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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Online
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut one scramble decision for you.

      N 1 Reply Last reply Reply Quote 0
      • N Online
        Nothingtoseehere @Nothingtoseehere
        last edited by

        @ubernaut: I struggle against all those navals with increased Fighter Range. I think I failed to determine where they all could reach with those shiny new Carriers. Would you be willing to let me redo CM and combats?

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere lol ok was wondering wat u wer thinking there.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 2 Replies Last reply Reply Quote 0
          • N Online
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut thanks man

            1 Reply Last reply Reply Quote 1
            • N Online
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut should be quick, since I already considered a somewhat less 'scattered all over the Pacific' alternative CM.

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere lmk wen u r ready to go

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 2 Replies Last reply Reply Quote 0
                • N Online
                  Nothingtoseehere
                  last edited by

                  TripleA Manual Gamesave Post: Japan round 7

                  TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                  Game History

                  Round: 7
                  
                      Research Technology - Japan
                              Japan roll 4,6,1,9,1,12,12,5,1,8,11,2 and gets 2 hits
                          Japan removing all Technology Tokens after successful research.
                          Japan discover IncreasedFighterRange
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                          1 japaneseAirTransport and 1 japaneseParatrooper moved from Vladivostok to Kamchatka
                          2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                          1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
                          1 japaneseBattleship, 1 japaneseCruiser, 2 japaneseInfantrys and 2 japaneseTransports moved from 99 Sea Zone to 100 Sea Zone
                          1 japaneseAlpineInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                          2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Vladivostok to 100 Sea Zone
                          3 japaneseAlpineInfantrys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                          1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                                Japan take Far Eastern Republic from Russia
                          2 japaneseNavalFighters moved from 98 Sea Zone to Soviet Far East
                          2 japaneseNavalFighters moved from Japan to Soviet Far East
                          1 japaneseDestroyer moved from 91 Sea Zone to 93 Sea Zone
                          2 japaneseInfantrys and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                          4 japaneseInfantrys moved from Burma to Rangoon
                          1 japaneseFighter moved from Thailand to Rangoon
                          1 japaneseNavalFighter moved from French Indochina to Rangoon
                          1 japaneseFighter moved from Shensi to Kansu
                          1 japaneseFighter moved from Hupeh to Kansu
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • N Online
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut here we go

                    1 Reply Last reply Reply Quote 0
                    • N Online
                      Nothingtoseehere
                      last edited by

                      TripleA Turn Summary: Thailand round 7

                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 7
                      
                          Training Troops - Manchuria
                              Manchuria collect 0 PUs; end with 12 PUs
                      
                          Consolidating - Thailand
                              Thailand collect 0 PUs; end with 10 PUs
                      
                          Research Technology - Japan
                                  Japan roll 4,6,1,9,1,12,12,5,1,8,11,2 and gets 2 hits
                              Japan removing all Technology Tokens after successful research.
                              Japan discover IncreasedFighterRange
                      
                          Combat Move - Japan
                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                              1 japaneseAirTransport and 1 japaneseParatrooper moved from Vladivostok to Kamchatka
                              2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                              1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
                              1 japaneseBattleship, 1 japaneseCruiser, 2 japaneseInfantrys and 2 japaneseTransports moved from 99 Sea Zone to 100 Sea Zone
                              1 japaneseAlpineInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                              2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Vladivostok to 100 Sea Zone
                              3 japaneseAlpineInfantrys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                              1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                                    Japan take Far Eastern Republic from Russia
                              2 japaneseNavalFighters moved from 98 Sea Zone to Soviet Far East
                              2 japaneseNavalFighters moved from Japan to Soviet Far East
                              1 japaneseDestroyer moved from 91 Sea Zone to 93 Sea Zone
                              2 japaneseInfantrys and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                              4 japaneseInfantrys moved from Burma to Rangoon
                              1 japaneseFighter moved from Thailand to Rangoon
                              1 japaneseNavalFighter moved from French Indochina to Rangoon
                              1 japaneseFighter moved from Shensi to Kansu
                              1 japaneseFighter moved from Hupeh to Kansu
                      
                          Combat - Japan
                              Japan lands units in Kamchatka
                              Japan creates battle in territory Kamchatka
                                  Some non-combat units are destroyed: 
                              Battle in 93 Sea Zone
                                  Japan attack with 1 japaneseDestroyer
                                  Britain defend with 1 britishSubmarine
                                      Japan roll DepthChargeAttack dice in 93 Sea Zone : 0/1 hits, 0,25 expected hits
                                  1 britishSubmarine owned by the Britain submerged
                              Battle in Rangoon
                                  Japan attack with 1 japaneseFighter, 4 japaneseInfantrys and 1 japaneseNavalFighter
                                  Britain defend with 1 Flagpole and 3 britishInfantrys
                                      Japan roll dice for 1 japaneseFighter, 4 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 2 : 2/6 hits, 1,50 expected hits
                                      Britain roll dice for 3 britishInfantrys in Rangoon, round 2 : 2/3 hits, 1,25 expected hits
                                      2 japaneseInfantrys owned by the Japan lost in Rangoon
                                      2 britishInfantrys owned by the Britain lost in Rangoon
                                      Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 3 : 2/4 hits, 1,00 expected hits
                                      Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 0/1 hits, 0,42 expected hits
                                      1 britishInfantry owned by the Britain lost in Rangoon
                                  Japan winJapan winJapan win, taking Kamchatka from Russia, taking 93 Sea Zone from Neutral with 1 japaneseDestroyer remaining with 1 japaneseDestroyer remaining, taking Rangoon from Britain with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter remaining. Battle score for attacker is 3
                                  Casualties for Japan: 2 japaneseInfantrys
                                  Casualties for Britain: 3 britishInfantrys
                              Battle in Kansu
                                  Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                                  China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry
                                      Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 2 : 2/5 hits, 1,58 expected hits
                                      China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                                      1 chineseInfantry owned by the China lost in Kansu
                                  Some non-combat units are destroyed: 
                                  Japan win, taking Kansu from China with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                                  Casualties for China: 1 chineseInfantry
                              Battle in Soviet Far East
                                  Japan attack with 3 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 4 japaneseNavalFighters
                                  Russia defend with 1 Flagpole, 2 russianArtillerys and 3 russianInfantrys
                                      Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Soviet Far East, round 2 : 1/3 hits, 1,08 expected hits
                                      Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 4 japaneseNavalFighters in Soviet Far East, round 2 : 2/10 hits, 2,50 expected hits
                                      Russia roll dice for 2 russianArtillerys and 3 russianInfantrys in Soviet Far East, round 2 : 0/5 hits, 2,08 expected hits
                                      3 russianInfantrys owned by the Russia lost in Soviet Far East
                                      Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 4 japaneseNavalFighters in Soviet Far East, round 3 : 3/10 hits, 2,50 expected hits
                                      Russia roll dice for 2 russianArtillerys in Soviet Far East, round 3 : 2/2 hits, 0,83 expected hits
                                      2 japaneseInfantrys owned by the Japan lost in Soviet Far East
                                      2 russianArtillerys owned by the Russia lost in Soviet Far East
                                  Japan win, taking Soviet Far East from Russia with 3 japaneseAlpineInfantrys, 1 japaneseCombatEngineer and 4 japaneseNavalFighters remaining. Battle score for attacker is 11
                                  Casualties for Russia: 2 russianArtillerys and 3 russianInfantrys
                                  Casualties for Japan: 2 japaneseInfantrys
                      
                          Non Combat Move - Japan
                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                              1 japaneseDestroyer moved from 99 Sea Zone to 107 Sea Zone
                              1 japaneseDestroyer moved from 99 Sea Zone to 102 Sea Zone
                              1 japaneseCarrier moved from 98 Sea Zone to 100 Sea Zone
                              1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Vladivostok to Northern Manchuria
                              1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                              2 japaneseNavalFighters moved from Soviet Far East to Vladivostok
                              2 japaneseNavalFighters moved from Soviet Far East to 100 Sea Zone
                              1 Material, 2 Trucks and 1 japaneseInfantry moved from Shansi to Hupeh
                              2 Trucks moved from Hupeh to Inner Mongolia
                              1 Truck moved from Inner Mongolia to Northern China
                              1 Material and 1 Truck moved from Northern China to Hupeh
                              1 japaneseInfantry moved from Inner Mongolia to Northern China
                              1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Inner Mongolia
                              1 japaneseFighter and 1 japaneseNavalFighter moved from Rangoon to French Indochina
                              1 japaneseFighter moved from Kansu to Hupeh
                              1 japaneseFighter moved from Hupeh to Manchuria
                              1 japaneseAirTransport moved from Kamchatka to Korea
                              4 japaneseDestroyers moved from 99 Sea Zone to 100 Sea Zone
                              1 japaneseArtillery moved from Korea to 98 Sea Zone
                              1 japaneseArtillery and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                              1 japaneseArtillery moved from 100 Sea Zone to Soviet Far East
                              1 Train and 1 japaneseArtillery moved from Korea to Northern Manchuria
                              1 japaneseInfantry and 1 japaneseMech.Infantry moved from Manchuria to Northern Manchuria
                              1 japaneseInfantry moved from Shansi to Inner Mongolia
                              1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Inner Mongolia to Kansu
                              1 japaneseMech.Infantry moved from Kansu to Hupeh
                              3 japaneseAlpineInfantrys, 3 japaneseAntiAirGuns, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry, 3 japaneseMech.Infantrys and 3 japaneseTanks moved from Inner Mongolia to Hupeh
                              1 Truck and 1 japaneseInfantry moved from Manchuria to Northern Manchuria
                              1 japaneseFighter moved from Shensi to Eastern Manchuria
                              1 japaneseFighter moved from Japan to Eastern Manchuria
                              1 japaneseInfantry and 4 japaneseMarines moved from Palau Island to 130 Sea Zone
                              1 japaneseCarrier, 1 japaneseDestroyer, 1 japaneseInfantry, 4 japaneseMarines, 1 japaneseNavalFighter and 3 japaneseTransports moved from 130 Sea Zone to 128 Sea Zone
                              1 japaneseInfantry and 4 japaneseMarines moved from 128 Sea Zone to Luzon
                              3 japaneseAlpineInfantrys and 2 japaneseInfantrys moved from Yunnan to Burma
                              1 japaneseArtillery moved from French Indochina to Burma
                              1 japaneseInfantry moved from Kweichow to Yunnan
                              1 japaneseInfantry moved from Thailand to Burma
                              3 japaneseInfantrys moved from Thailand to 91 Sea Zone
                              1 japaneseMarine moved from Saigon to 91 Sea Zone
                              1 japaneseMarine moved from Saigon to 94 Sea Zone
                              1 japaneseInfantry moved from French Indochina to 94 Sea Zone
                              1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 94 Sea Zone to 128 Sea Zone
                              1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 3 japaneseInfantrys, 1 japaneseMarine, 2 japaneseNavalFighters and 2 japaneseTransports moved from 91 Sea Zone to 128 Sea Zone
                              4 japaneseInfantrys and 2 japaneseMarines moved from 128 Sea Zone to Luzon
                              1 Train moved from Northern Manchuria to Shanghai
                              1 japaneseTransport moved from 95 Sea Zone to 96 Sea Zone
                              2 japaneseInfantrys moved from Luzon to 96 Sea Zone
                              2 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                              1 Train moved from Inner Mongolia to Korea
                              1 japaneseAirTransport moved from Hupeh to Shansi
                              1 japaneseNavalFighter moved from French Indochina to 128 Sea Zone
                              2 japaneseNavalFighters moved from Hokkaido to 128 Sea Zone
                              1 japaneseFighter moved from Inner Mongolia to Hupeh
                              1 Truck moved from Inner Mongolia to Northern Manchuria
                      
                          Purchase Units - Japan
                              Japan buy 1 Material, 1 japaneseArtillery, 1 japaneseBarracks, 4 japaneseDestroyers, 1 japaneseHull, 3 japaneseInfantrys, 1 japaneseParatrooper and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Japan
                              1 Material and 1 japaneseArtillery placed in Korea
                              3 japaneseDestroyers placed in 96 Sea Zone
                              Japan undo move 2.
                              2 japaneseDestroyers and 1 japaneseSubmarine placed in 96 Sea Zone
                              2 japaneseInfantrys placed in Luzon
                              1 japaneseInfantry and 1 japaneseParatrooper placed in Shansi
                              Units in Hupeh being upgraded or consumed: 2 Materials
                              1 japaneseBarracks placed in Hupeh
                              2 japaneseDestroyers and 1 japaneseHull placed in 98 Sea Zone
                      
                          Activate Technology - Japan
                              Japan activating IncreasedFighterRange
                              Trigger japaneseIFR2: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseCarrier
                              Trigger japaneseIFR1: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to japaneseAirfield
                              Trigger japaneseIFR1: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseAirfield
                      
                          Turn Complete - Japan
                              Japan collect 78 PUs; end with 78 PUs
                              Units generate 6 techTokens; Japan end with 6 techTokens
                              Units Change Ownership
                                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                  Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                      
                          Purchase Units - Manchuria
                              Manchuria buy 1 Material and 1 japaneseSubmarine; Remaining resources: 0 PUs; 
                      
                          Place Units - Manchuria
                              1 Material placed in Manchuria
                              1 japaneseSubmarine placed in 97 Sea Zone
                      
                          Turn Complete - Manchuria
                              Manchuria collect 10 PUs; end with 10 PUs
                              Units Change Ownership
                                  Some Units in 97 Sea Zone change ownership: 1 japaneseSubmarine
                                  Some Units in Manchuria change ownership: 1 Material
                                  Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                      
                          Purchase Units - Thailand
                              Thailand buy 1 japaneseInfantry and 1 japaneseSubmarine; Remaining resources: 0 PUs; 
                      
                          Place Units - Thailand
                              1 japaneseInfantry placed in Thailand
                              1 japaneseSubmarine placed in 91 Sea Zone
                      
                          Turn Complete - Thailand
                              Thailand collect 9 PUs; end with 9 PUs
                              Units Change Ownership
                                  Some Units in 91 Sea Zone change ownership: 1 japaneseSubmarine
                                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                  Some Units in Thailand change ownership: 1 japaneseInfantry
                      

                      Combat Hit Differential Summary :

                      Japan regular : 1,83
                      China regular : -0,33
                      Japan DepthChargeAttack : -0,25
                      Russia regular : -0,92
                      Britain regular : 0,33
                      

                      Savegame

                      N 1 Reply Last reply Reply Quote 0
                      • N Online
                        Nothingtoseehere @Nothingtoseehere
                        last edited by Nothingtoseehere

                        @ubernaut go for :china:

                        1 Reply Last reply Reply Quote 0
                        • N Online
                          Nothingtoseehere @ubernaut
                          last edited by Nothingtoseehere

                          @ubernaut Did you see that 🗾 is finished.

                          ubernautU 2 Replies Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere yep 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Move Summary: China round 7

                              TripleA Move Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 7
                              
                                  Research Technology - China
                                      China spend 0 on tech rolls
                              
                                  Combat Move - China
                                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                      2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                      1 chineseFighter moved from Eastern Szechwan to Kansu
                                      2 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu
                                      1 chineseArtillery and 2 chineseInfantrys moved from Ningsia to Northern China
                                      2 chineseInfantrys moved from Ningsia to Kansu
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere couple of things 4 wenever

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • N Online
                                  Nothingtoseehere @ubernaut
                                  last edited by Nothingtoseehere

                                  @ubernaut still up?

                                  ubernautU 2 Replies Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere yeah for a few more minutes

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: China round 7

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 7
                                      
                                          Research Technology - China
                                              China spend 0 on tech rolls
                                                  China roll 4,10,9,7,4,4 and gets 0 hits
                                      
                                          Combat Move - China
                                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                              Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                              Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                              2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                              1 chineseFighter moved from Eastern Szechwan to Kansu
                                              2 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu
                                              1 chineseArtillery and 2 chineseInfantrys moved from Ningsia to Northern China
                                              2 chineseInfantrys moved from Ningsia to Kansu
                                      
                                          Combat - China
                                              Battle in Kweichow
                                                  China attack with 2 chineseFighters and 2 chineseInfantrys
                                                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                      China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 japaneseInfantry owned by the Japan lost in Kweichow
                                                  China win, taking Kweichow from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                                  Casualties for Japan: 1 japaneseInfantry
                                              Battle in Kansu
                                                  China attack with 3 chineseFighters and 5 chineseInfantrys
                                                  Japan defend with 1 Flagpole, 1 japaneseAntiAirGun and 2 japaneseInfantrys
                                                      Japan roll AntiAircraftGun dice in Kansu : 0/1 hits, 0.08 expected hits
                                                      China roll dice for 3 chineseFighters and 5 chineseInfantrys in Kansu, round 2 : 2/8 hits, 1.83 expected hits
                                                      Japan roll dice for 1 japaneseAntiAirGun and 2 japaneseInfantrys in Kansu, round 2 : 1/3 hits, 0.75 expected hits
                                                      1 chineseInfantry owned by the China lost in Kansu
                                                      1 japaneseAntiAirGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Kansu
                                                      China roll dice for 3 chineseFighters and 4 chineseInfantrys in Kansu, round 3 : 1/7 hits, 1.67 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 japaneseInfantry owned by the Japan lost in Kansu
                                                  China win, taking Kansu from Japan with 3 chineseFighters and 4 chineseInfantrys remaining. Battle score for attacker is 7
                                                  Casualties for China: 1 chineseInfantry
                                                  Casualties for Japan: 1 japaneseAntiAirGun and 2 japaneseInfantrys
                                              Battle in Northern China
                                                  China attack with 1 chineseArtillery and 2 chineseInfantrys
                                                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                      China roll dice for 1 chineseArtillery and 2 chineseInfantrys in Northern China, round 2 : 0/3 hits, 0.42 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 chineseInfantry owned by the China lost in Northern China
                                                      China roll dice for 1 chineseArtillery and 1 chineseInfantry in Northern China, round 3 : 1/2 hits, 0.33 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Northern China, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 japaneseInfantry owned by the Japan lost in Northern China
                                                  China win, taking Northern China from Japan with 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is 0
                                                  Casualties for China: 1 chineseInfantry
                                                  Casualties for Japan: 1 japaneseInfantry
                                              Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                              2 chineseFighters moved from Kansu to Ningsia
                                              1 chineseFighter moved from Kansu to Eastern Szechwan
                                              2 chineseFighters moved from Kweichow to Chungking
                                              1 Train and 2 chineseAntiAirGuns moved from Chungking to Eastern Szechwan
                                              1 Train, 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                                              1 Truck and 1 chineseAntiAirGun moved from Altay to Ningsia
                                              1 Material and 1 Truck moved from Singkiang to Ningsia
                                              1 Truck and 1 chineseAntiAirGun moved from Ningsia to Chungking
                                              1 Truck moved from Chungking to Ningsia
                                              1 chineseArtillery moved from Altay to Ningsia
                                              3 chineseInfantrys moved from Singkiang to Ningsia
                                              3 chineseInfantrys moved from Chungking to Eastern Szechwan
                                      
                                          Purchase Units - China
                                              Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                              China buy 1 chineseAirfield, 1 chineseAlpineInfantry, 1 chineseArtillery and 4 chineseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                      
                                          Place Units - China
                                              Units in Ningsia being upgraded or consumed: 1 Material
                                              1 chineseAirfield placed in Ningsia
                                              1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry placed in Chungking
                                              3 chineseInfantrys placed in Singkiang
                                      
                                          Turn Complete - China
                                              China collect 20 PUs; end with 20 PUs
                                              Units generate 3 techTokens; China end with 9 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Japan regular : -0.08
                                      China regular : 0.75
                                      Japan AntiAircraftGun : -0.08
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere :spain: is up

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • N Online
                                          Nothingtoseehere
                                          last edited by

                                          TripleA Turn Summary: Spain round 7

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 7
                                          
                                              Combat Move - Spain
                                          
                                              Combat - Spain
                                          
                                              Non Combat Move - Spain
                                                  1 spanishDestroyer moved from 44 Sea Zone to 46 Sea Zone
                                                  1 spanishDestroyer moved from 45 Sea Zone to 46 Sea Zone
                                                  1 spanishFighter moved from Algeria to Southern Spain
                                          
                                              Purchase Units - Spain
                                                  Spain buy 2 spanishInfantrys; Remaining resources: 1 PUs; 
                                          
                                              Place Units - Spain
                                                  2 spanishInfantrys placed in Madrid
                                          
                                              Turn Complete - Spain
                                                  Spain collect 7 PUs; end with 8 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Online
                                            Nothingtoseehere @Nothingtoseehere
                                            last edited by

                                            @ubernaut: :united_kingdom: is up

                                            ubernautU 1 Reply Last reply Reply Quote 1

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