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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @ubernaut
      last edited by

      @Nothingtoseehere sorry small change if u dont mind the only thing i changed here was Australia's purchase from destroyer to sub

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut Well, every round when it's Italy's turn, I'm getting depressed by the woefully bad situation it's in and the lack of options I'm happy with.

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere that's kinda how russia feels 😛

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere
            last edited by

            TripleA Manual Gamesave Post: Italy round 6

            TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

            Game History

            Round: 6
            
                Research Technology - Italy
                        Italy roll 8,8,11,2,6,2 and gets 0 hits
            
                Combat Move - Italy
                    Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield
                    Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield
                    Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield
                    Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield
                    Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield
                    Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield
                    Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield
                    Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield
                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                        Some non-combat units are destroyed: 
                    1 italianInfantry moved from Kharkov to Voronezh
                          Italy take Voronezh from Russia
                    1 italianTank moved from Kharkov to Caucasus
                    1 italianMech.Infantry moved from Kharkov to Caucasus
            

            Combat Hit Differential Summary :

            Savegame

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            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut Just fyi. There isn't actually a decision for you.

              N 1 Reply Last reply Reply Quote 1
              • N Offline
                Nothingtoseehere @Nothingtoseehere
                last edited by

                @ubernaut: I won't be able to finish Italy today.

                ubernautU N 2 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere no worries 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • N Offline
                    Nothingtoseehere
                    last edited by

                    TripleA Manual Gamesave Post: Italy round 6

                    TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                    Game History

                    Round: 6
                    
                        Research Technology - Italy
                                Italy roll 8,8,11,2,6,2 and gets 0 hits
                    
                        Combat Move - Italy
                            Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield
                            Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield
                            Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield
                            Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield
                            Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield
                            Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield
                            Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield
                            Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield
                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                Some non-combat units are destroyed: 
                            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                            1 italianInfantry moved from Kharkov to Voronezh
                                  Italy take Voronezh from Russia
                            1 italianTank moved from Kharkov to Caucasus
                            1 italianMech.Infantry moved from Kharkov to Caucasus
                    
                        Combat - Italy
                            Battle in Caucasus
                                Italy attack with 1 italianMech.Infantry and 1 italianTank
                                Russia defend with 1 Flagpole, 2 Rails, 1 russianAirfield, 1 russianAntiAirGun and 1 russianDocks
                                    Italy roll dice for 1 italianMech.Infantry and 1 italianTank in Caucasus, round 2 : 1/2 hits, 0,75 expected hits
                                    Russia roll dice for 1 russianAntiAirGun in Caucasus, round 2 : 0/1 hits, 0,17 expected hits
                                    1 russianAntiAirGun owned by the Russia lost in Caucasus
                                Some non-combat units are destroyed: 
                                Italy win, taking Caucasus from Russia with 1 italianMech.Infantry and 1 italianTank remaining. Battle score for attacker is 4
                                Casualties for Russia: 1 russianAntiAirGun
                    
                        Non Combat Move - Italy
                            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                            1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Caucasus
                            1 italianArtillery and 1 italianMech.Infantry moved from Kharkov to Caucasus
                            1 Truck, 1 italianAlpineInfantry, 1 italianAntiAirGun, 1 italianMech.Infantry and 1 italianTank moved from Cyrenaica to Algeria
                            1 italianNavalFighter moved from Morrocco to Algeria
                            1 italianFighter moved from Cyrenaica to Sicily
                            1 italianAlpineInfantry moved from Cyrenaica to 51 Sea Zone
                            2 italianInfantrys moved from Tobruk to 51 Sea Zone
                            1 italianNavalFighter moved from Northern Italy to Sicily
                            1 italianFighter moved from Al Kufrah to Tripolitania
                            1 italianTacticalBomber moved from Southern Spain to Tripolitania
                            1 italianAirTransport and 1 italianParatrooper moved from Sicily to Southern Italy
                            1 italianAirTransport moved from Southern Italy to Northern Italy
                            1 italianDestroyer moved from 51 Sea Zone to 45 Sea Zone
                            1 italianAlpineInfantry, 1 italianBattleship, 1 italianCruiser, 1 italianDestroyer, 2 italianInfantrys and 3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                            1 italianBattleship and 5 italianSubmarines moved from 51 Sea Zone to 48 Sea Zone
                            1 italianInfantry moved from Sicily to 46 Sea Zone
                            1 italianAlpineInfantry and 3 italianInfantrys moved from 46 Sea Zone to Southern Italy
                            1 Truck moved from Romania to Northern Italy
                            1 italianAlpineInfantry, 1 italianAntiTankGun, 5 italianArtillerys, 1 italianCombatEngineer, 4 italianInfantrys and 2 italianMarines moved from Al Kufrah to Cyrenaica
                            1 Truck and 1 italianAntiAirGun moved from Northern Spain to Eastern France
                            1 Truck moved from Northern Spain to Southern Spain
                            1 Truck and 1 italianAntiAirGun moved from Southern Spain to Northern Spain
                            1 Train and 2 italianInfantrys moved from Rome to Kharkov
                            1 italianBattleship moved from 48 Sea Zone to 46 Sea Zone
                    
                        Purchase Units - Italy
                            Italy buy 1 Material, 1 italianAlpineInfantry, 1 italianDestroyer, 1 italianInfantry and 1 italianSubmarine; Remaining resources: 0 PUs; 6 techTokens; 
                    
                        Place Units - Italy
                            1 Material placed in Northern Italy
                            1 italianAlpineInfantry and 1 italianInfantry placed in Sicily
                            1 italianDestroyer and 1 italianSubmarine placed in 46 Sea Zone
                    
                        Activate Technology - Italy
                            Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield
                            Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield
                            Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier
                    
                        Turn Complete - Italy
                            Italy collect 31 PUs; end with 31 PUs
                            Units generate 6 techTokens; Italy end with 12 techTokens
                    

                    Combat Hit Differential Summary :

                    Italy regular : 0,25
                    Russia regular : -0,17
                    

                    Savegame

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                    • N Offline
                      Nothingtoseehere @Nothingtoseehere
                      last edited by

                      @ubernaut: So finished Italys turn finally.

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Move Summary: Usa round 6

                        TripleA Move Summary for game: Total World War: December 1941 3.0

                        Game History

                        Round: 6
                        
                            Research Technology - Usa
                                Usa spend 0 on tech rolls
                        
                            Combat Move - Usa
                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield
                                Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield
                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield
                                Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield
                                Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield
                                Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield
                                Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield
                                Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield
                                Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield
                                Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield
                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                1 unit repaired.
                                    1 americanBattleship-damaged owned by the Usa removed in 42 Sea Zone
                                    1 americanBattleship owned by the Usa added in 42 Sea Zone
                                1 americanAirTransport, 1 americanNavalFighter and 1 americanParatrooper moved from Gibraltar to Morrocco
                                3 americanTransports moved from 61 Sea Zone to 42 Sea Zone
                                3 americanInfantrys and 6 americanMarines moved from Gibraltar to 42 Sea Zone
                                1 americanBattleship, 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys, 6 americanMarines and 5 americanTransports moved from 42 Sea Zone to 61 Sea Zone
                                2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                4 americanInfantrys moved from Azores to 40 Sea Zone
                                4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                7 americanInfantrys and 6 americanMarines moved from 61 Sea Zone to Morrocco
                                1 americanArtillery, 4 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to Morrocco
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere big one on deck here

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut Still up?

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @Nothingtoseehere
                              last edited by

                              @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                              @ubernaut Still up?

                              @ubernaut : guess not

                              ubernautU 1 Reply Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere am up now if u r around

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut I'm back home now.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Usa round 6

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 6
                                    
                                        Research Technology - Usa
                                            Usa spend 0 on tech rolls
                                                Usa roll 2,9,10,2,8,4,1,10,8 and gets 0 hits
                                    
                                        Combat Move - Usa
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield
                                            Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield
                                            Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield
                                            Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield
                                            Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield
                                            Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield
                                            Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield
                                            Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield
                                            Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                            1 unit repaired.
                                                1 americanBattleship-damaged owned by the Usa removed in 42 Sea Zone
                                                1 americanBattleship owned by the Usa added in 42 Sea Zone
                                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                            1 americanAirTransport, 1 americanNavalFighter and 1 americanParatrooper moved from Gibraltar to Morrocco
                                            3 americanTransports moved from 61 Sea Zone to 42 Sea Zone
                                            3 americanInfantrys and 6 americanMarines moved from Gibraltar to 42 Sea Zone
                                            1 americanBattleship, 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys, 6 americanMarines and 5 americanTransports moved from 42 Sea Zone to 61 Sea Zone
                                            2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                            4 americanInfantrys moved from Azores to 40 Sea Zone
                                            4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                            7 americanInfantrys and 6 americanMarines moved from 61 Sea Zone to Morrocco
                                            1 americanArtillery, 4 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to Morrocco
                                    
                                        Combat - Usa
                                            VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
                                            Battle in Morrocco
                                                Usa attack with 1 americanAirTransport, 1 americanArtillery, 11 americanInfantrys, 6 americanMarines, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank
                                                VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 2 germanAntiAirGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 3 germanInfantrys, 1 germanParatrooper and 1 germanTacticalBomber; Spain defend with 1 spanishArtillery, 1 spanishFighter and 1 spanishInfantry
                                                    Germany roll AntiAircraftGun dice in Morrocco : 0/2 hits, 0.17 expected hits
                                                    Usa roll dice for 1 americanBattleship and 1 americanCruiser in Morrocco, round 2 : 0/3 hits, 1.08 expected hits
                                                    Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 11 americanInfantrys, 6 americanMarines, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 2 : 6/23 hits, 5.17 expected hits
                                                    VichyFrance roll dice for 1 germanAirTransport, 2 germanAntiAirGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 3 germanInfantrys, 1 germanParatrooper, 1 germanTacticalBomber, 1 spanishArtillery, 1 spanishFighter and 1 spanishInfantry in Morrocco, round 2 : 8/18 hits, 6.17 expected hits
                                                    8 americanInfantrys owned by the Usa lost in Morrocco
                                                    1 germanInfantry owned by the Germany, 1 spanishInfantry owned by the Spain, 1 spanishArtillery owned by the Spain, 1 germanTacticalBomber owned by the Germany and 2 germanAntiAirGuns owned by the Germany lost in Morrocco
                                                    Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 3 americanInfantrys, 6 americanMarines, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 3 : 5/15 hits, 3.83 expected hits
                                                    VichyFrance roll dice for 1 germanAirTransport, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 2 germanInfantrys, 1 germanParatrooper and 1 spanishFighter in Morrocco, round 3 : 7/12 hits, 4.83 expected hits
                                                    6 americanMarines owned by the Usa and 1 americanInfantry owned by the Usa lost in Morrocco
                                                    2 germanInfantrys owned by the Germany, 2 germanArtillerys owned by the Germany and 1 germanParatrooper owned by the Germany lost in Morrocco
                                                1 americanNavalFighter owned by the Usa and 1 americanAirTransport owned by the Usa retreated
                                                1 americanTank owned by the Usa, 2 americanInfantrys owned by the Usa, 1 americanParatrooper owned by the Usa, 1 americanArtillery owned by the Usa and 1 americanMech.Infantry owned by the Usa retreated to Western Sahara
                                                VichyFrance win with 1 germanAirTransport, 1 germanArtillery, 2 germanCombatEngineers, 3 germanEntrenchments and 1 spanishFighter remaining. Battle score for attacker is -3
                                                Casualties for Usa: 9 americanInfantrys and 6 americanMarines
                                                Casualties for Germany: 2 germanAntiAirGuns, 2 germanArtillerys, 3 germanInfantrys, 1 germanParatrooper and 1 germanTacticalBomber
                                                Casualties for Spain: 1 spanishArtillery and 1 spanishInfantry
                                            Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                    
                                        Non Combat Move - Usa
                                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                    Japan roll AntiAircraftGun dice in Burma : 0/1 hits, 0.08 expected hits
                                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                            Trigger LLaFPESC: China has 1 chineseFighter placed in Eastern Szechwan
                                            Trigger americanProd1: Usa has 1 Material placed in Washington
                                            1 americanFighter moved from Sumatra to Eastern Szechwan
                                            1 americanAirTransport and 1 americanNavalFighter moved from Morrocco to Gibraltar
                                            1 americanNavalFighter moved from Chicago to Labrador
                                            1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
                                            1 americanNavalFighter moved from Gilbert Islands to Dutch New Guinea
                                            1 americanNavalFighter moved from Gilbert Islands to Queensland
                                            4 americanInfantrys moved from Washington to 30 Sea Zone
                                            4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                            4 americanInfantrys moved from 39 Sea Zone to Azores
                                            1 americanAntiAirGun, 1 americanTransport and 1 britishInfantry moved from 39 Sea Zone to 61 Sea Zone
                                            1 americanAntiAirGun moved from 61 Sea Zone to Western Sahara
                                            1 americanInfantry moved from San Francisco to 156 Sea Zone
                                            1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone
                                            1 americanInfantry moved from 116 Sea Zone to Johnston Island
                                            3 americanInfantrys and 1 americanMarine moved from Gilbert Islands to 132 Sea Zone
                                            3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 145 Sea Zone
                                            3 americanInfantrys and 1 americanMarine moved from 145 Sea Zone to Dutch New Guinea
                                            1 americanTransport moved from 61 Sea Zone to 39 Sea Zone
                                            2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                            1 americanDestroyer moved from 21 Sea Zone to 41 Sea Zone
                                            1 americanTransport moved from 14 Sea Zone to 15 Sea Zone
                                            2 americanCarriers, 1 americanCruiser, 2 americanDestroyers, 4 americanNavalFighters, 2 americanSubmarines and 1 americanTransport moved from 100 Sea Zone to 108 Sea Zone
                                            1 americanCombatEngineer, 2 americanDestroyers, 3 americanInfantrys, 2 americanSubmarines and 2 americanTransports moved from 118 Sea Zone to 108 Sea Zone
                                            1 americanDestroyer and 1 americanSubmarine moved from 115 Sea Zone to 108 Sea Zone
                                            1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
                                            1 Material and 1 Train moved from Washington to New York
                                            1 Train moved from Los Angeles to Southwestern US
                                            1 Train and 1 americanAntiAirGun moved from Southwestern US to New York
                                            1 Train moved from New York to Washington
                                    
                                        Purchase Units - Usa
                                            Trigger LLaFPESC1: has removed 1 americanFighter owned by Usa in Eastern Szechwan
                                            Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction
                                            Usa buy 2 americanAdvancedSubmarines, 2 americanCarriers, 2 americanMarines, 1 americanMech.Infantry and 2 americanNavalFighters; Remaining resources: 0 PUs; 9 techTokens; 
                                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Usa
                                            2 americanNavalFighters placed in Hawaiian Islands
                                            Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
                                            2 americanAdvancedSubmarines and 2 americanCarriers placed in 156 Sea Zone
                                            1 americanMech.Infantry placed in New York
                                            2 americanMarines placed in Washington
                                    
                                        Activate Technology - Usa
                                            Trigger americanIFR2: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanCarrier
                                            Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield
                                            Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield
                                            Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier
                                            Trigger americanIFR1: Setting givesMovement to 3:americanFighter for unitAttachment attached to americanAirfield
                                            Trigger americanIFR1: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanAirfield
                                    
                                        Turn Complete - Usa
                                            Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador
                                            Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                                            Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                                            Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador
                                            Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador
                                            Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                                            Usa collect 69 PUs; end with 69 PUs
                                            Units generate 9 techTokens; Usa end with 18 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Germany AntiAircraftGun : -0.17
                                    VichyFrance regular : 4.00
                                    Usa regular : 0.92
                                    Japan AntiAircraftGun : -0.08
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere time 4 🇹🇷

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere
                                        last edited by

                                        TripleA Turn Summary: Turkey round 6

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Turkey
                                                    Some non-combat units are destroyed: 
                                                    Some non-combat units are destroyed: 
                                                1 turkishInfantry moved from Turkey to Syria
                                                      VichyFrance take Syria from ExiledAllies
                                                1 turkishInfantry moved from Turkey to Eastern Turkey
                                                      Turkey take Eastern Turkey from Russia
                                        
                                            Combat - Turkey
                                        
                                            Non Combat Move - Turkey
                                                1 Truck, 1 turkishAntiAirGun, 1 turkishAntiTankGun, 2 turkishArtillerys, 1 turkishCombatEngineer and 3 turkishInfantrys moved from Turkey to Eastern Turkey
                                                1 turkishInfantry and 1 turkishTank moved from Western Turkey to Turkey
                                                1 turkishSubmarine moved from 51 Sea Zone to 48 Sea Zone
                                                1 Truck moved from Eastern Turkey to Turkey
                                                1 turkishFighter moved from Kharkov to Turkey
                                        
                                            Purchase Units - Turkey
                                                Turkey buy 2 turkishInfantrys; Remaining resources: 1 PUs; 
                                        
                                            Place Units - Turkey
                                                2 turkishInfantrys placed in Turkey
                                        
                                            Turn Complete - Turkey
                                                Turkey collect 7 PUs; end with 8 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut: I'm still figuring out some questions on the German move. Though I think Turkey isn't affected by those.

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere no problem 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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