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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • B Offline
      beelee
      last edited by beelee

      @ubernaut

      yea I think this is known. Not exactly sure what you got going on but I have had something similar happen before.

      What triplea version you on ?

      I don't remember a git issue for it. There may be one though Idk 🙂
      I do what you did for a workaround. If it's the same issue. Idk sometimes I have to undo stuff to get it to work. Mostly the amphibs.

      Might want to do a git issue for it. Can always close if there already is one 🙂

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Lobby Moderators @beelee
        last edited by

        @beelee we r on version 2.7.14856 im not very well versed on wats going on wit git hub tbh

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @ubernaut
          last edited by beelee

          @ubernaut

          yea it's confusing if not experienced with it and well ... actually for me, almost a decade later and I still struggle lol

          But yea i think there is a issue for it but maybe not.

          You can go to the issues
          https://github.com/triplea-game/triplea/issues
          db0fca9e-3006-48a8-8c35-d43abaa63c6c-image.png

          and start a new one. Hit new issue and add the pertinent stuff.

          Screenshot from 2025-07-04 03-31-14.png

          I think OS, triplea version, saved game and how to reproduce it should be good enough. You got most of it already 🙂

          I'm not 100% sure what you got going on, so best you do/explain it in the issue 🙂

          ubernautU 2 Replies Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Lobby Moderators @beelee
            last edited by

            This post is deleted!
            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators @beelee
              last edited by

              @beelee ok i tried to make the issue but idk if the save files are showing or not tried like 3 times to upload them seemed like it worked but they arent showing on the issue or my replies 😕

              https://github.com/triplea-game/triplea/issues/13531

              PantherP 1 Reply Last reply Reply Quote 1
              • PantherP Offline
                Panther Admin Moderators Lobby Moderators @ubernaut
                last edited by Panther

                @ubernaut You cannot upload tsvg-files to Github. You need to zip them before and upload the zip.

                I remember that there has been some work on transport related stuff recently. Have you tried with a current pre-release ( 18109 as of right now)?

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                ubernautU 1 Reply Last reply Reply Quote 2
                • ubernautU Offline
                  ubernaut Lobby Moderators @Panther
                  last edited by

                  @panther yeah i deleted the reply bc i figured that out but it sitll doesnt look like the file was attaching properly like it looked like it worked but the post doesnt show the attachment

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @ubernaut
                    last edited by

                    @ubernaut

                    I just went there and your link worked for the save

                    ubernautU 1 Reply Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Lobby Moderators @beelee
                      last edited by

                      @beelee thanks 🙂

                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Online
                        wc_sumpton @ubernaut
                        last edited by

                        @ubernaut

                        It seems the save game was created using an engine prior to .15108 where there are known errors with trying to load multiple transports. Try saving in .15108 or higher. The move would need to be undone to remove corrupted information prior to saving.

                        Cheers...

                        ubernautU 1 Reply Last reply Reply Quote 2
                        • ubernautU Offline
                          ubernaut Lobby Moderators @wc_sumpton
                          last edited by

                          @wc_sumpton yeah i was able to bypass the problem just wanted to make sure we were aware of it try not to change engine versions mid game

                          N 1 Reply Last reply Reply Quote 1
                          • N Offline
                            Nothingtoseehere
                            last edited by

                            TripleA Manual Gamesave Post: Italy round 5

                            TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                            Game History

                            Round: 5
                            
                                Research Technology - Italy
                                    Trigger italianaTITB: Italy gains access to ImprovedTacticalBombers
                                    Trigger italianaTIFR: Italy gains access to IncreasedFighterRange
                                        Italy roll 12,12,1,8,4,7 and gets 2 hits
                                    Italy removing all Technology Tokens after successful research.
                                    Italy discover IncreasedFighterRange
                            
                                Combat Move - Italy
                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                    1 italianStrategicBomber moved from Romania to Western Egypt
                                    1 italianFighter moved from Cyrenaica to Western Egypt
                                    1 italianFighter moved from Sicily to Western Egypt
                                    1 italianTransport moved from 48 Sea Zone to 50 Sea Zone
                                    1 italianInfantry moved from Greece to 50 Sea Zone
                                    1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                                    1 italianMarine moved from Cyrenaica to 51 Sea Zone
                                    1 italianInfantry and 1 italianMarine moved from 51 Sea Zone to Crete
                                    1 italianTransport moved from 48 Sea Zone to 50 Sea Zone
                                    1 italianInfantry moved from Peloponnese to 50 Sea Zone
                                    1 italianInfantry moved from Sicily to 50 Sea Zone
                                    2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                                    2 italianInfantrys moved from 51 Sea Zone to Tobruk
                                    1 italianBattleship, 3 italianDestroyers and 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
                                    1 italianBattleship, 1 italianCruiser and 3 italianSubmarines moved from 48 Sea Zone to 51 Sea Zone
                            

                            Combat Hit Differential Summary :

                            Savegame

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @Nothingtoseehere
                              last edited by Nothingtoseehere

                              @ubernaut finally decided on an Italian Combat Move. Got a Strat Bombing Run and a few amphibious assaults.

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere
                                last edited by

                                TripleA Manual Gamesave Post: Italy round 5

                                TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                Game History

                                Round: 5
                                
                                    Research Technology - Italy
                                        Trigger italianaTITB: Italy gains access to ImprovedTacticalBombers
                                        Trigger italianaTIFR: Italy gains access to IncreasedFighterRange
                                            Italy roll 12,12,1,8,4,7 and gets 2 hits
                                        Italy removing all Technology Tokens after successful research.
                                        Italy discover IncreasedFighterRange
                                
                                    Combat Move - Italy
                                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                        1 italianStrategicBomber moved from Romania to Western Egypt
                                        1 italianFighter moved from Cyrenaica to Western Egypt
                                        1 italianFighter moved from Sicily to Western Egypt
                                        1 italianTransport moved from 48 Sea Zone to 50 Sea Zone
                                        1 italianInfantry moved from Peloponnese to 50 Sea Zone
                                        1 italianInfantry moved from Sicily to 50 Sea Zone
                                        2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                                        2 italianInfantrys moved from 51 Sea Zone to Tobruk
                                        1 italianBattleship, 3 italianDestroyers and 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
                                        1 italianBattleship, 1 italianCruiser and 3 italianSubmarines moved from 48 Sea Zone to 51 Sea Zone
                                        1 italianMarine moved from Malta to 48 Sea Zone
                                        1 italianMarine and 1 italianTransport moved from 48 Sea Zone to 50 Sea Zone
                                        1 italianInfantry moved from Greece to 50 Sea Zone
                                        1 italianInfantry, 1 italianMarine and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                                        1 italianInfantry and 1 italianMarine moved from 51 Sea Zone to Crete
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut changed from where I took the marine.

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @Nothingtoseehere
                                    last edited by

                                    @ubernaut: I guess it'll have to wait until tomorrow for me.

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere i am traveling wont be able to look this until i get back probably monday

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut Okay. Good to know.

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere hey im back and ready for battle whenever 🙂

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut Now I have a bit of time.

                                            ubernautU 1 Reply Last reply Reply Quote 0

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