TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@nothingtoseehere sorry been busy think i know what im doing basically but still need to look at it a bit more
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@nothingtoseehere sorry didnt have a chance to wrap it up today still been very busy there wer no choices in the two battles i did tho so figured it made sense to just do them via marti
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@ubernaut All good
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@nothingtoseehere sorry still havent had a chance to look at ncm agn may or may not have time tomorrow going on a trip for the next week on tuesday so prolly will not get much of a chance to look at uk till i get back anyway fyi
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TripleA Turn Summary: China round 8
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Research Technology - China China spend 0 on tech rolls China roll 5,8,12,5,6,4,8,11,7 and gets 1 hit China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters and 5 chineseInfantrys moved from Ningsia to Tsinghai 2 chineseFighters moved from Chungking to Kwangsi 2 chineseFighters moved from Eastern Szechwan to Kwangsi 1 chineseInfantry moved from Kweichow to Kwangsi 4 chineseTanks moved from Eastern Szechwan to Tsinghai 3 chineseInfantrys moved from Singkiang to Tsinghai Combat - China Battle in Tsinghai China attack with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks Japan defend with 1 Flagpole and 1 japaneseParatrooper China roll dice for 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks in Tsinghai, round 2 : 3/16 hits, 3.83 expected hits Japan roll dice for 1 japaneseParatrooper in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseParatrooper owned by the Japan lost in Tsinghai China win, taking Tsinghai from Japan with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseParatrooper Battle in Kwangsi China attack with 4 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 4 chineseFighters and 1 chineseInfantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Japan roll dice for 1 japaneseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Kwangsi China win, taking Kwangsi from Japan with 4 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 2 chineseFighters moved from Tsinghai to Singkiang 2 chineseFighters moved from Kwangsi to Eastern Szechwan 2 chineseFighters moved from Kwangsi to Chungking 3 Trucks and 1 chineseAntiAirGun moved from Ningsia to Tsinghai 1 Truck and 1 chineseAntiAirGun moved from Chungking to Tsinghai 1 chineseMech.Infantry moved from Chungking to Eastern Szechwan 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking 2 chineseInfantrys moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Kweichow to Eastern Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 6 chineseInfantrys; Remaining resources: 2 PUs; 0 techTokens; Place Units - China 3 chineseInfantrys placed in Chungking 3 chineseInfantrys placed in Singkiang Activate Technology - China China activating ImprovedArtillery Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese Turn Complete - China China collect 17 PUs; end with 19 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
Japan regular : -0.58 China regular : -1.67 -
@nothingtoseehere lol thought i had done pretty good on the dice this time
go for :spain:
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TripleA Turn Summary: Spain round 8
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Combat Move - Spain Non Combat Move - Spain 1 spanishDestroyer moved from 46 Sea Zone to 43 Sea Zone 1 spanishFighter moved from Southern Spain to Algeria 2 spanishInfantrys moved from Madrid to Northern Spain 1 Truck and 1 spanishAntiAirGun moved from Southern Spain to Northern Spain Purchase Units - Spain Spain buy 1 spanishSubmarine; Remaining resources: 1 PUs; Place Units - Spain 1 spanishSubmarine placed in 43 Sea Zone Turn Complete - Spain Spain collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
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@ubernaut : go for :united_kingdom:
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@nothingtoseehere hey there still visiting with with family having a bit of health issue im dealing with (was part of the reason i was so busy last week) got a bit worse out here not sure how much of my time it will be taking up but high likelihood i will continue to be busy once i am back i will keep you posted tho
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@ubernaut ok thanks for the info
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@nothingtoseehere i think things are starting to renormalize should be able to pick it back up soon

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@ubernaut So your health issue is resolved?
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@nothingtoseehere not rly but i believe in terms of my time things are beginning to clear up had little time to look at it yesterday
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@ubernaut Do you want to share a preview of what you have in store?
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@nothingtoseehere not yet still working on potential combats havent even started double checking anything yet
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@nothingtoseehere got another chance to to look at it again today pacific is a snarl gotta look a bit harder. i may or may not be able to put my attacks together by tomorrow
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@nothingtoseehere not quite there yet contemplating some big moves in the pacific looks pretty tight tho as long as nothing goes sideways should be able to get that together by tomorrow
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@nothingtoseehere sorry soem shit went sideways today had little time look at it but not enough also noticed a thing or two i need to change already so idk hopefully tomorrow
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@ubernaut: You're building quite a bit of suspense about what is coming my way.
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@nothingtoseehere haha yeah seemed like u wer anxious to see wat i had planned understandably and i have been slowed down due to other circumstances as well sorry for the daily updates

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