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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • M Offline
      malmessi @ubernaut
      last edited by

      @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

      @nothingtoseehere sorry for the delays is a go

      Italy is a great country ah ah
      Sorry for the intrusion but me and my italian friends always played 2.8 and recently played some 3.0 test games...
      Are you interested in a 3.0 match ?
      We actually have the standard tripleA map so if you want us to play with the special edition you are playing for you will have to link and explain, I think it is a test version with Ac issue solved if I can remember...
      Please let me know

      Stefano

      N 1 Reply Last reply Reply Quote 0
      • N Online
        Nothingtoseehere @malmessi
        last edited by

        @malmessi

        I already answered it in this post:

        @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

        @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

        Wanted to see your game and

        This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA

        But I downloaded tha last aveilable version of TripleA ans still get thuis message !!

        @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

        Do you use a pre release ?
        Wich one ? Is it stable ?

        We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
        So far, we have had no issues with its stability.

        Just follow the links (blue font), and you will find the updated TWW files as well as the pre-release we're using.
        If you need further instructions, tell me how far you've gotten on your own and where you are running into problems.

        M 1 Reply Last reply Reply Quote 1
        • N Online
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut: Just letting you know that I didn't have a long look at Italy yet.

          ubernautU 1 Reply Last reply Reply Quote 1
          • M Offline
            malmessi @Nothingtoseehere
            last edited by

            Ok, installed and added the XML

            Now Ac have no 2 hit points and also a nice feature warning of possible scrambles is appreciated.

            Buit I noticed an issue, telle me if you have the same issue please.
            When simulating, I use to click CTRL+B on my defensive zone and then click on CTRL+A on the opponent adjacent territ. to see if he can attack... always worked fine but now...
            Dunno if it is the new TripleA or the Xml file but now if I click on CTRL+A battle calculator adds the units but does not update the attaccking value !
            If I click CTRL+A again then the value appears but it is the double of the possible real attacking value

            Do you have the same problem ? If so maybe you already ported about it....

            Thanks

            N ubernautU 2 Replies Last reply Reply Quote 1
            • N Online
              Nothingtoseehere @malmessi
              last edited by

              @malmessi I saw similar stuff. I manually add and remove one unit from the attackers, and then the numbers update correctly. It's a bit clunky, but works as a workaround.

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              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere no worries i took forever on my last turn 😛

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @malmessi
                  last edited by ubernaut

                  @malmessi yes i have seen that bug as well but it’s only the first time. if you add a second territory or add units manually first it works as expected. also even though the stats don’t update the calculator is still correct.

                  @panther have you seen any reports of similar issues with other maps or is this a TWW specific thing?

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N PantherP 2 Replies Last reply Reply Quote 0
                  • N Online
                    Nothingtoseehere @ubernaut
                    last edited by Nothingtoseehere

                    @ubernaut maybe it's a problem with our pre-release version and newer versions already took care of it. I guess we'll find out in our next game.

                    ubernautU 1 Reply Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere there’s some kind of issue with the current latest releases not sure if it’s been resolved yet but yeah prolly will be straightened out by the time our next game starts 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • PantherP Offline
                        Panther Admin Moderators @ubernaut
                        last edited by

                        @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                        @panther have you seen any reports of similar issues with other maps or is this a TWW specific thing?

                        I remember issues with the BC in the past, but can't recall if it was about the specific issue discussed here, sorry.

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        ubernautU 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @Panther
                          last edited by

                          @panther thanks @malmessi you should file a bug report on this 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Online
                            Nothingtoseehere
                            last edited by

                            TripleA Move Summary: Italy round 8

                            TripleA Move Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 8
                            
                                Research Technology - Italy
                                    Trigger italianaTIP: Italy gains access to ImprovedProduction
                                    Italy removing all Technology Tokens after successful research.
                                    Italy discover ImprovedSubmarines
                            
                                Combat Move - Italy
                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                    1 italianInfantry moved from Smolensk to Novgorod
                                          Italy take Novgorod from Russia
                                    1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                            

                            Savegame

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • N Online
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut probably trivial scramble/ool decisions for whenever.

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere hey i am up looks like the lobby is still broken let’s do another direct connect same ip as b4

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • N Online
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut ok coming

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Online
                                    Nothingtoseehere
                                    last edited by

                                    TripleA Turn Summary: Italy round 8

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 8
                                    
                                        Research Technology - Italy
                                            Trigger italianaTIP: Italy gains access to ImprovedProduction
                                                Italy roll 2,5,3,12,7,12 and gets 2 hits
                                            Italy removing all Technology Tokens after successful research.
                                            Italy discover ImprovedSubmarines
                                    
                                        Combat Move - Italy
                                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                            1 italianInfantry moved from Smolensk to Novgorod
                                                  Italy take Novgorod from Russia
                                            1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                                    
                                        Combat - Italy
                                            Battle in Al Kufrah
                                                Italy attack with 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry
                                                Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry
                                                    Italy roll dice for 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry in Al Kufrah, round 2 : 1/7 hits, 1,75 expected hits
                                                    Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 0/1 hits, 0,25 expected hits
                                                    1 britishInfantry owned by the Britain lost in Al Kufrah
                                                Italy win, taking Al Kufrah from Egypt with 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry remaining. Battle score for attacker is 3
                                                Casualties for Britain: 1 britishInfantry
                                    
                                        Non Combat Move - Italy
                                            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                            Trigger italianProd: Italy has 1 Material placed in Rome
                                            1 Material, 1 Train and 1 italianCombatEngineer moved from Rome to Kharkov
                                            1 italianMech.Infantry moved from Smolensk to Kharkov
                                            1 italianMech.Infantry moved from Smolensk to Kharkov
                                            1 italianMech.Infantry and 1 italianTank moved from Smolensk to Voronezh
                                            1 italianArtillery moved from Eastern Ukraine to Voronezh
                                            1 italianAlpineInfantry, 1 italianAntiAirGun and 1 italianInfantry moved from Southern Spain to 43 Sea Zone
                                            1 italianAlpineInfantry moved from Morrocco to 43 Sea Zone
                                            2 italianAlpineInfantrys, 1 italianAntiAirGun, 2 italianBattleships, 1 italianCruiser, 2 italianDestroyers, 1 italianInfantry, 1 italianSubmarine and 2 italianTransports moved from 43 Sea Zone to 48 Sea Zone
                                            1 italianInfantry moved from Tangier to Morrocco
                                            1 italianNavalFighter moved from Southern Spain to Sicily
                                            1 italianNavalFighter moved from Morrocco to Sicily
                                            1 italianTacticalBomber moved from Sicily to Morrocco
                                            1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Al Kufrah
                                            1 Truck moved from Al Kufrah to Cyrenaica
                                            1 italianCombatEngineer moved from Cyrenaica to Al Kufrah
                                            1 italianAirTransport and 1 italianParatrooper moved from Rome to Sicily
                                            1 italianCombatEngineer and 1 italianInfantry moved from Sicily to 46 Sea Zone
                                            1 italianCombatEngineer, 1 italianDestroyer, 1 italianInfantry, 5 italianSubmarines and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                                            1 italianTransport moved from 46 Sea Zone to 49 Sea Zone
                                            2 italianAlpineInfantrys, 1 italianAntiAirGun, 1 italianCombatEngineer and 2 italianInfantrys moved from 48 Sea Zone to Cyrenaica
                                            1 italianInfantry moved from Tangier to Morrocco
                                            1 italianInfantry moved from Eastern Ukraine to Voronezh
                                            1 Truck and 1 italianAntiAirGun moved from Northern Spain to Northern Italy
                                            1 italianTank moved from Northern Spain to Northern Italy
                                    
                                        Purchase Units - Italy
                                            Italy buy 1 italianAlpineInfantry, 1 italianDestroyer, 2 italianInfantrys, 1 italianMarine and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Place Units - Italy
                                            1 italianDestroyer placed in 50 Sea Zone
                                            1 italianMarine placed in Sicily
                                            1 italianNavalFighter placed in Northern Italy
                                            1 italianAlpineInfantry and 2 italianInfantrys placed in Rome
                                    
                                        Activate Technology - Italy
                                            Italy activating ImprovedSubmarines
                                            Trigger italianImpS: Setting attack to 4 for unitAttachment attached to italianSubmarine
                                            Trigger italianImpS: Setting defense to 2 for unitAttachment attached to italianSubmarine
                                            Italy giving technology to Germany: ImprovedSubmarines
                                    
                                        Turn Complete - Italy
                                            Italy collect 33 PUs; end with 33 PUs
                                            Units generate 6 techTokens; Italy end with 6 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Italy regular : -0,75
                                    Egypt regular : -0,25
                                    

                                    Savegame

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                                    • N Online
                                      Nothingtoseehere @Nothingtoseehere
                                      last edited by

                                      @ubernaut : :united_states: is up.

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Move Summary: Usa round 8

                                        TripleA Move Summary for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 8
                                        
                                            Research Technology - Usa
                                                Trigger americanaTAGL: Usa gains access to AdvancedGunLaying
                                                Trigger americanaTIL: Usa gains access to ImprovedLogistics
                                                Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures
                                                Usa spend 0 on tech rolls
                                                Usa removing all Technology Tokens after successful research.
                                                Usa discover ImprovedTanks
                                        
                                            Politics - Usa
                                        
                                            Combat Move - Usa
                                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
                                                1 americanBattleship, 1 americanCruiser, 2 americanDestroyers and 1 americanTransport moved from 42 Sea Zone to 61 Sea Zone
                                                1 americanInfantry moved from Western Sahara to 61 Sea Zone
                                                1 americanInfantry moved from 61 Sea Zone to Morrocco
                                                2 americanNavalFighters moved from 120 Sea Zone to 119 Sea Zone
                                                2 americanNavalFighters moved from 120 Sea Zone to 121 Sea Zone
                                                1 americanNavalFighter moved from Gilbert Islands to Caroline Islands
                                                1 americanSubmarine moved from 107 Sea Zone to 121 Sea Zone
                                                1 americanSubmarine moved from 102 Sea Zone to 119 Sea Zone
                                                2 americanInfantrys and 1 americanMarine moved from Marshall Islands to 132 Sea Zone
                                                2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 131 Sea Zone
                                                2 americanInfantrys and 1 americanMarine moved from 131 Sea Zone to Caroline Islands
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere quickie scramble & ool

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Online
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut We can do it now.

                                            ubernautU 1 Reply Last reply Reply Quote 0

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