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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Turn Summary: Turkey round 3

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 3
      
          Combat Move - Turkey
              Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
              Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
              Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
              1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
              1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
      
          Combat - Turkey
              Battle in 52 Sea Zone
                  Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                  Britain defend with 1 britishSubmarine
                      Turkey roll DepthChargeAttack dice in 52 Sea Zone : 1/1 hits, 0,08 expected hits
                      1 britishSubmarine owned by the Britain lost in 52 Sea Zone
                  Turkey win, taking 52 Sea Zone from Neutral with 1 turkishDestroyer and 1 turkishSubmarine remaining. Battle score for attacker is 7
                  Casualties for Britain: 1 britishSubmarine
      
          Non Combat Move - Turkey
              1 turkishArtillery moved from Western Turkey to Turkey
              1 turkishAntiTankGun moved from Eastern Turkey to Turkey
              1 turkishInfantry moved from Turkey to Eastern Turkey
      
          Purchase Units - Turkey
              Trigger TurkeyAllied2: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishCombatEngineer
              Trigger TurkeyAllied1: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishInfantry
              Trigger TurkeyAllied4: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishArtillery
              Trigger TurkeyAllied3: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishTank
              Trigger TurkeyAllied6: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishSubmarine
              Trigger TurkeyAllied5: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishTransport
              Trigger TurkeyAllied8: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishAntiAirGun
              Trigger TurkeyAllied7: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishDestroyer
              Trigger TurkeyAllied9: Setting requiresUnits to turkishAircraftPlant for unitAttachment attached to turkishFighter
      
          Turn Complete - Turkey
              Turkey collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Turkey DepthChargeAttack : 0,92
      

      Savegame

      1 Reply Last reply Reply Quote 1
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut I'm still figuring out what to do with Germany.

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere dam lol

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut I get notified for the fix tww threat anyways. You don't need to mention me.

            ubernautU 2 Replies Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere cool

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere should we replace the file or just leave as is for this game? it's just a display issue doesn't effect gameplay

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 1 Reply Last reply Reply Quote 0
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut I don't mind. Honestly, I don't pay much attention to the little tech icons.

                  ubernautU 1 Reply Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere still might be good to test it at least for the next game

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut At our current speed that might be quite a while.

                      ubernautU 2 Replies Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere had a few moments today to test the bombing raid die throw i was talking abt it turns out it those battles sort of go automatically and the miss throw only really stays visible if it happens on the last throw they flash if you see them before and just show up as rolls a 0 in history so sorry for any confusion abt that.

                        Screenshot 2025-02-14 at 9.40.25 PM.png

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere still working on it?

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut yeah sometimes. Currently I'm on a short vacation over the weekend. I was also kind of distracted from looking more than a few minutes at a time. I only found out about a few places whether they are easy, hard or impossible to hold and that all the bigger attacks are probably a bad idea.

                            ubernautU 1 Reply Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere no worries and no rush gonna be busy this week and travelling the week after so i wouldnt be able to do much on my end anyway

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 2 Replies Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut: I noticed that transports don't seem to be giving negative support to subs. At least when I look at the power in the Battle Calculator and add subs above 2 times non-transport-surface ships, defense power goes up regardless of transports.
                                I looked into the section of the XML dealing with the Mixed fleet penalty and can't see a difference between transports and non-transports

                                1 Reply Last reply Reply Quote 1
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut It looks even weirder when I also look at improved subs tech. Just looked at American and German fleets and added and removed subs, non-transport-ships, and transports, and after a bit of fiddling, it looks like every surface ship can reduce only the combat value of a sub by up to 2 but if you have more subs than surface ships even nonimproved subs add 1 defense for every sub exceeding the number of surface ships. same happens with improved subs but you get 2 defense for every surplus sub.
                                  What confused me about transports nontransports is that it looks especially weird in the battle calc when you have more nonimproved subs than surface ships and then add transports because until you surpass surface ships defense power stays the same because transports add 1 defense but the negative support reduces the defense of 1 sub by one.
                                  As I understand the 3.x descriptions this isn't how it's supossed to work. surface ships should reduce up to 2 times their number of nonimproved subs. I know at the start there was a bug that made subs hit even if they are accompanied by surface ships in defense. But that's been taken care of. I didn't test if it's just a battle calc display problem or if subs actually would shoot if they are more numerous than surface ships in an actuall battle.

                                  ubernautU 1 Reply Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere yeah that bug was fixed i noticed it like a game or two ago figured you already knew abt it

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere
                                      last edited by

                                      TripleA Manual Gamesave Post: Germany round 4

                                      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 4
                                      
                                          Research Technology - Germany
                                                  Germany roll 1,9,9,1,10,1,10,7,9,4,3,8 and gets 0 hits
                                      
                                          Combat Move - Germany
                                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
                                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                              2 germanSubmarines moved from 34 Sea Zone to 41 Sea Zone
                                              1 germanSubmarine moved from 10 Sea Zone to 25 Sea Zone
                                              1 germanSubmarine moved from 24 Sea Zone to 25 Sea Zone
                                              1 germanInfantry moved from Norway to Central Norway
                                                    Germany take Central Norway from ExiledAllies
                                              1 germanStrategicBomber moved from Northern Germany to Murmansk
                                              1 germanAlpineInfantry moved from Northern Finland to Murmansk
                                              1 germanMech.Infantry moved from Finland to Murmansk
                                              1 germanFighter and 1 germanInfantry moved from Southern Ukraine to Eastern Ukraine
                                              1 germanArtillery and 1 germanInfantry moved from Kharkov to Eastern Ukraine
                                              1 germanTacticalBomber moved from Belorussia to Smolensk
                                              1 germanInfantry moved from Pskov to Smolensk
                                              1 germanMech.Infantry and 1 germanTank moved from Kharkov to Smolensk
                                              1 germanStrategicBomber moved from Poland to Smolensk
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut: I think I looked at it enough to at least do the battles now.

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere im traveling rn idk if we can play till i get back

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut Oh then I might rethink my move.

                                            ubernautU 2 Replies Last reply Reply Quote 1

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