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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere oh sorry missed the reply 😛

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut Now I'm available again.

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere hey just got back from errands lmk if u r still up

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut Yeah Still up

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere ok heading to lobby

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere
                last edited by

                TripleA Turn Summary: Thailand round 1

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 1
                
                    Training Troops - Manchuria
                        Manchuria collect 0 PUs; end with 11 PUs
                        Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                
                    Consolidating - Thailand
                        Thailand collect 0 PUs; end with 8 PUs
                
                    Research Technology - Japan
                        Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens
                        Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers
                            Japan roll 3,11,5,2,11 and gets 0 hits
                
                    Combat Move - Japan
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand
                        Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand
                        Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand
                        Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
                            Some non-combat units are destroyed: 
                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                        1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone
                        4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone
                        1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone
                        1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone
                        1 japaneseNavalFighter moved from 126 Sea Zone to 115 Sea Zone
                        1 japaneseMarine moved from Marianas Island to 123 Sea Zone
                        1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone
                        1 japaneseMarine moved from Iwo Jima to 121 Sea Zone
                        2 japaneseMarines and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
                        1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
                        1 japaneseMarine moved from Bonin Island to 119 Sea Zone
                        1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
                        1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone
                        3 japaneseMarines moved from 120 Sea Zone to Wake Island
                        1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone
                        1 japaneseMarine moved from Korea to 98 Sea Zone
                        1 japaneseMarine moved from Japan to 98 Sea Zone
                        1 japaneseBattleship, 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone
                        2 japaneseMarines moved from 127 Sea Zone to Luzon
                        1 japaneseNavalFighter moved from 126 Sea Zone to 127 Sea Zone
                        1 japaneseMarine moved from Caroline Islands to 131 Sea Zone
                        1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone
                        1 japaneseMarine moved from Palau Island to 130 Sea Zone
                        1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone
                        2 japaneseMarines moved from 127 Sea Zone to Luzon
                        1 japaneseDestroyer moved from 128 Sea Zone to 148 Sea Zone
                        1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 91 Sea Zone to 148 Sea Zone
                        1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone
                        2 japaneseMarines moved from Hainan to 95 Sea Zone
                        1 japaneseCruiser, 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 93 Sea Zone
                        1 japaneseMarine moved from French Indochina to 94 Sea Zone
                        1 japaneseMarine moved from Saigon to 94 Sea Zone
                        2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone
                        4 japaneseMarines moved from 93 Sea Zone to Borneo
                        1 japaneseNavalFighter moved from Saigon to Burma
                        1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from French Indochina to Kwangtung
                        1 japaneseFighter and 1 japaneseInfantry moved from French Indochina to Kwangsi
                        1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from French Indochina to Burma
                        1 japaneseTank moved from Shanghai to Shensi
                        1 japaneseTacticalBomber moved from Shansi to Kwangtung
                        1 japaneseStrategicBomber moved from Japan to Kwangsi
                        1 japaneseArtillery and 1 japaneseInfantry moved from Shanghai to Fo Kien
                        1 japaneseMech.Infantry moved from Shantung to Fo Kien
                        1 japaneseFighter moved from Shanghai to Fo Kien
                        1 japaneseFighter moved from Japan to Fo Kien
                        1 japaneseTank moved from Korea to Vladivostok
                        1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok
                        1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Vladivostok
                        1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia
                        1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shansi to Inner Mongolia
                        1 japaneseInfantry moved from Shansi to Inner Mongolia
                        1 japaneseArtillery moved from Shantung to Anhwei
                        1 japaneseInfantry moved from Shanghai to Anhwei
                        1 japaneseFighter moved from Manchuria to Anhwei
                        1 japaneseFighter moved from Shansi to Anhwei
                        1 japaneseAntiTankGun, 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Shensi
                        2 japaneseInfantrys moved from Shantung to Shensi
                        1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                              Manchuria take Khabarovskiy Kray from Russia
                
                    Combat - Japan
                        Usa scrambles 1 units out of Luzon to defend against the attack in 127 Sea Zone
                        Battle in Burma
                            Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter
                            Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys
                                Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter in Burma, round 2 : 0/7 hits, 0,92 expected hits
                                Britain roll dice for 2 britishInfantrys in Burma, round 2 : 0/2 hits, 0,83 expected hits
                                Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter in Burma, round 3 : 2/7 hits, 0,92 expected hits
                                Britain roll dice for 2 britishInfantrys in Burma, round 3 : 1/2 hits, 0,83 expected hits
                                1 japaneseInfantry owned by the Japan lost in Burma
                                2 britishInfantrys owned by the Britain lost in Burma
                            Japan win, taking Burma from Britain with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 3
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for Britain: 2 britishInfantrys
                        Battle in Borneo
                            Japan attack with 4 japaneseMarines
                            ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry
                                Japan roll dice for 1 japaneseCruiser in Borneo, round 2 : 0/1 hits, 0,25 expected hits
                                Japan roll dice for 4 japaneseMarines in Borneo, round 2 : 1/4 hits, 0,67 expected hits
                                ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 0/2 hits, 0,50 expected hits
                                1 britishAntiAirGun owned by the Britain lost in Borneo
                                Japan roll dice for 4 japaneseMarines in Borneo, round 3 : 0/4 hits, 0,67 expected hits
                                ExiledAllies roll dice for 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                                Japan roll dice for 4 japaneseMarines in Borneo, round 4 : 0/4 hits, 0,67 expected hits
                                ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                                Japan roll dice for 4 japaneseMarines in Borneo, round 5 : 0/4 hits, 0,67 expected hits
                                ExiledAllies roll dice for 1 britishInfantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits
                                1 japaneseMarine owned by the Japan lost in Borneo
                                Japan roll dice for 3 japaneseMarines in Borneo, round 6 : 0/3 hits, 0,50 expected hits
                                ExiledAllies roll dice for 1 britishInfantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits
                                1 japaneseMarine owned by the Japan lost in Borneo
                                Japan roll dice for 2 japaneseMarines in Borneo, round 7 : 0/2 hits, 0,33 expected hits
                                ExiledAllies roll dice for 1 britishInfantry in Borneo, round 7 : 0/1 hits, 0,33 expected hits
                                Japan roll dice for 2 japaneseMarines in Borneo, round 8 : 0/2 hits, 0,33 expected hits
                                ExiledAllies roll dice for 1 britishInfantry in Borneo, round 8 : 1/1 hits, 0,33 expected hits
                                1 japaneseMarine owned by the Japan lost in Borneo
                                Japan roll dice for 1 japaneseMarine in Borneo, round 9 : 1/1 hits, 0,17 expected hits
                                ExiledAllies roll dice for 1 britishInfantry in Borneo, round 9 : 0/1 hits, 0,33 expected hits
                                1 britishInfantry owned by the Britain lost in Borneo
                            Some non-combat units are destroyed: 
                            Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine remaining. Battle score for attacker is -5
                            Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
                            Casualties for Japan: 3 japaneseMarines
                        Battle in Inner Mongolia
                            Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys
                            China defend with 1 Flagpole, 1 Rail, 1 chineseAlpineInfantry and 1 chineseInfantry
                                Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys in Inner Mongolia, round 2 : 2/7 hits, 1,25 expected hits
                                China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 2 : 1/2 hits, 0,75 expected hits
                                1 japaneseInfantry owned by the Japan lost in Inner Mongolia
                                1 chineseInfantry owned by the China and 1 chineseAlpineInfantry owned by the China lost in Inner Mongolia
                            Japan win, taking Inner Mongolia from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry
                        Battle in 127 Sea Zone
                            Japan attack with 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseTransports
                            Usa defend with 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport
                                Japan roll dice for 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseTransports in 127 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                                Usa roll dice for 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport in 127 Sea Zone, round 2 : 1/3 hits, 0,92 expected hits
                            Units damaged: 1 japaneseBattleship owned by the Japan
                            1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 127 Sea Zone
                                1 americanTacticalBomber owned by the Usa, 1 americanCruiser owned by the Usa and 1 americanTransport owned by the Usa lost in 127 Sea Zone
                            Japan win, taking 127 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseTransports remaining. Battle score for attacker is 9
                            Casualties for Japan: 1 japaneseBattleship
                            Casualties for Usa: 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport
                        Battle in 148 Sea Zone
                            Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters
                            Britain defend with 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport
                                Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 2 : 2/7 hits, 2,58 expected hits
                                Britain roll dice for 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport in 148 Sea Zone, round 2 : 1/4 hits, 1,08 expected hits
                            Units damaged: 1 japaneseBattleship owned by the Japan
                            1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 148 Sea Zone
                                1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 148 Sea Zone
                                Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 3 : 2/6 hits, 2,08 expected hits
                                Britain roll dice for 1 britishCarrier and 1 britishCruiser in 148 Sea Zone, round 3 : 1/2 hits, 0,75 expected hits
                                1 japaneseDestroyer owned by the Japan lost in 148 Sea Zone
                                1 britishCruiser owned by the Britain and 1 britishCarrier owned by the Britain lost in 148 Sea Zone
                            Japan win, taking 148 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters remaining. Battle score for attacker is 17
                            Casualties for Japan: 1 japaneseBattleship and 1 japaneseDestroyer
                            Casualties for Britain: 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport
                        Battle in Vladivostok
                            Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks
                            Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianBarracks, 1 russianEntrenchment and 2 russianInfantrys
                                Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks in Vladivostok, round 2 : 3/7 hits, 1,75 expected hits
                                Russia roll dice for 1 russianEntrenchment and 2 russianInfantrys in Vladivostok, round 2 : 2/3 hits, 1,58 expected hits
                                2 japaneseInfantrys owned by the Japan lost in Vladivostok
                                2 russianInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Vladivostok
                            Some non-combat units are destroyed: 
                            Japan win, taking Vladivostok from Russia with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks remaining. Battle score for attacker is 6
                            Casualties for Japan: 2 japaneseInfantrys
                            Casualties for Russia: 1 russianEntrenchment and 2 russianInfantrys
                        Battle in Luzon
                            Japan attack with 4 japaneseMarines
                            Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks and 1 americanInfantry
                                Japan roll dice for 4 japaneseMarines in Luzon, round 2 : 0/4 hits, 1,00 expected hits
                                Usa roll dice for 1 americanInfantry in Luzon, round 2 : 1/1 hits, 0,50 expected hits
                                1 japaneseMarine owned by the Japan lost in Luzon
                                Japan roll dice for 3 japaneseMarines in Luzon, round 3 : 2/3 hits, 0,75 expected hits
                                Usa roll dice for 1 americanInfantry in Luzon, round 3 : 0/1 hits, 0,50 expected hits
                                1 americanInfantry owned by the Usa lost in Luzon
                            Some non-combat units are destroyed: 
                            Japan converts americanBarracks into different units
                            Japan win, taking Luzon from Usa with 3 japaneseMarines remaining. Battle score for attacker is -1
                            Casualties for Japan: 1 japaneseMarine
                            Casualties for Usa: 1 americanInfantry
                        Battle in 115 Sea Zone
                            Japan attack with 1 japaneseDestroyer, 5 japaneseNavalFighters and 2 japaneseSubmarines
                            Usa defend with 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer
                                Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                                Japan roll dice for 1 japaneseDestroyer and 5 japaneseNavalFighters in 115 Sea Zone, round 2 : 3/6 hits, 2,75 expected hits
                                Usa roll dice for 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer in 115 Sea Zone, round 2 : 1/5 hits, 2,08 expected hits
                                1 japaneseDestroyer owned by the Japan lost in 115 Sea Zone
                                1 americanDestroyer owned by the Usa and 1 americanBattleship owned by the Usa lost in 115 Sea Zone
                                Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits
                                Japan roll dice for 5 japaneseNavalFighters in 115 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
                                Usa roll dice for 2 americanCruisers in 115 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                                1 japaneseSubmarine owned by the Japan lost in 115 Sea Zone
                                1 americanCruiser owned by the Usa lost in 115 Sea Zone
                                Japan roll dice for 1 japaneseSubmarine in 115 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits
                                Japan roll dice for 5 japaneseNavalFighters in 115 Sea Zone, round 4 : 1/5 hits, 2,50 expected hits
                                Usa roll dice for 1 americanCruiser in 115 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                                1 japaneseSubmarine owned by the Japan lost in 115 Sea Zone
                                1 americanCruiser owned by the Usa lost in 115 Sea Zone
                            Japan win with 5 japaneseNavalFighters remaining. Battle score for attacker is 32
                            Casualties for Japan: 1 japaneseDestroyer and 2 japaneseSubmarines
                            Casualties for Usa: 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer
                        Battle in Wake Island
                            Japan attack with 3 japaneseMarines
                            Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanMarine
                                Japan roll dice for 3 japaneseMarines in Wake Island, round 2 : 0/3 hits, 0,75 expected hits
                                Usa roll dice for 1 americanMarine in Wake Island, round 2 : 1/1 hits, 0,42 expected hits
                                1 japaneseMarine owned by the Japan lost in Wake Island
                                Japan roll dice for 2 japaneseMarines in Wake Island, round 3 : 1/2 hits, 0,50 expected hits
                                Usa roll dice for 1 americanMarine in Wake Island, round 3 : 0/1 hits, 0,42 expected hits
                                1 americanMarine owned by the Usa lost in Wake Island
                            Some non-combat units are destroyed: 
                            Japan win, taking Wake Island from Usa with 2 japaneseMarines remaining. Battle score for attacker is 0
                            Casualties for Japan: 1 japaneseMarine
                            Casualties for Usa: 1 americanMarine
                        Battle in Anhwei
                            Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseInfantry
                            China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry
                                Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseInfantry in Anhwei, round 2 : 3/4 hits, 1,33 expected hits
                                China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 2 : 1/2 hits, 0,33 expected hits
                                1 japaneseInfantry owned by the Japan lost in Anhwei
                                1 chineseInfantry owned by the China and 1 chineseAntiTankGun owned by the China lost in Anhwei
                            Japan win, taking Anhwei from China with 1 japaneseArtillery and 2 japaneseFighters remaining. Battle score for attacker is 4
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry
                        Battle in Fo Kien
                            Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseMech.Infantry
                            China defend with 1 Flagpole, 1 chineseAirfield and 2 chineseInfantrys
                                Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseMech.Infantry in Fo Kien, round 2 : 2/5 hits, 1,42 expected hits
                                China roll dice for 2 chineseInfantrys in Fo Kien, round 2 : 1/2 hits, 0,50 expected hits
                                1 japaneseInfantry owned by the Japan lost in Fo Kien
                                2 chineseInfantrys owned by the China lost in Fo Kien
                            Some non-combat units are destroyed: 
                            Japan win, taking Fo Kien from China with 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseMech.Infantry remaining. Battle score for attacker is 3
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for China: 2 chineseInfantrys
                        Battle in Kwangtung
                            Japan attack with 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank
                            China defend with 1 Flagpole, 1 Rail, 1 chineseArtillery and 1 chineseInfantry
                                Japan roll dice for 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank in Kwangtung, round 2 : 0/6 hits, 1,67 expected hits
                                China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 2 : 0/2 hits, 0,58 expected hits
                                Japan roll dice for 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank in Kwangtung, round 3 : 2/6 hits, 1,67 expected hits
                                China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 3 : 1/2 hits, 0,58 expected hits
                                1 japaneseAntiTankGun owned by the Japan lost in Kwangtung
                                1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Kwangtung
                            Japan win, taking Kwangtung from China with 1 japaneseAirTransport, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3
                            Casualties for Japan: 1 japaneseAntiTankGun
                            Casualties for China: 1 chineseArtillery and 1 chineseInfantry
                        Battle in Kwangsi
                            Japan attack with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber
                            China defend with 1 Flagpole and 1 chineseInfantry
                                Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
                                China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits
                                Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
                                China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0,25 expected hits
                                1 chineseInfantry owned by the China lost in Kwangsi
                            Japan win, taking Kwangsi from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
                            Casualties for China: 1 chineseInfantry
                        Battle in Shensi
                            Japan attack with 1 japaneseAntiTankGun, 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks
                            China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
                                China roll AntiTankGun dice in Shensi : 0/1 hits, 0,17 expected hits
                                Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 2 : 0/8 hits, 2,17 expected hits
                                China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 2 : 2/4 hits, 0,67 expected hits
                                1 japaneseAntiTankGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Shensi
                                China roll AntiTankGun dice in Shensi : 0/1 hits, 0,17 expected hits
                                Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 3 : 1/6 hits, 1,92 expected hits
                                China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
                                2 japaneseInfantrys owned by the Japan lost in Shensi
                                1 chineseAntiAirGun owned by the China lost in Shensi
                            1 japaneseArtillery owned by the Japan, 1 japaneseMech.Infantry owned by the Japan and 2 japaneseTanks owned by the Japan retreated to Shansi
                            China win with 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is -9
                            Casualties for Japan: 1 japaneseAntiTankGun and 3 japaneseInfantrys
                            Casualties for China: 1 chineseAntiAirGun
                
                    Non Combat Move - Japan
                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                        1 Material moved from Shanghai to 97 Sea Zone
                        1 Material and 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
                        1 japaneseCombatEngineer moved from Japan to 98 Sea Zone
                        1 Material and 1 japaneseCombatEngineer moved from 98 Sea Zone to Korea
                        1 Truck moved from Korea to Eastern Manchuria
                        1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria
                        1 japaneseInfantry moved from Peking to Shantung
                        1 japaneseFighter moved from Kwangsi to Shansi
                        1 japaneseFighter moved from Anhwei to Shansi
                        1 japaneseFighter moved from Anhwei to Shanghai
                        1 japaneseFighter moved from Fo Kien to Manchuria
                        1 japaneseFighter moved from Fo Kien to Shanghai
                        1 japaneseTacticalBomber moved from Kwangtung to French Indochina
                        1 japaneseNavalFighter moved from Burma to French Indochina
                        1 japaneseStrategicBomber moved from Kwangsi to French Indochina
                        1 japaneseInfantry moved from Saigon to French Indochina
                        1 Train moved from Saigon to French Indochina
                        1 Truck moved from Saigon to French Indochina
                        1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma
                        2 japaneseInfantrys moved from Formosa to 96 Sea Zone
                        2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone
                        2 japaneseInfantrys moved from 93 Sea Zone to Borneo
                        1 japaneseCarrier moved from 120 Sea Zone to 126 Sea Zone
                        1 japaneseNavalFighter moved from 127 Sea Zone to 126 Sea Zone
                        2 japaneseNavalFighters moved from 115 Sea Zone to 120 Sea Zone
                        3 japaneseNavalFighters moved from 115 Sea Zone to 126 Sea Zone
                        1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Chahar to Shansi
                        1 japaneseArtillery and 1 japaneseInfantry moved from Korea to Manchuria
                        1 japaneseInfantry moved from Manchuria to Northern Manchuria
                        1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                        1 japaneseAirTransport moved from Kwangtung to Japan
                        1 japaneseCombatEngineer moved from Manchuria to Peking
                        1 japaneseArtillery moved from Northern Manchuria to Chahar
                        1 japaneseArtillery moved from Peking to Shansi
                        1 Train, 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan
                        1 Truck moved from Shansi to Manchuria
                        1 Truck moved from Shanghai to Peking
                
                    Purchase Units - Japan
                        Japan buy 2 Materials, 1 ResearchCenter, 2 japaneseMarines and 2 japaneseTransports; Remaining resources: 1 PUs; 5 techTokens; 
                
                    Place Units - Japan
                        Units in Korea being upgraded or consumed: 2 Materials
                        1 ResearchCenter placed in Korea
                        2 Materials placed in Japan
                        2 japaneseMarines placed in Kyushu Shikoku
                        2 japaneseTransports placed in 98 Sea Zone
                
                    Activate Technology - Japan
                        Trigger japaneseImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to japaneseDestroyer
                
                    Turn Complete - Japan
                        Japan collect 54 PUs; end with 55 PUs
                        Units generate 6 techTokens; Japan end with 11 techTokens
                        Units Change Ownership
                            Some Units in Burma change ownership: 1 japaneseCombatEngineer
                            Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                            Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                
                    Purchase Units - Manchuria
                        Manchuria buy 1 Material and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Manchuria
                        1 Material and 2 japaneseInfantrys placed in Manchuria
                
                    Turn Complete - Manchuria
                        Manchuria collect 10 PUs; end with 10 PUs
                        Units Change Ownership
                            Some Units in Manchuria change ownership: 1 Material and 2 japaneseInfantrys
                            Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                
                    Purchase Units - Thailand
                        Thailand buy 2 japaneseInfantrys; Remaining resources: 2 PUs; 
                
                    Place Units - Thailand
                        2 japaneseInfantrys placed in Thailand
                
                    Turn Complete - Thailand
                        Thailand collect 7 PUs; end with 9 PUs
                        Units Change Ownership
                            Some Units in Burma change ownership: 1 japaneseCombatEngineer
                            Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                

                Combat Hit Differential Summary :

                China AntiTankGun : -0,33
                Japan regular : -6,75
                China regular : 3,42
                ExiledAllies regular : 0,17
                Russia regular : 0,42
                Usa regular : -0,33
                Britain regular : -0,50
                

                Savegame

                N 1 Reply Last reply Reply Quote 0
                • N Offline
                  Nothingtoseehere @Nothingtoseehere
                  last edited by

                  @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                  Japan regular : -6,75
                  China regular : 3,42
                  

                  ouch.

                  @ubernaut :china: is up.

                  ubernautU 4 Replies Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere the misses wer insane that round

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: China round 1

                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 1
                      
                          Combat Move - China
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                              Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                      
                          Non Combat Move - China
                              Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                              1 chineseFighter moved from Chungking to Kansu
                              1 Material, 1 Train and 1 chineseAntiAirGun moved from Altay to Northern China
                              1 Train moved from Northern China to Singkiang
                              1 Material, 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia
                              1 Truck and 1 chineseCombatEngineer moved from Singkiang to Northern China
                              1 Truck and 1 chineseArtillery moved from Eastern Szechwan to Hupeh
                              1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan
                              1 Truck moved from Eastern Szechwan to Chungking
                              1 chineseTank moved from Singkiang to Kansu
                              1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Kansu
                              1 chineseTank moved from Hupeh to Kansu
                              1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia
                              2 chineseInfantrys moved from Ningsia to Northern China
                              1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Northern China to Kansu
                              1 chineseInfantry moved from Tsinghai to Kansu
                              1 chineseInfantry moved from Western Szechwan to Kansu
                              1 chineseInfantry moved from Kansu to Hupeh
                              1 chineseAntiTankGun and 1 chineseCombatEngineer moved from Chungking to Kansu
                              1 chineseArtillery and 1 chineseInfantry moved from Chungking to Hupeh
                              1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry moved from Shensi to Hupeh
                              2 chineseInfantrys moved from Hunan to Hupeh
                              1 chineseInfantry moved from Yunnan to Eastern Szechwan
                              1 chineseInfantry moved from Kweichow to Eastern Szechwan
                      
                          Purchase Units - China
                              Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                              China buy 1 chineseEntrenchment and 6 chineseInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - China
                              Units in Northern China being upgraded or consumed: 1 Material
                              1 chineseEntrenchment and 2 chineseInfantrys placed in Northern China
                              2 chineseInfantrys placed in Chungking
                              2 chineseInfantrys placed in Singkiang
                      
                          Turn Complete - China
                              China collect 26 PUs; end with 26 PUs
                              Units generate 3 techTokens; China end with 3 techTokens
                      

                      Combat Hit Differential Summary :

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by ubernaut

                        TripleA Move Summary: Britain round 1

                        TripleA Move Summary for game: Total World War: December 1941 3.0

                        Game History

                        Round: 1
                        
                            Research Technology - Britain
                                Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                                Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                                Britain spend 0 on tech rolls
                                Britain removing all Technology Tokens after successful research.
                                Britain discover SpecialWarfare
                        
                            Combat Move - Britain
                                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                                1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                                1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                                1 britishInfantry moved from Nigeria to French Central Africa
                                      Britain take French Central Africa from VichyFrance
                        

                        edit: saved removed

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere got a big one here for whenever

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by ubernaut

                            TripleA Move Summary: Britain round 1

                            TripleA Move Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 1
                            
                                Research Technology - Britain
                                    Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                                    Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                                    Britain spend 0 on tech rolls
                                    Britain removing all Technology Tokens after successful research.
                                    Britain discover SpecialWarfare
                            
                                Politics - Britain
                            
                                Combat Move - Britain
                                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                    Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                    Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                    Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                    1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                                    1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                                    1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                                    1 britishCruiser moved from 24 Sea Zone to 25 Sea Zone
                            

                            edit: saved removed agn

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere sorry strike the first post i forgot to move the second cruiser in 🤡

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Move Summary: Britain round 1

                                TripleA Move Summary for game: Total World War: December 1941 3.0

                                Game History

                                Round: 1
                                
                                    Research Technology - Britain
                                        Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                                        Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                                        Britain spend 0 on tech rolls
                                        Britain removing all Technology Tokens after successful research.
                                        Britain discover SpecialWarfare
                                
                                    Politics - Britain
                                
                                    Combat Move - Britain
                                        Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                        Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                        Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                        Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                        Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                        Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                        Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                        Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                        Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                        Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                        Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                        1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                                        1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                                        1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                                        1 britishCruiser moved from 24 Sea Zone to 25 Sea Zone
                                        1 britishInfantry moved from Nigeria to French Central Africa
                                              Britain take French Central Africa from VichyFrance
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere double sorry double clown i forgot to do my africa attack also kinda late here sorry 😛

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut Are you still up?

                                    ubernautU 1 Reply Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere yeah going to lobby

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut no rush. I'll need a few more minutes

                                        ubernautU 4 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere not up much longer fyi

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere also not sure why but apparently i cant host agn lol

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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