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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut So Here goes nothing. Some battles but mostly ool if even that.

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      • ubernautU Offline
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere heading to lobby

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Turn Summary: Italy round 3

          TripleA Turn Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 3
          
              Research Technology - Italy
                  Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                      Italy roll 4,3,8,11,11,10 and gets 0 hits
          
              Combat Move - Italy
                  Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                  Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                  Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone
                  1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus
                  1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                  1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
                  1 italianInfantry moved from Sicily to 46 Sea Zone
                  1 italianInfantry moved from Southern Italy to 46 Sea Zone
                  2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                  2 italianInfantrys moved from 48 Sea Zone to Malta
                  2 italianInfantrys moved from Sicily to 48 Sea Zone
                  1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone
                  2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone
                  1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone
                  1 italianNavalFighter moved from Algeria to 43 Sea Zone
                  1 italianFighter moved from Southern Spain to 43 Sea Zone
                  2 italianInfantrys moved from 43 Sea Zone to Gibraltar
          
              Combat - Italy
                  Strategic bombing raid in Southern Caucasus
                          Russia roll AntiAircraftGun dice in Southern Caucasus : 0/1 hits, 0,08 expected hits
                      Bombing raid in Southern Caucasus rolls: 4 and causes: 4 damage to unit: Rail
                      Bombing raid in Southern Caucasus causes 4 damage total. 
                  Battle in Malta
                      Italy attack with 2 italianInfantrys
                      Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber
                          Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits
                          Italy roll dice for 2 italianInfantrys in Malta, round 2 : 0/2 hits, 0,17 expected hits
                          Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber in Malta, round 2 : 4/8 hits, 4,42 expected hits
                          2 italianInfantrys owned by the Italy lost in Malta
                          1 britishAntiAirGun owned by the Britain lost in Malta
                      Britain win with 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber remaining. Battle score for attacker is -2
                      Casualties for Italy: 2 italianInfantrys
                      Casualties for Britain: 1 britishAntiAirGun
                  Battle in Gibraltar
                      Italy attack with 2 italianInfantrys
                      Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishArtillery, 1 britishDocks, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers
                          Italy roll dice for 1 italianBattleship in Gibraltar, round 2 : 1/2 hits, 0,83 expected hits
                          Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits
                          Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers in Gibraltar, round 2 : 2/9 hits, 3,75 expected hits
                          2 italianInfantrys owned by the Italy lost in Gibraltar
                          1 britishAntiAirGun owned by the Britain lost in Gibraltar
                      Britain win with 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers remaining. Battle score for attacker is -2
                      Casualties for Italy: 2 italianInfantrys
                      Casualties for Britain: 1 britishAntiAirGun
          
              Non Combat Move - Italy
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  1 italianStrategicBomber moved from Southern Caucasus to Romania
                  1 italianFighter moved from Cyrenaica to Sicily
                  1 italianNavalFighter moved from 43 Sea Zone to Sicily
                  1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy
                  1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain
                  1 Truck, 1 italianAntiAirGun, 1 italianInfantry and 1 italianTank moved from Vichy France to Northern Spain
                  1 italianAirTransport moved from Cyrenaica to Sicily
                  1 Material and 1 Truck moved from Tripolitania to Cyrenaica
                  1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
                  1 italianMarine moved from Al Kufrah to Cyrenaica
                  1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                  1 italianFighter moved from 43 Sea Zone to Cyrenaica
                  1 italianAntiAirGun, 1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank moved from Southern Ukraine to Kharkov
                  1 italianInfantry moved from Kharkov to Orel Kursk
                  1 italianInfantry moved from Orel Kursk to Pskov
                  1 italianSubmarine moved from 48 Sea Zone to 43 Sea Zone
                  1 Train moved from Northern Italy to Rome
                  1 Train, 1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Spain
                  1 Truck moved from Northern Spain to Vichy France
                  1 italianInfantry moved from Rome to Northern Italy
          
              Purchase Units - Italy
                  Italy buy 1 italianAirfield, 1 italianAlpineInfantry, 2 italianInfantrys, 1 italianParatrooper, 1 italianSubmarine and 1 italianTransport; Remaining resources: 0 PUs; 6 techTokens; 
          
              Place Units - Italy
                  Units in Cyrenaica being upgraded or consumed: 1 Material
                  1 italianAirfield placed in Cyrenaica
                  1 italianAlpineInfantry, 1 italianInfantry and 1 italianParatrooper placed in Sicily
                  1 italianSubmarine placed in 50 Sea Zone
                  1 italianInfantry placed in Rome
                  1 italianTransport placed in 47 Sea Zone
          
              Turn Complete - Italy
                  Italy collect 26 PUs; end with 26 PUs
                  Units generate 6 techTokens; Italy end with 12 techTokens
          

          Combat Hit Differential Summary :

          Italy regular : -0,25
          Russia AntiAircraftGun : -0,08
          Britain regular : -2,17
          

          Savegame

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          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut :united_states: is up

            ubernautU 2 Replies Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere first chance to look at it today weighing a few options tomorrow is knocked out too but will keep u posted

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Lobby Moderators
                last edited by

                TripleA Move Summary: Usa round 3

                TripleA Move Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 3
                
                    Research Technology - Usa
                        Usa spend 0 on tech rolls
                        Usa removing all Technology Tokens after successful research.
                        Usa discover ImprovedGunLaying
                
                    Combat Move - Usa
                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                        Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                        Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                        Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                        Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                        1 americanStrategicBomber moved from Cameroon to 61 Sea Zone
                        1 americanNavalFighter moved from Azores to 61 Sea Zone
                        1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere prolly an obvious scramble but figured id let u choose if u wer around

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut Still up

                    ubernautU 4 Replies Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Lobby Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere going to lobby

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere that last battle i disabled two fo the neutrals i dont think i can reenable them so im going to replay the battle locally with same results

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Lobby Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere looks like it goes back to my tech roll 😕 gonna have to reroll that as well

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Lobby Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere ok the last save file that’s not screwed up is actually my british turn must have gotten disabled during italy's turn 😕

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Lobby Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere ok i looks like it got screwed up during the battle we did for your italy turn i think it’s too far back to try to fix it at this point. unless someone knows a way to change that i think we just have leave the remaining neutrals untouched no moar bidding and no invasions. lmk wat u think

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 2 Replies Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut I think I wouldn't mind redoing Italy. I can just edit the rolls for tech and combat and redo ncm and prod. Are you okay with that?

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @Nothingtoseehere
                                  last edited by Nothingtoseehere

                                  @ubernaut wouldn't even need to redo tech and cm since I have an unscrewed save after it. just reroll battles and redo ncm and prod.
                                  Edit: Actually the cm save from here also seems fine to me.

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                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut If you'd rather reroll, that's fine with me too.

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere well if u want to redo the battle we can i suppose lmk

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut As I said I don't mind doing Italy again. Not right now though. Dinner time again over here. I'll ping you when I got the time.

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere no worries

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 2 Replies Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut Hey, I have a bit of time now.

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