TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@ubernaut No worries. I'm not in a position to throw stones when it comes to taking your sweet time when the move is somewhat non-obvious and you are busy in real life.
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@nothingtoseehere i believe i have my combat mostly figured out sitll gotta check a few things tho
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TripleA Move Summary: Russia round 5
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Research Technology - Russia Russia spend 0 on tech rolls Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianStrategicBomber moved from Stalingrad to Pskov 1 russianFighter moved from Eastern Karelia to Pskov 1 russianFighter moved from Urals to Western Karelia 1 russianTacticalBomber moved from Eastern Karelia to Western Karelia 1 russianInfantry moved from Eastern Karelia to Western Karelia 1 russianInfantry moved from Novgorod to Pskov 4 russianArtillerys and 1 russianCombatEngineer moved from Novgorod to Smolensk 5 russianInfantrys moved from Moscow to Smolensk 3 russianAlpineInfantrys and 1 russianArtillery moved from Southern Caucasus to Eastern Turkey 1 russianAlpineInfantry and 1 russianInfantry moved from Northern Iran to Eastern Turkey -
@nothingtoseehere scramble for wenever can't believe i missed tech agn lol
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@ubernaut This tech drought is extreme. I'd like to introduce a house rule for extreme tech droughts like this. Let me know what you think.
So, fix number 1, which I like more, would be to pick a threshold of 24 or 18 tech dice. At this point, if you don't get a tech through the roll, you can pick a tech via edit either for free or edit down the remaining tech dice by something like 9 or 12.
The second fix would be to grant extra tech for additional successes when you eventually get some. I don't like this one since it's very volatile, and if you get only one success eventually, it doesn't actually help to catch up after a drought. -
@nothingtoseehere i think for this game we should just finish it out but in the next game we should try the accelerated tech with no tech sharing.
anyway u want to do this battle live or should i roll it through marti?
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@ubernaut I'm home now
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@nothingtoseehere ok going to lobby
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 9,9,4,11,5,10,3,11,11,9,4,11,8,8,11,9,11,10,3,6,6,8,9,2,7,4,11,4,2,1,5,7,4 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianStrategicBomber moved from Stalingrad to Pskov 1 russianFighter moved from Eastern Karelia to Pskov 1 russianFighter moved from Urals to Western Karelia 1 russianTacticalBomber moved from Eastern Karelia to Western Karelia 1 russianInfantry moved from Eastern Karelia to Western Karelia 1 russianInfantry moved from Novgorod to Pskov 4 russianArtillerys and 1 russianCombatEngineer moved from Novgorod to Smolensk 5 russianInfantrys moved from Moscow to Smolensk 3 russianAlpineInfantrys and 1 russianArtillery moved from Southern Caucasus to Eastern Turkey 1 russianAlpineInfantry and 1 russianInfantry moved from Northern Iran to Eastern Turkey Combat - Russia Battle in Pskov Russia attack with 1 russianFighter, 1 russianInfantry and 1 russianStrategicBomber Italy defend with 1 italianInfantry; Germany defend with 1 Flagpole Russia roll dice for 1 russianFighter, 1 russianInfantry and 1 russianStrategicBomber in Pskov, round 2 : 0/3 hits, 0.67 expected hits Germany roll dice for 1 italianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 russianFighter, 1 russianInfantry and 1 russianStrategicBomber in Pskov, round 3 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 italianInfantry in Pskov, round 3 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Pskov 1 italianInfantry owned by the Italy lost in Pskov Russia win with 1 russianFighter and 1 russianStrategicBomber remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Italy: 1 italianInfantry Battle in Western Karelia Russia attack with 1 russianFighter, 1 russianInfantry and 1 russianTacticalBomber Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry Russia roll dice for 1 russianFighter, 1 russianInfantry and 1 russianTacticalBomber in Western Karelia, round 2 : 0/3 hits, 0.75 expected hits Finland roll dice for 1 germanInfantry in Western Karelia, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 russianFighter, 1 russianInfantry and 1 russianTacticalBomber in Western Karelia, round 3 : 1/3 hits, 0.75 expected hits Finland roll dice for 1 germanInfantry in Western Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Western Karelia Russia win, taking Western Karelia from Finland with 1 russianFighter, 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Smolensk Russia attack with 4 russianArtillerys, 1 russianCombatEngineer and 5 russianInfantrys Germany defend with 1 Flagpole, 1 germanAntiAirGun and 1 germanInfantry Russia roll dice for 4 russianArtillerys, 1 russianCombatEngineer and 5 russianInfantrys in Smolensk, round 2 : 2/10 hits, 2.33 expected hits Germany roll dice for 1 germanAntiAirGun and 1 germanInfantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits 1 germanInfantry owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Smolensk Russia win, taking Smolensk from Germany with 4 russianArtillerys, 1 russianCombatEngineer and 5 russianInfantrys remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanAntiAirGun and 1 germanInfantry Battle in Eastern Turkey Russia attack with 4 russianAlpineInfantrys, 1 russianArtillery and 1 russianInfantry Turkey defend with 1 Flagpole, 1 Rail and 1 turkishEntrenchment Russia roll dice for 4 russianAlpineInfantrys, 1 russianArtillery and 1 russianInfantry in Eastern Turkey, round 2 : 2/6 hits, 1.33 expected hits Turkey roll dice for 1 turkishEntrenchment in Eastern Turkey, round 2 : 1/1 hits, 0.67 expected hits 1 russianInfantry owned by the Russia lost in Eastern Turkey 1 turkishEntrenchment owned by the Turkey lost in Eastern Turkey Russia win, taking Eastern Turkey from Turkey with 4 russianAlpineInfantrys and 1 russianArtillery remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Turkey: 1 turkishEntrenchment Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianStrategicBomber moved from Pskov to Moscow 1 russianFighter moved from Pskov to Voronezh 1 russianTacticalBomber moved from Western Karelia to Voronezh 1 russianFighter moved from Western Karelia to Eastern Karelia 1 Material and 1 russianAirTransport moved from Moscow to Stalingrad 1 russianAirTransport moved from Stalingrad to Voronezh 2 russianInfantrys moved from Irkutsk to Lake Baikal 2 russianInfantrys moved from Lake Baikal to Eastern Evenki 1 russianTransport moved from 101 Sea Zone to 108 Sea Zone 1 Train moved from Vologda to Archangel 2 Materials and 1 Train moved from Archangel to Stalingrad 1 Train moved from Stalingrad to Omsk 1 Train and 2 russianArtillerys moved from Novosibirsk to Irkutsk 1 Train moved from Irkutsk to Yakut 1 Train and 1 russianAntiAirGun moved from Yakut to Irkutsk 1 Train moved from Irkutsk to Novosibirsk 1 Truck moved from Eastern Karelia to Novgorod 1 Truck and 1 russianAntiAirGun moved from Novgorod to Eastern Karelia 1 Truck moved from Eastern Karelia to Vologda 1 Truck and 1 russianAntiAirGun moved from Archangel to Eastern Karelia 1 Truck and 1 russianAlpineInfantry moved from Eastern Karelia to Volgarod 1 Truck and 1 russianAntiAirGun moved from Moscow to Eastern Karelia 1 Truck moved from Eastern Karelia to Vologda 1 Truck and 1 russianAntiAirGun moved from Southern Caucasus to Eastern Turkey 1 Truck moved from Eastern Turkey to Astrakhan 1 Truck moved from Southern Caucasus to Volgarod 1 Truck and 1 russianArtillery moved from Novosibirsk to Irkutsk 1 Truck moved from Irkutsk to Kansk 1 Truck moved from Yakut to Far Eastern Republic 1 Truck and 1 russianAntiAirGun moved from Far Eastern Republic to Irkutsk 2 Trucks, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Soviet Far East to Irkutsk 1 russianAntiAirGun, 2 russianMech.Infantrys and 1 russianParatrooper moved from Moscow to Voronezh 2 russianAntiAirGuns, 4 russianInfantrys and 2 russianMech.Infantrys moved from Voronezh to Caucasus 2 russianMech.Infantrys moved from Caucasus to Voronezh 2 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer and 15 russianInfantrys moved from Novgorod to Eastern Karelia 2 russianInfantrys moved from Vologda to Eastern Karelia 2 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery and 2 russianInfantrys moved from Stalingrad to Voronezh 2 russianInfantrys moved from Caucasus to Southern Caucasus 1 russianAntiTankGun moved from Southern Caucasus to Eastern Turkey 1 russianArtillery and 2 russianInfantrys moved from Yakut to Irkutsk 2 russianArtillerys and 1 russianInfantry moved from Soviet Far East to Eastern Evenki Purchase Units - Russia Russia buy 2 russianAlpineInfantrys, 5 russianArtillerys, 6 russianInfantrys, 3 russianMech.Infantrys and 1 russianTank; Remaining resources: 0 PUs; 33 techTokens; Place Units - Russia 3 russianMech.Infantrys and 1 russianTank placed in Moscow 2 russianArtillerys and 1 russianInfantry placed in Stalingrad 3 russianArtillerys placed in Novosibirsk 2 russianAlpineInfantrys placed in Omsk 2 russianInfantrys placed in Vologda 1 russianInfantry placed in Volgarod 2 russianInfantrys placed in Irkutsk Turn Complete - Russia Russia collect 64 PUs; end with 64 PUs Units generate 9 techTokens; Russia end with 42 techTokensCombat Hit Differential Summary :
Germany regular : 0.00 Finland regular : -0.67 Russia regular : -0.50 Turkey regular : 0.33 -
@nothingtoseehere haha i figured that was good overall, i guess not.

rooski suckatude is undefeated
i am now at 42 tech dice that has to be lucky, right?

ps i had an idea abt the tech, which is sort of in between our ideas, i can explain next time we battle but i think it might be balanced enuf to work with both shared and unshared tech
anywho go 4

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TripleA Manual Gamesave Post: Japan round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 5 Research Technology - Japan Japan roll 1,1,1,5,7,3,12,7,1,4,4,3 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedFighters Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone Some non-combat units are destroyed: Some non-combat units are destroyed: 1 japaneseInfantry moved from Northern Manchuria to Yakut Manchuria take Yakut from Russia 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseTacticalBomber moved from Northern Manchuria to Northern China 2 japaneseFighters and 2 japaneseInfantrys moved from Inner Mongolia to Northern China 1 japaneseFighter moved from Shensi to Northern China 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 2 japaneseInfantrys moved from Burma to Rangoon 1 japaneseNavalFighter moved from French Indochina to RangoonCombat Hit Differential Summary :
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@ubernaut Got a very straightforward scramble
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@ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
ps i had an idea abt the tech, which is sort of in between our ideas, i can explain next time we battle but i think it might be balanced enuf to work with both shared and unshared tech
anywho go 4

@ubernaut By the way, I think my idea is slightly slower but pretty similar to LL for tech, which, in my opinion, has just the right amount of volatility for tech (LL for tech, I mean). My only complaint with LL for tech is that it makes the third RC so much less useful than it is with tech with dice.
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@ubernaut I'm away for a bit
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@nothingtoseehere i am up wenever u get back
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@ubernaut I'm back. U there?
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@nothingtoseehere yeah i see u in lobby and have started the game
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TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan roll 1,1,1,5,7,3,12,7,1,4,4,3 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedFighters Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Northern Manchuria to Yakut Manchuria take Yakut from Russia 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseTacticalBomber moved from Northern Manchuria to Northern China 2 japaneseFighters and 2 japaneseInfantrys moved from Inner Mongolia to Northern China 1 japaneseFighter moved from Shensi to Northern China 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 2 japaneseInfantrys moved from Burma to Rangoon 1 japaneseNavalFighter moved from French Indochina to Rangoon Combat - Japan Battle in Northern China Japan attack with 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 Material and 1 chineseInfantry Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 2 : 0/6 hits, 1,17 expected hits China roll dice for 1 chineseInfantry in Northern China, round 2 : 0/1 hits, 0,33 expected hits Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 3 : 1/6 hits, 1,17 expected hits China roll dice for 1 chineseInfantry in Northern China, round 3 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Northern China 1 chineseInfantry owned by the China lost in Northern China Japan win, taking Northern China from China with 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Rangoon Japan attack with 2 japaneseInfantrys and 1 japaneseNavalFighter Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 2 : 0/3 hits, 0,67 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0,42 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseInfantry and 1 japaneseNavalFighter in Rangoon, round 3 : 0/2 hits, 0,42 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 1/1 hits, 0,42 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon 1 japaneseNavalFighter owned by the Japan retreated Britain win with 1 britishInfantry remaining. Battle score for attacker is -6 Casualties for Japan: 2 japaneseInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 2 japaneseFighters moved from Northern China to Inner Mongolia 1 japaneseFighter moved from Northern China to Shensi 1 japaneseTacticalBomber moved from Northern China to Inner Mongolia 1 japaneseFighter moved from Eastern Manchuria to Shensi 1 japaneseFighter moved from Vladivostok to French Indochina 1 Train moved from Inner Mongolia to Manchuria 2 Trains, 2 Trucks, 3 japaneseArtillerys and 3 japaneseInfantrys moved from Manchuria to Inner Mongolia 1 Train moved from Inner Mongolia to Shantung 1 Truck moved from Inner Mongolia to Shantung 1 japaneseCarrier moved from 128 Sea Zone to 94 Sea Zone 1 japaneseTransport moved from 94 Sea Zone to 91 Sea Zone 1 japaneseDestroyer moved from 94 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 1 japaneseCarrier and 2 japaneseNavalFighters moved from 98 Sea Zone to 128 Sea Zone 2 japaneseNavalFighters moved from 128 Sea Zone to 94 Sea Zone 2 japaneseNavalFighters moved from Tokyo to 128 Sea Zone 1 japaneseNavalFighter moved from Vladivostok to 128 Sea Zone 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Northern Manchuria 1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Northern Manchuria to Yakut 1 Truck and 1 japaneseAntiAirGun moved from Vladivostok to Yakut 1 japaneseFighter moved from Eastern Manchuria to Northern Manchuria 1 japaneseArtillery and 2 japaneseInfantrys moved from Khabarovskiy Kray to Yakut 1 japaneseParatrooper moved from Khabarovskiy Kray to Northern Manchuria 1 Material and 1 japaneseAirTransport moved from Korea to Shansi 1 japaneseAirTransport moved from Shansi to Northern Manchuria 1 Material and 1 Truck moved from Shanghai to Shansi 1 Truck moved from Shansi to Shantung 1 japaneseCombatEngineer moved from Inner Mongolia to Shansi 1 japaneseInfantry moved from Hunan to Hupeh 1 japaneseInfantry moved from Hupeh to Inner Mongolia 1 japaneseMech.Infantry moved from Hunan to Shantung 3 japaneseMech.Infantrys moved from Inner Mongolia to Shantung 1 japaneseArtillery and 1 japaneseCombatEngineer moved from French Indochina to Burma 1 japaneseNavalFighter moved from Rangoon to French Indochina 1 Truck moved from Yakut to Northern Manchuria 2 japaneseAlpineInfantrys moved from Luzon to 128 Sea Zone 2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 94 Sea Zone 2 japaneseAlpineInfantrys moved from 94 Sea Zone to French Indochina 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 3 japaneseInfantrys moved from Thailand to Burma 2 japaneseMarines moved from Khabarovskiy Kray to 100 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Luzon 2 japaneseAlpineInfantrys moved from Khabarovskiy Kray to 100 Sea Zone 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 1 japaneseAntiAirGun moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAntiAirGun moved from Japan to 98 Sea Zone 2 japaneseAntiAirGuns and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 4 japaneseInfantrys moved from Vladivostok to 100 Sea Zone 2 japaneseAlpineInfantrys, 4 japaneseInfantrys and 3 japaneseTransports moved from 100 Sea Zone to 97 Sea Zone 2 japaneseAlpineInfantrys, 2 japaneseAntiAirGuns and 4 japaneseInfantrys moved from 97 Sea Zone to Shantung 1 japaneseArtillery moved from Manchuria to Northern Manchuria 1 japaneseCombatEngineer moved from Vladivostok to Khabarovskiy Kray 1 japaneseBattleship, 1 japaneseCruiser and 3 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone 1 japaneseInfantry moved from Southern Thailand to Burma 1 japaneseNavalFighter moved from Japan to 128 Sea Zone 2 japaneseInfantrys moved from Luzon to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Brunei 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone Purchase Units - Japan Japan buy 2 Materials, 1 Truck, 1 japaneseAirTransport, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 2 japaneseDestroyers, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseParatrooper; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Shansi being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Shansi 1 Material, 1 Truck and 1 japaneseArtillery placed in Korea 2 japaneseAlpineInfantrys placed in Kyushu Shikoku 2 japaneseDestroyers placed in 98 Sea Zone Japan undo move 4. 1 Material, 1 japaneseAirTransport and 1 japaneseFighter placed in Japan 1 japaneseDestroyer placed in 98 Sea Zone 1 japaneseDestroyer placed in 98 Sea Zone 1 japaneseInfantry and 1 japaneseMarine placed in Luzon 1 japaneseParatrooper placed in Tokyo Activate Technology - Japan Japan activating ImprovedFighters Trigger japaneseImpFig1: Setting attack to 6 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting defense to 7 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig2: Setting attack to 5 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting defense to 6 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttachment attached to japaneseNavalFighter Turn Complete - Japan Japan collect 72 PUs; end with 72 PUs Units generate 6 techTokens; Japan end with 6 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 12 PUs Units Change Ownership Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan regular : -2,42 China regular : 0,33 Britain regular : 1,17 -
@ubernaut :china: is up.
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TripleA Move Summary: China round 5
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Research Technology - China China spend 0 on tech rolls China removing all Technology Tokens after successful research. China discover ImprovedAntiTank Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseFighter moved from Eastern Szechwan to Northern China 2 chineseFighters and 3 chineseInfantrys moved from Kansu to Northern China 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Kweichow
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