TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
-
@ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
@nothingtoseehere sorry for the delays is a go
Italy is a great country ah ah
Sorry for the intrusion but me and my italian friends always played 2.8 and recently played some 3.0 test games...
Are you interested in a 3.0 match ?
We actually have the standard tripleA map so if you want us to play with the special edition you are playing for you will have to link and explain, I think it is a test version with Ac issue solved if I can remember...
Please let me knowStefano
-
I already answered it in this post:
@nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
@malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
Wanted to see your game and
This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA
But I downloaded tha last aveilable version of TripleA ans still get thuis message !!
@malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
Do you use a pre release ?
Wich one ? Is it stable ?We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
So far, we have had no issues with its stability.Just follow the links (blue font), and you will find the updated TWW files as well as the pre-release we're using.
If you need further instructions, tell me how far you've gotten on your own and where you are running into problems. -
@ubernaut: Just letting you know that I didn't have a long look at Italy yet.
-
Ok, installed and added the XML
Now Ac have no 2 hit points and also a nice feature warning of possible scrambles is appreciated.
Buit I noticed an issue, telle me if you have the same issue please.
When simulating, I use to click CTRL+B on my defensive zone and then click on CTRL+A on the opponent adjacent territ. to see if he can attack... always worked fine but now...
Dunno if it is the new TripleA or the Xml file but now if I click on CTRL+A battle calculator adds the units but does not update the attaccking value !
If I click CTRL+A again then the value appears but it is the double of the possible real attacking valueDo you have the same problem ? If so maybe you already ported about it....
Thanks
-
@malmessi I saw similar stuff. I manually add and remove one unit from the attackers, and then the numbers update correctly. It's a bit clunky, but works as a workaround.
-
@nothingtoseehere no worries i took forever on my last turn

-
@malmessi yes i have seen that bug as well but it’s only the first time. if you add a second territory or add units manually first it works as expected. also even though the stats don’t update the calculator is still correct.
@panther have you seen any reports of similar issues with other maps or is this a TWW specific thing?
-
@ubernaut maybe it's a problem with our pre-release version and newer versions already took care of it. I guess we'll find out in our next game.
-
@nothingtoseehere there’s some kind of issue with the current latest releases not sure if it’s been resolved yet but yeah prolly will be straightened out by the time our next game starts

-
@ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
@panther have you seen any reports of similar issues with other maps or is this a TWW specific thing?
I remember issues with the BC in the past, but can't recall if it was about the specific issue discussed here, sorry.
-
-
TripleA Move Summary: Italy round 8
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Research Technology - Italy Trigger italianaTIP: Italy gains access to ImprovedProduction Italy removing all Technology Tokens after successful research. Italy discover ImprovedSubmarines Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 1 italianInfantry moved from Smolensk to Novgorod Italy take Novgorod from Russia 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry moved from Cyrenaica to Al Kufrah -
@ubernaut probably trivial scramble/ool decisions for whenever.
-
@nothingtoseehere hey i am up looks like the lobby is still broken let’s do another direct connect same ip as b4
-
@ubernaut ok coming
-
TripleA Turn Summary: Italy round 8
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Research Technology - Italy Trigger italianaTIP: Italy gains access to ImprovedProduction Italy roll 2,5,3,12,7,12 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedSubmarines Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Smolensk to Novgorod Italy take Novgorod from Russia 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry moved from Cyrenaica to Al Kufrah Combat - Italy Battle in Al Kufrah Italy attack with 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry Italy roll dice for 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry in Al Kufrah, round 2 : 1/7 hits, 1,75 expected hits Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Al Kufrah Italy win, taking Al Kufrah from Egypt with 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 Material, 1 Train and 1 italianCombatEngineer moved from Rome to Kharkov 1 italianMech.Infantry moved from Smolensk to Kharkov 1 italianMech.Infantry moved from Smolensk to Kharkov 1 italianMech.Infantry and 1 italianTank moved from Smolensk to Voronezh 1 italianArtillery moved from Eastern Ukraine to Voronezh 1 italianAlpineInfantry, 1 italianAntiAirGun and 1 italianInfantry moved from Southern Spain to 43 Sea Zone 1 italianAlpineInfantry moved from Morrocco to 43 Sea Zone 2 italianAlpineInfantrys, 1 italianAntiAirGun, 2 italianBattleships, 1 italianCruiser, 2 italianDestroyers, 1 italianInfantry, 1 italianSubmarine and 2 italianTransports moved from 43 Sea Zone to 48 Sea Zone 1 italianInfantry moved from Tangier to Morrocco 1 italianNavalFighter moved from Southern Spain to Sicily 1 italianNavalFighter moved from Morrocco to Sicily 1 italianTacticalBomber moved from Sicily to Morrocco 1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Al Kufrah 1 Truck moved from Al Kufrah to Cyrenaica 1 italianCombatEngineer moved from Cyrenaica to Al Kufrah 1 italianAirTransport and 1 italianParatrooper moved from Rome to Sicily 1 italianCombatEngineer and 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianCombatEngineer, 1 italianDestroyer, 1 italianInfantry, 5 italianSubmarines and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 1 italianTransport moved from 46 Sea Zone to 49 Sea Zone 2 italianAlpineInfantrys, 1 italianAntiAirGun, 1 italianCombatEngineer and 2 italianInfantrys moved from 48 Sea Zone to Cyrenaica 1 italianInfantry moved from Tangier to Morrocco 1 italianInfantry moved from Eastern Ukraine to Voronezh 1 Truck and 1 italianAntiAirGun moved from Northern Spain to Northern Italy 1 italianTank moved from Northern Spain to Northern Italy Purchase Units - Italy Italy buy 1 italianAlpineInfantry, 1 italianDestroyer, 2 italianInfantrys, 1 italianMarine and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 1 italianDestroyer placed in 50 Sea Zone 1 italianMarine placed in Sicily 1 italianNavalFighter placed in Northern Italy 1 italianAlpineInfantry and 2 italianInfantrys placed in Rome Activate Technology - Italy Italy activating ImprovedSubmarines Trigger italianImpS: Setting attack to 4 for unitAttachment attached to italianSubmarine Trigger italianImpS: Setting defense to 2 for unitAttachment attached to italianSubmarine Italy giving technology to Germany: ImprovedSubmarines Turn Complete - Italy Italy collect 33 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokensCombat Hit Differential Summary :
Italy regular : -0,75 Egypt regular : -0,25 -
@ubernaut : :united_states: is up.
-
TripleA Move Summary: Usa round 8
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Research Technology - Usa Trigger americanaTAGL: Usa gains access to AdvancedGunLaying Trigger americanaTIL: Usa gains access to ImprovedLogistics Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedTanks Politics - Usa Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 americanNavalFighter moved from Western Sahara to 61 Sea Zone 1 americanBattleship, 1 americanCruiser, 2 americanDestroyers and 1 americanTransport moved from 42 Sea Zone to 61 Sea Zone 1 americanInfantry moved from Western Sahara to 61 Sea Zone 1 americanInfantry moved from 61 Sea Zone to Morrocco 2 americanNavalFighters moved from 120 Sea Zone to 119 Sea Zone 2 americanNavalFighters moved from 120 Sea Zone to 121 Sea Zone 1 americanNavalFighter moved from Gilbert Islands to Caroline Islands 1 americanSubmarine moved from 107 Sea Zone to 121 Sea Zone 1 americanSubmarine moved from 102 Sea Zone to 119 Sea Zone 2 americanInfantrys and 1 americanMarine moved from Marshall Islands to 132 Sea Zone 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 131 Sea Zone 2 americanInfantrys and 1 americanMarine moved from 131 Sea Zone to Caroline Islands -
@nothingtoseehere quickie scramble & ool
-
@ubernaut We can do it now.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login