TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@nothingtoseehere no worries
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TripleA Manual Gamesave Post: Italy round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 6 Research Technology - Italy Italy roll 8,8,11,2,6,2 and gets 0 hits Combat Move - Italy Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Some non-combat units are destroyed: Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Kharkov to Voronezh Italy take Voronezh from Russia 1 italianTank moved from Kharkov to Caucasus 1 italianMech.Infantry moved from Kharkov to Caucasus Combat - Italy Battle in Caucasus Italy attack with 1 italianMech.Infantry and 1 italianTank Russia defend with 1 Flagpole, 2 Rails, 1 russianAirfield, 1 russianAntiAirGun and 1 russianDocks Italy roll dice for 1 italianMech.Infantry and 1 italianTank in Caucasus, round 2 : 1/2 hits, 0,75 expected hits Russia roll dice for 1 russianAntiAirGun in Caucasus, round 2 : 0/1 hits, 0,17 expected hits 1 russianAntiAirGun owned by the Russia lost in Caucasus Some non-combat units are destroyed: Italy win, taking Caucasus from Russia with 1 italianMech.Infantry and 1 italianTank remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAntiAirGun Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Caucasus 1 italianArtillery and 1 italianMech.Infantry moved from Kharkov to Caucasus 1 Truck, 1 italianAlpineInfantry, 1 italianAntiAirGun, 1 italianMech.Infantry and 1 italianTank moved from Cyrenaica to Algeria 1 italianNavalFighter moved from Morrocco to Algeria 1 italianFighter moved from Cyrenaica to Sicily 1 italianAlpineInfantry moved from Cyrenaica to 51 Sea Zone 2 italianInfantrys moved from Tobruk to 51 Sea Zone 1 italianNavalFighter moved from Northern Italy to Sicily 1 italianFighter moved from Al Kufrah to Tripolitania 1 italianTacticalBomber moved from Southern Spain to Tripolitania 1 italianAirTransport and 1 italianParatrooper moved from Sicily to Southern Italy 1 italianAirTransport moved from Southern Italy to Northern Italy 1 italianDestroyer moved from 51 Sea Zone to 45 Sea Zone 1 italianAlpineInfantry, 1 italianBattleship, 1 italianCruiser, 1 italianDestroyer, 2 italianInfantrys and 3 italianTransports moved from 51 Sea Zone to 46 Sea Zone 1 italianBattleship and 5 italianSubmarines moved from 51 Sea Zone to 48 Sea Zone 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianAlpineInfantry and 3 italianInfantrys moved from 46 Sea Zone to Southern Italy 1 Truck moved from Romania to Northern Italy 1 italianAlpineInfantry, 1 italianAntiTankGun, 5 italianArtillerys, 1 italianCombatEngineer, 4 italianInfantrys and 2 italianMarines moved from Al Kufrah to Cyrenaica 1 Truck and 1 italianAntiAirGun moved from Northern Spain to Eastern France 1 Truck moved from Northern Spain to Southern Spain 1 Truck and 1 italianAntiAirGun moved from Southern Spain to Northern Spain 1 Train and 2 italianInfantrys moved from Rome to Kharkov 1 italianBattleship moved from 48 Sea Zone to 46 Sea Zone Purchase Units - Italy Italy buy 1 Material, 1 italianAlpineInfantry, 1 italianDestroyer, 1 italianInfantry and 1 italianSubmarine; Remaining resources: 0 PUs; 6 techTokens; Place Units - Italy 1 Material placed in Northern Italy 1 italianAlpineInfantry and 1 italianInfantry placed in Sicily 1 italianDestroyer and 1 italianSubmarine placed in 46 Sea Zone Activate Technology - Italy Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 31 PUs; end with 31 PUs Units generate 6 techTokens; Italy end with 12 techTokens
Combat Hit Differential Summary :
Italy regular : 0,25 Russia regular : -0,17
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@ubernaut: So finished Italys turn finally.
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TripleA Move Summary: Usa round 6
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 6 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 unit repaired. 1 americanBattleship-damaged owned by the Usa removed in 42 Sea Zone 1 americanBattleship owned by the Usa added in 42 Sea Zone 1 americanAirTransport, 1 americanNavalFighter and 1 americanParatrooper moved from Gibraltar to Morrocco 3 americanTransports moved from 61 Sea Zone to 42 Sea Zone 3 americanInfantrys and 6 americanMarines moved from Gibraltar to 42 Sea Zone 1 americanBattleship, 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys, 6 americanMarines and 5 americanTransports moved from 42 Sea Zone to 61 Sea Zone 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 4 americanInfantrys moved from Azores to 40 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 7 americanInfantrys and 6 americanMarines moved from 61 Sea Zone to Morrocco 1 americanArtillery, 4 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to Morrocco
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@nothingtoseehere big one on deck here
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@ubernaut Still up?
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@nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
@ubernaut Still up?
@ubernaut : guess not