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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Manual Gamesave Post: Italy round 6

      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

      Game History

      Round: 6
      
          Research Technology - Italy
                  Italy roll 8,8,11,2,6,2 and gets 0 hits
      
          Combat Move - Italy
              Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield
              Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield
              Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield
              Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield
              Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield
              Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield
              Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield
              Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Some non-combat units are destroyed: 
              1 italianInfantry moved from Kharkov to Voronezh
                    Italy take Voronezh from Russia
              1 italianTank moved from Kharkov to Caucasus
              1 italianMech.Infantry moved from Kharkov to Caucasus
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut Just fyi. There isn't actually a decision for you.

        N 1 Reply Last reply Reply Quote 1
        • N Offline
          Nothingtoseehere @Nothingtoseehere
          last edited by

          @ubernaut: I won't be able to finish Italy today.

          ubernautU N 2 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere no worries 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere
              last edited by

              TripleA Manual Gamesave Post: Italy round 6

              TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

              Game History

              Round: 6
              
                  Research Technology - Italy
                          Italy roll 8,8,11,2,6,2 and gets 0 hits
              
                  Combat Move - Italy
                      Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield
                      Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield
                      Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield
                      Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield
                      Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield
                      Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield
                      Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield
                      Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield
                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                          Some non-combat units are destroyed: 
                      Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                      Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                      Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                      1 italianInfantry moved from Kharkov to Voronezh
                            Italy take Voronezh from Russia
                      1 italianTank moved from Kharkov to Caucasus
                      1 italianMech.Infantry moved from Kharkov to Caucasus
              
                  Combat - Italy
                      Battle in Caucasus
                          Italy attack with 1 italianMech.Infantry and 1 italianTank
                          Russia defend with 1 Flagpole, 2 Rails, 1 russianAirfield, 1 russianAntiAirGun and 1 russianDocks
                              Italy roll dice for 1 italianMech.Infantry and 1 italianTank in Caucasus, round 2 : 1/2 hits, 0,75 expected hits
                              Russia roll dice for 1 russianAntiAirGun in Caucasus, round 2 : 0/1 hits, 0,17 expected hits
                              1 russianAntiAirGun owned by the Russia lost in Caucasus
                          Some non-combat units are destroyed: 
                          Italy win, taking Caucasus from Russia with 1 italianMech.Infantry and 1 italianTank remaining. Battle score for attacker is 4
                          Casualties for Russia: 1 russianAntiAirGun
              
                  Non Combat Move - Italy
                      Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                      Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                      Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                      1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Caucasus
                      1 italianArtillery and 1 italianMech.Infantry moved from Kharkov to Caucasus
                      1 Truck, 1 italianAlpineInfantry, 1 italianAntiAirGun, 1 italianMech.Infantry and 1 italianTank moved from Cyrenaica to Algeria
                      1 italianNavalFighter moved from Morrocco to Algeria
                      1 italianFighter moved from Cyrenaica to Sicily
                      1 italianAlpineInfantry moved from Cyrenaica to 51 Sea Zone
                      2 italianInfantrys moved from Tobruk to 51 Sea Zone
                      1 italianNavalFighter moved from Northern Italy to Sicily
                      1 italianFighter moved from Al Kufrah to Tripolitania
                      1 italianTacticalBomber moved from Southern Spain to Tripolitania
                      1 italianAirTransport and 1 italianParatrooper moved from Sicily to Southern Italy
                      1 italianAirTransport moved from Southern Italy to Northern Italy
                      1 italianDestroyer moved from 51 Sea Zone to 45 Sea Zone
                      1 italianAlpineInfantry, 1 italianBattleship, 1 italianCruiser, 1 italianDestroyer, 2 italianInfantrys and 3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                      1 italianBattleship and 5 italianSubmarines moved from 51 Sea Zone to 48 Sea Zone
                      1 italianInfantry moved from Sicily to 46 Sea Zone
                      1 italianAlpineInfantry and 3 italianInfantrys moved from 46 Sea Zone to Southern Italy
                      1 Truck moved from Romania to Northern Italy
                      1 italianAlpineInfantry, 1 italianAntiTankGun, 5 italianArtillerys, 1 italianCombatEngineer, 4 italianInfantrys and 2 italianMarines moved from Al Kufrah to Cyrenaica
                      1 Truck and 1 italianAntiAirGun moved from Northern Spain to Eastern France
                      1 Truck moved from Northern Spain to Southern Spain
                      1 Truck and 1 italianAntiAirGun moved from Southern Spain to Northern Spain
                      1 Train and 2 italianInfantrys moved from Rome to Kharkov
                      1 italianBattleship moved from 48 Sea Zone to 46 Sea Zone
              
                  Purchase Units - Italy
                      Italy buy 1 Material, 1 italianAlpineInfantry, 1 italianDestroyer, 1 italianInfantry and 1 italianSubmarine; Remaining resources: 0 PUs; 6 techTokens; 
              
                  Place Units - Italy
                      1 Material placed in Northern Italy
                      1 italianAlpineInfantry and 1 italianInfantry placed in Sicily
                      1 italianDestroyer and 1 italianSubmarine placed in 46 Sea Zone
              
                  Activate Technology - Italy
                      Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield
                      Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield
                      Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier
              
                  Turn Complete - Italy
                      Italy collect 31 PUs; end with 31 PUs
                      Units generate 6 techTokens; Italy end with 12 techTokens
              

              Combat Hit Differential Summary :

              Italy regular : 0,25
              Russia regular : -0,17
              

              Savegame

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              • N Offline
                Nothingtoseehere @Nothingtoseehere
                last edited by

                @ubernaut: So finished Italys turn finally.

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: Usa round 6

                  TripleA Move Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 6
                  
                      Research Technology - Usa
                          Usa spend 0 on tech rolls
                  
                      Combat Move - Usa
                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield
                          Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield
                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                          Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield
                          Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield
                          Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield
                          Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield
                          Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield
                          Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield
                          Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield
                          Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield
                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                          1 unit repaired.
                              1 americanBattleship-damaged owned by the Usa removed in 42 Sea Zone
                              1 americanBattleship owned by the Usa added in 42 Sea Zone
                          1 americanAirTransport, 1 americanNavalFighter and 1 americanParatrooper moved from Gibraltar to Morrocco
                          3 americanTransports moved from 61 Sea Zone to 42 Sea Zone
                          3 americanInfantrys and 6 americanMarines moved from Gibraltar to 42 Sea Zone
                          1 americanBattleship, 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys, 6 americanMarines and 5 americanTransports moved from 42 Sea Zone to 61 Sea Zone
                          2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                          4 americanInfantrys moved from Azores to 40 Sea Zone
                          4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                          7 americanInfantrys and 6 americanMarines moved from 61 Sea Zone to Morrocco
                          1 americanArtillery, 4 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to Morrocco
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere big one on deck here

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut Still up?

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @Nothingtoseehere
                        last edited by

                        @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                        @ubernaut Still up?

                        @ubernaut : guess not

                        ubernautU 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere am up now if u r around

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut I'm back home now.

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Turn Summary: Usa round 6

                              TripleA Turn Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 6
                              
                                  Research Technology - Usa
                                      Usa spend 0 on tech rolls
                                          Usa roll 2,9,10,2,8,4,1,10,8 and gets 0 hits
                              
                                  Combat Move - Usa
                                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield
                                      Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield
                                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                      Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield
                                      Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield
                                      Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield
                                      Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield
                                      Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield
                                      Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield
                                      Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield
                                      Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield
                                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                      1 unit repaired.
                                          1 americanBattleship-damaged owned by the Usa removed in 42 Sea Zone
                                          1 americanBattleship owned by the Usa added in 42 Sea Zone
                                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                      1 americanAirTransport, 1 americanNavalFighter and 1 americanParatrooper moved from Gibraltar to Morrocco
                                      3 americanTransports moved from 61 Sea Zone to 42 Sea Zone
                                      3 americanInfantrys and 6 americanMarines moved from Gibraltar to 42 Sea Zone
                                      1 americanBattleship, 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys, 6 americanMarines and 5 americanTransports moved from 42 Sea Zone to 61 Sea Zone
                                      2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                      4 americanInfantrys moved from Azores to 40 Sea Zone
                                      4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                      7 americanInfantrys and 6 americanMarines moved from 61 Sea Zone to Morrocco
                                      1 americanArtillery, 4 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to Morrocco
                              
                                  Combat - Usa
                                      VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
                                      Battle in Morrocco
                                          Usa attack with 1 americanAirTransport, 1 americanArtillery, 11 americanInfantrys, 6 americanMarines, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank
                                          VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 2 germanAntiAirGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 3 germanInfantrys, 1 germanParatrooper and 1 germanTacticalBomber; Spain defend with 1 spanishArtillery, 1 spanishFighter and 1 spanishInfantry
                                              Germany roll AntiAircraftGun dice in Morrocco : 0/2 hits, 0.17 expected hits
                                              Usa roll dice for 1 americanBattleship and 1 americanCruiser in Morrocco, round 2 : 0/3 hits, 1.08 expected hits
                                              Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 11 americanInfantrys, 6 americanMarines, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 2 : 6/23 hits, 5.17 expected hits
                                              VichyFrance roll dice for 1 germanAirTransport, 2 germanAntiAirGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 3 germanInfantrys, 1 germanParatrooper, 1 germanTacticalBomber, 1 spanishArtillery, 1 spanishFighter and 1 spanishInfantry in Morrocco, round 2 : 8/18 hits, 6.17 expected hits
                                              8 americanInfantrys owned by the Usa lost in Morrocco
                                              1 germanInfantry owned by the Germany, 1 spanishInfantry owned by the Spain, 1 spanishArtillery owned by the Spain, 1 germanTacticalBomber owned by the Germany and 2 germanAntiAirGuns owned by the Germany lost in Morrocco
                                              Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 3 americanInfantrys, 6 americanMarines, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 3 : 5/15 hits, 3.83 expected hits
                                              VichyFrance roll dice for 1 germanAirTransport, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 2 germanInfantrys, 1 germanParatrooper and 1 spanishFighter in Morrocco, round 3 : 7/12 hits, 4.83 expected hits
                                              6 americanMarines owned by the Usa and 1 americanInfantry owned by the Usa lost in Morrocco
                                              2 germanInfantrys owned by the Germany, 2 germanArtillerys owned by the Germany and 1 germanParatrooper owned by the Germany lost in Morrocco
                                          1 americanNavalFighter owned by the Usa and 1 americanAirTransport owned by the Usa retreated
                                          1 americanTank owned by the Usa, 2 americanInfantrys owned by the Usa, 1 americanParatrooper owned by the Usa, 1 americanArtillery owned by the Usa and 1 americanMech.Infantry owned by the Usa retreated to Western Sahara
                                          VichyFrance win with 1 germanAirTransport, 1 germanArtillery, 2 germanCombatEngineers, 3 germanEntrenchments and 1 spanishFighter remaining. Battle score for attacker is -3
                                          Casualties for Usa: 9 americanInfantrys and 6 americanMarines
                                          Casualties for Germany: 2 germanAntiAirGuns, 2 germanArtillerys, 3 germanInfantrys, 1 germanParatrooper and 1 germanTacticalBomber
                                          Casualties for Spain: 1 spanishArtillery and 1 spanishInfantry
                                      Moving scrambled unit from Morrocco  back to originating territory: Algeria
                              
                                  Non Combat Move - Usa
                                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                              Japan roll AntiAircraftGun dice in Burma : 0/1 hits, 0.08 expected hits
                                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                      Trigger LLaFPESC: China has 1 chineseFighter placed in Eastern Szechwan
                                      Trigger americanProd1: Usa has 1 Material placed in Washington
                                      1 americanFighter moved from Sumatra to Eastern Szechwan
                                      1 americanAirTransport and 1 americanNavalFighter moved from Morrocco to Gibraltar
                                      1 americanNavalFighter moved from Chicago to Labrador
                                      1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
                                      1 americanNavalFighter moved from Gilbert Islands to Dutch New Guinea
                                      1 americanNavalFighter moved from Gilbert Islands to Queensland
                                      4 americanInfantrys moved from Washington to 30 Sea Zone
                                      4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                      4 americanInfantrys moved from 39 Sea Zone to Azores
                                      1 americanAntiAirGun, 1 americanTransport and 1 britishInfantry moved from 39 Sea Zone to 61 Sea Zone
                                      1 americanAntiAirGun moved from 61 Sea Zone to Western Sahara
                                      1 americanInfantry moved from San Francisco to 156 Sea Zone
                                      1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone
                                      1 americanInfantry moved from 116 Sea Zone to Johnston Island
                                      3 americanInfantrys and 1 americanMarine moved from Gilbert Islands to 132 Sea Zone
                                      3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 145 Sea Zone
                                      3 americanInfantrys and 1 americanMarine moved from 145 Sea Zone to Dutch New Guinea
                                      1 americanTransport moved from 61 Sea Zone to 39 Sea Zone
                                      2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                      1 americanDestroyer moved from 21 Sea Zone to 41 Sea Zone
                                      1 americanTransport moved from 14 Sea Zone to 15 Sea Zone
                                      2 americanCarriers, 1 americanCruiser, 2 americanDestroyers, 4 americanNavalFighters, 2 americanSubmarines and 1 americanTransport moved from 100 Sea Zone to 108 Sea Zone
                                      1 americanCombatEngineer, 2 americanDestroyers, 3 americanInfantrys, 2 americanSubmarines and 2 americanTransports moved from 118 Sea Zone to 108 Sea Zone
                                      1 americanDestroyer and 1 americanSubmarine moved from 115 Sea Zone to 108 Sea Zone
                                      1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
                                      1 Material and 1 Train moved from Washington to New York
                                      1 Train moved from Los Angeles to Southwestern US
                                      1 Train and 1 americanAntiAirGun moved from Southwestern US to New York
                                      1 Train moved from New York to Washington
                              
                                  Purchase Units - Usa
                                      Trigger LLaFPESC1: has removed 1 americanFighter owned by Usa in Eastern Szechwan
                                      Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction
                                      Usa buy 2 americanAdvancedSubmarines, 2 americanCarriers, 2 americanMarines, 1 americanMech.Infantry and 2 americanNavalFighters; Remaining resources: 0 PUs; 9 techTokens; 
                                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Usa
                                      2 americanNavalFighters placed in Hawaiian Islands
                                      Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
                                      2 americanAdvancedSubmarines and 2 americanCarriers placed in 156 Sea Zone
                                      1 americanMech.Infantry placed in New York
                                      2 americanMarines placed in Washington
                              
                                  Activate Technology - Usa
                                      Trigger americanIFR2: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanCarrier
                                      Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield
                                      Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield
                                      Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier
                                      Trigger americanIFR1: Setting givesMovement to 3:americanFighter for unitAttachment attached to americanAirfield
                                      Trigger americanIFR1: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanAirfield
                              
                                  Turn Complete - Usa
                                      Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador
                                      Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                                      Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                                      Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador
                                      Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador
                                      Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                                      Usa collect 69 PUs; end with 69 PUs
                                      Units generate 9 techTokens; Usa end with 18 techTokens
                              

                              Combat Hit Differential Summary :

                              Germany AntiAircraftGun : -0.17
                              VichyFrance regular : 4.00
                              Usa regular : 0.92
                              Japan AntiAircraftGun : -0.08
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere time 4 🇹🇷

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • N Offline
                                  Nothingtoseehere
                                  last edited by

                                  TripleA Turn Summary: Turkey round 6

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Turkey
                                              Some non-combat units are destroyed: 
                                              Some non-combat units are destroyed: 
                                          1 turkishInfantry moved from Turkey to Syria
                                                VichyFrance take Syria from ExiledAllies
                                          1 turkishInfantry moved from Turkey to Eastern Turkey
                                                Turkey take Eastern Turkey from Russia
                                  
                                      Combat - Turkey
                                  
                                      Non Combat Move - Turkey
                                          1 Truck, 1 turkishAntiAirGun, 1 turkishAntiTankGun, 2 turkishArtillerys, 1 turkishCombatEngineer and 3 turkishInfantrys moved from Turkey to Eastern Turkey
                                          1 turkishInfantry and 1 turkishTank moved from Western Turkey to Turkey
                                          1 turkishSubmarine moved from 51 Sea Zone to 48 Sea Zone
                                          1 Truck moved from Eastern Turkey to Turkey
                                          1 turkishFighter moved from Kharkov to Turkey
                                  
                                      Purchase Units - Turkey
                                          Turkey buy 2 turkishInfantrys; Remaining resources: 1 PUs; 
                                  
                                      Place Units - Turkey
                                          2 turkishInfantrys placed in Turkey
                                  
                                      Turn Complete - Turkey
                                          Turkey collect 7 PUs; end with 8 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut: I'm still figuring out some questions on the German move. Though I think Turkey isn't affected by those.

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                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere no problem 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • N Offline
                                        Nothingtoseehere
                                        last edited by

                                        TripleA Manual Gamesave Post: Germany round 7

                                        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 7
                                        
                                            Research Technology - Germany
                                                Trigger germanaTAF: Germany gains access to AdvancedFighters
                                                    Germany roll 6,9,3,3,10,11 and gets 0 hits
                                        
                                            Combat Move - Germany
                                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
                                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                    Some non-combat units are destroyed: 
                                                2 germanFighters moved from Cyrenaica to Tangier
                                                1 germanArtillery moved from Morrocco to Tangier
                                                1 germanInfantry moved from Western Karelia to Eastern Karelia
                                                      Germany take Eastern Karelia from Russia
                                                1 germanInfantry moved from Pskov to Smolensk
                                                      Germany take Smolensk from Russia
                                                2 germanInfantrys moved from Paris to Northern France
                                                3 germanNavalFighters moved from Northern Germany to Northern France
                                                1 germanNavalFighter moved from Eastern Germany to Northern France
                                                2 germanNavalFighters moved from Norway to Northern France
                                                1 germanDestroyer moved from 26 Sea Zone to 25 Sea Zone
                                                2 germanStrategicBombers moved from Eastern Poland to 25 Sea Zone
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut : I was doing local Tests and then started a pbf game by mistake. But afterwards, I realized I didn't include any battles with allied decisions. So I could continue with ncm and prod or we could redo the battles in the lobby.

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                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere yeah ok

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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