TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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TripleA Manual Gamesave Post: Italy round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 4 Research Technology - Italy Italy roll 4,9,7,8,4,4,12,12,6,5,4,7 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 1 italianInfantry moved from Southern Spain to 43 Sea Zone 1 italianInfantry and 1 italianTransport moved from 43 Sea Zone to 48 Sea Zone 1 italianMarine moved from Cyrenaica to 48 Sea Zone 1 italianInfantry moved from Northern Italy to 47 Sea Zone 1 italianInfantry moved from Rome to 47 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 47 Sea Zone to 48 Sea Zone 3 italianInfantrys and 1 italianMarine moved from 48 Sea Zone to Malta 1 italianFighter and 1 italianTacticalBomber moved from Cyrenaica to Malta 1 italianBattleship moved from 48 Sea Zone to 50 Sea Zone 1 italianBattleship moved from 43 Sea Zone to 48 Sea Zone 1 italianStrategicBomber moved from Romania to Caucasus 1 italianInfantry moved from Sicily to 48 Sea Zone 1 italianAirTransport and 1 italianParatrooper moved from Sicily to Crete 1 italianAlpineInfantry moved from Sicily to 48 Sea Zone 1 italianAlpineInfantry and 1 italianInfantry moved from 48 Sea Zone to Malta 1 italianFighter and 1 italianNavalFighter moved from Sicily to MaltaCombat Hit Differential Summary :
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@ubernaut So finally decided on a cm.
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@ubernaut guess you're busy atm
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@nothingtoseehere oh hey just saw this still around?
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@ubernaut I can come quickly
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@ubernaut I joined the game now.
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Research Technology - Italy Italy roll 4,9,7,8,4,4,12,12,6,5,4,7 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Southern Spain to 43 Sea Zone 1 italianInfantry and 1 italianTransport moved from 43 Sea Zone to 48 Sea Zone 1 italianMarine moved from Cyrenaica to 48 Sea Zone 1 italianInfantry moved from Northern Italy to 47 Sea Zone 1 italianInfantry moved from Rome to 47 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 47 Sea Zone to 48 Sea Zone 3 italianInfantrys and 1 italianMarine moved from 48 Sea Zone to Malta 1 italianFighter and 1 italianTacticalBomber moved from Cyrenaica to Malta 1 italianBattleship moved from 48 Sea Zone to 50 Sea Zone 1 italianBattleship moved from 43 Sea Zone to 48 Sea Zone 1 italianStrategicBomber moved from Romania to Caucasus 1 italianInfantry moved from Sicily to 48 Sea Zone 1 italianAirTransport and 1 italianParatrooper moved from Sicily to Crete 1 italianAlpineInfantry moved from Sicily to 48 Sea Zone 1 italianAlpineInfantry and 1 italianInfantry moved from 48 Sea Zone to Malta 1 italianFighter and 1 italianNavalFighter moved from Sicily to Malta Combat - Italy Italy lands units in Crete Italy creates battle in territory Crete Strategic bombing raid in Caucasus Russia roll AntiAircraftGun dice in Caucasus : 0/1 hits, 0,08 expected hits Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: russianAirfield Bombing raid in Caucasus causes 3 damage total. Battle in Malta Italy attack with 1 italianAlpineInfantry, 2 italianFighters, 4 italianInfantrys, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits Italy roll dice for 1 italianAlpineInfantry, 2 italianFighters, 4 italianInfantrys, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber in Malta, round 2 : 2/10 hits, 2,08 expected hits Britain roll dice for 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper in Malta, round 2 : 3/4 hits, 2,83 expected hits 3 italianInfantrys owned by the Italy lost in Malta 1 britishInfantry owned by the Britain, 1 britishParatrooper owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Malta Italy roll dice for 1 italianAlpineInfantry, 2 italianFighters, 1 italianInfantry, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber in Malta, round 3 : 2/7 hits, 1,83 expected hits Britain roll dice for 1 britishFortification in Malta, round 3 : 1/1 hits, 1,00 expected hits 1 italianInfantry owned by the Italy lost in Malta 1 britishFortification owned by the Britain lost in Malta Some non-combat units are destroyed: Italy win, taking Crete from Britain, taking Malta from Britain with 1 italianAlpineInfantry, 2 italianFighters, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber remaining. Battle score for attacker is 13 Casualties for Italy: 4 italianInfantrys Casualties for Britain: 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 2 italianDestroyers and 1 italianSubmarine moved from 48 Sea Zone to 50 Sea Zone 3 italianSubmarines moved from 43 Sea Zone to 48 Sea Zone 1 italianAirTransport moved from Crete to Cyrenaica 1 italianCombatEngineer moved from Cyrenaica to Al Kufrah 1 italianStrategicBomber moved from Caucasus to Romania 1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Orel Kursk 1 italianMech.Infantry moved from Orel Kursk to Kharkov 1 Truck and 1 italianAntiAirGun moved from Northern Italy to Northern Spain 2 italianInfantrys moved from Northern Spain to Southern Spain 1 Truck and 1 italianAntiAirGun moved from Vichy France to Northern Spain 1 Truck moved from Northern Spain to Northern Italy 1 italianFighter moved from Malta to Cyrenaica 1 italianFighter and 1 italianNavalFighter moved from Malta to Sicily 1 italianTacticalBomber moved from Malta to Southern Italy 1 Train moved from Southern Spain to Northern Italy Purchase Units - Italy Italy buy 1 italianAlpineInfantry, 2 italianDestroyers and 2 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 italianDestroyers placed in 50 Sea Zone 1 italianAlpineInfantry and 2 italianInfantrys placed in Sicily Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Italy giving technology to Germany: ImprovedFighters Turn Complete - Italy Italy collect 27 PUs; end with 27 PUs Units generate 6 techTokens; Italy end with 6 techTokensCombat Hit Differential Summary :
Italy regular : 0,00 Russia AntiAircraftGun : -0,08 Britain regular : 0,17 -
@ubernaut :united_states: is up
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TripleA Move Summary: Usa round 4
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Research Technology - Usa Trigger americanaTAD: Usa gains access to AdvancedDestroyers Usa spend 0 on tech rolls Politics - Usa Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 americanNavalFighter and 1 americanStrategicBomber moved from Gibraltar to 41 Sea Zone 1 americanTransport moved from 41 Sea Zone to 40 Sea Zone 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone 1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone 1 americanInfantry moved from 61 Sea Zone to Morrocco 2 americanDestroyers moved from 39 Sea Zone to 41 Sea Zone 1 americanDestroyer moved from 62 Sea Zone to 41 Sea Zone -
@nothingtoseehere quickie scramble/ool 4 wenever
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@ubernaut:
Scramble all to Morocco nothing to SZ41. Submerge SZ41, if it survives.
OOL Morocco: 2 Spanish Inf, then 3 German Inf, if you even mak that many hits -
@nothingtoseehere got it still thinking a bit abt pacicfic nc and next 2 dasy r locked up with end of month shit fyi
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@nothingtoseehere not sure if you saw the marti rolls already or not i just got ur tech roll today

anywae i hit one on bombard and hit a depth charge
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@ubernaut yeah saw the rolls
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@nothingtoseehere Allied bad luck with tech continues
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@nothingtoseehere it's weird the differential email timing, do u always get them right away or are yours delayed sometimes as well?
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@nothingtoseehere haha yeah
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@ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
@nothingtoseehere it's weird the differential email timing, do u always get them right away or are yours delayed sometimes as well?
I think I always get them within minutes
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@nothingtoseehere wild sometimes i get them right away and other times it takes days not even sure wat the diffference is
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@nothingtoseehere just got one but not both of my own rolls

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