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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @Nothingtoseehere
      last edited by

      @ubernaut : Go for :united_states:

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere actually should be able to go ahead do do my combat move right away want to do it live?

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut Yes

          ubernautU 2 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere sorry wasn’t able to wrap it up today. hopefully tomorrow 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Usa round 7

              TripleA Turn Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 7
              
                  Research Technology - Usa
                      Usa spend 0 on tech rolls
                          Usa roll 1,11,1,3,12,8,12,11,5,7,7,2,9,8,11,12,1,2 and gets 3 hits
                      Usa removing all Technology Tokens after successful research.
                      Usa discover ImprovedGunLaying
              
                  Combat Move - Usa
                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                      1 americanInfantry moved from Western Sahara to 61 Sea Zone
                      1 americanBattleship, 1 americanCruiser and 1 americanDestroyer moved from 61 Sea Zone to 42 Sea Zone
                      1 americanInfantry and 1 americanTransport moved from 61 Sea Zone to 42 Sea Zone
                      1 americanDestroyer moved from 41 Sea Zone to 42 Sea Zone
                      2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 102 Sea Zone
                      2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 107 Sea Zone
                      1 americanInfantry moved from Johnston Island to 116 Sea Zone
                      1 americanInfantry and 1 americanTransport moved from 116 Sea Zone to 132 Sea Zone
                      1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
                      1 americanNavalFighter moved from Johnston Island to 132 Sea Zone
                      3 americanInfantrys and 1 americanMarine moved from Dutch New Guinea to 145 Sea Zone
                      3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 145 Sea Zone to 132 Sea Zone
                      5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter moved from 132 Sea Zone to Marshall Islands
                      1 americanInfantry moved from 42 Sea Zone to Morrocco
              
                  Combat - Usa
                      Battle in Morrocco
                          Usa attack with 1 americanInfantry
                          VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 1 italianAlpineInfantry and 1 italianNavalFighter; Germany defend with 1 UnitsForExiledAllies, 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys and 2 germanTanks
                              Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 0/2 hits, 0.83 expected hits
                              Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                              VichyFrance roll dice for 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter in Morrocco, round 2 : 3/13 hits, 5.58 expected hits
                              1 americanInfantry owned by the Usa lost in Morrocco
                          VichyFrance win with 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter remaining. Battle score for attacker is -3
                          Casualties for Usa: 1 americanInfantry
                      Battle in 107 Sea Zone
                          Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                          Japan defend with 1 japaneseDestroyer
                              Usa roll dice for 1 americanSubmarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              1 japaneseDestroyer owned by the Japan lost in 107 Sea Zone
                          Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                          Casualties for Japan: 1 japaneseDestroyer
                      Battle in Marshall Islands
                          Usa attack with 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter
                          Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                              Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                              Usa roll dice for 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 2 : 1/7 hits, 1.33 expected hits
                              Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/3 hits, 1.17 expected hits
                              1 americanInfantry owned by the Usa lost in Marshall Islands
                              1 japaneseCombatEngineer owned by the Japan lost in Marshall Islands
                              Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                              Usa roll dice for 4 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 3 : 1/6 hits, 1.25 expected hits
                              Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseEntrenchment in Marshall Islands, round 3 : 1/2 hits, 0.75 expected hits
                              1 americanInfantry owned by the Usa lost in Marshall Islands
                              1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands
                              Usa roll dice for 3 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 4 : 1/5 hits, 1.17 expected hits
                              Japan roll dice for 1 japaneseEntrenchment in Marshall Islands, round 4 : 1/1 hits, 0.58 expected hits
                              1 americanInfantry owned by the Usa lost in Marshall Islands
                              1 japaneseEntrenchment owned by the Japan lost in Marshall Islands
                          Some non-combat units are destroyed: 
                          Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine and 1 americanNavalFighter remaining. Battle score for attacker is 5
                          Casualties for Usa: 3 americanInfantrys
                          Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                      Battle in 102 Sea Zone
                          Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                          Japan defend with 1 japaneseDestroyer
                              Usa roll dice for 1 americanSubmarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Usa roll dice for 2 americanNavalFighters in 102 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                              Japan roll dice for 1 japaneseDestroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                              1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone
                          Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                          Casualties for Japan: 1 japaneseDestroyer
                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                      Trigger americanProd1: Usa has 1 Material placed in Washington
                      2 americanNavalFighters moved from 102 Sea Zone to 120 Sea Zone
                      2 americanNavalFighters moved from 107 Sea Zone to 120 Sea Zone
                      1 americanNavalFighter moved from Marshall Islands to Gilbert Islands
                      1 americanAirTransport and 1 americanNavalFighter moved from Gibraltar to Western Sahara
                      2 americanNavalFighters moved from Hawaiian Islands to 115 Sea Zone
                      1 americanNavalFighter moved from Dutch New Guinea to Java
                      1 americanAntiAirGun and 1 americanMech.Infantry moved from New York to 30 Sea Zone
                      2 americanMarines moved from Washington to 30 Sea Zone
                      1 americanAntiAirGun, 2 americanMarines, 1 americanMech.Infantry and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                      1 americanAntiAirGun, 2 americanMarines and 1 americanMech.Infantry moved from 39 Sea Zone to Azores
                      2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                      4 americanInfantrys moved from Azores to 40 Sea Zone
                      4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                      4 americanInfantrys moved from 61 Sea Zone to Western Sahara
                      1 americanTransport moved from 108 Sea Zone to 109 Sea Zone
                      1 americanInfantry moved from Midway to 109 Sea Zone
                      1 americanInfantry and 1 americanTransport moved from 109 Sea Zone to 115 Sea Zone
                      1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands
                      2 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 3 americanInfantrys, 3 americanSubmarines and 2 americanTransports moved from 108 Sea Zone to 120 Sea Zone
                      1 americanCombatEngineer and 3 americanInfantrys moved from 120 Sea Zone to Wake Island
                      2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                      1 americanTransport moved from 39 Sea Zone to 37 Sea Zone
                      2 americanTransports moved from 61 Sea Zone to 39 Sea Zone
                      3 americanTransports moved from 61 Sea Zone to 41 Sea Zone
                      2 americanAdvancedSubmarines and 2 americanCarriers moved from 156 Sea Zone to 115 Sea Zone
                      1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Northeastern US
                      1 Material and 1 Train moved from New York to Northeastern US
                      1 Train moved from Northeastern US to Southern Central US
                      1 Train moved from Northeastern US to New York
              
                  Purchase Units - Usa
                      Usa buy 1 americanAdvancedSubmarine, 1 americanArtillery, 1 americanBarracks, 1 americanDestroyer, 6 americanInfantrys, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
              
                  Place Units - Usa
                      Units in Northeastern US being upgraded or consumed: 2 Materials
                      1 americanBarracks placed in Northeastern US
                      2 americanNavalFighters placed in 115 Sea Zone
                      1 americanAdvancedSubmarine, 1 americanDestroyer and 1 americanSubmarine placed in 156 Sea Zone
                      1 americanArtillery placed in New York
                      4 americanInfantrys placed in Washington
                      2 americanInfantrys placed in San Francisco
              
                  Activate Technology - Usa
                      Usa activating ImprovedGunLaying
                      Trigger americanIGL3: Setting bombard to 6 for unitAttachment attached to americanBattleship-damaged
                      Trigger americanIGL1: Setting bombard to 4 for unitAttachment attached to americanCruiser
                      Trigger americanIGL2: Setting bombard to 6 for unitAttachment attached to americanBattleship
              
                  Turn Complete - Usa
                      Usa collect 70 PUs; end with 70 PUs
                      Units generate 9 techTokens; Usa end with 9 techTokens
              

              Combat Hit Differential Summary :

              Japan regular : 0.25
              VichyFrance regular : -2.58
              Usa regular : -0.58
              Japan AntiAircraftGun : -0.17
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere 🇹🇷 time

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 1 Reply Last reply Reply Quote 0
                • M Offline
                  malmessi
                  last edited by

                  Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version

                  Subs were completely different...

                  Now sub attack with 3 and not 4 (subs are weaker)
                  Now sub defend with zero if joined with surface naval units (subs are weaker)
                  Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
                  Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ?

                  N 1 Reply Last reply Reply Quote 0
                  • M Offline
                    malmessi
                    last edited by

                    Wanted to see your game and

                    This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA

                    But I downloaded tha last aveilable version of TripleA ans still get thuis message !!

                    N 1 Reply Last reply Reply Quote 0
                    • M Offline
                      malmessi
                      last edited by

                      Do you use a pre release ?
                      Wich one ? Is it stable ?

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @malmessi
                        last edited by

                        @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                        Wanted to see your game and

                        This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA

                        But I downloaded tha last aveilable version of TripleA ans still get thuis message !!

                        @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                        Do you use a pre release ?
                        Wich one ? Is it stable ?

                        We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
                        So far, we have had no issues with its stability.

                        1 Reply Last reply Reply Quote 1
                        • N Offline
                          Nothingtoseehere @malmessi
                          last edited by

                          @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                          Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version

                          Subs were completely different...

                          Now sub attack with 3 and not 4 (subs are weaker)
                          Now sub defend with zero if joined with surface naval units (subs are weaker)
                          Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
                          Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ?

                          The version 3 changes to sub and destroyer mechanics were intended to make spamming subs less optimal and way less of a no-brainer. They are no longer the best cheap ship compared to destroyers, they are still cheaper for attacking and they are actually harder to get rid of on their own after improved destroyers than they were in versions 2.8 and earlier, and keep their first strike (at least on offense) past improved destroyers. But they no longer have attack 4, they simply suck for defense when they are part of a fleet. It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                          M 1 Reply Last reply Reply Quote 1
                          • M Offline
                            malmessi @Nothingtoseehere
                            last edited by

                            @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                            . It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                            That's why I wanted to see your game, to see the use of subs

                            N 1 Reply Last reply Reply Quote 1
                            • N Offline
                              Nothingtoseehere @malmessi
                              last edited by

                              @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                              @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                              . It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                              That's why I wanted to see your game, to see the use of subs

                              Like I wrote here:

                              We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
                              So far, we have had no issues with its stability.

                              You can download the triplea and tww XML versions, if you follow the links and then take a look.

                              1 Reply Last reply Reply Quote 1
                              • N Offline
                                Nothingtoseehere
                                last edited by

                                TripleA Move Summary: Turkey round 7

                                TripleA Move Summary for game: Total World War: December 1941 3.0

                                Game History

                                Round: 7
                                
                                    Combat Move - Turkey
                                            Some non-combat units are destroyed: 
                                        1 turkishInfantry moved from Eastern Turkey to Northern Iran
                                              Turkey take Northern Iran from Russia
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut 🦃 cm just fyi.

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere
                                    last edited by

                                    TripleA Turn Summary: Turkey round 7

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 7
                                    
                                        Combat Move - Turkey
                                                Some non-combat units are destroyed: 
                                            1 turkishInfantry moved from Eastern Turkey to Northern Iran
                                                  Turkey take Northern Iran from Russia
                                    
                                        Combat - Turkey
                                    
                                        Non Combat Move - Turkey
                                            1 turkishSubmarine moved from 48 Sea Zone to 43 Sea Zone
                                            1 turkishAntiTankGun, 2 turkishArtillerys, 1 turkishCombatEngineer and 2 turkishInfantrys moved from Eastern Turkey to Turkey
                                            1 turkishInfantry moved from Western Turkey to Turkey
                                            1 turkishInfantry moved from Greece to Bulgaria
                                            2 turkishInfantrys moved from Istanbul to Bulgaria
                                    
                                        Purchase Units - Turkey
                                            Turkey buy 1 turkishArtillery and 1 turkishInfantry; Remaining resources: 1 PUs; 
                                    
                                        Place Units - Turkey
                                            1 turkishArtillery and 1 turkishInfantry placed in Turkey
                                    
                                        Turn Complete - Turkey
                                            Turkey collect 8 PUs; end with 9 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere
                                      last edited by

                                      @ubernaut Germany is probably going to take a while yet.

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere no worries 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere
                                          last edited by

                                          TripleA Manual Gamesave Post: Germany round 8

                                          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 8
                                          
                                              Research Technology - Germany
                                                  Trigger germanaTIP: Germany gains access to ImprovedProduction
                                                      Germany roll 11,3,9,4,11,10,5,12,7,5,8,8 and gets 1 hit
                                                  Germany removing all Technology Tokens after successful research.
                                                  Germany discover AdvancedFighters
                                          
                                              Politics - Germany
                                                  Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden
                                                      Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 7 = Failure!
                                                      Germany fails on action: Political Action AxisProposeAlliancewithSweden
                                          
                                              Combat Move - Germany
                                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
                                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                      Some non-combat units are destroyed: 
                                                  1 germanInfantry moved from Caucasus to Astrakhan
                                                        Germany take Astrakhan from Russia
                                                  1 germanInfantry moved from Murmansk to Kola Penninsula
                                                        Finland take Kola Penninsula from Russia
                                                  1 germanDestroyer moved from 26 Sea Zone to 25 Sea Zone
                                                  2 germanStrategicBombers moved from Northern Germany to 25 Sea Zone
                                                  1 germanSubmarine moved from 25 Sea Zone to 8 Sea Zone
                                                  2 germanInfantrys moved from Paris to Northern France
                                                  2 germanInfantrys moved from Northern Germany to Low Countries
                                                  1 germanInfantry moved from Western Karelia to Eastern Karelia
                                                  1 germanInfantry moved from Leningrad to Eastern Karelia
                                                  1 germanFighter moved from Eastern Finland to Eastern Karelia
                                                  1 germanFighter moved from Belorussia to Eastern Karelia
                                                  1 germanNavalFighter moved from Eastern Germany to Low Countries
                                                  1 germanNavalFighter moved from Vichy France to Northern France
                                                  2 germanNavalFighters moved from Norway to Low Countries
                                                  2 germanNavalFighters moved from Northern Germany to Northern France
                                                  1 germanNavalFighter moved from Northern Germany to Low Countries
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut A few combats. No real decisions, but we can do it live, if you want to.

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