sea Zone
                  1 italianFighter moved from Southern Spain to 43 Sea Zone
                  2 italianInfantrys moved from 43 Sea Zone to Gibraltar
          

          Combat Hit Differential Summary :

          Savegame

          ubernautU 2 Replies Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut So Here goes nothing. Some battles but mostly ool if even that.

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere heading to lobby

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere
                last edited by

                TripleA Turn Summary: Italy round 3

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 3
                
                    Research Technology - Italy
                        Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                            Italy roll 4,3,8,11,11,10 and gets 0 hits
                
                    Combat Move - Italy
                        Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                        Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                        Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                        1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone
                        1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus
                        1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                        1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
                        1 italianInfantry moved from Sicily to 46 Sea Zone
                        1 italianInfantry moved from Southern Italy to 46 Sea Zone
                        2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                        2 italianInfantrys moved from 48 Sea Zone to Malta
                        2 italianInfantrys moved from Sicily to 48 Sea Zone
                        1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone
                        2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone
                        1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone
                        1 italianNavalFighter moved from Algeria to 43 Sea Zone
                        1 italianFighter moved from Southern Spain to 43 Sea Zone
                        2 italianInfantrys moved from 43 Sea Zone to Gibraltar
                
                    Combat - Italy
                        Strategic bombing raid in Southern Caucasus
                                Russia roll AntiAircraftGun dice in Southern Caucasus : 0/1 hits, 0,08 expected hits
                            Bombing raid in Southern Caucasus rolls: 4 and causes: 4 damage to unit: Rail
                            Bombing raid in Southern Caucasus causes 4 damage total. 
                        Battle in Malta
                            Italy attack with 2 italianInfantrys
                            Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber
                                Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits
                                Italy roll dice for 2 italianInfantrys in Malta, round 2 : 0/2 hits, 0,17 expected hits
                                Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber in Malta, round 2 : 4/8 hits, 4,42 expected hits
                                2 italianInfantrys owned by the Italy lost in Malta
                                1 britishAntiAirGun owned by the Britain lost in Malta
                            Britain win with 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber remaining. Battle score for attacker is -2
                            Casualties for Italy: 2 italianInfantrys
                            Casualties for Britain: 1 britishAntiAirGun
                        Battle in Gibraltar
                            Italy attack with 2 italianInfantrys
                            Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishArtillery, 1 britishDocks, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers
                                Italy roll dice for 1 italianBattleship in Gibraltar, round 2 : 1/2 hits, 0,83 expected hits
                                Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits
                                Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers in Gibraltar, round 2 : 2/9 hits, 3,75 expected hits
                                2 italianInfantrys owned by the Italy lost in Gibraltar
                                1 britishAntiAirGun owned by the Britain lost in Gibraltar
                            Britain win with 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers remaining. Battle score for attacker is -2
                            Casualties for Italy: 2 italianInfantrys
                            Casualties for Britain: 1 britishAntiAirGun
                
                    Non Combat Move - Italy
                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                        1 italianStrategicBomber moved from Southern Caucasus to Romania
                        1 italianFighter moved from Cyrenaica to Sicily
                        1 italianNavalFighter moved from 43 Sea Zone to Sicily
                        1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy
                        1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain
                        1 Truck, 1 italianAntiAirGun, 1 italianInfantry and 1 italianTank moved from Vichy France to Northern Spain
                        1 italianAirTransport moved from Cyrenaica to Sicily
                        1 Material and 1 Truck moved from Tripolitania to Cyrenaica
                        1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
                        1 italianMarine moved from Al Kufrah to Cyrenaica
                        1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                        1 italianFighter moved from 43 Sea Zone to Cyrenaica
                        1 italianAntiAirGun, 1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank moved from Southern Ukraine to Kharkov
                        1 italianInfantry moved from Kharkov to Orel Kursk
                        1 italianInfantry moved from Orel Kursk to Pskov
                        1 italianSubmarine moved from 48 Sea Zone to 43 Sea Zone
                        1 Train moved from Northern Italy to Rome
                        1 Train, 1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Spain
                        1 Truck moved from Northern Spain to Vichy France
                        1 italianInfantry moved from Rome to Northern Italy
                
                    Purchase Units - Italy
                        Italy buy 1 italianAirfield, 1 italianAlpineInfantry, 2 italianInfantrys, 1 italianParatrooper, 1 italianSubmarine and 1 italianTransport; Remaining resources: 0 PUs; 6 techTokens; 
                
                    Place Units - Italy
                        Units in Cyrenaica being upgraded or consumed: 1 Material
                        1 italianAirfield placed in Cyrenaica
                        1 italianAlpineInfantry, 1 italianInfantry and 1 italianParatrooper placed in Sicily
                        1 italianSubmarine placed in 50 Sea Zone
                        1 italianInfantry placed in Rome
                        1 italianTransport placed in 47 Sea Zone
                
                    Turn Complete - Italy
                        Italy collect 26 PUs; end with 26 PUs
                        Units generate 6 techTokens; Italy end with 12 techTokens
                

                Combat Hit Differential Summary :

                Italy regular : -0,25
                Russia AntiAircraftGun : -0,08
                Britain regular : -2,17
                

                Savegame

                1 Reply Last reply Reply Quote 1
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut :united_states: is up

                  ubernautU 2 Replies Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere first chance to look at it today weighing a few options tomorrow is knocked out too but will keep u posted

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: Usa round 3

                      TripleA Move Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 3
                      
                          Research Technology - Usa
                              Usa spend 0 on tech rolls
                              Usa removing all Technology Tokens after successful research.
                              Usa discover ImprovedGunLaying
                      
                          Combat Move - Usa
                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                              1 americanStrategicBomber moved from Cameroon to 61 Sea Zone
                              1 americanNavalFighter moved from Azores to 61 Sea Zone
                              1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere prolly an obvious scramble but figured id let u choose if u wer around

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut Still up

                          ubernautU 4 Replies Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere going to lobby

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere that last battle i disabled two fo the neutrals i dont think i can reenable them so im going to replay the battle locally with same results

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere looks like it goes back to my tech roll 😕 gonna have to reroll that as well

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere ok the last save file that’s not screwed up is actually my british turn must have gotten disabled during italy's turn 😕

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere ok i looks like it got screwed up during the battle we did for your italy turn i think it’s too far back to try to fix it at this point. unless someone knows a way to change that i think we just have leave the remaining neutrals untouched no moar bidding and no invasions. lmk wat u think

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 2 Replies Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut I think I wouldn't mind redoing Italy. I can just edit the rolls for tech and combat and redo ncm and prod. Are you okay with that?

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @Nothingtoseehere
                                        last edited by Nothingtoseehere

                                        @ubernaut wouldn't even need to redo tech and cm since I have an unscrewed save after it. just reroll battles and redo ncm and prod.
                                        Edit: Actually the cm save from here also seems fine to me.

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                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut If you'd rather reroll, that's fine with me too.

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere well if u want to redo the battle we can i suppose lmk

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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