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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Online
      Nothingtoseehere
      last edited by

      TripleA Turn Summary: Italy round 3

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 3
      
          Research Technology - Italy
              Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                  Italy roll 4,3,8,11,11,10 and gets 0 hits
      
          Combat Move - Italy
              Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
              Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
              Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone
              1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus
              1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
              1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
              1 italianInfantry moved from Sicily to 46 Sea Zone
              1 italianInfantry moved from Southern Italy to 46 Sea Zone
              2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
              2 italianInfantrys moved from 48 Sea Zone to Malta
              2 italianInfantrys moved from Sicily to 48 Sea Zone
              1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone
              2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone
              1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone
              1 italianNavalFighter moved from Algeria to 43 Sea Zone
              1 italianFighter moved from Southern Spain to 43 Sea Zone
              2 italianInfantrys moved from 43 Sea Zone to Gibraltar
      
          Combat - Italy
              Strategic bombing raid in Southern Caucasus
                      Russia roll AntiAircraftGun dice in Southern Caucasus : 0/1 hits, 0,08 expected hits
                  Bombing raid in Southern Caucasus rolls: 1 and causes: 1 damage to unit: Rail
                  Bombing raid in Southern Caucasus causes 1 damage total. 
              Battle in Malta
                  Italy attack with 2 italianInfantrys
                  Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber
                      Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits
                      Italy roll dice for 2 italianInfantrys in Malta, round 2 : 0/2 hits, 0,17 expected hits
                      Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber in Malta, round 2 : 4/8 hits, 4,42 expected hits
                      2 italianInfantrys owned by the Italy lost in Malta
                      1 britishAntiAirGun owned by the Britain lost in Malta
                  Britain win with 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber remaining. Battle score for attacker is -2
                  Casualties for Italy: 2 italianInfantrys
                  Casualties for Britain: 1 britishAntiAirGun
              Battle in Gibraltar
                  Italy attack with 2 italianInfantrys
                  Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishArtillery, 1 britishDocks, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers
                      Italy roll dice for 1 italianBattleship in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits
                      Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits
                      Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers in Gibraltar, round 2 : 3/9 hits, 3,75 expected hits
                      2 italianInfantrys owned by the Italy lost in Gibraltar
                  Britain win with 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers remaining. Battle score for attacker is -6
                  Casualties for Italy: 2 italianInfantrys
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              1 italianStrategicBomber moved from Southern Caucasus to Romania
              1 italianFighter moved from Cyrenaica to Sicily
              1 italianNavalFighter moved from 43 Sea Zone to Sicily
              1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy
              1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain
              1 Truck, 1 italianAntiAirGun, 1 italianInfantry and 1 italianTank moved from Vichy France to Northern Spain
              1 italianAirTransport moved from Cyrenaica to Sicily
              1 Material and 1 Truck moved from Tripolitania to Cyrenaica
              1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
              1 italianMarine moved from Al Kufrah to Cyrenaica
              1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Cyrenaica to Al Kufrah
              1 italianFighter moved from 43 Sea Zone to Cyrenaica
              1 italianAntiAirGun, 1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank moved from Southern Ukraine to Kharkov
              1 italianInfantry moved from Kharkov to Orel Kursk
              1 italianInfantry moved from Orel Kursk to Pskov
              1 italianSubmarine moved from 48 Sea Zone to 43 Sea Zone
              1 Train moved from Northern Italy to Rome
              1 Train, 1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Spain
              1 Truck moved from Northern Spain to Vichy France
              1 italianInfantry moved from Rome to Northern Italy
      
          Purchase Units - Italy
              Italy buy 1 italianAirfield, 1 italianAlpineInfantry, 2 italianInfantrys, 1 italianParatrooper, 1 italianSubmarine and 1 italianTransport; Remaining resources: 0 PUs; 6 techTokens; 
      
          Place Units - Italy
              1 italianTransport placed in 47 Sea Zone
              1 italianSubmarine placed in 50 Sea Zone
              Units in Cyrenaica being upgraded or consumed: 1 Material
              1 italianAirfield placed in Cyrenaica
              1 italianInfantry placed in Rome
              1 italianAlpineInfantry, 1 italianInfantry and 1 italianParatrooper placed in Sicily
      
          Turn Complete - Italy
              Italy collect 26 PUs; end with 26 PUs
              Units generate 6 techTokens; Italy end with 12 techTokens
      

      Combat Hit Differential Summary :

      Italy regular : -1,25
      Russia AntiAircraftGun : -0,08
      Britain regular : -1,17
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • N Online
        Nothingtoseehere @ubernaut
        last edited by Nothingtoseehere

        @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

        @nothingtoseehere btw gonna assume the same attack for us at this point if u want i can just marti roll those assuming u wouldn't do that scramble

        @ubernaut Just do it yourself. I won't scramble this time either.

        ubernautU 2 Replies Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere not sure wat u r asking but yeah i will attempt same tech and pass on politics

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere cool hopefully will have time to finish it today was done yesterday 😛

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Usa round 3

              TripleA Turn Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 3
              
                  Research Technology - Usa
                      Usa spend 0 on tech rolls
                          Usa roll 2,8,1,4,2,9,2,3,1,2,10,3 and gets 0 hits
              
                  Combat Move - Usa
                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                      1 americanStrategicBomber moved from Cameroon to 61 Sea Zone
                      1 americanNavalFighter moved from Azores to 61 Sea Zone
                      1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone
              
                  Combat - Usa
                      Battle in 24 Sea Zone
                          Usa attack with 1 americanDestroyer; Britain loiter and taunt
                          Germany defend with 1 germanSubmarine
                              Usa roll DepthChargeAttack dice in 24 Sea Zone : 0/1 hits, 0.08 expected hits
                          1 germanSubmarine owned by the Germany submerged
                      Battle in 61 Sea Zone
                          Usa attack with 1 americanNavalFighter and 1 americanStrategicBomber
                          Germany defend with 1 germanSubmarine
                              Usa roll DepthChargeAttack dice in 61 Sea Zone : 0/1 hits, 0.08 expected hits
                          1 germanSubmarine owned by the Germany submerged
                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                      Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                      Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                      Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland
                      Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland
                      Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland
                      Trigger americanProd1: Usa has 1 Material placed in Washington
                      1 americanNavalFighter and 1 americanStrategicBomber moved from 61 Sea Zone to Gibraltar
                      1 americanAirTransport and 1 americanParatrooper moved from Azores to Gibraltar
                      1 americanFighter moved from Gilbert Islands to Dutch New Guinea
                      1 americanFighter moved from Gilbert Islands to Queensland
                      4 americanMarines moved from Washington to 30 Sea Zone
                      2 americanInfantrys moved from Eastern US to 36 Sea Zone
                      1 americanCruiser, 1 americanDestroyer, 4 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                      1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone
                      2 americanInfantrys and 4 americanMarines moved from 39 Sea Zone to Azores
                      1 americanInfantry and 1 americanMarine moved from Azores to 39 Sea Zone
                      1 americanCombatEngineer moved from Azores to 39 Sea Zone
                      1 americanCombatEngineer and 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
                      1 americanCombatEngineer moved from 30 Sea Zone to Washington
                      1 americanBattleship, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                      1 americanInfantry and 1 americanMarine moved from 41 Sea Zone to Gibraltar
                      1 Material and 1 Truck moved from Central Norway to 12 Sea Zone
                      1 Material, 1 Truck and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                      1 Material and 1 Truck moved from 14 Sea Zone to Archangel
                      3 americanInfantrys and 1 americanMarine moved from French Guyana to 58 Sea Zone
                      1 americanDestroyer, 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 58 Sea Zone to 62 Sea Zone
                      3 americanInfantrys and 1 americanMarine moved from 62 Sea Zone to West Africa
                      3 americanInfantrys and 1 americanMarine moved from Wake Island to 124 Sea Zone
                      2 americanCarriers, 1 americanCruiser, 4 americanDestroyers, 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 2 americanTransports moved from 124 Sea Zone to 118 Sea Zone
                      1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                      1 Truck and 1 americanArtillery moved from Hawaiian Islands to 115 Sea Zone
                      1 Truck, 1 americanArtillery and 1 americanTransport moved from 115 Sea Zone to 105 Sea Zone
                      1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 118 Sea Zone
                      1 americanAntiTankGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone
                      2 americanSubmarines moved from 116 Sea Zone to 123 Sea Zone
                      1 americanSubmarine moved from 132 Sea Zone to 130 Sea Zone
                      1 Material and 1 Train moved from Washington to Los Angeles
                      1 Train and 2 americanAntiAirGuns moved from Los Angeles to Southwestern US
                      1 Train and 1 americanInfantry moved from British Columbia to Washington
                      1 Truck moved from New York to Washington
                      1 Truck and 1 americanAntiAirGun moved from Washington to New York
              
                  Purchase Units - Usa
                      Usa buy 2 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 5 americanTransports; Remaining resources: 0 PUs; 12 techTokens; 
                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
              
                  Place Units - Usa
                      2 americanNavalFighters placed in Hawaiian Islands
                      4 americanTransports placed in 30 Sea Zone
                      1 americanSubmarine and 1 americanTransport placed in 156 Sea Zone
                      1 americanInfantry placed in Washington
                      1 americanInfantry placed in San Francisco
              
                  Turn Complete - Usa
                      Trigger LLaMA: has removed 1 Material owned by Usa in Archangel
                      Trigger LLaTRA: has removed 1 Truck owned by Usa in Archangel
                      Trigger LLaMA: Russia has 1 Material placed in Archangel
                      Trigger LLaTRA: Russia has 1 Truck placed in Archangel
                      Usa collect 69 PUs; end with 69 PUs
                      Units generate 6 techTokens; Usa end with 18 techTokens
              

              Combat Hit Differential Summary :

              Usa DepthChargeAttack : -0.17
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere go for 🇹🇷

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 2 Replies Last reply Reply Quote 0
                • N Online
                  Nothingtoseehere
                  last edited by

                  TripleA Manual Gamesave Post: Turkey round 3

                  TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                  Game History

                  Round: 3
                  
                      Combat Move - Turkey
                          Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                          Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                          Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                          Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                          Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                          Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                          Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                          Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                          Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                          Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                          Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                          Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                          Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                          1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                          1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • N Online
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut Just a Depth Charge attack I'm going to assume submerge.

                    1 Reply Last reply Reply Quote 0
                    • N Online
                      Nothingtoseehere
                      last edited by

                      TripleA Turn Summary: Turkey round 3

                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 3
                      
                          Combat Move - Turkey
                              Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                              1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                              1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
                      
                          Combat - Turkey
                              Battle in 52 Sea Zone
                                  Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                                  Britain defend with 1 britishSubmarine
                                      Turkey roll DepthChargeAttack dice in 52 Sea Zone : 1/1 hits, 0,08 expected hits
                                      1 britishSubmarine owned by the Britain lost in 52 Sea Zone
                                  Turkey win, taking 52 Sea Zone from Neutral with 1 turkishDestroyer and 1 turkishSubmarine remaining. Battle score for attacker is 7
                                  Casualties for Britain: 1 britishSubmarine
                      
                          Non Combat Move - Turkey
                              1 turkishArtillery moved from Western Turkey to Turkey
                              1 turkishAntiTankGun moved from Eastern Turkey to Turkey
                              1 turkishInfantry moved from Turkey to Eastern Turkey
                      
                          Purchase Units - Turkey
                              Trigger TurkeyAllied2: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishCombatEngineer
                              Trigger TurkeyAllied1: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishInfantry
                              Trigger TurkeyAllied4: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishArtillery
                              Trigger TurkeyAllied3: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishTank
                              Trigger TurkeyAllied6: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishSubmarine
                              Trigger TurkeyAllied5: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishTransport
                              Trigger TurkeyAllied8: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishAntiAirGun
                              Trigger TurkeyAllied7: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishDestroyer
                              Trigger TurkeyAllied9: Setting requiresUnits to turkishAircraftPlant for unitAttachment attached to turkishFighter
                      
                          Turn Complete - Turkey
                              Turkey collect 7 PUs; end with 7 PUs
                      

                      Combat Hit Differential Summary :

                      Turkey DepthChargeAttack : 0,92
                      

                      Savegame

                      1 Reply Last reply Reply Quote 1
                      • N Online
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut I'm still figuring out what to do with Germany.

                        ubernautU 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere dam lol

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Online
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut I get notified for the fix tww threat anyways. You don't need to mention me.

                            ubernautU 2 Replies Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere cool

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere should we replace the file or just leave as is for this game? it's just a display issue doesn't effect gameplay

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • N Online
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut I don't mind. Honestly, I don't pay much attention to the little tech icons.

                                  ubernautU 1 Reply Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere still might be good to test it at least for the next game

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Online
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut At our current speed that might be quite a while.

                                      ubernautU 2 Replies Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere had a few moments today to test the bombing raid die throw i was talking abt it turns out it those battles sort of go automatically and the miss throw only really stays visible if it happens on the last throw they flash if you see them before and just show up as rolls a 0 in history so sorry for any confusion abt that.

                                        Screenshot 2025-02-14 at 9.40.25 PM.png

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere still working on it?

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • N Online
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut yeah sometimes. Currently I'm on a short vacation over the weekend. I was also kind of distracted from looking more than a few minutes at a time. I only found out about a few places whether they are easy, hard or impossible to hold and that all the bigger attacks are probably a bad idea.

                                            ubernautU 1 Reply Last reply Reply Quote 1

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