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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Turn Summary: Thailand round 8

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 8
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 10 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 9 PUs
      
          Research Technology - Japan
                  Japan roll 2,2,3,12,3,7 and gets 1 hit
              Japan removing all Technology Tokens after successful research.
              Japan discover AdvancedDestroyers
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield
              Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield
              Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield
              Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield
              Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseAirTransport and 1 japaneseParatrooper moved from Shansi to Tsinghai
              2 japaneseAlpineInfantrys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
              1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
                    Japan take Eastern Evenki from Russia
              1 japaneseInfantry moved from Khabarovskiy Kray to Yakut
                    Manchuria take Yakut from Russia
              1 japaneseFighter moved from Manchuria to Kansu
              1 japaneseFighter moved from French Indochina to Kansu
              1 japaneseDestroyer moved from 100 Sea Zone to 102 Sea Zone
              2 japaneseNavalFighters moved from Vladivostok to 102 Sea Zone
              2 japaneseNavalFighters moved from 100 Sea Zone to 102 Sea Zone
              1 japaneseSubmarine moved from 91 Sea Zone to 129 Sea Zone
              3 japaneseNavalFighters moved from 128 Sea Zone to 129 Sea Zone
              3 japaneseNavalFighters moved from 128 Sea Zone to 92 Sea Zone
              1 japaneseNavalFighter moved from French Indochina to 92 Sea Zone
              1 japaneseDestroyer moved from 93 Sea Zone to 92 Sea Zone
              1 japaneseAlpineInfantry and 1 japaneseTacticalBomber moved from Inner Mongolia to Eastern Mongolia
              3 japaneseArtillerys, 4 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Northern Manchuria to Eastern Mongolia
              2 japaneseFighters moved from Eastern Manchuria to Eastern Mongolia
              2 japaneseTanks moved from Hupeh to Northern China
              1 japaneseInfantry moved from Rangoon to Bengal
              2 japaneseArtillerys and 4 japaneseInfantrys moved from Burma to Bengal
              2 japaneseMech.Infantrys and 1 japaneseTank moved from Hupeh to Eastern Mongolia
              1 japaneseMech.Infantry moved from Hupeh to Kansu
              1 japaneseArtillery, 2 japaneseFighters and 4 japaneseInfantrys moved from Hupeh to Kansu
      
          Combat - Japan
              Japan lands units in Tsinghai
              Japan creates battle in territory Tsinghai
              Battle in 102 Sea Zone
                  Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters
                  Usa defend with 1 americanSubmarine; Russia defend with 1 russianDestroyer
                      Japan roll DepthChargeAttack dice in 102 Sea Zone : 0/1 hits, 0,25 expected hits
                  1 americanSubmarine owned by the Usa submerged
                      Japan roll dice for 1 japaneseDestroyer and 4 japaneseNavalFighters in 102 Sea Zone, round 2 : 3/5 hits, 2,58 expected hits
                      Usa roll dice for 1 russianDestroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,25 expected hits
                      1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone
                      1 russianDestroyer owned by the Russia lost in 102 Sea Zone
                  Japan win, taking Tsinghai from China with 4 japaneseNavalFighters remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseDestroyer
                  Casualties for Russia: 1 russianDestroyer
              Battle in 92 Sea Zone
                  Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters
                  Britain defend with 1 britishSubmarine
                      Japan roll DepthChargeAttack dice in 92 Sea Zone : 1/1 hits, 0,25 expected hits
                      1 britishSubmarine owned by the Britain lost in 92 Sea Zone
                  Japan win, taking 92 Sea Zone from Neutral with 1 japaneseDestroyer and 4 japaneseNavalFighters remaining. Battle score for attacker is 7
                  Casualties for Britain: 1 britishSubmarine
              Battle in 129 Sea Zone
                  Japan attack with 3 japaneseNavalFighters and 1 japaneseSubmarine
                  Britain defend with 1 britishDestroyer
                      Japan roll dice for 1 japaneseSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                      Japan roll dice for 3 japaneseNavalFighters in 129 Sea Zone, round 2 : 2/3 hits, 1,75 expected hits
                      Britain roll dice for 1 britishDestroyer in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                      1 britishDestroyer owned by the Britain lost in 129 Sea Zone
                  Japan win with 3 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8
                  Casualties for Britain: 1 britishDestroyer
              Battle in Bengal
                  Japan attack with 2 japaneseArtillerys and 5 japaneseInfantrys
                  Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                      Japan roll dice for 2 japaneseArtillerys and 5 japaneseInfantrys in Bengal, round 2 : 2/7 hits, 1,33 expected hits
                      Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits
                      1 japaneseInfantry owned by the Japan lost in Bengal
                      1 britishInfantry owned by the Britain lost in Bengal
                  Japan win, taking Bengal from Britain with 2 japaneseArtillerys and 4 japaneseInfantrys remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for Britain: 1 britishInfantry
              Battle in Kansu
                  Japan attack with 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry
                  China defend with 1 Flagpole and 4 chineseInfantrys
                      Japan roll dice for 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry in Kansu, round 2 : 4/10 hits, 2,92 expected hits
                      China roll dice for 4 chineseInfantrys in Kansu, round 2 : 2/4 hits, 1,33 expected hits
                      2 japaneseInfantrys owned by the Japan lost in Kansu
                      4 chineseInfantrys owned by the China lost in Kansu
                  Japan win, taking Kansu from China with 1 japaneseArtillery, 4 japaneseFighters, 2 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6
                  Casualties for Japan: 2 japaneseInfantrys
                  Casualties for China: 4 chineseInfantrys
              Battle in Northern China
                  Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks
                  China defend with 1 Flagpole, 1 chineseArtillery and 1 chineseInfantry
                      Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks in Northern China, round 2 : 2/6 hits, 1,33 expected hits
                      China roll dice for 1 chineseArtillery and 1 chineseInfantry in Northern China, round 2 : 1/2 hits, 0,75 expected hits
                      1 japaneseInfantry owned by the Japan lost in Northern China
                      1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Northern China
                  Japan win, taking Northern China from China with 2 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTanks remaining. Battle score for attacker is 4
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 1 chineseArtillery and 1 chineseInfantry
              Battle in Eastern Mongolia
                  Japan attack with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 2 japaneseFighters, 4 japaneseInfantrys, 4 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 1 japaneseTank
                  Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment, 1 Flagpole and 4 Infantrys
                      Neutral roll AntiAircraftGun dice in Eastern Mongolia : 1/1 hits, 0,08 expected hits
                      Neutral roll AntiTankGun dice in Eastern Mongolia : 1/1 hits, 0,17 expected hits
                      1 japaneseFighter owned by the Japan and 1 japaneseTank owned by the Japan lost in Eastern Mongolia
                      Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 4 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 2 : 5/14 hits, 3,83 expected hits
                  Units damaged: 1 Entrenchment owned by the Neutral
                      Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys in Eastern Mongolia, round 2 : 2/9 hits, 2,67 expected hits
                      2 japaneseInfantrys owned by the Japan lost in Eastern Mongolia
                      2 Infantrys owned by the Neutral, 1 AntiTankGun owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Eastern Mongolia
                      Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 3 : 4/12 hits, 3,50 expected hits
                      Neutral roll dice for 2 Artillerys, 1 Entrenchment and 2 Infantrys in Eastern Mongolia, round 3 : 0/5 hits, 1,83 expected hits
                      2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Eastern Mongolia
                      Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 4 : 2/12 hits, 3,50 expected hits
                      Neutral roll dice for 1 Entrenchment in Eastern Mongolia, round 4 : 1/1 hits, 0,50 expected hits
                      1 japaneseInfantry owned by the Japan lost in Eastern Mongolia
                      1 Entrenchment owned by the Neutral lost in Eastern Mongolia
                  Japan loses 0 PUs for violating Eastern Mongolias neutrality.
                  Japan win, taking Eastern Mongolia from Neutral with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 1 japaneseInfantry, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 8
                  Casualties for Japan: 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTank
                  Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
              1 japaneseInfantry moved from Shansi to Inner Mongolia
              2 japaneseFighters moved from Kansu to Hupeh
              2 japaneseFighters moved from Kansu to Inner Mongolia
              1 japaneseFighter and 1 japaneseTacticalBomber moved from Eastern Mongolia to Inner Mongolia
              1 japaneseInfantry moved from Hupeh to Hunan
              1 japaneseInfantry moved from Yunnan to Kwangsi
              1 japaneseInfantry moved from Burma to Yunnan
              2 japaneseAlpineInfantrys moved from Burma to Bengal
              1 Material and 1 japaneseAirTransport moved from Korea to Burma
              1 japaneseInfantry moved from Rangoon to Bengal
              2 japaneseNavalFighters moved from 92 Sea Zone to Burma
              1 japaneseInfantry moved from Thailand to Burma
              1 japaneseDestroyer moved from 96 Sea Zone to 93 Sea Zone
              1 japaneseAirTransport moved from Tsinghai to Hupeh
              1 japaneseNavalFighter moved from 92 Sea Zone to 91 Sea Zone
              1 japaneseNavalFighter moved from 92 Sea Zone to Thailand
              1 Train and 1 japaneseArtillery moved from Korea to Northern Manchuria
              1 Train moved from Northern Manchuria to Manchuria
              1 Material and 1 Train moved from Manchuria to Inner Mongolia
              1 japaneseCombatEngineer moved from Hupeh to Inner Mongolia
              1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Northern China
              1 Truck moved from Northern China to Eastern Mongolia
              3 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
              1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
              2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
              2 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 128 Sea Zone
              2 japaneseInfantrys moved from 128 Sea Zone to Luzon
              1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 3 japaneseInfantrys, 3 japaneseMarines and 4 japaneseTransports moved from 128 Sea Zone to 91 Sea Zone
              3 japaneseInfantrys and 3 japaneseMarines moved from 91 Sea Zone to Thailand
              1 japaneseNavalFighter moved from 129 Sea Zone to 91 Sea Zone
              1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 128 Sea Zone
              1 japaneseCarrier moved from 128 Sea Zone to 96 Sea Zone
              2 japaneseNavalFighters moved from 129 Sea Zone to 128 Sea Zone
              2 japaneseNavalFighters moved from Kyushu Shikoku to 96 Sea Zone
              2 japaneseDestroyers moved from 98 Sea Zone to 128 Sea Zone
              1 japaneseSubmarine moved from 97 Sea Zone to 128 Sea Zone
              2 japaneseNavalFighters moved from 102 Sea Zone to 96 Sea Zone
              2 japaneseNavalFighters moved from 102 Sea Zone to Kyushu Shikoku
              1 japaneseDestroyer moved from 100 Sea Zone to 121 Sea Zone
              1 japaneseDestroyer moved from 100 Sea Zone to 119 Sea Zone
              2 Trucks moved from Inner Mongolia to Shanghai
              1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
              1 japaneseParatrooper moved from Kamchatka to 100 Sea Zone
              1 japaneseArtillery moved from Soviet Far East to 100 Sea Zone
              3 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Soviet Far East to 100 Sea Zone
              3 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCombatEngineer, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseParatrooper and 3 japaneseTransports moved from 100 Sea Zone to 96 Sea Zone
              2 japaneseAlpineInfantrys moved from 96 Sea Zone to Luzon
              1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseParatrooper moved from 96 Sea Zone to Shanghai
              1 Truck moved from Hupeh to Shansi
              1 japaneseMech.Infantry moved from Hupeh to Inner Mongolia
              2 Trucks moved from Northern Manchuria to Manchuria
              1 japaneseInfantry moved from Phillippines to 128 Sea Zone
              1 japaneseInfantry moved from 128 Sea Zone to Luzon
      
          Purchase Units - Japan
              Japan buy 1 Material, 1 japaneseAirfield, 1 japaneseAlpineInfantry, 1 japaneseCarrier, 1 japaneseDestroyer, 4 japaneseInfantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper and 2 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Japan
              Units in Inner Mongolia being upgraded or consumed: 1 Material
              1 japaneseAirfield placed in Inner Mongolia
              Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
              1 japaneseCarrier placed in 98 Sea Zone
              2 japaneseNavalFighters placed in 98 Sea Zone
              1 Material placed in Japan
              1 japaneseAlpineInfantry and 1 japaneseParatrooper placed in Hupeh
              2 japaneseInfantrys placed in Luzon
              1 japaneseInfantry placed in Kyushu Shikoku
              1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone
              1 japaneseSubmarine placed in 96 Sea Zone
              1 japaneseInfantry placed in Shansi
      
          Activate Technology - Japan
              Japan activating AdvancedDestroyers
      
          Turn Complete - Japan
              Japan collect 79 PUs; end with 79 PUs
              Units generate 6 techTokens; Japan end with 6 techTokens
              Units Change Ownership
                  Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer
                  Some Units in Northern Manchuria change ownership: 1 japaneseFortification
      
          Purchase Units - Manchuria
              Manchuria buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs; 
      
          Place Units - Manchuria
              1 Material and 1 japaneseInfantry placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 12 PUs; end with 14 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 1 Material and 1 japaneseInfantry
                  Some Units in Northern Manchuria change ownership: 1 japaneseFortification
      
          Purchase Units - Thailand
              Thailand buy 1 japaneseAirfield and 2 japaneseInfantrys; Remaining resources: 2 PUs; 
      
          Place Units - Thailand
              Units in Burma being upgraded or consumed: 1 Material
              1 japaneseAirfield placed in Burma
              2 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 11 PUs
              Units Change Ownership
                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                  Some Units in Thailand change ownership: 2 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Japan regular : 3,00
      China regular : 0,92
      Neutral AntiTankGun : 0,83
      Japan DepthChargeAttack : 0,50
      Neutral AntiAircraftGun : 0,92
      Usa regular : 0,75
      Neutral regular : -2,00
      Britain regular : 0,42
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut Finished 🗾 . Go for :china:

        ubernautU 2 Replies Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere sorry been busy think i know what im doing basically but still need to look at it a bit more

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere sorry didnt have a chance to wrap it up today still been very busy there wer no choices in the two battles i did tho so figured it made sense to just do them via marti

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut All good

              ubernautU 2 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere sorry still havent had a chance to look at ncm agn may or may not have time tomorrow going on a trip for the next week on tuesday so prolly will not get much of a chance to look at uk till i get back anyway fyi

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: China round 8

                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 8
                  
                      Research Technology - China
                          China spend 0 on tech rolls
                              China roll 5,8,12,5,6,4,8,11,7 and gets 1 hit
                          China removing all Technology Tokens after successful research.
                          China discover ImprovedArtillery
                  
                      Combat Move - China
                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                          2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters and 5 chineseInfantrys moved from Ningsia to Tsinghai
                          2 chineseFighters moved from Chungking to Kwangsi
                          2 chineseFighters moved from Eastern Szechwan to Kwangsi
                          1 chineseInfantry moved from Kweichow to Kwangsi
                          4 chineseTanks moved from Eastern Szechwan to Tsinghai
                          3 chineseInfantrys moved from Singkiang to Tsinghai
                  
                      Combat - China
                          Battle in Tsinghai
                              China attack with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks
                              Japan defend with 1 Flagpole and 1 japaneseParatrooper
                                  China roll dice for 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks in Tsinghai, round 2 : 3/16 hits, 3.83 expected hits
                                  Japan roll dice for 1 japaneseParatrooper in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                                  1 japaneseParatrooper owned by the Japan lost in Tsinghai
                              China win, taking Tsinghai from Japan with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 4
                              Casualties for Japan: 1 japaneseParatrooper
                          Battle in Kwangsi
                              China attack with 4 chineseFighters and 1 chineseInfantry
                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                  China roll dice for 4 chineseFighters and 1 chineseInfantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
                                  Japan roll dice for 1 japaneseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Kwangsi
                              China win, taking Kwangsi from Japan with 4 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                              Casualties for Japan: 1 japaneseInfantry
                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                          2 chineseFighters moved from Tsinghai to Singkiang
                          2 chineseFighters moved from Kwangsi to Eastern Szechwan
                          2 chineseFighters moved from Kwangsi to Chungking
                          3 Trucks and 1 chineseAntiAirGun moved from Ningsia to Tsinghai
                          1 Truck and 1 chineseAntiAirGun moved from Chungking to Tsinghai
                          1 chineseMech.Infantry moved from Chungking to Eastern Szechwan
                          1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                          2 chineseInfantrys moved from Chungking to Eastern Szechwan
                          1 chineseInfantry moved from Kweichow to Eastern Szechwan
                  
                      Purchase Units - China
                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                          China buy 6 chineseInfantrys; Remaining resources: 2 PUs; 0 techTokens; 
                  
                      Place Units - China
                          3 chineseInfantrys placed in Chungking
                          3 chineseInfantrys placed in Singkiang
                  
                      Activate Technology - China
                          China activating ImprovedArtillery
                          Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese
                  
                      Turn Complete - China
                          China collect 17 PUs; end with 19 PUs
                          Units generate 3 techTokens; China end with 3 techTokens
                  

                  Combat Hit Differential Summary :

                  Japan regular : -0.58
                  China regular : -1.67
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by ubernaut

                    @nothingtoseehere lol thought i had done pretty good on the dice this time

                    go for :spain:

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere
                      last edited by

                      TripleA Turn Summary: Spain round 8

                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 8
                      
                          Combat Move - Spain
                      
                          Non Combat Move - Spain
                              1 spanishDestroyer moved from 46 Sea Zone to 43 Sea Zone
                              1 spanishFighter moved from Southern Spain to Algeria
                              2 spanishInfantrys moved from Madrid to Northern Spain
                              1 Truck and 1 spanishAntiAirGun moved from Southern Spain to Northern Spain
                      
                          Purchase Units - Spain
                              Spain buy 1 spanishSubmarine; Remaining resources: 1 PUs; 
                      
                          Place Units - Spain
                              1 spanishSubmarine placed in 43 Sea Zone
                      
                          Turn Complete - Spain
                              Spain collect 7 PUs; end with 8 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut : go for :united_kingdom:

                        ubernautU 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere hey there still visiting with with family having a bit of health issue im dealing with (was part of the reason i was so busy last week) got a bit worse out here not sure how much of my time it will be taking up but high likelihood i will continue to be busy once i am back i will keep you posted tho

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut ok thanks for the info

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                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere i think things are starting to renormalize should be able to pick it back up soon 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut So your health issue is resolved?

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                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere not rly but i believe in terms of my time things are beginning to clear up had little time to look at it yesterday

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut Do you want to share a preview of what you have in store?

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                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere not yet still working on potential combats havent even started double checking anything yet

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere got another chance to to look at it again today pacific is a snarl gotta look a bit harder. i may or may not be able to put my attacks together by tomorrow

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere not quite there yet contemplating some big moves in the pacific looks pretty tight tho as long as nothing goes sideways should be able to get that together by tomorrow

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere sorry soem shit went sideways today had little time look at it but not enough also noticed a thing or two i need to change already so idk hopefully tomorrow

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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