TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@nothingtoseehere no worries
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TripleA Manual Gamesave Post: Italy round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 6 Research Technology - Italy Italy roll 8,8,11,2,6,2 and gets 0 hits Combat Move - Italy Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Some non-combat units are destroyed: Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Kharkov to Voronezh Italy take Voronezh from Russia 1 italianTank moved from Kharkov to Caucasus 1 italianMech.Infantry moved from Kharkov to Caucasus Combat - Italy Battle in Caucasus Italy attack with 1 italianMech.Infantry and 1 italianTank Russia defend with 1 Flagpole, 2 Rails, 1 russianAirfield, 1 russianAntiAirGun and 1 russianDocks Italy roll dice for 1 italianMech.Infantry and 1 italianTank in Caucasus, round 2 : 1/2 hits, 0,75 expected hits Russia roll dice for 1 russianAntiAirGun in Caucasus, round 2 : 0/1 hits, 0,17 expected hits 1 russianAntiAirGun owned by the Russia lost in Caucasus Some non-combat units are destroyed: Italy win, taking Caucasus from Russia with 1 italianMech.Infantry and 1 italianTank remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAntiAirGun Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Caucasus 1 italianArtillery and 1 italianMech.Infantry moved from Kharkov to Caucasus 1 Truck, 1 italianAlpineInfantry, 1 italianAntiAirGun, 1 italianMech.Infantry and 1 italianTank moved from Cyrenaica to Algeria 1 italianNavalFighter moved from Morrocco to Algeria 1 italianFighter moved from Cyrenaica to Sicily 1 italianAlpineInfantry moved from Cyrenaica to 51 Sea Zone 2 italianInfantrys moved from Tobruk to 51 Sea Zone 1 italianNavalFighter moved from Northern Italy to Sicily 1 italianFighter moved from Al Kufrah to Tripolitania 1 italianTacticalBomber moved from Southern Spain to Tripolitania 1 italianAirTransport and 1 italianParatrooper moved from Sicily to Southern Italy 1 italianAirTransport moved from Southern Italy to Northern Italy 1 italianDestroyer moved from 51 Sea Zone to 45 Sea Zone 1 italianAlpineInfantry, 1 italianBattleship, 1 italianCruiser, 1 italianDestroyer, 2 italianInfantrys and 3 italianTransports moved from 51 Sea Zone to 46 Sea Zone 1 italianBattleship and 5 italianSubmarines moved from 51 Sea Zone to 48 Sea Zone 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianAlpineInfantry and 3 italianInfantrys moved from 46 Sea Zone to Southern Italy 1 Truck moved from Romania to Northern Italy 1 italianAlpineInfantry, 1 italianAntiTankGun, 5 italianArtillerys, 1 italianCombatEngineer, 4 italianInfantrys and 2 italianMarines moved from Al Kufrah to Cyrenaica 1 Truck and 1 italianAntiAirGun moved from Northern Spain to Eastern France 1 Truck moved from Northern Spain to Southern Spain 1 Truck and 1 italianAntiAirGun moved from Southern Spain to Northern Spain 1 Train and 2 italianInfantrys moved from Rome to Kharkov 1 italianBattleship moved from 48 Sea Zone to 46 Sea Zone Purchase Units - Italy Italy buy 1 Material, 1 italianAlpineInfantry, 1 italianDestroyer, 1 italianInfantry and 1 italianSubmarine; Remaining resources: 0 PUs; 6 techTokens; Place Units - Italy 1 Material placed in Northern Italy 1 italianAlpineInfantry and 1 italianInfantry placed in Sicily 1 italianDestroyer and 1 italianSubmarine placed in 46 Sea Zone Activate Technology - Italy Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 31 PUs; end with 31 PUs Units generate 6 techTokens; Italy end with 12 techTokens
Combat Hit Differential Summary :
Italy regular : 0,25 Russia regular : -0,17
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@ubernaut: So finished Italys turn finally.
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TripleA Move Summary: Usa round 6
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 6 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 unit repaired. 1 americanBattleship-damaged owned by the Usa removed in 42 Sea Zone 1 americanBattleship owned by the Usa added in 42 Sea Zone 1 americanAirTransport, 1 americanNavalFighter and 1 americanParatrooper moved from Gibraltar to Morrocco 3 americanTransports moved from 61 Sea Zone to 42 Sea Zone 3 americanInfantrys and 6 americanMarines moved from Gibraltar to 42 Sea Zone 1 americanBattleship, 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys, 6 americanMarines and 5 americanTransports moved from 42 Sea Zone to 61 Sea Zone 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 4 americanInfantrys moved from Azores to 40 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 7 americanInfantrys and 6 americanMarines moved from 61 Sea Zone to Morrocco 1 americanArtillery, 4 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to Morrocco
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@nothingtoseehere big one on deck here
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@ubernaut Still up?
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@nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
@ubernaut Still up?
@ubernaut : guess not
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@nothingtoseehere am up now if u r around
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@ubernaut I'm back home now.
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TripleA Turn Summary: Usa round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 6 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 2,9,10,2,8,4,1,10,8 and gets 0 hits Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 unit repaired. 1 americanBattleship-damaged owned by the Usa removed in 42 Sea Zone 1 americanBattleship owned by the Usa added in 42 Sea Zone Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanAirTransport, 1 americanNavalFighter and 1 americanParatrooper moved from Gibraltar to Morrocco 3 americanTransports moved from 61 Sea Zone to 42 Sea Zone 3 americanInfantrys and 6 americanMarines moved from Gibraltar to 42 Sea Zone 1 americanBattleship, 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys, 6 americanMarines and 5 americanTransports moved from 42 Sea Zone to 61 Sea Zone 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 4 americanInfantrys moved from Azores to 40 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 7 americanInfantrys and 6 americanMarines moved from 61 Sea Zone to Morrocco 1 americanArtillery, 4 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to Morrocco Combat - Usa VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco Battle in Morrocco Usa attack with 1 americanAirTransport, 1 americanArtillery, 11 americanInfantrys, 6 americanMarines, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 2 germanAntiAirGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 3 germanInfantrys, 1 germanParatrooper and 1 germanTacticalBomber; Spain defend with 1 spanishArtillery, 1 spanishFighter and 1 spanishInfantry Germany roll AntiAircraftGun dice in Morrocco : 0/2 hits, 0.17 expected hits Usa roll dice for 1 americanBattleship and 1 americanCruiser in Morrocco, round 2 : 0/3 hits, 1.08 expected hits Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 11 americanInfantrys, 6 americanMarines, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 2 : 6/23 hits, 5.17 expected hits VichyFrance roll dice for 1 germanAirTransport, 2 germanAntiAirGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 3 germanInfantrys, 1 germanParatrooper, 1 germanTacticalBomber, 1 spanishArtillery, 1 spanishFighter and 1 spanishInfantry in Morrocco, round 2 : 8/18 hits, 6.17 expected hits 8 americanInfantrys owned by the Usa lost in Morrocco 1 germanInfantry owned by the Germany, 1 spanishInfantry owned by the Spain, 1 spanishArtillery owned by the Spain, 1 germanTacticalBomber owned by the Germany and 2 germanAntiAirGuns owned by the Germany lost in Morrocco Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 3 americanInfantrys, 6 americanMarines, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 3 : 5/15 hits, 3.83 expected hits VichyFrance roll dice for 1 germanAirTransport, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 2 germanInfantrys, 1 germanParatrooper and 1 spanishFighter in Morrocco, round 3 : 7/12 hits, 4.83 expected hits 6 americanMarines owned by the Usa and 1 americanInfantry owned by the Usa lost in Morrocco 2 germanInfantrys owned by the Germany, 2 germanArtillerys owned by the Germany and 1 germanParatrooper owned by the Germany lost in Morrocco 1 americanNavalFighter owned by the Usa and 1 americanAirTransport owned by the Usa retreated 1 americanTank owned by the Usa, 2 americanInfantrys owned by the Usa, 1 americanParatrooper owned by the Usa, 1 americanArtillery owned by the Usa and 1 americanMech.Infantry owned by the Usa retreated to Western Sahara VichyFrance win with 1 germanAirTransport, 1 germanArtillery, 2 germanCombatEngineers, 3 germanEntrenchments and 1 spanishFighter remaining. Battle score for attacker is -3 Casualties for Usa: 9 americanInfantrys and 6 americanMarines Casualties for Germany: 2 germanAntiAirGuns, 2 germanArtillerys, 3 germanInfantrys, 1 germanParatrooper and 1 germanTacticalBomber Casualties for Spain: 1 spanishArtillery and 1 spanishInfantry Moving scrambled unit from Morrocco back to originating territory: Algeria Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Japan roll AntiAircraftGun dice in Burma : 0/1 hits, 0.08 expected hits Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger LLaFPESC: China has 1 chineseFighter placed in Eastern Szechwan Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanFighter moved from Sumatra to Eastern Szechwan 1 americanAirTransport and 1 americanNavalFighter moved from Morrocco to Gibraltar 1 americanNavalFighter moved from Chicago to Labrador 1 americanNavalFighter moved from Hawaiian Islands to Johnston Island 1 americanNavalFighter moved from Gilbert Islands to Dutch New Guinea 1 americanNavalFighter moved from Gilbert Islands to Queensland 4 americanInfantrys moved from Washington to 30 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 4 americanInfantrys moved from 39 Sea Zone to Azores 1 americanAntiAirGun, 1 americanTransport and 1 britishInfantry moved from 39 Sea Zone to 61 Sea Zone 1 americanAntiAirGun moved from 61 Sea Zone to Western Sahara 1 americanInfantry moved from San Francisco to 156 Sea Zone 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone 1 americanInfantry moved from 116 Sea Zone to Johnston Island 3 americanInfantrys and 1 americanMarine moved from Gilbert Islands to 132 Sea Zone 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 145 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 145 Sea Zone to Dutch New Guinea 1 americanTransport moved from 61 Sea Zone to 39 Sea Zone 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanDestroyer moved from 21 Sea Zone to 41 Sea Zone 1 americanTransport moved from 14 Sea Zone to 15 Sea Zone 2 americanCarriers, 1 americanCruiser, 2 americanDestroyers, 4 americanNavalFighters, 2 americanSubmarines and 1 americanTransport moved from 100 Sea Zone to 108 Sea Zone 1 americanCombatEngineer, 2 americanDestroyers, 3 americanInfantrys, 2 americanSubmarines and 2 americanTransports moved from 118 Sea Zone to 108 Sea Zone 1 americanDestroyer and 1 americanSubmarine moved from 115 Sea Zone to 108 Sea Zone 1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington 1 Material and 1 Train moved from Washington to New York 1 Train moved from Los Angeles to Southwestern US 1 Train and 1 americanAntiAirGun moved from Southwestern US to New York 1 Train moved from New York to Washington Purchase Units - Usa Trigger LLaFPESC1: has removed 1 americanFighter owned by Usa in Eastern Szechwan Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction Usa buy 2 americanAdvancedSubmarines, 2 americanCarriers, 2 americanMarines, 1 americanMech.Infantry and 2 americanNavalFighters; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanNavalFighters placed in Hawaiian Islands Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls 2 americanAdvancedSubmarines and 2 americanCarriers placed in 156 Sea Zone 1 americanMech.Infantry placed in New York 2 americanMarines placed in Washington Activate Technology - Usa Trigger americanIFR2: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanCarrier Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier Trigger americanIFR1: Setting givesMovement to 3:americanFighter for unitAttachment attached to americanAirfield Trigger americanIFR1: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanAirfield Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 69 PUs; end with 69 PUs Units generate 9 techTokens; Usa end with 18 techTokens
Combat Hit Differential Summary :
Germany AntiAircraftGun : -0.17 VichyFrance regular : 4.00 Usa regular : 0.92 Japan AntiAircraftGun : -0.08
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@nothingtoseehere time 4