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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Turn Summary: Thailand round 1

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 1
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 11 PUs
              Some Units in Northern Manchuria change ownership: 1 japaneseFortification
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 8 PUs
      
          Research Technology - Japan
              Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens
              Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers
                  Japan roll 3,11,5,2,11 and gets 0 hits
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand
              Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand
              Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand
              Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
                  Some non-combat units are destroyed: 
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone
              4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone
              1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone
              1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone
              1 japaneseNavalFighter moved from 126 Sea Zone to 115 Sea Zone
              1 japaneseMarine moved from Marianas Island to 123 Sea Zone
              1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone
              1 japaneseMarine moved from Iwo Jima to 121 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
              1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
              1 japaneseMarine moved from Bonin Island to 119 Sea Zone
              1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
              1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone
              3 japaneseMarines moved from 120 Sea Zone to Wake Island
              1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone
              1 japaneseMarine moved from Korea to 98 Sea Zone
              1 japaneseMarine moved from Japan to 98 Sea Zone
              1 japaneseBattleship, 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone
              2 japaneseMarines moved from 127 Sea Zone to Luzon
              1 japaneseNavalFighter moved from 126 Sea Zone to 127 Sea Zone
              1 japaneseMarine moved from Caroline Islands to 131 Sea Zone
              1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone
              1 japaneseMarine moved from Palau Island to 130 Sea Zone
              1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone
              2 japaneseMarines moved from 127 Sea Zone to Luzon
              1 japaneseDestroyer moved from 128 Sea Zone to 148 Sea Zone
              1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 91 Sea Zone to 148 Sea Zone
              1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone
              2 japaneseMarines moved from Hainan to 95 Sea Zone
              1 japaneseCruiser, 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 93 Sea Zone
              1 japaneseMarine moved from French Indochina to 94 Sea Zone
              1 japaneseMarine moved from Saigon to 94 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone
              4 japaneseMarines moved from 93 Sea Zone to Borneo
              1 japaneseNavalFighter moved from Saigon to Burma
              1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from French Indochina to Kwangtung
              1 japaneseFighter and 1 japaneseInfantry moved from French Indochina to Kwangsi
              1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from French Indochina to Burma
              1 japaneseTank moved from Shanghai to Shensi
              1 japaneseTacticalBomber moved from Shansi to Kwangtung
              1 japaneseStrategicBomber moved from Japan to Kwangsi
              1 japaneseArtillery and 1 japaneseInfantry moved from Shanghai to Fo Kien
              1 japaneseMech.Infantry moved from Shantung to Fo Kien
              1 japaneseFighter moved from Shanghai to Fo Kien
              1 japaneseFighter moved from Japan to Fo Kien
              1 japaneseTank moved from Korea to Vladivostok
              1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok
              1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Vladivostok
              1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia
              1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shansi to Inner Mongolia
              1 japaneseInfantry moved from Shansi to Inner Mongolia
              1 japaneseArtillery moved from Shantung to Anhwei
              1 japaneseInfantry moved from Shanghai to Anhwei
              1 japaneseFighter moved from Manchuria to Anhwei
              1 japaneseFighter moved from Shansi to Anhwei
              1 japaneseAntiTankGun, 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Shensi
              2 japaneseInfantrys moved from Shantung to Shensi
              1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                    Manchuria take Khabarovskiy Kray from Russia
      
          Combat - Japan
              Usa scrambles 1 units out of Luzon to defend against the attack in 127 Sea Zone
              Battle in Burma
                  Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter
                  Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys
                      Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter in Burma, round 2 : 0/7 hits, 0,92 expected hits
                      Britain roll dice for 2 britishInfantrys in Burma, round 2 : 0/2 hits, 0,83 expected hits
                      Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter in Burma, round 3 : 2/7 hits, 0,92 expected hits
                      Britain roll dice for 2 britishInfantrys in Burma, round 3 : 1/2 hits, 0,83 expected hits
                      1 japaneseInfantry owned by the Japan lost in Burma
                      2 britishInfantrys owned by the Britain lost in Burma
                  Japan win, taking Burma from Britain with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 3
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for Britain: 2 britishInfantrys
              Battle in Borneo
                  Japan attack with 4 japaneseMarines
                  ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry
                      Japan roll dice for 1 japaneseCruiser in Borneo, round 2 : 0/1 hits, 0,25 expected hits
                      Japan roll dice for 4 japaneseMarines in Borneo, round 2 : 1/4 hits, 0,67 expected hits
                      ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 0/2 hits, 0,50 expected hits
                      1 britishAntiAirGun owned by the Britain lost in Borneo
                      Japan roll dice for 4 japaneseMarines in Borneo, round 3 : 0/4 hits, 0,67 expected hits
                      ExiledAllies roll dice for 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 4 japaneseMarines in Borneo, round 4 : 0/4 hits, 0,67 expected hits
                      ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 4 japaneseMarines in Borneo, round 5 : 0/4 hits, 0,67 expected hits
                      ExiledAllies roll dice for 1 britishInfantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits
                      1 japaneseMarine owned by the Japan lost in Borneo
                      Japan roll dice for 3 japaneseMarines in Borneo, round 6 : 0/3 hits, 0,50 expected hits
                      ExiledAllies roll dice for 1 britishInfantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits
                      1 japaneseMarine owned by the Japan lost in Borneo
                      Japan roll dice for 2 japaneseMarines in Borneo, round 7 : 0/2 hits, 0,33 expected hits
                      ExiledAllies roll dice for 1 britishInfantry in Borneo, round 7 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 2 japaneseMarines in Borneo, round 8 : 0/2 hits, 0,33 expected hits
                      ExiledAllies roll dice for 1 britishInfantry in Borneo, round 8 : 1/1 hits, 0,33 expected hits
                      1 japaneseMarine owned by the Japan lost in Borneo
                      Japan roll dice for 1 japaneseMarine in Borneo, round 9 : 1/1 hits, 0,17 expected hits
                      ExiledAllies roll dice for 1 britishInfantry in Borneo, round 9 : 0/1 hits, 0,33 expected hits
                      1 britishInfantry owned by the Britain lost in Borneo
                  Some non-combat units are destroyed: 
                  Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine remaining. Battle score for attacker is -5
                  Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
                  Casualties for Japan: 3 japaneseMarines
              Battle in Inner Mongolia
                  Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys
                  China defend with 1 Flagpole, 1 Rail, 1 chineseAlpineInfantry and 1 chineseInfantry
                      Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys in Inner Mongolia, round 2 : 2/7 hits, 1,25 expected hits
                      China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 2 : 1/2 hits, 0,75 expected hits
                      1 japaneseInfantry owned by the Japan lost in Inner Mongolia
                      1 chineseInfantry owned by the China and 1 chineseAlpineInfantry owned by the China lost in Inner Mongolia
                  Japan win, taking Inner Mongolia from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry
              Battle in 127 Sea Zone
                  Japan attack with 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseTransports
                  Usa defend with 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport
                      Japan roll dice for 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseTransports in 127 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                      Usa roll dice for 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport in 127 Sea Zone, round 2 : 1/3 hits, 0,92 expected hits
                  Units damaged: 1 japaneseBattleship owned by the Japan
                  1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 127 Sea Zone
                      1 americanTacticalBomber owned by the Usa, 1 americanCruiser owned by the Usa and 1 americanTransport owned by the Usa lost in 127 Sea Zone
                  Japan win, taking 127 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseTransports remaining. Battle score for attacker is 9
                  Casualties for Japan: 1 japaneseBattleship
                  Casualties for Usa: 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport
              Battle in 148 Sea Zone
                  Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters
                  Britain defend with 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport
                      Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 2 : 2/7 hits, 2,58 expected hits
                      Britain roll dice for 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport in 148 Sea Zone, round 2 : 1/4 hits, 1,08 expected hits
                  Units damaged: 1 japaneseBattleship owned by the Japan
                  1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 148 Sea Zone
                      1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 148 Sea Zone
                      Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 3 : 2/6 hits, 2,08 expected hits
                      Britain roll dice for 1 britishCarrier and 1 britishCruiser in 148 Sea Zone, round 3 : 1/2 hits, 0,75 expected hits
                      1 japaneseDestroyer owned by the Japan lost in 148 Sea Zone
                      1 britishCruiser owned by the Britain and 1 britishCarrier owned by the Britain lost in 148 Sea Zone
                  Japan win, taking 148 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters remaining. Battle score for attacker is 17
                  Casualties for Japan: 1 japaneseBattleship and 1 japaneseDestroyer
                  Casualties for Britain: 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport
              Battle in Vladivostok
                  Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks
                  Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianBarracks, 1 russianEntrenchment and 2 russianInfantrys
                      Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks in Vladivostok, round 2 : 3/7 hits, 1,75 expected hits
                      Russia roll dice for 1 russianEntrenchment and 2 russianInfantrys in Vladivostok, round 2 : 2/3 hits, 1,58 expected hits
                      2 japaneseInfantrys owned by the Japan lost in Vladivostok
                      2 russianInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Vladivostok
                  Some non-combat units are destroyed: 
                  Japan win, taking Vladivostok from Russia with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks remaining. Battle score for attacker is 6
                  Casualties for Japan: 2 japaneseInfantrys
                  Casualties for Russia: 1 russianEntrenchment and 2 russianInfantrys
              Battle in Luzon
                  Japan attack with 4 japaneseMarines
                  Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks and 1 americanInfantry
                      Japan roll dice for 4 japaneseMarines in Luzon, round 2 : 0/4 hits, 1,00 expected hits
                      Usa roll dice for 1 americanInfantry in Luzon, round 2 : 1/1 hits, 0,50 expected hits
                      1 japaneseMarine owned by the Japan lost in Luzon
                      Japan roll dice for 3 japaneseMarines in Luzon, round 3 : 2/3 hits, 0,75 expected hits
                      Usa roll dice for 1 americanInfantry in Luzon, round 3 : 0/1 hits, 0,50 expected hits
                      1 americanInfantry owned by the Usa lost in Luzon
                  Some non-combat units are destroyed: 
                  Japan converts americanBarracks into different units
                  Japan win, taking Luzon from Usa with 3 japaneseMarines remaining. Battle score for attacker is -1
                  Casualties for Japan: 1 japaneseMarine
                  Casualties for Usa: 1 americanInfantry
              Battle in 115 Sea Zone
                  Japan attack with 1 japaneseDestroyer, 5 japaneseNavalFighters and 2 japaneseSubmarines
                  Usa defend with 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer
                      Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                      Japan roll dice for 1 japaneseDestroyer and 5 japaneseNavalFighters in 115 Sea Zone, round 2 : 3/6 hits, 2,75 expected hits
                      Usa roll dice for 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer in 115 Sea Zone, round 2 : 1/5 hits, 2,08 expected hits
                      1 japaneseDestroyer owned by the Japan lost in 115 Sea Zone
                      1 americanDestroyer owned by the Usa and 1 americanBattleship owned by the Usa lost in 115 Sea Zone
                      Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits
                      Japan roll dice for 5 japaneseNavalFighters in 115 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
                      Usa roll dice for 2 americanCruisers in 115 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                      1 japaneseSubmarine owned by the Japan lost in 115 Sea Zone
                      1 americanCruiser owned by the Usa lost in 115 Sea Zone
                      Japan roll dice for 1 japaneseSubmarine in 115 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits
                      Japan roll dice for 5 japaneseNavalFighters in 115 Sea Zone, round 4 : 1/5 hits, 2,50 expected hits
                      Usa roll dice for 1 americanCruiser in 115 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                      1 japaneseSubmarine owned by the Japan lost in 115 Sea Zone
                      1 americanCruiser owned by the Usa lost in 115 Sea Zone
                  Japan win with 5 japaneseNavalFighters remaining. Battle score for attacker is 32
                  Casualties for Japan: 1 japaneseDestroyer and 2 japaneseSubmarines
                  Casualties for Usa: 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer
              Battle in Wake Island
                  Japan attack with 3 japaneseMarines
                  Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanMarine
                      Japan roll dice for 3 japaneseMarines in Wake Island, round 2 : 0/3 hits, 0,75 expected hits
                      Usa roll dice for 1 americanMarine in Wake Island, round 2 : 1/1 hits, 0,42 expected hits
                      1 japaneseMarine owned by the Japan lost in Wake Island
                      Japan roll dice for 2 japaneseMarines in Wake Island, round 3 : 1/2 hits, 0,50 expected hits
                      Usa roll dice for 1 americanMarine in Wake Island, round 3 : 0/1 hits, 0,42 expected hits
                      1 americanMarine owned by the Usa lost in Wake Island
                  Some non-combat units are destroyed: 
                  Japan win, taking Wake Island from Usa with 2 japaneseMarines remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseMarine
                  Casualties for Usa: 1 americanMarine
              Battle in Anhwei
                  Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseInfantry
                  China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry
                      Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseInfantry in Anhwei, round 2 : 3/4 hits, 1,33 expected hits
                      China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 2 : 1/2 hits, 0,33 expected hits
                      1 japaneseInfantry owned by the Japan lost in Anhwei
                      1 chineseInfantry owned by the China and 1 chineseAntiTankGun owned by the China lost in Anhwei
                  Japan win, taking Anhwei from China with 1 japaneseArtillery and 2 japaneseFighters remaining. Battle score for attacker is 4
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry
              Battle in Fo Kien
                  Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseMech.Infantry
                  China defend with 1 Flagpole, 1 chineseAirfield and 2 chineseInfantrys
                      Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseMech.Infantry in Fo Kien, round 2 : 2/5 hits, 1,42 expected hits
                      China roll dice for 2 chineseInfantrys in Fo Kien, round 2 : 1/2 hits, 0,50 expected hits
                      1 japaneseInfantry owned by the Japan lost in Fo Kien
                      2 chineseInfantrys owned by the China lost in Fo Kien
                  Some non-combat units are destroyed: 
                  Japan win, taking Fo Kien from China with 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseMech.Infantry remaining. Battle score for attacker is 3
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 2 chineseInfantrys
              Battle in Kwangtung
                  Japan attack with 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank
                  China defend with 1 Flagpole, 1 Rail, 1 chineseArtillery and 1 chineseInfantry
                      Japan roll dice for 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank in Kwangtung, round 2 : 0/6 hits, 1,67 expected hits
                      China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 2 : 0/2 hits, 0,58 expected hits
                      Japan roll dice for 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank in Kwangtung, round 3 : 2/6 hits, 1,67 expected hits
                      China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 3 : 1/2 hits, 0,58 expected hits
                      1 japaneseAntiTankGun owned by the Japan lost in Kwangtung
                      1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Kwangtung
                  Japan win, taking Kwangtung from China with 1 japaneseAirTransport, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3
                  Casualties for Japan: 1 japaneseAntiTankGun
                  Casualties for China: 1 chineseArtillery and 1 chineseInfantry
              Battle in Kwangsi
                  Japan attack with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
                      China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits
                      Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
                      China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0,25 expected hits
                      1 chineseInfantry owned by the China lost in Kwangsi
                  Japan win, taking Kwangsi from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
              Battle in Shensi
                  Japan attack with 1 japaneseAntiTankGun, 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks
                  China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
                      China roll AntiTankGun dice in Shensi : 0/1 hits, 0,17 expected hits
                      Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 2 : 0/8 hits, 2,17 expected hits
                      China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 2 : 2/4 hits, 0,67 expected hits
                      1 japaneseAntiTankGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Shensi
                      China roll AntiTankGun dice in Shensi : 0/1 hits, 0,17 expected hits
                      Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 3 : 1/6 hits, 1,92 expected hits
                      China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
                      2 japaneseInfantrys owned by the Japan lost in Shensi
                      1 chineseAntiAirGun owned by the China lost in Shensi
                  1 japaneseArtillery owned by the Japan, 1 japaneseMech.Infantry owned by the Japan and 2 japaneseTanks owned by the Japan retreated to Shansi
                  China win with 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is -9
                  Casualties for Japan: 1 japaneseAntiTankGun and 3 japaneseInfantrys
                  Casualties for China: 1 chineseAntiAirGun
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              1 Material moved from Shanghai to 97 Sea Zone
              1 Material and 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
              1 japaneseCombatEngineer moved from Japan to 98 Sea Zone
              1 Material and 1 japaneseCombatEngineer moved from 98 Sea Zone to Korea
              1 Truck moved from Korea to Eastern Manchuria
              1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria
              1 japaneseInfantry moved from Peking to Shantung
              1 japaneseFighter moved from Kwangsi to Shansi
              1 japaneseFighter moved from Anhwei to Shansi
              1 japaneseFighter moved from Anhwei to Shanghai
              1 japaneseFighter moved from Fo Kien to Manchuria
              1 japaneseFighter moved from Fo Kien to Shanghai
              1 japaneseTacticalBomber moved from Kwangtung to French Indochina
              1 japaneseNavalFighter moved from Burma to French Indochina
              1 japaneseStrategicBomber moved from Kwangsi to French Indochina
              1 japaneseInfantry moved from Saigon to French Indochina
              1 Train moved from Saigon to French Indochina
              1 Truck moved from Saigon to French Indochina
              1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma
              2 japaneseInfantrys moved from Formosa to 96 Sea Zone
              2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone
              2 japaneseInfantrys moved from 93 Sea Zone to Borneo
              1 japaneseCarrier moved from 120 Sea Zone to 126 Sea Zone
              1 japaneseNavalFighter moved from 127 Sea Zone to 126 Sea Zone
              2 japaneseNavalFighters moved from 115 Sea Zone to 120 Sea Zone
              3 japaneseNavalFighters moved from 115 Sea Zone to 126 Sea Zone
              1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Chahar to Shansi
              1 japaneseArtillery and 1 japaneseInfantry moved from Korea to Manchuria
              1 japaneseInfantry moved from Manchuria to Northern Manchuria
              1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
              1 japaneseAirTransport moved from Kwangtung to Japan
              1 japaneseCombatEngineer moved from Manchuria to Peking
              1 japaneseArtillery moved from Northern Manchuria to Chahar
              1 japaneseArtillery moved from Peking to Shansi
              1 Train, 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan
              1 Truck moved from Shansi to Manchuria
              1 Truck moved from Shanghai to Peking
      
          Purchase Units - Japan
              Japan buy 2 Materials, 1 ResearchCenter, 2 japaneseMarines and 2 japaneseTransports; Remaining resources: 1 PUs; 5 techTokens; 
      
          Place Units - Japan
              Units in Korea being upgraded or consumed: 2 Materials
              1 ResearchCenter placed in Korea
              2 Materials placed in Japan
              2 japaneseMarines placed in Kyushu Shikoku
              2 japaneseTransports placed in 98 Sea Zone
      
          Activate Technology - Japan
              Trigger japaneseImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to japaneseDestroyer
      
          Turn Complete - Japan
              Japan collect 54 PUs; end with 55 PUs
              Units generate 6 techTokens; Japan end with 11 techTokens
              Units Change Ownership
                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                  Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                  Some Units in Thailand change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Manchuria buy 1 Material and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              1 Material and 2 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 10 PUs; end with 10 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 1 Material and 2 japaneseInfantrys
                  Some Units in Northern Manchuria change ownership: 1 japaneseFortification
      
          Purchase Units - Thailand
              Thailand buy 2 japaneseInfantrys; Remaining resources: 2 PUs; 
      
          Place Units - Thailand
              2 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 7 PUs; end with 9 PUs
              Units Change Ownership
                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                  Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
      

      Combat Hit Differential Summary :

      China AntiTankGun : -0,33
      Japan regular : -6,75
      China regular : 3,42
      ExiledAllies regular : 0,17
      Russia regular : 0,42
      Usa regular : -0,33
      Britain regular : -0,50
      

      Savegame

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @Nothingtoseehere
        last edited by

        @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

        Japan regular : -6,75
        China regular : 3,42
        

        ouch.

        @ubernaut :china: is up.

        ubernautU 4 Replies Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere the misses wer insane that round

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: China round 1

            TripleA Turn Summary for game: Total World War: December 1941 3.0

            Game History

            Round: 1
            
                Combat Move - China
                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            
                Non Combat Move - China
                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                    1 chineseFighter moved from Chungking to Kansu
                    1 Material, 1 Train and 1 chineseAntiAirGun moved from Altay to Northern China
                    1 Train moved from Northern China to Singkiang
                    1 Material, 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia
                    1 Truck and 1 chineseCombatEngineer moved from Singkiang to Northern China
                    1 Truck and 1 chineseArtillery moved from Eastern Szechwan to Hupeh
                    1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan
                    1 Truck moved from Eastern Szechwan to Chungking
                    1 chineseTank moved from Singkiang to Kansu
                    1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Kansu
                    1 chineseTank moved from Hupeh to Kansu
                    1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia
                    2 chineseInfantrys moved from Ningsia to Northern China
                    1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Northern China to Kansu
                    1 chineseInfantry moved from Tsinghai to Kansu
                    1 chineseInfantry moved from Western Szechwan to Kansu
                    1 chineseInfantry moved from Kansu to Hupeh
                    1 chineseAntiTankGun and 1 chineseCombatEngineer moved from Chungking to Kansu
                    1 chineseArtillery and 1 chineseInfantry moved from Chungking to Hupeh
                    1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry moved from Shensi to Hupeh
                    2 chineseInfantrys moved from Hunan to Hupeh
                    1 chineseInfantry moved from Yunnan to Eastern Szechwan
                    1 chineseInfantry moved from Kweichow to Eastern Szechwan
            
                Purchase Units - China
                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                    China buy 1 chineseEntrenchment and 6 chineseInfantrys; Remaining resources: 0 PUs; 
            
                Place Units - China
                    Units in Northern China being upgraded or consumed: 1 Material
                    1 chineseEntrenchment and 2 chineseInfantrys placed in Northern China
                    2 chineseInfantrys placed in Chungking
                    2 chineseInfantrys placed in Singkiang
            
                Turn Complete - China
                    China collect 26 PUs; end with 26 PUs
                    Units generate 3 techTokens; China end with 3 techTokens
            

            Combat Hit Differential Summary :

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators
              last edited by ubernaut

              TripleA Move Summary: Britain round 1

              TripleA Move Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 1
              
                  Research Technology - Britain
                      Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                      Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                      Britain spend 0 on tech rolls
                      Britain removing all Technology Tokens after successful research.
                      Britain discover SpecialWarfare
              
                  Combat Move - Britain
                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                      Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                      Trigger LLquLL: Britain has 1 Pg placed in Queensland
                      Trigger LLabLL: Britain has 1 Pg placed in Labrador
                      1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                      1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                      1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                      1 britishInfantry moved from Nigeria to French Central Africa
                            Britain take French Central Africa from VichyFrance
              

              edit: saved removed

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere got a big one here for whenever

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by ubernaut

                  TripleA Move Summary: Britain round 1

                  TripleA Move Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 1
                  
                      Research Technology - Britain
                          Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                          Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                          Britain spend 0 on tech rolls
                          Britain removing all Technology Tokens after successful research.
                          Britain discover SpecialWarfare
                  
                      Politics - Britain
                  
                      Combat Move - Britain
                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                          Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                          Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                          Trigger LLquLL: Britain has 1 Pg placed in Queensland
                          Trigger LLabLL: Britain has 1 Pg placed in Labrador
                          1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                          1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                          1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                          1 britishCruiser moved from 24 Sea Zone to 25 Sea Zone
                  

                  edit: saved removed agn

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere sorry strike the first post i forgot to move the second cruiser in 🤡

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: Britain round 1

                      TripleA Move Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 1
                      
                          Research Technology - Britain
                              Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                              Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                              Britain spend 0 on tech rolls
                              Britain removing all Technology Tokens after successful research.
                              Britain discover SpecialWarfare
                      
                          Politics - Britain
                      
                          Combat Move - Britain
                              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                              Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                              Trigger LLquLL: Britain has 1 Pg placed in Queensland
                              Trigger LLabLL: Britain has 1 Pg placed in Labrador
                              1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                              1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                              1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                              1 britishCruiser moved from 24 Sea Zone to 25 Sea Zone
                              1 britishInfantry moved from Nigeria to French Central Africa
                                    Britain take French Central Africa from VichyFrance
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere double sorry double clown i forgot to do my africa attack also kinda late here sorry 😛

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut Are you still up?

                          ubernautU 1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere yeah going to lobby

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut no rush. I'll need a few more minutes

                              ubernautU 4 Replies Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere not up much longer fyi

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere also not sure why but apparently i cant host agn lol

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere oh actually i guess a few minutes should be fine i cant crash out that soon yet 😛

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut I'm in the lobby now.

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere oh crap i forgot u wer hosting i don't have the save file

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere
                                          last edited by

                                          TripleA Manual Gamesave Post: Britain round 1

                                          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 1
                                          
                                              Research Technology - Britain
                                                  Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                                                  Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                                                  Britain spend 0 on tech rolls
                                                      Britain roll 12,4,2,10,8 and gets 1 hit
                                                  Britain removing all Technology Tokens after successful research.
                                                  Britain discover SpecialWarfare
                                          
                                              Politics - Britain
                                          
                                              Combat Move - Britain
                                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                  Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                                  Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                                  Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                                  Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                                  Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                                  1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                                                  1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                                                  1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                                                  1 britishCruiser moved from 24 Sea Zone to 25 Sea Zone
                                                  1 britishInfantry moved from Nigeria to French Central Africa
                                                        Britain take French Central Africa from VichyFrance
                                          
                                              Combat - Britain
                                                  Battle in 25 Sea Zone
                                                      Britain attack with 1 britishBattleship, 2 britishCruisers, 1 britishDestroyer, 1 britishFighter, 2 britishNavalFighters, 1 britishStrategicBomber and 1 britishSubmarine
                                                      Germany defend with 1 germanBattleship-damaged, 1 germanCruiser, 1 germanDestroyer, 4 germanSubmarines and 1 germanTransport
                                                          Britain roll DepthChargeAttack dice in 25 Sea Zone : 0/2 hits, 0,17 expected hits
                                                      1 britishSubmarine owned by the Britain submerged
                                                      4 germanSubmarines owned by the Germany submerged
                                                          Britain roll dice for 1 britishBattleship, 2 britishCruisers, 1 britishDestroyer, 1 britishFighter, 2 britishNavalFighters and 1 britishStrategicBomber in 25 Sea Zone, round 2 : 3/9 hits, 3,50 expected hits
                                                          Germany roll dice for 1 germanBattleship-damaged, 1 germanCruiser, 1 germanDestroyer and 1 germanTransport in 25 Sea Zone, round 2 : 0/4 hits, 1,25 expected hits
                                                          1 germanCruiser owned by the Germany, 1 germanDestroyer owned by the Germany and 1 germanTransport owned by the Germany lost in 25 Sea Zone
                                                      2 britishNavalFighters owned by the Britain, 1 britishStrategicBomber owned by the Britain and 1 britishFighter owned by the Britain retreated
                                                      2 britishCruisers owned by the Britain, 1 britishBattleship owned by the Britain and 1 britishDestroyer owned by the Britain retreated to 24 Sea Zone
                                                      Germany win with 1 germanBattleship-damaged remaining. Battle score for attacker is 27
                                                      Casualties for Germany: 1 germanCruiser, 1 germanDestroyer and 1 germanTransport
                                          
                                              Non Combat Move - Britain
                                                  Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                          

                                          Combat Hit Differential Summary :

                                          Germany regular : -1,25
                                          Britain DepthChargeAttack : -0,17
                                          Britain regular : -0,50
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 1
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by Nothingtoseehere

                                            @ubernaut there you go

                                            ubernautU 1 Reply Last reply Reply Quote 1

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