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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut A few scramble and OOl decisions over here

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      • N Offline
        Nothingtoseehere
        last edited by

        TripleA Turn Summary: Italy round 7

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 7
        
            Research Technology - Italy
                    Italy roll 1,5,11,1,1,9,11,11,9,12,6,4 and gets 1 hit
                Italy removing all Technology Tokens after successful research.
                Italy discover Production
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                1 italianInfantry moved from Voronezh to Smolensk
                3 italianMech.Infantrys and 1 italianTank moved from Caucasus to Smolensk
                2 italianInfantrys moved from Cyrenaica to Al Kufrah
                1 italianNavalFighter moved from Sicily to Tangier
                1 italianNavalFighter moved from Algeria to Tangier
                1 italianFighter and 1 italianTacticalBomber moved from Tripolitania to Al Kufrah
                1 italianFighter moved from Sicily to Al Kufrah
                3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                1 italianInfantry moved from Sicily to 46 Sea Zone
                2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                2 italianInfantrys moved from 43 Sea Zone to Tangier
                2 italianBattleships, 1 italianCruiser, 1 italianDestroyer, 2 italianInfantrys, 1 italianSubmarine and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                2 italianInfantrys moved from 43 Sea Zone to Gibraltar
        
            Combat - Italy
                Battle in Al Kufrah
                    Italy attack with 2 italianFighters, 2 italianInfantrys and 1 italianTacticalBomber
                    Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry
                        Italy roll dice for 2 italianFighters, 2 italianInfantrys and 1 italianTacticalBomber in Al Kufrah, round 2 : 0/5 hits, 1,83 expected hits
                        Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 1/1 hits, 0,25 expected hits
                        1 italianInfantry owned by the Italy lost in Al Kufrah
                        Italy roll dice for 2 italianFighters, 1 italianInfantry and 1 italianTacticalBomber in Al Kufrah, round 3 : 1/4 hits, 1,67 expected hits
                        Egypt roll dice for 1 britishInfantry in Al Kufrah, round 3 : 0/1 hits, 0,25 expected hits
                        1 britishInfantry owned by the Britain lost in Al Kufrah
                    Italy win, taking Al Kufrah from Egypt with 2 italianFighters, 1 italianInfantry and 1 italianTacticalBomber remaining. Battle score for attacker is 0
                    Casualties for Italy: 1 italianInfantry
                    Casualties for Britain: 1 britishInfantry
                Battle in Gibraltar
                    Italy attack with 2 italianInfantrys
                    Usa defend with 1 americanAirTransport, 2 americanAntiAirGuns and 1 americanNavalFighter; Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishDocks, 1 britishFortification, 3 britishInfantrys, 2 britishMarines and 2 britishNavalFighters
                        Italy roll dice for 2 italianBattleships in Gibraltar, round 2 : 2/4 hits, 1,67 expected hits
                        Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 1/2 hits, 0,17 expected hits
                        Britain roll dice for 1 americanAirTransport, 2 americanAntiAirGuns, 1 americanNavalFighter, 1 britishAntiAirGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishFortification, 3 britishInfantrys, 2 britishMarines and 2 britishNavalFighters in Gibraltar, round 2 : 4/16 hits, 7,00 expected hits
                        2 italianInfantrys owned by the Italy lost in Gibraltar
                        1 americanAntiAirGun owned by the Usa and 2 britishInfantrys owned by the Britain lost in Gibraltar
                    Britain win with 1 americanAirTransport, 1 americanAntiAirGun, 1 americanNavalFighter, 1 britishAntiAirGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishFortification, 1 britishInfantry, 2 britishMarines and 2 britishNavalFighters remaining. Battle score for attacker is 4
                    Casualties for Italy: 2 italianInfantrys
                    Casualties for Usa: 1 americanAntiAirGun
                    Casualties for Britain: 2 britishInfantrys
                Battle in Smolensk
                    Italy attack with 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank
                    Russia defend with 1 Flagpole and 3 russianInfantrys
                        Italy roll dice for 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank in Smolensk, round 2 : 1/5 hits, 1,42 expected hits
                        Russia roll dice for 3 russianInfantrys in Smolensk, round 2 : 0/3 hits, 0,75 expected hits
                        1 russianInfantry owned by the Russia lost in Smolensk
                        Italy roll dice for 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank in Smolensk, round 3 : 1/5 hits, 1,42 expected hits
                        Russia roll dice for 2 russianInfantrys in Smolensk, round 3 : 0/2 hits, 0,50 expected hits
                        1 russianInfantry owned by the Russia lost in Smolensk
                        Italy roll dice for 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank in Smolensk, round 4 : 2/5 hits, 1,42 expected hits
                        Russia roll dice for 1 russianInfantry in Smolensk, round 4 : 0/1 hits, 0,25 expected hits
                        1 russianInfantry owned by the Russia lost in Smolensk
                    Italy win, taking Smolensk from Russia with 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank remaining. Battle score for attacker is 9
                    Casualties for Russia: 3 russianInfantrys
                Battle in Tangier
                    Italy attack with 2 italianInfantrys and 2 italianNavalFighters
                    Britain defend with 1 Flagpole and 1 britishInfantry
                        Italy roll dice for 1 italianCruiser in Tangier, round 2 : 0/1 hits, 0,25 expected hits
                        Italy roll dice for 2 italianInfantrys and 2 italianNavalFighters in Tangier, round 2 : 1/4 hits, 1,17 expected hits
                        Britain roll dice for 1 britishInfantry in Tangier, round 2 : 0/1 hits, 0,25 expected hits
                        1 britishInfantry owned by the Britain lost in Tangier
                    Italy win, taking Tangier from Britain with 2 italianInfantrys and 2 italianNavalFighters remaining. Battle score for attacker is 3
                    Casualties for Britain: 1 britishInfantry
        
            Non Combat Move - Italy
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                1 italianNavalFighter moved from Tangier to Southern Spain
                1 italianNavalFighter moved from Tangier to Morrocco
                1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                2 italianMarines moved from Cyrenaica to 48 Sea Zone
                2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                2 italianMarines moved from 46 Sea Zone to Sicily
                1 italianDestroyer moved from 46 Sea Zone to 43 Sea Zone
                2 italianFighters moved from Al Kufrah to Cyrenaica
                1 italianTacticalBomber moved from Al Kufrah to Sicily
                1 italianAlpineInfantry and 1 italianParatrooper moved from Southern Italy to Rome
                5 italianSubmarines moved from 48 Sea Zone to 46 Sea Zone
                1 italianAlpineInfantry moved from Algeria to Morrocco
                1 Truck, 1 italianAntiAirGun, 1 italianMech.Infantry and 1 italianTank moved from Algeria to Cyrenaica
                1 italianArtillery moved from Caucasus to Eastern Ukraine
                1 italianInfantry moved from Cyrenaica to Tripolitania
                1 italianInfantry moved from Kharkov to Voronezh
                1 italianInfantry moved from Kharkov to Eastern Ukraine
                1 Train moved from Kharkov to Rome
                1 Material, 1 Truck and 1 italianAirTransport moved from Northern Italy to Rome
                1 Truck and 1 italianAntiAirGun moved from Eastern France to Northern Spain
        
            Purchase Units - Italy
                Italy buy 1 italianCombatEngineer, 1 italianDestroyer, 4 italianInfantrys and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                3 italianInfantrys placed in Sicily
                1 italianDestroyer and 1 italianTransport placed in 46 Sea Zone
                1 italianCombatEngineer and 1 italianInfantry placed in Rome
        
            Activate Technology - Italy
                Italy activating Production
                Trigger japaneseIFR4: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianCarrier
                Trigger japaneseIFR3: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to italianAirfield
                Trigger japaneseIFR3: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianAirfield
                Italy giving technology to Germany: Production
        
            Turn Complete - Italy
                Italy collect 33 PUs; end with 33 PUs
                Units generate 6 techTokens; Italy end with 6 techTokens
        

        Combat Hit Differential Summary :

        Italy regular : -2,00
        Egypt regular : 0,50
        Russia regular : -1,50
        Britain regular : -3,25
        

        Savegame

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        • N Offline
          Nothingtoseehere @Nothingtoseehere
          last edited by

          @ubernaut : Go for :united_states:

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere actually should be able to go ahead do do my combat move right away want to do it live?

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut Yes

              ubernautU 2 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere sorry wasn’t able to wrap it up today. hopefully tomorrow 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Lobby Moderators
                  last edited by

                  TripleA Turn Summary: Usa round 7

                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 7
                  
                      Research Technology - Usa
                          Usa spend 0 on tech rolls
                              Usa roll 1,11,1,3,12,8,12,11,5,7,7,2,9,8,11,12,1,2 and gets 3 hits
                          Usa removing all Technology Tokens after successful research.
                          Usa discover ImprovedGunLaying
                  
                      Combat Move - Usa
                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                          Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                          Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                          1 americanInfantry moved from Western Sahara to 61 Sea Zone
                          1 americanBattleship, 1 americanCruiser and 1 americanDestroyer moved from 61 Sea Zone to 42 Sea Zone
                          1 americanInfantry and 1 americanTransport moved from 61 Sea Zone to 42 Sea Zone
                          1 americanDestroyer moved from 41 Sea Zone to 42 Sea Zone
                          2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 102 Sea Zone
                          2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 107 Sea Zone
                          1 americanInfantry moved from Johnston Island to 116 Sea Zone
                          1 americanInfantry and 1 americanTransport moved from 116 Sea Zone to 132 Sea Zone
                          1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
                          1 americanNavalFighter moved from Johnston Island to 132 Sea Zone
                          3 americanInfantrys and 1 americanMarine moved from Dutch New Guinea to 145 Sea Zone
                          3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 145 Sea Zone to 132 Sea Zone
                          5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter moved from 132 Sea Zone to Marshall Islands
                          1 americanInfantry moved from 42 Sea Zone to Morrocco
                  
                      Combat - Usa
                          Battle in Morrocco
                              Usa attack with 1 americanInfantry
                              VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 1 italianAlpineInfantry and 1 italianNavalFighter; Germany defend with 1 UnitsForExiledAllies, 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys and 2 germanTanks
                                  Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 0/2 hits, 0.83 expected hits
                                  Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                                  VichyFrance roll dice for 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter in Morrocco, round 2 : 3/13 hits, 5.58 expected hits
                                  1 americanInfantry owned by the Usa lost in Morrocco
                              VichyFrance win with 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter remaining. Battle score for attacker is -3
                              Casualties for Usa: 1 americanInfantry
                          Battle in 107 Sea Zone
                              Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                              Japan defend with 1 japaneseDestroyer
                                  Usa roll dice for 1 americanSubmarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  1 japaneseDestroyer owned by the Japan lost in 107 Sea Zone
                              Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                              Casualties for Japan: 1 japaneseDestroyer
                          Battle in Marshall Islands
                              Usa attack with 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter
                              Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                                  Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                                  Usa roll dice for 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 2 : 1/7 hits, 1.33 expected hits
                                  Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/3 hits, 1.17 expected hits
                                  1 americanInfantry owned by the Usa lost in Marshall Islands
                                  1 japaneseCombatEngineer owned by the Japan lost in Marshall Islands
                                  Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                                  Usa roll dice for 4 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 3 : 1/6 hits, 1.25 expected hits
                                  Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseEntrenchment in Marshall Islands, round 3 : 1/2 hits, 0.75 expected hits
                                  1 americanInfantry owned by the Usa lost in Marshall Islands
                                  1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands
                                  Usa roll dice for 3 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 4 : 1/5 hits, 1.17 expected hits
                                  Japan roll dice for 1 japaneseEntrenchment in Marshall Islands, round 4 : 1/1 hits, 0.58 expected hits
                                  1 americanInfantry owned by the Usa lost in Marshall Islands
                                  1 japaneseEntrenchment owned by the Japan lost in Marshall Islands
                              Some non-combat units are destroyed: 
                              Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine and 1 americanNavalFighter remaining. Battle score for attacker is 5
                              Casualties for Usa: 3 americanInfantrys
                              Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                          Battle in 102 Sea Zone
                              Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                              Japan defend with 1 japaneseDestroyer
                                  Usa roll dice for 1 americanSubmarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  Usa roll dice for 2 americanNavalFighters in 102 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                  Japan roll dice for 1 japaneseDestroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                  1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone
                              Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                              Casualties for Japan: 1 japaneseDestroyer
                          Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                          Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                          Trigger americanProd1: Usa has 1 Material placed in Washington
                          2 americanNavalFighters moved from 102 Sea Zone to 120 Sea Zone
                          2 americanNavalFighters moved from 107 Sea Zone to 120 Sea Zone
                          1 americanNavalFighter moved from Marshall Islands to Gilbert Islands
                          1 americanAirTransport and 1 americanNavalFighter moved from Gibraltar to Western Sahara
                          2 americanNavalFighters moved from Hawaiian Islands to 115 Sea Zone
                          1 americanNavalFighter moved from Dutch New Guinea to Java
                          1 americanAntiAirGun and 1 americanMech.Infantry moved from New York to 30 Sea Zone
                          2 americanMarines moved from Washington to 30 Sea Zone
                          1 americanAntiAirGun, 2 americanMarines, 1 americanMech.Infantry and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                          1 americanAntiAirGun, 2 americanMarines and 1 americanMech.Infantry moved from 39 Sea Zone to Azores
                          2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                          4 americanInfantrys moved from Azores to 40 Sea Zone
                          4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                          4 americanInfantrys moved from 61 Sea Zone to Western Sahara
                          1 americanTransport moved from 108 Sea Zone to 109 Sea Zone
                          1 americanInfantry moved from Midway to 109 Sea Zone
                          1 americanInfantry and 1 americanTransport moved from 109 Sea Zone to 115 Sea Zone
                          1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands
                          2 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 3 americanInfantrys, 3 americanSubmarines and 2 americanTransports moved from 108 Sea Zone to 120 Sea Zone
                          1 americanCombatEngineer and 3 americanInfantrys moved from 120 Sea Zone to Wake Island
                          2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                          1 americanTransport moved from 39 Sea Zone to 37 Sea Zone
                          2 americanTransports moved from 61 Sea Zone to 39 Sea Zone
                          3 americanTransports moved from 61 Sea Zone to 41 Sea Zone
                          2 americanAdvancedSubmarines and 2 americanCarriers moved from 156 Sea Zone to 115 Sea Zone
                          1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Northeastern US
                          1 Material and 1 Train moved from New York to Northeastern US
                          1 Train moved from Northeastern US to Southern Central US
                          1 Train moved from Northeastern US to New York
                  
                      Purchase Units - Usa
                          Usa buy 1 americanAdvancedSubmarine, 1 americanArtillery, 1 americanBarracks, 1 americanDestroyer, 6 americanInfantrys, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
                          Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                  
                      Place Units - Usa
                          Units in Northeastern US being upgraded or consumed: 2 Materials
                          1 americanBarracks placed in Northeastern US
                          2 americanNavalFighters placed in 115 Sea Zone
                          1 americanAdvancedSubmarine, 1 americanDestroyer and 1 americanSubmarine placed in 156 Sea Zone
                          1 americanArtillery placed in New York
                          4 americanInfantrys placed in Washington
                          2 americanInfantrys placed in San Francisco
                  
                      Activate Technology - Usa
                          Usa activating ImprovedGunLaying
                          Trigger americanIGL3: Setting bombard to 6 for unitAttachment attached to americanBattleship-damaged
                          Trigger americanIGL1: Setting bombard to 4 for unitAttachment attached to americanCruiser
                          Trigger americanIGL2: Setting bombard to 6 for unitAttachment attached to americanBattleship
                  
                      Turn Complete - Usa
                          Usa collect 70 PUs; end with 70 PUs
                          Units generate 9 techTokens; Usa end with 9 techTokens
                  

                  Combat Hit Differential Summary :

                  Japan regular : 0.25
                  VichyFrance regular : -2.58
                  Usa regular : -0.58
                  Japan AntiAircraftGun : -0.17
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere 🇹🇷 time

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • M Offline
                      malmessi
                      last edited by

                      Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version

                      Subs were completely different...

                      Now sub attack with 3 and not 4 (subs are weaker)
                      Now sub defend with zero if joined with surface naval units (subs are weaker)
                      Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
                      Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ?

                      N 1 Reply Last reply Reply Quote 0
                      • M Offline
                        malmessi
                        last edited by

                        Wanted to see your game and

                        This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA

                        But I downloaded tha last aveilable version of TripleA ans still get thuis message !!

                        N 1 Reply Last reply Reply Quote 0
                        • M Offline
                          malmessi
                          last edited by

                          Do you use a pre release ?
                          Wich one ? Is it stable ?

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @malmessi
                            last edited by

                            @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                            Wanted to see your game and

                            This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA

                            But I downloaded tha last aveilable version of TripleA ans still get thuis message !!

                            @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                            Do you use a pre release ?
                            Wich one ? Is it stable ?

                            We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
                            So far, we have had no issues with its stability.

                            1 Reply Last reply Reply Quote 1
                            • N Offline
                              Nothingtoseehere @malmessi
                              last edited by

                              @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                              Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version

                              Subs were completely different...

                              Now sub attack with 3 and not 4 (subs are weaker)
                              Now sub defend with zero if joined with surface naval units (subs are weaker)
                              Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
                              Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ?

                              The version 3 changes to sub and destroyer mechanics were intended to make spamming subs less optimal and way less of a no-brainer. They are no longer the best cheap ship compared to destroyers, they are still cheaper for attacking and they are actually harder to get rid of on their own after improved destroyers than they were in versions 2.8 and earlier, and keep their first strike (at least on offense) past improved destroyers. But they no longer have attack 4, they simply suck for defense when they are part of a fleet. It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

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                              • M Offline
                                malmessi @Nothingtoseehere
                                last edited by

                                @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                                . It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                                That's why I wanted to see your game, to see the use of subs

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                                • N Offline
                                  Nothingtoseehere @malmessi
                                  last edited by

                                  @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                                  @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                                  . It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                                  That's why I wanted to see your game, to see the use of subs

                                  Like I wrote here:

                                  We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
                                  So far, we have had no issues with its stability.

                                  You can download the triplea and tww XML versions, if you follow the links and then take a look.

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                                  • N Offline
                                    Nothingtoseehere
                                    last edited by

                                    TripleA Move Summary: Turkey round 7

                                    TripleA Move Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 7
                                    
                                        Combat Move - Turkey
                                                Some non-combat units are destroyed: 
                                            1 turkishInfantry moved from Eastern Turkey to Northern Iran
                                                  Turkey take Northern Iran from Russia
                                    

                                    Savegame

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                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut 🦃 cm just fyi.

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere
                                        last edited by

                                        TripleA Turn Summary: Turkey round 7

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 7
                                        
                                            Combat Move - Turkey
                                                    Some non-combat units are destroyed: 
                                                1 turkishInfantry moved from Eastern Turkey to Northern Iran
                                                      Turkey take Northern Iran from Russia
                                        
                                            Combat - Turkey
                                        
                                            Non Combat Move - Turkey
                                                1 turkishSubmarine moved from 48 Sea Zone to 43 Sea Zone
                                                1 turkishAntiTankGun, 2 turkishArtillerys, 1 turkishCombatEngineer and 2 turkishInfantrys moved from Eastern Turkey to Turkey
                                                1 turkishInfantry moved from Western Turkey to Turkey
                                                1 turkishInfantry moved from Greece to Bulgaria
                                                2 turkishInfantrys moved from Istanbul to Bulgaria
                                        
                                            Purchase Units - Turkey
                                                Turkey buy 1 turkishArtillery and 1 turkishInfantry; Remaining resources: 1 PUs; 
                                        
                                            Place Units - Turkey
                                                1 turkishArtillery and 1 turkishInfantry placed in Turkey
                                        
                                            Turn Complete - Turkey
                                                Turkey collect 8 PUs; end with 9 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • N Offline
                                          Nothingtoseehere
                                          last edited by

                                          @ubernaut Germany is probably going to take a while yet.

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere no worries 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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