TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
    837 Posts 8 Posters 482.5k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Russia round 5

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 5
      
          Research Technology - Russia
              Russia spend 0 on tech rolls
                  Russia roll 9,9,4,11,5,10,3,11,11,9,4,11,8,8,11,9,11,10,3,6,6,8,9,2,7,4,11,4,2,1,5,7,4 and gets 0 hits
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              1 russianStrategicBomber moved from Stalingrad to Pskov
              1 russianFighter moved from Eastern Karelia to Pskov
              1 russianFighter moved from Urals to Western Karelia
              1 russianTacticalBomber moved from Eastern Karelia to Western Karelia
              1 russianInfantry moved from Eastern Karelia to Western Karelia
              1 russianInfantry moved from Novgorod to Pskov
              4 russianArtillerys and 1 russianCombatEngineer moved from Novgorod to Smolensk
              5 russianInfantrys moved from Moscow to Smolensk
              3 russianAlpineInfantrys and 1 russianArtillery moved from Southern Caucasus to Eastern Turkey
              1 russianAlpineInfantry and 1 russianInfantry moved from Northern Iran to Eastern Turkey
      
          Combat - Russia
              Battle in Pskov
                  Russia attack with 1 russianFighter, 1 russianInfantry and 1 russianStrategicBomber
                  Italy defend with 1 italianInfantry; Germany defend with 1 Flagpole
                      Russia roll dice for 1 russianFighter, 1 russianInfantry and 1 russianStrategicBomber in Pskov, round 2 : 0/3 hits, 0.67 expected hits
                      Germany roll dice for 1 italianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                      Russia roll dice for 1 russianFighter, 1 russianInfantry and 1 russianStrategicBomber in Pskov, round 3 : 1/3 hits, 0.67 expected hits
                      Germany roll dice for 1 italianInfantry in Pskov, round 3 : 1/1 hits, 0.33 expected hits
                      1 russianInfantry owned by the Russia lost in Pskov
                      1 italianInfantry owned by the Italy lost in Pskov
                  Russia win with 1 russianFighter and 1 russianStrategicBomber remaining. Battle score for attacker is 0
                  Casualties for Russia: 1 russianInfantry
                  Casualties for Italy: 1 italianInfantry
              Battle in Western Karelia
                  Russia attack with 1 russianFighter, 1 russianInfantry and 1 russianTacticalBomber
                  Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry
                      Russia roll dice for 1 russianFighter, 1 russianInfantry and 1 russianTacticalBomber in Western Karelia, round 2 : 0/3 hits, 0.75 expected hits
                      Finland roll dice for 1 germanInfantry in Western Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      Russia roll dice for 1 russianFighter, 1 russianInfantry and 1 russianTacticalBomber in Western Karelia, round 3 : 1/3 hits, 0.75 expected hits
                      Finland roll dice for 1 germanInfantry in Western Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      1 germanInfantry owned by the Germany lost in Western Karelia
                  Russia win, taking Western Karelia from Finland with 1 russianFighter, 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 germanInfantry
              Battle in Smolensk
                  Russia attack with 4 russianArtillerys, 1 russianCombatEngineer and 5 russianInfantrys
                  Germany defend with 1 Flagpole, 1 germanAntiAirGun and 1 germanInfantry
                      Russia roll dice for 4 russianArtillerys, 1 russianCombatEngineer and 5 russianInfantrys in Smolensk, round 2 : 2/10 hits, 2.33 expected hits
                      Germany roll dice for 1 germanAntiAirGun and 1 germanInfantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
                      1 germanInfantry owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Smolensk
                  Russia win, taking Smolensk from Germany with 4 russianArtillerys, 1 russianCombatEngineer and 5 russianInfantrys remaining. Battle score for attacker is 7
                  Casualties for Germany: 1 germanAntiAirGun and 1 germanInfantry
              Battle in Eastern Turkey
                  Russia attack with 4 russianAlpineInfantrys, 1 russianArtillery and 1 russianInfantry
                  Turkey defend with 1 Flagpole, 1 Rail and 1 turkishEntrenchment
                      Russia roll dice for 4 russianAlpineInfantrys, 1 russianArtillery and 1 russianInfantry in Eastern Turkey, round 2 : 2/6 hits, 1.33 expected hits
                      Turkey roll dice for 1 turkishEntrenchment in Eastern Turkey, round 2 : 1/1 hits, 0.67 expected hits
                      1 russianInfantry owned by the Russia lost in Eastern Turkey
                      1 turkishEntrenchment owned by the Turkey lost in Eastern Turkey
                  Russia win, taking Eastern Turkey from Turkey with 4 russianAlpineInfantrys and 1 russianArtillery remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
                  Casualties for Turkey: 1 turkishEntrenchment
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger AltayLLRussia2: China takes ownership of territory Altay
              1 russianStrategicBomber moved from Pskov to Moscow
              1 russianFighter moved from Pskov to Voronezh
              1 russianTacticalBomber moved from Western Karelia to Voronezh
              1 russianFighter moved from Western Karelia to Eastern Karelia
              1 Material and 1 russianAirTransport moved from Moscow to Stalingrad
              1 russianAirTransport moved from Stalingrad to Voronezh
              2 russianInfantrys moved from Irkutsk to Lake Baikal
              2 russianInfantrys moved from Lake Baikal to Eastern Evenki
              1 russianTransport moved from 101 Sea Zone to 108 Sea Zone
              1 Train moved from Vologda to Archangel
              2 Materials and 1 Train moved from Archangel to Stalingrad
              1 Train moved from Stalingrad to Omsk
              1 Train and 2 russianArtillerys moved from Novosibirsk to Irkutsk
              1 Train moved from Irkutsk to Yakut
              1 Train and 1 russianAntiAirGun moved from Yakut to Irkutsk
              1 Train moved from Irkutsk to Novosibirsk
              1 Truck moved from Eastern Karelia to Novgorod
              1 Truck and 1 russianAntiAirGun moved from Novgorod to Eastern Karelia
              1 Truck moved from Eastern Karelia to Vologda
              1 Truck and 1 russianAntiAirGun moved from Archangel to Eastern Karelia
              1 Truck and 1 russianAlpineInfantry moved from Eastern Karelia to Volgarod
              1 Truck and 1 russianAntiAirGun moved from Moscow to Eastern Karelia
              1 Truck moved from Eastern Karelia to Vologda
              1 Truck and 1 russianAntiAirGun moved from Southern Caucasus to Eastern Turkey
              1 Truck moved from Eastern Turkey to Astrakhan
              1 Truck moved from Southern Caucasus to Volgarod
              1 Truck and 1 russianArtillery moved from Novosibirsk to Irkutsk
              1 Truck moved from Irkutsk to Kansk
              1 Truck moved from Yakut to Far Eastern Republic
              1 Truck and 1 russianAntiAirGun moved from Far Eastern Republic to Irkutsk
              2 Trucks, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Soviet Far East to Irkutsk
              1 russianAntiAirGun, 2 russianMech.Infantrys and 1 russianParatrooper moved from Moscow to Voronezh
              2 russianAntiAirGuns, 4 russianInfantrys and 2 russianMech.Infantrys moved from Voronezh to Caucasus
              2 russianMech.Infantrys moved from Caucasus to Voronezh
              2 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer and 15 russianInfantrys moved from Novgorod to Eastern Karelia
              2 russianInfantrys moved from Vologda to Eastern Karelia
              2 russianInfantrys moved from Volgarod to Moscow
              1 russianArtillery and 2 russianInfantrys moved from Stalingrad to Voronezh
              2 russianInfantrys moved from Caucasus to Southern Caucasus
              1 russianAntiTankGun moved from Southern Caucasus to Eastern Turkey
              1 russianArtillery and 2 russianInfantrys moved from Yakut to Irkutsk
              2 russianArtillerys and 1 russianInfantry moved from Soviet Far East to Eastern Evenki
      
          Purchase Units - Russia
              Russia buy 2 russianAlpineInfantrys, 5 russianArtillerys, 6 russianInfantrys, 3 russianMech.Infantrys and 1 russianTank; Remaining resources: 0 PUs; 33 techTokens; 
      
          Place Units - Russia
              3 russianMech.Infantrys and 1 russianTank placed in Moscow
              2 russianArtillerys and 1 russianInfantry placed in Stalingrad
              3 russianArtillerys placed in Novosibirsk
              2 russianAlpineInfantrys placed in Omsk
              2 russianInfantrys placed in Vologda
              1 russianInfantry placed in Volgarod
              2 russianInfantrys placed in Irkutsk
      
          Turn Complete - Russia
              Russia collect 64 PUs; end with 64 PUs
              Units generate 9 techTokens; Russia end with 42 techTokens
      

      Combat Hit Differential Summary :

      Germany regular : 0.00
      Finland regular : -0.67
      Russia regular : -0.50
      Turkey regular : 0.33
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere haha i figured that was good overall, i guess not. 😛

        rooski suckatude is undefeated

        i am now at 42 tech dice that has to be lucky, right?

        3vbzns.jpg

        ps i had an idea abt the tech, which is sort of in between our ideas, i can explain next time we battle but i think it might be balanced enuf to work with both shared and unshared tech

        anywho go 4 🇯🇵

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Manual Gamesave Post: Japan round 5

          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

          Game History

          Round: 5
          
              Research Technology - Japan
                      Japan roll 1,1,1,5,7,3,12,7,1,4,4,3 and gets 1 hit
                  Japan removing all Technology Tokens after successful research.
                  Japan discover ImprovedFighters
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  1 unit repaired.
                      1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone
                      1 japaneseBattleship owned by the Japan added in 91 Sea Zone
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                  1 japaneseInfantry moved from Northern Manchuria to Yakut
                        Manchuria take Yakut from Russia
                  1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                        Japan take Far Eastern Republic from Russia
                  1 japaneseTacticalBomber moved from Northern Manchuria to Northern China
                  2 japaneseFighters and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                  1 japaneseFighter moved from Shensi to Northern China
                  1 japaneseInfantry moved from Kwangsi to Kweichow
                        Japan take Kweichow from China
                  1 japaneseInfantry moved from French Indochina to Yunnan
                        Japan take Yunnan from China
                  2 japaneseInfantrys moved from Burma to Rangoon
                  1 japaneseNavalFighter moved from French Indochina to Rangoon
          

          Combat Hit Differential Summary :

          Savegame

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @Nothingtoseehere
            last edited by Nothingtoseehere

            @ubernaut Got a very straightforward scramble

            1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere
              last edited by

              @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

              ps i had an idea abt the tech, which is sort of in between our ideas, i can explain next time we battle but i think it might be balanced enuf to work with both shared and unshared tech

              anywho go 4 🇯🇵

              @ubernaut By the way, I think my idea is slightly slower but pretty similar to LL for tech, which, in my opinion, has just the right amount of volatility for tech (LL for tech, I mean). My only complaint with LL for tech is that it makes the third RC so much less useful than it is with tech with dice.

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @Nothingtoseehere
                last edited by

                @ubernaut I'm away for a bit

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere i am up wenever u get back

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut I'm back. U there?

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere yeah i see u in lobby and have started the game

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere
                        last edited by

                        TripleA Turn Summary: Thailand round 5

                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                        Game History

                        Round: 5
                        
                            Training Troops - Manchuria
                                Manchuria collect 0 PUs; end with 10 PUs
                        
                            Consolidating - Thailand
                                Thailand collect 0 PUs; end with 9 PUs
                        
                            Research Technology - Japan
                                    Japan roll 1,1,1,5,7,3,12,7,1,4,4,3 and gets 1 hit
                                Japan removing all Technology Tokens after successful research.
                                Japan discover ImprovedFighters
                        
                            Combat Move - Japan
                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                1 unit repaired.
                                    1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone
                                    1 japaneseBattleship owned by the Japan added in 91 Sea Zone
                                    Some non-combat units are destroyed: 
                                    Some non-combat units are destroyed: 
                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                1 japaneseInfantry moved from Northern Manchuria to Yakut
                                      Manchuria take Yakut from Russia
                                1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                                      Japan take Far Eastern Republic from Russia
                                1 japaneseTacticalBomber moved from Northern Manchuria to Northern China
                                2 japaneseFighters and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                                1 japaneseFighter moved from Shensi to Northern China
                                1 japaneseInfantry moved from Kwangsi to Kweichow
                                      Japan take Kweichow from China
                                1 japaneseInfantry moved from French Indochina to Yunnan
                                      Japan take Yunnan from China
                                2 japaneseInfantrys moved from Burma to Rangoon
                                1 japaneseNavalFighter moved from French Indochina to Rangoon
                        
                            Combat - Japan
                                Battle in Northern China
                                    Japan attack with 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                                    China defend with 1 Flagpole, 1 Material and 1 chineseInfantry
                                        Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 2 : 0/6 hits, 1,17 expected hits
                                        China roll dice for 1 chineseInfantry in Northern China, round 2 : 0/1 hits, 0,33 expected hits
                                        Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 3 : 1/6 hits, 1,17 expected hits
                                        China roll dice for 1 chineseInfantry in Northern China, round 3 : 1/1 hits, 0,33 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Northern China
                                        1 chineseInfantry owned by the China lost in Northern China
                                    Japan win, taking Northern China from China with 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                                    Casualties for Japan: 1 japaneseInfantry
                                    Casualties for China: 1 chineseInfantry
                                Battle in Rangoon
                                    Japan attack with 2 japaneseInfantrys and 1 japaneseNavalFighter
                                    Britain defend with 1 Flagpole and 1 britishInfantry
                                        Japan roll dice for 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 2 : 0/3 hits, 0,67 expected hits
                                        Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0,42 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Rangoon
                                        Japan roll dice for 1 japaneseInfantry and 1 japaneseNavalFighter in Rangoon, round 3 : 0/2 hits, 0,42 expected hits
                                        Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 1/1 hits, 0,42 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Rangoon
                                    1 japaneseNavalFighter owned by the Japan retreated
                                    Britain win with 1 britishInfantry remaining. Battle score for attacker is -6
                                    Casualties for Japan: 2 japaneseInfantrys
                        
                            Non Combat Move - Japan
                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                2 japaneseFighters moved from Northern China to Inner Mongolia
                                1 japaneseFighter moved from Northern China to Shensi
                                1 japaneseTacticalBomber moved from Northern China to Inner Mongolia
                                1 japaneseFighter moved from Eastern Manchuria to Shensi
                                1 japaneseFighter moved from Vladivostok to French Indochina
                                1 Train moved from Inner Mongolia to Manchuria
                                2 Trains, 2 Trucks, 3 japaneseArtillerys and 3 japaneseInfantrys moved from Manchuria to Inner Mongolia
                                1 Train moved from Inner Mongolia to Shantung
                                1 Truck moved from Inner Mongolia to Shantung
                                1 japaneseCarrier moved from 128 Sea Zone to 94 Sea Zone
                                1 japaneseTransport moved from 94 Sea Zone to 91 Sea Zone
                                1 japaneseDestroyer moved from 94 Sea Zone to 127 Sea Zone
                                1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone
                                1 japaneseCarrier and 2 japaneseNavalFighters moved from 98 Sea Zone to 128 Sea Zone
                                2 japaneseNavalFighters moved from 128 Sea Zone to 94 Sea Zone
                                2 japaneseNavalFighters moved from Tokyo to 128 Sea Zone
                                1 japaneseNavalFighter moved from Vladivostok to 128 Sea Zone
                                1 japaneseMech.Infantry moved from Khabarovskiy Kray to Northern Manchuria
                                1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Northern Manchuria to Yakut
                                1 Truck and 1 japaneseAntiAirGun moved from Vladivostok to Yakut
                                1 japaneseFighter moved from Eastern Manchuria to Northern Manchuria
                                1 japaneseArtillery and 2 japaneseInfantrys moved from Khabarovskiy Kray to Yakut
                                1 japaneseParatrooper moved from Khabarovskiy Kray to Northern Manchuria
                                1 Material and 1 japaneseAirTransport moved from Korea to Shansi
                                1 japaneseAirTransport moved from Shansi to Northern Manchuria
                                1 Material and 1 Truck moved from Shanghai to Shansi
                                1 Truck moved from Shansi to Shantung
                                1 japaneseCombatEngineer moved from Inner Mongolia to Shansi
                                1 japaneseInfantry moved from Hunan to Hupeh
                                1 japaneseInfantry moved from Hupeh to Inner Mongolia
                                1 japaneseMech.Infantry moved from Hunan to Shantung
                                3 japaneseMech.Infantrys moved from Inner Mongolia to Shantung
                                1 japaneseArtillery and 1 japaneseCombatEngineer moved from French Indochina to Burma
                                1 japaneseNavalFighter moved from Rangoon to French Indochina
                                1 Truck moved from Yakut to Northern Manchuria
                                2 japaneseAlpineInfantrys moved from Luzon to 128 Sea Zone
                                2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 94 Sea Zone
                                2 japaneseAlpineInfantrys moved from 94 Sea Zone to French Indochina
                                1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
                                1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone
                                1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
                                3 japaneseInfantrys moved from Thailand to Burma
                                2 japaneseMarines moved from Khabarovskiy Kray to 100 Sea Zone
                                2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone
                                2 japaneseMarines moved from 96 Sea Zone to Luzon
                                2 japaneseAlpineInfantrys moved from Khabarovskiy Kray to 100 Sea Zone
                                1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                                1 japaneseAntiAirGun moved from Kyushu Shikoku to 98 Sea Zone
                                1 japaneseAntiAirGun moved from Japan to 98 Sea Zone
                                2 japaneseAntiAirGuns and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
                                4 japaneseInfantrys moved from Vladivostok to 100 Sea Zone
                                2 japaneseAlpineInfantrys, 4 japaneseInfantrys and 3 japaneseTransports moved from 100 Sea Zone to 97 Sea Zone
                                2 japaneseAlpineInfantrys, 2 japaneseAntiAirGuns and 4 japaneseInfantrys moved from 97 Sea Zone to Shantung
                                1 japaneseArtillery moved from Manchuria to Northern Manchuria
                                1 japaneseCombatEngineer moved from Vladivostok to Khabarovskiy Kray
                                1 japaneseBattleship, 1 japaneseCruiser and 3 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone
                                1 japaneseInfantry moved from Southern Thailand to Burma
                                1 japaneseNavalFighter moved from Japan to 128 Sea Zone
                                2 japaneseInfantrys moved from Luzon to 128 Sea Zone
                                2 japaneseInfantrys moved from 128 Sea Zone to Brunei
                                1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
                        
                            Purchase Units - Japan
                                Japan buy 2 Materials, 1 Truck, 1 japaneseAirTransport, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 2 japaneseDestroyers, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseParatrooper; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Place Units - Japan
                                Units in Shansi being upgraded or consumed: 2 Materials
                                1 japaneseBarracks placed in Shansi
                                1 Material, 1 Truck and 1 japaneseArtillery placed in Korea
                                2 japaneseAlpineInfantrys placed in Kyushu Shikoku
                                2 japaneseDestroyers placed in 98 Sea Zone
                                Japan undo move 4.
                                1 Material, 1 japaneseAirTransport and 1 japaneseFighter placed in Japan
                                1 japaneseDestroyer placed in 98 Sea Zone
                                1 japaneseDestroyer placed in 98 Sea Zone
                                1 japaneseInfantry and 1 japaneseMarine placed in Luzon
                                1 japaneseParatrooper placed in Tokyo
                        
                            Activate Technology - Japan
                                Japan activating ImprovedFighters
                                Trigger japaneseImpFig1: Setting attack to 6 for unitAttachment attached to japaneseFighter
                                Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttachment attached to japaneseFighter
                                Trigger japaneseImpFig1: Setting defense to 7 for unitAttachment attached to japaneseFighter
                                Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttachment attached to japaneseFighter
                                Trigger japaneseImpFig2: Setting attack to 5 for unitAttachment attached to japaneseNavalFighter
                                Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttachment attached to japaneseNavalFighter
                                Trigger japaneseImpFig2: Setting defense to 6 for unitAttachment attached to japaneseNavalFighter
                                Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttachment attached to japaneseNavalFighter
                        
                            Turn Complete - Japan
                                Japan collect 72 PUs; end with 72 PUs
                                Units generate 6 techTokens; Japan end with 6 techTokens
                                Units Change Ownership
                                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                    Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                    Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                        
                            Purchase Units - Manchuria
                                Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; 
                        
                            Place Units - Manchuria
                                3 japaneseInfantrys placed in Manchuria
                        
                            Turn Complete - Manchuria
                                Manchuria collect 11 PUs; end with 12 PUs
                                Units Change Ownership
                                    Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                    Some Units in Manchuria change ownership: 3 japaneseInfantrys
                                    Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                        
                            Purchase Units - Thailand
                                Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Thailand
                                3 japaneseInfantrys placed in Thailand
                        
                            Turn Complete - Thailand
                                Thailand collect 9 PUs; end with 9 PUs
                                Units Change Ownership
                                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                    Some Units in Thailand change ownership: 3 japaneseInfantrys
                        

                        Combat Hit Differential Summary :

                        Japan regular : -2,42
                        China regular : 0,33
                        Britain regular : 1,17
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut :china: is up.

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Move Summary: China round 5

                            TripleA Move Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 5
                            
                                Research Technology - China
                                    China spend 0 on tech rolls
                                    China removing all Technology Tokens after successful research.
                                    China discover ImprovedAntiTank
                            
                                Combat Move - China
                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                    1 chineseFighter moved from Eastern Szechwan to Northern China
                                    2 chineseFighters and 3 chineseInfantrys moved from Kansu to Northern China
                                    1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Kweichow
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere quickie scramble 4 whenever

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut No scramble. You can roll it in PBF mode if you want to. Have you thought through the British cm yet?

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere cool still gotta look at uk little bit was pretty busy this last week. curious did u get my mart roll the same time as the notification from here or was there a delay compared to when you roll them yourself?

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut Hey, still up?

                                    ubernautU 2 Replies Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere yeah hi going to lobby if u want to battle wont be up much longer tho

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere maybe we will have to do it tomorrow

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut Sorry didn't notice your first post. Going to lobby

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: China round 5

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                                            Game History

                                            Round: 5
                                            
                                                Research Technology - China
                                                    China spend 0 on tech rolls
                                                        China roll 12,7,10,5,7,6,8,11,12 and gets 2 hits
                                                    China removing all Technology Tokens after successful research.
                                                    China discover ImprovedAntiTank
                                            
                                                Combat Move - China
                                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                    1 chineseFighter moved from Eastern Szechwan to Northern China
                                                    2 chineseFighters and 3 chineseInfantrys moved from Kansu to Northern China
                                                    1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Kweichow
                                            
                                                Combat - China
                                                    Battle in Kweichow
                                                        China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry
                                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                            China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry in Kweichow, round 2 : 1/3 hits, 0.75 expected hits
                                                            Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 japaneseInfantry owned by the Japan lost in Kweichow
                                                        China win, taking Kweichow from Japan with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is 3
                                                        Casualties for Japan: 1 japaneseInfantry
                                                    Battle in Northern China
                                                        China attack with 3 chineseFighters and 3 chineseInfantrys
                                                        Japan defend with 1 Flagpole, 1 Material and 1 japaneseInfantry
                                                            China roll dice for 3 chineseFighters and 3 chineseInfantrys in Northern China, round 2 : 1/6 hits, 1.00 expected hits
                                                            Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 chineseInfantry owned by the China lost in Northern China
                                                            1 japaneseInfantry owned by the Japan lost in Northern China
                                                        China win, taking Northern China from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 0
                                                        Casualties for China: 1 chineseInfantry
                                                        Casualties for Japan: 1 japaneseInfantry
                                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                    2 chineseFighters moved from Northern China to Chungking
                                                    1 chineseFighter moved from Northern China to Kansu
                                                    1 Train moved from Ningsia to Singkiang
                                                    1 Train and 2 chineseInfantrys moved from Singkiang to Kansu
                                                    1 Train moved from Kansu to Singkiang
                                                    1 Truck and 1 chineseInfantry moved from Singkiang to Kansu
                                                    1 Truck moved from Kansu to Singkiang
                                                    1 Truck and 1 chineseMech.Infantry moved from Chungking to Eastern Szechwan
                                                    1 Truck, 2 chineseAntiAirGuns, 2 chineseInfantrys and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                                                    1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Kansu
                                            
                                                Purchase Units - China
                                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                    China buy 1 chineseAlpineInfantry, 1 chineseArtillery and 4 chineseInfantrys; Remaining resources: 5 PUs; 0 techTokens; 
                                            
                                                Place Units - China
                                                    1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry placed in Chungking
                                                    3 chineseInfantrys placed in Singkiang
                                            
                                                Activate Technology - China
                                                    China activating ImprovedAntiTank
                                                    Trigger chineseImpAT: Setting defense to 2 for unitAttachment attached to chineseAntiTankGun
                                                    Trigger chineseImpAT: Setting attackAA to 3 for unitAttachment attached to chineseAntiTankGun
                                            
                                                Turn Complete - China
                                                    China collect 20 PUs; end with 25 PUs
                                                    Units generate 3 techTokens; China end with 3 techTokens
                                            

                                            Combat Hit Differential Summary :

                                            Japan regular : 0.33
                                            China regular : 0.25
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 22
                                            • 23
                                            • 24
                                            • 25
                                            • 26
                                            • 41
                                            • 42
                                            • 24 / 42
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums