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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernaut
      ubernaut Moderators @Nothingtoseehere last edited by

      @nothingtoseehere no worries 🙂

      1 Reply Last reply Reply Quote 0
      • N
        Nothingtoseehere last edited by

        TripleA Manual Gamesave Post: Italy round 6

        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

        Game History

        Round: 6
        
            Research Technology - Italy
                    Italy roll 8,8,11,2,6,2 and gets 0 hits
        
            Combat Move - Italy
                Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield
                Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield
                Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield
                Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield
                Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield
                Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield
                Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield
                Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                    Some non-combat units are destroyed: 
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                1 italianInfantry moved from Kharkov to Voronezh
                      Italy take Voronezh from Russia
                1 italianTank moved from Kharkov to Caucasus
                1 italianMech.Infantry moved from Kharkov to Caucasus
        
            Combat - Italy
                Battle in Caucasus
                    Italy attack with 1 italianMech.Infantry and 1 italianTank
                    Russia defend with 1 Flagpole, 2 Rails, 1 russianAirfield, 1 russianAntiAirGun and 1 russianDocks
                        Italy roll dice for 1 italianMech.Infantry and 1 italianTank in Caucasus, round 2 : 1/2 hits, 0,75 expected hits
                        Russia roll dice for 1 russianAntiAirGun in Caucasus, round 2 : 0/1 hits, 0,17 expected hits
                        1 russianAntiAirGun owned by the Russia lost in Caucasus
                    Some non-combat units are destroyed: 
                    Italy win, taking Caucasus from Russia with 1 italianMech.Infantry and 1 italianTank remaining. Battle score for attacker is 4
                    Casualties for Russia: 1 russianAntiAirGun
        
            Non Combat Move - Italy
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Caucasus
                1 italianArtillery and 1 italianMech.Infantry moved from Kharkov to Caucasus
                1 Truck, 1 italianAlpineInfantry, 1 italianAntiAirGun, 1 italianMech.Infantry and 1 italianTank moved from Cyrenaica to Algeria
                1 italianNavalFighter moved from Morrocco to Algeria
                1 italianFighter moved from Cyrenaica to Sicily
                1 italianAlpineInfantry moved from Cyrenaica to 51 Sea Zone
                2 italianInfantrys moved from Tobruk to 51 Sea Zone
                1 italianNavalFighter moved from Northern Italy to Sicily
                1 italianFighter moved from Al Kufrah to Tripolitania
                1 italianTacticalBomber moved from Southern Spain to Tripolitania
                1 italianAirTransport and 1 italianParatrooper moved from Sicily to Southern Italy
                1 italianAirTransport moved from Southern Italy to Northern Italy
                1 italianDestroyer moved from 51 Sea Zone to 45 Sea Zone
                1 italianAlpineInfantry, 1 italianBattleship, 1 italianCruiser, 1 italianDestroyer, 2 italianInfantrys and 3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                1 italianBattleship and 5 italianSubmarines moved from 51 Sea Zone to 48 Sea Zone
                1 italianInfantry moved from Sicily to 46 Sea Zone
                1 italianAlpineInfantry and 3 italianInfantrys moved from 46 Sea Zone to Southern Italy
                1 Truck moved from Romania to Northern Italy
                1 italianAlpineInfantry, 1 italianAntiTankGun, 5 italianArtillerys, 1 italianCombatEngineer, 4 italianInfantrys and 2 italianMarines moved from Al Kufrah to Cyrenaica
                1 Truck and 1 italianAntiAirGun moved from Northern Spain to Eastern France
                1 Truck moved from Northern Spain to Southern Spain
                1 Truck and 1 italianAntiAirGun moved from Southern Spain to Northern Spain
                1 Train and 2 italianInfantrys moved from Rome to Kharkov
                1 italianBattleship moved from 48 Sea Zone to 46 Sea Zone
        
            Purchase Units - Italy
                Italy buy 1 Material, 1 italianAlpineInfantry, 1 italianDestroyer, 1 italianInfantry and 1 italianSubmarine; Remaining resources: 0 PUs; 6 techTokens; 
        
            Place Units - Italy
                1 Material placed in Northern Italy
                1 italianAlpineInfantry and 1 italianInfantry placed in Sicily
                1 italianDestroyer and 1 italianSubmarine placed in 46 Sea Zone
        
            Activate Technology - Italy
                Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield
                Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield
                Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier
        
            Turn Complete - Italy
                Italy collect 31 PUs; end with 31 PUs
                Units generate 6 techTokens; Italy end with 12 techTokens
        

        Combat Hit Differential Summary :

        Italy regular : 0,25
        Russia regular : -0,17
        

        Savegame

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        • N
          Nothingtoseehere @Nothingtoseehere last edited by

          @ubernaut: So finished Italys turn finally.

          ubernaut 1 Reply Last reply Reply Quote 0
          • ubernaut
            ubernaut Moderators last edited by

            TripleA Move Summary: Usa round 6

            TripleA Move Summary for game: Total World War: December 1941 3.0

            Game History

            Round: 6
            
                Research Technology - Usa
                    Usa spend 0 on tech rolls
            
                Combat Move - Usa
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield
                    Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield
                    Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield
                    Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield
                    Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield
                    Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield
                    Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield
                    Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield
                    Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    1 unit repaired.
                        1 americanBattleship-damaged owned by the Usa removed in 42 Sea Zone
                        1 americanBattleship owned by the Usa added in 42 Sea Zone
                    1 americanAirTransport, 1 americanNavalFighter and 1 americanParatrooper moved from Gibraltar to Morrocco
                    3 americanTransports moved from 61 Sea Zone to 42 Sea Zone
                    3 americanInfantrys and 6 americanMarines moved from Gibraltar to 42 Sea Zone
                    1 americanBattleship, 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys, 6 americanMarines and 5 americanTransports moved from 42 Sea Zone to 61 Sea Zone
                    2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                    4 americanInfantrys moved from Azores to 40 Sea Zone
                    4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                    7 americanInfantrys and 6 americanMarines moved from 61 Sea Zone to Morrocco
                    1 americanArtillery, 4 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to Morrocco
            

            Savegame

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            • ubernaut
              ubernaut Moderators @Nothingtoseehere last edited by

              @nothingtoseehere big one on deck here

              N 1 Reply Last reply Reply Quote 0
              • N
                Nothingtoseehere @ubernaut last edited by

                @ubernaut Still up?

                N 1 Reply Last reply Reply Quote 0
                • N
                  Nothingtoseehere @Nothingtoseehere last edited by

                  @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                  @ubernaut Still up?

                  @ubernaut : guess not

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