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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere heading to lobby

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere
        last edited by

        TripleA Turn Summary: Thailand round 8

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 8
        
            Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 10 PUs
        
            Consolidating - Thailand
                Thailand collect 0 PUs; end with 9 PUs
        
            Research Technology - Japan
                    Japan roll 2,2,3,12,3,7 and gets 1 hit
                Japan removing all Technology Tokens after successful research.
                Japan discover AdvancedDestroyers
        
            Combat Move - Japan
                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield
                Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield
                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield
                Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield
                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield
                Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield
                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield
                Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield
                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                1 japaneseAirTransport and 1 japaneseParatrooper moved from Shansi to Tsinghai
                2 japaneseAlpineInfantrys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
                      Japan take Eastern Evenki from Russia
                1 japaneseInfantry moved from Khabarovskiy Kray to Yakut
                      Manchuria take Yakut from Russia
                1 japaneseFighter moved from Manchuria to Kansu
                1 japaneseFighter moved from French Indochina to Kansu
                1 japaneseDestroyer moved from 100 Sea Zone to 102 Sea Zone
                2 japaneseNavalFighters moved from Vladivostok to 102 Sea Zone
                2 japaneseNavalFighters moved from 100 Sea Zone to 102 Sea Zone
                1 japaneseSubmarine moved from 91 Sea Zone to 129 Sea Zone
                3 japaneseNavalFighters moved from 128 Sea Zone to 129 Sea Zone
                3 japaneseNavalFighters moved from 128 Sea Zone to 92 Sea Zone
                1 japaneseNavalFighter moved from French Indochina to 92 Sea Zone
                1 japaneseDestroyer moved from 93 Sea Zone to 92 Sea Zone
                1 japaneseAlpineInfantry and 1 japaneseTacticalBomber moved from Inner Mongolia to Eastern Mongolia
                3 japaneseArtillerys, 4 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Northern Manchuria to Eastern Mongolia
                2 japaneseFighters moved from Eastern Manchuria to Eastern Mongolia
                2 japaneseTanks moved from Hupeh to Northern China
                1 japaneseInfantry moved from Rangoon to Bengal
                2 japaneseArtillerys and 4 japaneseInfantrys moved from Burma to Bengal
                2 japaneseMech.Infantrys and 1 japaneseTank moved from Hupeh to Eastern Mongolia
                1 japaneseMech.Infantry moved from Hupeh to Kansu
                1 japaneseArtillery, 2 japaneseFighters and 4 japaneseInfantrys moved from Hupeh to Kansu
        
            Combat - Japan
                Japan lands units in Tsinghai
                Japan creates battle in territory Tsinghai
                Battle in 102 Sea Zone
                    Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters
                    Usa defend with 1 americanSubmarine; Russia defend with 1 russianDestroyer
                        Japan roll DepthChargeAttack dice in 102 Sea Zone : 0/1 hits, 0,25 expected hits
                    1 americanSubmarine owned by the Usa submerged
                        Japan roll dice for 1 japaneseDestroyer and 4 japaneseNavalFighters in 102 Sea Zone, round 2 : 3/5 hits, 2,58 expected hits
                        Usa roll dice for 1 russianDestroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,25 expected hits
                        1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone
                        1 russianDestroyer owned by the Russia lost in 102 Sea Zone
                    Japan win, taking Tsinghai from China with 4 japaneseNavalFighters remaining. Battle score for attacker is 0
                    Casualties for Japan: 1 japaneseDestroyer
                    Casualties for Russia: 1 russianDestroyer
                Battle in 92 Sea Zone
                    Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters
                    Britain defend with 1 britishSubmarine
                        Japan roll DepthChargeAttack dice in 92 Sea Zone : 1/1 hits, 0,25 expected hits
                        1 britishSubmarine owned by the Britain lost in 92 Sea Zone
                    Japan win, taking 92 Sea Zone from Neutral with 1 japaneseDestroyer and 4 japaneseNavalFighters remaining. Battle score for attacker is 7
                    Casualties for Britain: 1 britishSubmarine
                Battle in 129 Sea Zone
                    Japan attack with 3 japaneseNavalFighters and 1 japaneseSubmarine
                    Britain defend with 1 britishDestroyer
                        Japan roll dice for 1 japaneseSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                        Japan roll dice for 3 japaneseNavalFighters in 129 Sea Zone, round 2 : 2/3 hits, 1,75 expected hits
                        Britain roll dice for 1 britishDestroyer in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                        1 britishDestroyer owned by the Britain lost in 129 Sea Zone
                    Japan win with 3 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8
                    Casualties for Britain: 1 britishDestroyer
                Battle in Bengal
                    Japan attack with 2 japaneseArtillerys and 5 japaneseInfantrys
                    Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                        Japan roll dice for 2 japaneseArtillerys and 5 japaneseInfantrys in Bengal, round 2 : 2/7 hits, 1,33 expected hits
                        Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits
                        1 japaneseInfantry owned by the Japan lost in Bengal
                        1 britishInfantry owned by the Britain lost in Bengal
                    Japan win, taking Bengal from Britain with 2 japaneseArtillerys and 4 japaneseInfantrys remaining. Battle score for attacker is 0
                    Casualties for Japan: 1 japaneseInfantry
                    Casualties for Britain: 1 britishInfantry
                Battle in Kansu
                    Japan attack with 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry
                    China defend with 1 Flagpole and 4 chineseInfantrys
                        Japan roll dice for 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry in Kansu, round 2 : 4/10 hits, 2,92 expected hits
                        China roll dice for 4 chineseInfantrys in Kansu, round 2 : 2/4 hits, 1,33 expected hits
                        2 japaneseInfantrys owned by the Japan lost in Kansu
                        4 chineseInfantrys owned by the China lost in Kansu
                    Japan win, taking Kansu from China with 1 japaneseArtillery, 4 japaneseFighters, 2 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6
                    Casualties for Japan: 2 japaneseInfantrys
                    Casualties for China: 4 chineseInfantrys
                Battle in Northern China
                    Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks
                    China defend with 1 Flagpole, 1 chineseArtillery and 1 chineseInfantry
                        Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks in Northern China, round 2 : 2/6 hits, 1,33 expected hits
                        China roll dice for 1 chineseArtillery and 1 chineseInfantry in Northern China, round 2 : 1/2 hits, 0,75 expected hits
                        1 japaneseInfantry owned by the Japan lost in Northern China
                        1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Northern China
                    Japan win, taking Northern China from China with 2 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTanks remaining. Battle score for attacker is 4
                    Casualties for Japan: 1 japaneseInfantry
                    Casualties for China: 1 chineseArtillery and 1 chineseInfantry
                Battle in Eastern Mongolia
                    Japan attack with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 2 japaneseFighters, 4 japaneseInfantrys, 4 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 1 japaneseTank
                    Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment, 1 Flagpole and 4 Infantrys
                        Neutral roll AntiAircraftGun dice in Eastern Mongolia : 1/1 hits, 0,08 expected hits
                        Neutral roll AntiTankGun dice in Eastern Mongolia : 1/1 hits, 0,17 expected hits
                        1 japaneseFighter owned by the Japan and 1 japaneseTank owned by the Japan lost in Eastern Mongolia
                        Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 4 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 2 : 5/14 hits, 3,83 expected hits
                    Units damaged: 1 Entrenchment owned by the Neutral
                        Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys in Eastern Mongolia, round 2 : 2/9 hits, 2,67 expected hits
                        2 japaneseInfantrys owned by the Japan lost in Eastern Mongolia
                        2 Infantrys owned by the Neutral, 1 AntiTankGun owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Eastern Mongolia
                        Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 3 : 4/12 hits, 3,50 expected hits
                        Neutral roll dice for 2 Artillerys, 1 Entrenchment and 2 Infantrys in Eastern Mongolia, round 3 : 0/5 hits, 1,83 expected hits
                        2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Eastern Mongolia
                        Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 4 : 2/12 hits, 3,50 expected hits
                        Neutral roll dice for 1 Entrenchment in Eastern Mongolia, round 4 : 1/1 hits, 0,50 expected hits
                        1 japaneseInfantry owned by the Japan lost in Eastern Mongolia
                        1 Entrenchment owned by the Neutral lost in Eastern Mongolia
                    Japan loses 0 PUs for violating Eastern Mongolias neutrality.
                    Japan win, taking Eastern Mongolia from Neutral with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 1 japaneseInfantry, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 8
                    Casualties for Japan: 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTank
                    Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys
        
            Non Combat Move - Japan
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                1 japaneseInfantry moved from Shansi to Inner Mongolia
                2 japaneseFighters moved from Kansu to Hupeh
                2 japaneseFighters moved from Kansu to Inner Mongolia
                1 japaneseFighter and 1 japaneseTacticalBomber moved from Eastern Mongolia to Inner Mongolia
                1 japaneseInfantry moved from Hupeh to Hunan
                1 japaneseInfantry moved from Yunnan to Kwangsi
                1 japaneseInfantry moved from Burma to Yunnan
                2 japaneseAlpineInfantrys moved from Burma to Bengal
                1 Material and 1 japaneseAirTransport moved from Korea to Burma
                1 japaneseInfantry moved from Rangoon to Bengal
                2 japaneseNavalFighters moved from 92 Sea Zone to Burma
                1 japaneseInfantry moved from Thailand to Burma
                1 japaneseDestroyer moved from 96 Sea Zone to 93 Sea Zone
                1 japaneseAirTransport moved from Tsinghai to Hupeh
                1 japaneseNavalFighter moved from 92 Sea Zone to 91 Sea Zone
                1 japaneseNavalFighter moved from 92 Sea Zone to Thailand
                1 Train and 1 japaneseArtillery moved from Korea to Northern Manchuria
                1 Train moved from Northern Manchuria to Manchuria
                1 Material and 1 Train moved from Manchuria to Inner Mongolia
                1 japaneseCombatEngineer moved from Hupeh to Inner Mongolia
                1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Northern China
                1 Truck moved from Northern China to Eastern Mongolia
                3 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
                1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
                2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                2 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 128 Sea Zone
                2 japaneseInfantrys moved from 128 Sea Zone to Luzon
                1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 3 japaneseInfantrys, 3 japaneseMarines and 4 japaneseTransports moved from 128 Sea Zone to 91 Sea Zone
                3 japaneseInfantrys and 3 japaneseMarines moved from 91 Sea Zone to Thailand
                1 japaneseNavalFighter moved from 129 Sea Zone to 91 Sea Zone
                1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 128 Sea Zone
                1 japaneseCarrier moved from 128 Sea Zone to 96 Sea Zone
                2 japaneseNavalFighters moved from 129 Sea Zone to 128 Sea Zone
                2 japaneseNavalFighters moved from Kyushu Shikoku to 96 Sea Zone
                2 japaneseDestroyers moved from 98 Sea Zone to 128 Sea Zone
                1 japaneseSubmarine moved from 97 Sea Zone to 128 Sea Zone
                2 japaneseNavalFighters moved from 102 Sea Zone to 96 Sea Zone
                2 japaneseNavalFighters moved from 102 Sea Zone to Kyushu Shikoku
                1 japaneseDestroyer moved from 100 Sea Zone to 121 Sea Zone
                1 japaneseDestroyer moved from 100 Sea Zone to 119 Sea Zone
                2 Trucks moved from Inner Mongolia to Shanghai
                1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                1 japaneseParatrooper moved from Kamchatka to 100 Sea Zone
                1 japaneseArtillery moved from Soviet Far East to 100 Sea Zone
                3 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Soviet Far East to 100 Sea Zone
                3 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCombatEngineer, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseParatrooper and 3 japaneseTransports moved from 100 Sea Zone to 96 Sea Zone
                2 japaneseAlpineInfantrys moved from 96 Sea Zone to Luzon
                1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseParatrooper moved from 96 Sea Zone to Shanghai
                1 Truck moved from Hupeh to Shansi
                1 japaneseMech.Infantry moved from Hupeh to Inner Mongolia
                2 Trucks moved from Northern Manchuria to Manchuria
                1 japaneseInfantry moved from Phillippines to 128 Sea Zone
                1 japaneseInfantry moved from 128 Sea Zone to Luzon
        
            Purchase Units - Japan
                Japan buy 1 Material, 1 japaneseAirfield, 1 japaneseAlpineInfantry, 1 japaneseCarrier, 1 japaneseDestroyer, 4 japaneseInfantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper and 2 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Japan
                Units in Inner Mongolia being upgraded or consumed: 1 Material
                1 japaneseAirfield placed in Inner Mongolia
                Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                1 japaneseCarrier placed in 98 Sea Zone
                2 japaneseNavalFighters placed in 98 Sea Zone
                1 Material placed in Japan
                1 japaneseAlpineInfantry and 1 japaneseParatrooper placed in Hupeh
                2 japaneseInfantrys placed in Luzon
                1 japaneseInfantry placed in Kyushu Shikoku
                1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone
                1 japaneseSubmarine placed in 96 Sea Zone
                1 japaneseInfantry placed in Shansi
        
            Activate Technology - Japan
                Japan activating AdvancedDestroyers
        
            Turn Complete - Japan
                Japan collect 79 PUs; end with 79 PUs
                Units generate 6 techTokens; Japan end with 6 techTokens
                Units Change Ownership
                    Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer
                    Some Units in Northern Manchuria change ownership: 1 japaneseFortification
        
            Purchase Units - Manchuria
                Manchuria buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs; 
        
            Place Units - Manchuria
                1 Material and 1 japaneseInfantry placed in Manchuria
        
            Turn Complete - Manchuria
                Manchuria collect 12 PUs; end with 14 PUs
                Units Change Ownership
                    Some Units in Manchuria change ownership: 1 Material and 1 japaneseInfantry
                    Some Units in Northern Manchuria change ownership: 1 japaneseFortification
        
            Purchase Units - Thailand
                Thailand buy 1 japaneseAirfield and 2 japaneseInfantrys; Remaining resources: 2 PUs; 
        
            Place Units - Thailand
                Units in Burma being upgraded or consumed: 1 Material
                1 japaneseAirfield placed in Burma
                2 japaneseInfantrys placed in Thailand
        
            Turn Complete - Thailand
                Thailand collect 9 PUs; end with 11 PUs
                Units Change Ownership
                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                    Some Units in Thailand change ownership: 2 japaneseInfantrys
        

        Combat Hit Differential Summary :

        Japan regular : 3,00
        China regular : 0,92
        Neutral AntiTankGun : 0,83
        Japan DepthChargeAttack : 0,50
        Neutral AntiAircraftGun : 0,92
        Usa regular : 0,75
        Neutral regular : -2,00
        Britain regular : 0,42
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut Finished 🗾 . Go for :china:

          ubernautU 2 Replies Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere sorry been busy think i know what im doing basically but still need to look at it a bit more

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere sorry didnt have a chance to wrap it up today still been very busy there wer no choices in the two battles i did tho so figured it made sense to just do them via marti

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut All good

                ubernautU 2 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere sorry still havent had a chance to look at ncm agn may or may not have time tomorrow going on a trip for the next week on tuesday so prolly will not get much of a chance to look at uk till i get back anyway fyi

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: China round 8

                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                    Game History

                    Round: 8
                    
                        Research Technology - China
                            China spend 0 on tech rolls
                                China roll 5,8,12,5,6,4,8,11,7 and gets 1 hit
                            China removing all Technology Tokens after successful research.
                            China discover ImprovedArtillery
                    
                        Combat Move - China
                            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                            2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters and 5 chineseInfantrys moved from Ningsia to Tsinghai
                            2 chineseFighters moved from Chungking to Kwangsi
                            2 chineseFighters moved from Eastern Szechwan to Kwangsi
                            1 chineseInfantry moved from Kweichow to Kwangsi
                            4 chineseTanks moved from Eastern Szechwan to Tsinghai
                            3 chineseInfantrys moved from Singkiang to Tsinghai
                    
                        Combat - China
                            Battle in Tsinghai
                                China attack with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks
                                Japan defend with 1 Flagpole and 1 japaneseParatrooper
                                    China roll dice for 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks in Tsinghai, round 2 : 3/16 hits, 3.83 expected hits
                                    Japan roll dice for 1 japaneseParatrooper in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                                    1 japaneseParatrooper owned by the Japan lost in Tsinghai
                                China win, taking Tsinghai from Japan with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 4
                                Casualties for Japan: 1 japaneseParatrooper
                            Battle in Kwangsi
                                China attack with 4 chineseFighters and 1 chineseInfantry
                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                    China roll dice for 4 chineseFighters and 1 chineseInfantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
                                    Japan roll dice for 1 japaneseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Kwangsi
                                China win, taking Kwangsi from Japan with 4 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                Casualties for Japan: 1 japaneseInfantry
                            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                            2 chineseFighters moved from Tsinghai to Singkiang
                            2 chineseFighters moved from Kwangsi to Eastern Szechwan
                            2 chineseFighters moved from Kwangsi to Chungking
                            3 Trucks and 1 chineseAntiAirGun moved from Ningsia to Tsinghai
                            1 Truck and 1 chineseAntiAirGun moved from Chungking to Tsinghai
                            1 chineseMech.Infantry moved from Chungking to Eastern Szechwan
                            1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                            2 chineseInfantrys moved from Chungking to Eastern Szechwan
                            1 chineseInfantry moved from Kweichow to Eastern Szechwan
                    
                        Purchase Units - China
                            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                            China buy 6 chineseInfantrys; Remaining resources: 2 PUs; 0 techTokens; 
                    
                        Place Units - China
                            3 chineseInfantrys placed in Chungking
                            3 chineseInfantrys placed in Singkiang
                    
                        Activate Technology - China
                            China activating ImprovedArtillery
                            Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese
                    
                        Turn Complete - China
                            China collect 17 PUs; end with 19 PUs
                            Units generate 3 techTokens; China end with 3 techTokens
                    

                    Combat Hit Differential Summary :

                    Japan regular : -0.58
                    China regular : -1.67
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by ubernaut

                      @nothingtoseehere lol thought i had done pretty good on the dice this time

                      go for :spain:

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere
                        last edited by

                        TripleA Turn Summary: Spain round 8

                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                        Game History

                        Round: 8
                        
                            Combat Move - Spain
                        
                            Non Combat Move - Spain
                                1 spanishDestroyer moved from 46 Sea Zone to 43 Sea Zone
                                1 spanishFighter moved from Southern Spain to Algeria
                                2 spanishInfantrys moved from Madrid to Northern Spain
                                1 Truck and 1 spanishAntiAirGun moved from Southern Spain to Northern Spain
                        
                            Purchase Units - Spain
                                Spain buy 1 spanishSubmarine; Remaining resources: 1 PUs; 
                        
                            Place Units - Spain
                                1 spanishSubmarine placed in 43 Sea Zone
                        
                            Turn Complete - Spain
                                Spain collect 7 PUs; end with 8 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut : go for :united_kingdom:

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                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere hey there still visiting with with family having a bit of health issue im dealing with (was part of the reason i was so busy last week) got a bit worse out here not sure how much of my time it will be taking up but high likelihood i will continue to be busy once i am back i will keep you posted tho

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut ok thanks for the info

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                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere i think things are starting to renormalize should be able to pick it back up soon 🙂

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut So your health issue is resolved?

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                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere not rly but i believe in terms of my time things are beginning to clear up had little time to look at it yesterday

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut Do you want to share a preview of what you have in store?

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                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere not yet still working on potential combats havent even started double checking anything yet

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere got another chance to to look at it again today pacific is a snarl gotta look a bit harder. i may or may not be able to put my attacks together by tomorrow

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere not quite there yet contemplating some big moves in the pacific looks pretty tight tho as long as nothing goes sideways should be able to get that together by tomorrow

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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