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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere cool hopefully will have time to finish it today was done yesterday 😛

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Usa round 3

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 3
        
            Research Technology - Usa
                Usa spend 0 on tech rolls
                    Usa roll 2,8,1,4,2,9,2,3,1,2,10,3 and gets 0 hits
        
            Combat Move - Usa
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                1 americanStrategicBomber moved from Cameroon to 61 Sea Zone
                1 americanNavalFighter moved from Azores to 61 Sea Zone
                1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone
        
            Combat - Usa
                Battle in 24 Sea Zone
                    Usa attack with 1 americanDestroyer; Britain loiter and taunt
                    Germany defend with 1 germanSubmarine
                        Usa roll DepthChargeAttack dice in 24 Sea Zone : 0/1 hits, 0.08 expected hits
                    1 germanSubmarine owned by the Germany submerged
                Battle in 61 Sea Zone
                    Usa attack with 1 americanNavalFighter and 1 americanStrategicBomber
                    Germany defend with 1 germanSubmarine
                        Usa roll DepthChargeAttack dice in 61 Sea Zone : 0/1 hits, 0.08 expected hits
                    1 germanSubmarine owned by the Germany submerged
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland
                Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland
                Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland
                Trigger americanProd1: Usa has 1 Material placed in Washington
                1 americanNavalFighter and 1 americanStrategicBomber moved from 61 Sea Zone to Gibraltar
                1 americanAirTransport and 1 americanParatrooper moved from Azores to Gibraltar
                1 americanFighter moved from Gilbert Islands to Dutch New Guinea
                1 americanFighter moved from Gilbert Islands to Queensland
                4 americanMarines moved from Washington to 30 Sea Zone
                2 americanInfantrys moved from Eastern US to 36 Sea Zone
                1 americanCruiser, 1 americanDestroyer, 4 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone
                2 americanInfantrys and 4 americanMarines moved from 39 Sea Zone to Azores
                1 americanInfantry and 1 americanMarine moved from Azores to 39 Sea Zone
                1 americanCombatEngineer moved from Azores to 39 Sea Zone
                1 americanCombatEngineer and 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
                1 americanCombatEngineer moved from 30 Sea Zone to Washington
                1 americanBattleship, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                1 americanInfantry and 1 americanMarine moved from 41 Sea Zone to Gibraltar
                1 Material and 1 Truck moved from Central Norway to 12 Sea Zone
                1 Material, 1 Truck and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                1 Material and 1 Truck moved from 14 Sea Zone to Archangel
                3 americanInfantrys and 1 americanMarine moved from French Guyana to 58 Sea Zone
                1 americanDestroyer, 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 58 Sea Zone to 62 Sea Zone
                3 americanInfantrys and 1 americanMarine moved from 62 Sea Zone to West Africa
                3 americanInfantrys and 1 americanMarine moved from Wake Island to 124 Sea Zone
                2 americanCarriers, 1 americanCruiser, 4 americanDestroyers, 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 2 americanTransports moved from 124 Sea Zone to 118 Sea Zone
                1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                1 Truck and 1 americanArtillery moved from Hawaiian Islands to 115 Sea Zone
                1 Truck, 1 americanArtillery and 1 americanTransport moved from 115 Sea Zone to 105 Sea Zone
                1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 118 Sea Zone
                1 americanAntiTankGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone
                2 americanSubmarines moved from 116 Sea Zone to 123 Sea Zone
                1 americanSubmarine moved from 132 Sea Zone to 130 Sea Zone
                1 Material and 1 Train moved from Washington to Los Angeles
                1 Train and 2 americanAntiAirGuns moved from Los Angeles to Southwestern US
                1 Train and 1 americanInfantry moved from British Columbia to Washington
                1 Truck moved from New York to Washington
                1 Truck and 1 americanAntiAirGun moved from Washington to New York
        
            Purchase Units - Usa
                Usa buy 2 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 5 americanTransports; Remaining resources: 0 PUs; 12 techTokens; 
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Usa
                2 americanNavalFighters placed in Hawaiian Islands
                4 americanTransports placed in 30 Sea Zone
                1 americanSubmarine and 1 americanTransport placed in 156 Sea Zone
                1 americanInfantry placed in Washington
                1 americanInfantry placed in San Francisco
        
            Turn Complete - Usa
                Trigger LLaMA: has removed 1 Material owned by Usa in Archangel
                Trigger LLaTRA: has removed 1 Truck owned by Usa in Archangel
                Trigger LLaMA: Russia has 1 Material placed in Archangel
                Trigger LLaTRA: Russia has 1 Truck placed in Archangel
                Usa collect 69 PUs; end with 69 PUs
                Units generate 6 techTokens; Usa end with 18 techTokens
        

        Combat Hit Differential Summary :

        Usa DepthChargeAttack : -0.17
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere go for 🇹🇷

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 2 Replies Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere
            last edited by

            TripleA Manual Gamesave Post: Turkey round 3

            TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

            Game History

            Round: 3
            
                Combat Move - Turkey
                    Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                    Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                    Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                    Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                    Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                    Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                    Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                    Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                    Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                    Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                    Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                    Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                    Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                    1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                    1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
            

            Combat Hit Differential Summary :

            Savegame

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            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut Just a Depth Charge attack I'm going to assume submerge.

              1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere
                last edited by

                TripleA Turn Summary: Turkey round 3

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 3
                
                    Combat Move - Turkey
                        Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                        1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                        1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
                
                    Combat - Turkey
                        Battle in 52 Sea Zone
                            Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                            Britain defend with 1 britishSubmarine
                                Turkey roll DepthChargeAttack dice in 52 Sea Zone : 1/1 hits, 0,08 expected hits
                                1 britishSubmarine owned by the Britain lost in 52 Sea Zone
                            Turkey win, taking 52 Sea Zone from Neutral with 1 turkishDestroyer and 1 turkishSubmarine remaining. Battle score for attacker is 7
                            Casualties for Britain: 1 britishSubmarine
                
                    Non Combat Move - Turkey
                        1 turkishArtillery moved from Western Turkey to Turkey
                        1 turkishAntiTankGun moved from Eastern Turkey to Turkey
                        1 turkishInfantry moved from Turkey to Eastern Turkey
                
                    Purchase Units - Turkey
                        Trigger TurkeyAllied2: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishCombatEngineer
                        Trigger TurkeyAllied1: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishInfantry
                        Trigger TurkeyAllied4: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishArtillery
                        Trigger TurkeyAllied3: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishTank
                        Trigger TurkeyAllied6: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishSubmarine
                        Trigger TurkeyAllied5: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishTransport
                        Trigger TurkeyAllied8: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishAntiAirGun
                        Trigger TurkeyAllied7: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishDestroyer
                        Trigger TurkeyAllied9: Setting requiresUnits to turkishAircraftPlant for unitAttachment attached to turkishFighter
                
                    Turn Complete - Turkey
                        Turkey collect 7 PUs; end with 7 PUs
                

                Combat Hit Differential Summary :

                Turkey DepthChargeAttack : 0,92
                

                Savegame

                1 Reply Last reply Reply Quote 1
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut I'm still figuring out what to do with Germany.

                  ubernautU 1 Reply Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere dam lol

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut I get notified for the fix tww threat anyways. You don't need to mention me.

                      ubernautU 2 Replies Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere cool

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere should we replace the file or just leave as is for this game? it's just a display issue doesn't effect gameplay

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut I don't mind. Honestly, I don't pay much attention to the little tech icons.

                            ubernautU 1 Reply Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere still might be good to test it at least for the next game

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut At our current speed that might be quite a while.

                                ubernautU 2 Replies Last reply Reply Quote 1
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere had a few moments today to test the bombing raid die throw i was talking abt it turns out it those battles sort of go automatically and the miss throw only really stays visible if it happens on the last throw they flash if you see them before and just show up as rolls a 0 in history so sorry for any confusion abt that.

                                  Screenshot 2025-02-14 at 9.40.25 PM.png

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere still working on it?

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut yeah sometimes. Currently I'm on a short vacation over the weekend. I was also kind of distracted from looking more than a few minutes at a time. I only found out about a few places whether they are easy, hard or impossible to hold and that all the bigger attacks are probably a bad idea.

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere no worries and no rush gonna be busy this week and travelling the week after so i wouldnt be able to do much on my end anyway

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut: I noticed that transports don't seem to be giving negative support to subs. At least when I look at the power in the Battle Calculator and add subs above 2 times non-transport-surface ships, defense power goes up regardless of transports.
                                          I looked into the section of the XML dealing with the Mixed fleet penalty and can't see a difference between transports and non-transports

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                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut It looks even weirder when I also look at improved subs tech. Just looked at American and German fleets and added and removed subs, non-transport-ships, and transports, and after a bit of fiddling, it looks like every surface ship can reduce only the combat value of a sub by up to 2 but if you have more subs than surface ships even nonimproved subs add 1 defense for every sub exceeding the number of surface ships. same happens with improved subs but you get 2 defense for every surplus sub.
                                            What confused me about transports nontransports is that it looks especially weird in the battle calc when you have more nonimproved subs than surface ships and then add transports because until you surpass surface ships defense power stays the same because transports add 1 defense but the negative support reduces the defense of 1 sub by one.
                                            As I understand the 3.x descriptions this isn't how it's supossed to work. surface ships should reduce up to 2 times their number of nonimproved subs. I know at the start there was a bug that made subs hit even if they are accompanied by surface ships in defense. But that's been taken care of. I didn't test if it's just a battle calc display problem or if subs actually would shoot if they are more numerous than surface ships in an actuall battle.

                                            ubernautU 1 Reply Last reply Reply Quote 1

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