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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Turn Summary: Thailand round 9

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 9
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 14 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 11 PUs
      
          Research Technology - Japan
                  Japan roll 6,7,7,3,2,1 and gets 0 hits
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  Some non-combat units are destroyed: 
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseInfantry moved from Kansu to Ningsia
                    Japan take Ningsia from China
              1 japaneseInfantry moved from Kansu to Western Szechwan
                    Japan take Western Szechwan from China
              1 japaneseInfantry moved from Hupeh to Kweichow
                    Japan take Kweichow from China
              1 japaneseInfantry moved from Bengal to Western Bengal
                    Japan take Western Bengal from India
              1 japaneseInfantry moved from Yunnan to Kwangsi
              1 japaneseInfantry moved from Hunan to Kwangsi
              2 japaneseNavalFighters moved from Burma to Kwangsi
              1 japaneseNavalFighter moved from Thailand to Kwangsi
              1 japaneseInfantry and 1 japaneseMarine moved from Thailand to 91 Sea Zone
              1 japaneseDestroyer, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 91 Sea Zone to 148 Sea Zone
              1 japaneseInfantry and 1 japaneseMarine moved from 148 Sea Zone to Java
              2 japaneseNavalFighters moved from 91 Sea Zone to Java
              2 japaneseNavalFighters moved from 128 Sea Zone to Java
              4 japaneseNavalFighters moved from 96 Sea Zone to 148 Sea Zone
              1 japaneseCarrier and 1 japaneseCruiser moved from 91 Sea Zone to 93 Sea Zone
              1 japaneseDestroyer moved from 92 Sea Zone to 93 Sea Zone
              1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 93 Sea Zone
              1 japaneseBattleship moved from 128 Sea Zone to 93 Sea Zone
              1 japaneseCarrier and 2 japaneseSubmarines moved from 128 Sea Zone to 93 Sea Zone
              2 japaneseInfantrys moved from Luzon to 128 Sea Zone
              2 japaneseInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 146 Sea Zone
              2 japaneseInfantrys moved from 146 Sea Zone to Dutch New Guinea
              2 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTanks moved from Northern China to Central Mongolia
              1 japaneseMech.Infantry moved from Eastern Mongolia to Central Mongolia
              1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseInfantry and 3 japaneseMech.Infantrys moved from Eastern Mongolia to Central Mongolia
              1 japaneseMech.Infantry moved from Kansu to Central Mongolia
              3 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Central Mongolia
              2 japaneseFighters moved from Hupeh to Central Mongolia
              1 japaneseDestroyer moved from 128 Sea Zone to 93 Sea Zone
      
          Combat - Japan
              Battle in Kwangsi
                  Japan attack with 2 japaneseInfantrys and 3 japaneseNavalFighters
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 2 japaneseInfantrys and 3 japaneseNavalFighters in Kwangsi, round 2 : 1/5 hits, 1,58 expected hits
                      China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits
                      1 chineseInfantry owned by the China lost in Kwangsi
                  Japan win, taking Kwangsi from China with 2 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
              Battle in 93 Sea Zone
                  Japan attack with 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 3 japaneseDestroyers and 3 japaneseSubmarines
                  Britain defend with 1 britishDestroyer and 1 britishSubmarine
                      Japan roll DepthChargeAttack dice in 93 Sea Zone : 0/3 hits, 0,75 expected hits
                  1 britishSubmarine owned by the Britain submerged
                      Japan roll dice for 3 japaneseSubmarines in 93 Sea Zone, round 2 : 0/3 hits, 0,75 expected hits
                      Japan roll dice for 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser and 3 japaneseDestroyers in 93 Sea Zone, round 2 : 2/8 hits, 2,33 expected hits
                      Britain roll dice for 1 britishDestroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                      1 britishDestroyer owned by the Britain lost in 93 Sea Zone
                  Japan win with 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 3 japaneseDestroyers and 3 japaneseSubmarines remaining. Battle score for attacker is 8
                  Casualties for Britain: 1 britishDestroyer
              Battle in 148 Sea Zone
                  Japan attack with 1 japaneseDestroyer, 4 japaneseNavalFighters and 1 japaneseTransport
                  Britain defend with 2 britishSubmarines
                      Japan roll DepthChargeAttack dice in 148 Sea Zone : 0/1 hits, 0,25 expected hits
                  2 britishSubmarines owned by the Britain submerged
              Battle in Dutch New Guinea
                  Japan attack with 2 japaneseInfantrys
                  ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun
                      Japan roll dice for 2 japaneseInfantrys in Dutch New Guinea, round 2 : 0/2 hits, 0,33 expected hits
                      ExiledAllies roll dice for 1 britishAntiAirGun in Dutch New Guinea, round 2 : 0/1 hits, 0,17 expected hits
                      Japan roll dice for 2 japaneseInfantrys in Dutch New Guinea, round 3 : 1/2 hits, 0,33 expected hits
                      ExiledAllies roll dice for 1 britishAntiAirGun in Dutch New Guinea, round 3 : 0/1 hits, 0,17 expected hits
                      1 britishAntiAirGun owned by the Britain lost in Dutch New Guinea
                  Some non-combat units are destroyed: 
                  Japan winJapan winJapan win, taking 148 Sea Zone from Britain with 1 japaneseDestroyer, 4 japaneseNavalFighters and 1 japaneseTransport remaining with 1 japaneseDestroyer, 4 japaneseNavalFighters and 1 japaneseTransport remaining, taking Dutch New Guinea from ExiledAllies with 2 japaneseInfantrys remaining. Battle score for attacker is 4
                  Casualties for Britain: 1 britishAntiAirGun
              Battle in Java
                  Japan attack with 1 japaneseInfantry, 1 japaneseMarine and 4 japaneseNavalFighters
                  ExiledAllies defend with 1 Flagpole, 1 Protectorate, 2 britishAirfields and 1 britishDocks; Britain defend with 1 britishAntiAirGun and 1 britishEntrenchment
                      Britain roll AntiAircraftGun dice in Java : 1/1 hits, 0,17 expected hits
                      1 japaneseNavalFighter owned by the Japan lost in Java
                      Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 3 japaneseNavalFighters in Java, round 2 : 2/5 hits, 1,67 expected hits
                      ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishEntrenchment in Java, round 2 : 0/2 hits, 0,92 expected hits
                      1 britishAntiAirGun owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Java
                  Some non-combat units are destroyed: 
                  Japan converts britishDocks into different units
                  Japan win, taking Java from ExiledAllies with 1 japaneseInfantry, 1 japaneseMarine and 3 japaneseNavalFighters remaining. Battle score for attacker is -1
                  Casualties for Japan: 1 japaneseNavalFighter
                  Casualties for Britain: 1 britishAntiAirGun and 1 britishEntrenchment
              Battle in Central Mongolia
                  Japan attack with 3 japaneseAlpineInfantrys, 3 japaneseArtillerys, 5 japaneseFighters, 2 japaneseInfantrys, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks
                  Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 1 Flagpole, 3 Infantrys and 1 Tank
                      Neutral roll AntiAircraftGun dice in Central Mongolia : 0/1 hits, 0,08 expected hits
                      Neutral roll AntiTankGun dice in Central Mongolia : 0/1 hits, 0,17 expected hits
                      Japan roll dice for 3 japaneseAlpineInfantrys, 3 japaneseArtillerys, 5 japaneseFighters, 2 japaneseInfantrys, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks in Central Mongolia, round 2 : 2/21 hits, 4,83 expected hits
                      Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank in Central Mongolia, round 2 : 2/9 hits, 2,75 expected hits
                      2 japaneseInfantrys owned by the Japan lost in Central Mongolia
                      1 AntiTankGun owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Central Mongolia
                      Japan roll dice for 3 japaneseAlpineInfantrys, 3 japaneseArtillerys, 5 japaneseFighters, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks in Central Mongolia, round 3 : 6/19 hits, 4,67 expected hits
                      Neutral roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Central Mongolia, round 3 : 1/7 hits, 2,42 expected hits
                      1 japaneseArtillery owned by the Japan lost in Central Mongolia
                      3 Infantrys owned by the Neutral, 1 Tank owned by the Neutral and 2 Artillerys owned by the Neutral lost in Central Mongolia
                      Japan roll dice for 3 japaneseAlpineInfantrys, 2 japaneseArtillerys, 5 japaneseFighters, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks in Central Mongolia, round 4 : 7/18 hits, 4,42 expected hits
                      Neutral roll dice for 1 Artillery in Central Mongolia, round 4 : 1/1 hits, 0,42 expected hits
                      1 japaneseArtillery owned by the Japan lost in Central Mongolia
                      1 Artillery owned by the Neutral lost in Central Mongolia
                  Japan loses 0 PUs for violating Central Mongolias neutrality.
                  Japan win, taking Central Mongolia from Neutral with 3 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseFighters, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 21
                  Casualties for Japan: 2 japaneseArtillerys and 2 japaneseInfantrys
                  Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
              3 japaneseNavalFighters moved from Java to 93 Sea Zone
              1 japaneseNavalFighter moved from 148 Sea Zone to 93 Sea Zone
              2 japaneseNavalFighters moved from 148 Sea Zone to 129 Sea Zone
              1 japaneseNavalFighter moved from 148 Sea Zone to 128 Sea Zone
              1 japaneseCarrier and 1 japaneseCruiser moved from 96 Sea Zone to 129 Sea Zone
              4 japaneseInfantrys moved from Luzon to 96 Sea Zone
              1 japaneseAlpineInfantry moved from Luzon to 96 Sea Zone
              1 japaneseAlpineInfantry, 4 japaneseInfantrys and 3 japaneseTransports moved from 96 Sea Zone to 98 Sea Zone
              1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
              1 japaneseAlpineInfantry, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone
              1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from 100 Sea Zone to Far Eastern Republic
              2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
              2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
              1 japaneseCarrier and 2 japaneseNavalFighters moved from 98 Sea Zone to 100 Sea Zone
              1 japaneseNavalFighter moved from Kyushu Shikoku to Northern Manchuria
              1 japaneseFighter moved from Central Mongolia to Northern Manchuria
              2 japaneseFighters moved from Central Mongolia to Hupeh
              2 japaneseFighters and 1 japaneseTacticalBomber moved from Central Mongolia to Inner Mongolia
              1 japaneseCombatEngineer and 1 japaneseInfantry moved from Inner Mongolia to Northern China
              1 japaneseArtillery moved from Kansu to Northern China
              1 japaneseInfantry moved from Hupeh to Kansu
              1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
              1 Truck and 1 japaneseInfantry moved from Yakut to Far Eastern Republic
              1 Material and 1 Truck moved from Manchuria to Shanghai
              1 japaneseBattleship and 1 japaneseCarrier moved from 96 Sea Zone to 128 Sea Zone
              1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
              1 japaneseArtillery and 1 japaneseParatrooper moved from Shanghai to 96 Sea Zone
              1 japaneseArtillery, 1 japaneseParatrooper and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
              1 japaneseArtillery and 1 japaneseParatrooper moved from 95 Sea Zone to French Indochina
              1 Truck and 1 japaneseInfantry moved from Shansi to Northern China
              1 Truck and 1 japaneseAntiAirGun moved from Northern China to Inner Mongolia
              1 Material moved from Japan to 98 Sea Zone
              1 Material and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
              1 japaneseCombatEngineer moved from Luzon to 96 Sea Zone
              1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone
              1 Material and 1 japaneseCombatEngineer moved from 97 Sea Zone to Shanghai
              1 japaneseInfantry moved from Bengal to Rangoon
              2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Bengal to Burma
              1 japaneseInfantry moved from Burma to Yunnan
              1 japaneseNavalFighter moved from Kwangsi to 128 Sea Zone
              2 japaneseNavalFighters moved from Kwangsi to Burma
              1 japaneseAirTransport and 1 japaneseParatrooper moved from Hupeh to Burma
              1 japaneseAirTransport moved from Burma to French Indochina
              2 japaneseMarines moved from Thailand to 91 Sea Zone
              2 japaneseInfantrys moved from Thailand to 91 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 91 Sea Zone to 128 Sea Zone
              2 japaneseMarines moved from 128 Sea Zone to Luzon
              2 japaneseInfantrys and 1 japaneseTransport moved from 91 Sea Zone to 128 Sea Zone
              2 japaneseInfantrys moved from 128 Sea Zone to Phillippines
              1 japaneseTransport moved from 91 Sea Zone to 129 Sea Zone
              2 japaneseInfantrys moved from Thailand to Burma
              1 Train, 1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Shanghai to Inner Mongolia
              1 Train moved from Inner Mongolia to Manchuria
              2 japaneseDestroyers moved from 128 Sea Zone to 129 Sea Zone
              1 Truck moved from Eastern Mongolia to Far Eastern Republic
              1 Train moved from Inner Mongolia to Korea
              1 japaneseMech.Infantry moved from Inner Mongolia to Northern China
              1 japaneseNavalFighter moved from Kyushu Shikoku to French Indochina
              1 Truck moved from Shanghai to Chahar
              1 japaneseArtillery moved from Northern Manchuria to Chahar
              1 Truck moved from Shanghai to Kwangsi
              1 japaneseDestroyer and 1 japaneseSubmarine moved from 98 Sea Zone to 128 Sea Zone
      
          Purchase Units - Japan
              Trigger japaneseAdvD: buyjapaneseHeavyDestroyer added to japaneseProduction
              Japan buy 1 Material, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseHeavyDestroyers, 1 japaneseHull, 5 japaneseInfantrys and 2 japaneseSubmarines; Remaining resources: 0 PUs; 6 techTokens; 
      
          Place Units - Japan
              Units in Shanghai being upgraded or consumed: 2 Materials
              1 ResearchCenter placed in Shanghai
              1 Material and 1 japaneseArtillery placed in Korea
              2 japaneseAlpineInfantrys placed in Hupeh
              1 japaneseInfantry placed in Shansi
              2 japaneseInfantrys placed in Luzon
              1 japaneseSubmarine placed in 96 Sea Zone
              2 japaneseInfantrys placed in Kyushu Shikoku
              2 japaneseHeavyDestroyers, 1 japaneseHull and 1 japaneseSubmarine placed in 98 Sea Zone
      
          Turn Complete - Japan
              Japan collect 85 PUs; end with 85 PUs
              Units generate 9 techTokens; Japan end with 15 techTokens
              Units Change Ownership
                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                  Some Units in Northern Manchuria change ownership: 1 japaneseFortification
      
          Purchase Units - Manchuria
              Manchuria buy 3 japaneseInfantrys; Remaining resources: 5 PUs; 
      
          Place Units - Manchuria
              3 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 12 PUs; end with 17 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 3 japaneseInfantrys
                  Some Units in Northern Manchuria change ownership: 1 japaneseFortification
      
          Purchase Units - Thailand
              Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 1 PUs; 
      
          Place Units - Thailand
              1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 10 PUs
              Units Change Ownership
                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                  Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Britain AntiAircraftGun : 0,83
      Japan regular : 0,08
      ExiledAllies regular : -1,25
      China regular : -0,25
      Neutral AntiTankGun : -0,17
      Japan DepthChargeAttack : -1,00
      Neutral AntiAircraftGun : -0,08
      Neutral regular : -1,58
      Britain regular : -0,25
      

      Savegame

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @Nothingtoseehere
        last edited by Nothingtoseehere

        @ubernaut: I hope you don't mind working with the second save. I made slight changes to the Japanese placement and the Thai production. I placed 1 sub in SZ98 (next to Japan) instead of SZ96 (next to Shanghai), and Thailand is building an art instead of a mech.

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere lol just checked it before you reposted so no movement changes?

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by Nothingtoseehere

            @ubernaut No I reloaded after ncm. And just the placement/production changes I mentioned in my last post.

            ubernautU 3 Replies Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere gotcha thanks 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: China round 9

                TripleA Move Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 9
                
                    Research Technology - China
                        China spend 0 on tech rolls
                
                    Combat Move - China
                        Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                        Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                        2 chineseFighters moved from Singkiang to Kansu
                        3 chineseFighters moved from Eastern Szechwan to Kansu
                        2 chineseFighters and 2 chineseInfantrys moved from Chungking to Kweichow
                        2 chineseArtillerys moved from Altay to Ningsia
                        3 chineseInfantrys moved from Singkiang to Ningsia
                        1 chineseArtillery, 1 chineseCombatEngineer, 1 chineseInfantry and 4 chineseTanks moved from Tsinghai to Ningsia
                        3 chineseInfantrys moved from Tsinghai to Kansu
                        2 chineseInfantrys moved from Tsinghai to Western Szechwan
                        1 chineseAlpineInfantry and 1 chineseArtillery moved from Chungking to Western Szechwan
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere couple of scrambles 4 ya

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 2 Replies Last reply Reply Quote 1
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut I'm around. I'll go to the usual address.

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut Are you coming?

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere firing it up now…

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: China round 9

                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                          Game History

                          Round: 9
                          
                              Research Technology - China
                                  China spend 0 on tech rolls
                                      China roll 10,11,4 and gets 0 hits
                          
                              Combat Move - China
                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                  2 chineseFighters moved from Singkiang to Kansu
                                  3 chineseFighters moved from Eastern Szechwan to Kansu
                                  2 chineseFighters and 2 chineseInfantrys moved from Chungking to Kweichow
                                  2 chineseArtillerys moved from Altay to Ningsia
                                  3 chineseInfantrys moved from Singkiang to Ningsia
                                  1 chineseArtillery, 1 chineseCombatEngineer, 1 chineseInfantry and 4 chineseTanks moved from Tsinghai to Ningsia
                                  3 chineseInfantrys moved from Tsinghai to Kansu
                                  2 chineseInfantrys moved from Tsinghai to Western Szechwan
                                  1 chineseAlpineInfantry and 1 chineseArtillery moved from Chungking to Western Szechwan
                          
                              Combat - China
                                  Battle in Kweichow
                                      China attack with 2 chineseFighters and 2 chineseInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                          Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                          1 japaneseInfantry owned by the Japan lost in Kweichow
                                      China win, taking Kweichow from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                      Casualties for Japan: 1 japaneseInfantry
                                  Battle in Kansu
                                      China attack with 5 chineseFighters and 3 chineseInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                          China roll dice for 5 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 2/8 hits, 2.17 expected hits
                                          Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                          1 japaneseInfantry owned by the Japan lost in Kansu
                                      China win, taking Kansu from Japan with 5 chineseFighters and 3 chineseInfantrys remaining. Battle score for attacker is 3
                                      Casualties for Japan: 1 japaneseInfantry
                                  Battle in Ningsia
                                      China attack with 3 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseInfantrys and 4 chineseTanks
                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                          China roll dice for 3 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseInfantrys and 4 chineseTanks in Ningsia, round 2 : 1/12 hits, 2.17 expected hits
                                          Japan roll dice for 1 japaneseInfantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits
                                          1 chineseInfantry owned by the China lost in Ningsia
                                          1 japaneseInfantry owned by the Japan lost in Ningsia
                                      China win, taking Ningsia from Japan with 3 chineseArtillerys, 1 chineseCombatEngineer, 3 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 0
                                      Casualties for China: 1 chineseInfantry
                                      Casualties for Japan: 1 japaneseInfantry
                                  Battle in Western Szechwan
                                      China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 2 chineseInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                          China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 2 chineseInfantrys in Western Szechwan, round 2 : 1/4 hits, 0.67 expected hits
                                          Japan roll dice for 1 japaneseInfantry in Western Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                          1 chineseInfantry owned by the China lost in Western Szechwan
                                          1 japaneseInfantry owned by the Japan lost in Western Szechwan
                                      China win, taking Western Szechwan from Japan with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is 0
                                      Casualties for China: 1 chineseInfantry
                                      Casualties for Japan: 1 japaneseInfantry
                                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                  2 chineseFighters moved from Kansu to Singkiang
                                  3 chineseFighters moved from Kansu to Chungking
                                  1 chineseFighter moved from Kweichow to Chungking
                                  1 chineseFighter moved from Kweichow to Eastern Szechwan
                                  1 Train moved from Chungking to Eastern Szechwan
                                  1 Train and 1 chineseAntiAirGun moved from Eastern Szechwan to Chungking
                                  2 Trucks, 2 chineseAntiAirGuns, 2 chineseAntiTankGuns and 2 chineseInfantrys moved from Tsinghai to Ningsia
                                  2 Trucks moved from Tsinghai to Chungking
                                  1 chineseAntiTankGun and 1 chineseMech.Infantry moved from Chungking to Ningsia
                                  3 chineseInfantrys moved from Chungking to Eastern Szechwan
                          
                              Purchase Units - China
                                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                  China buy 1 chineseAirfield and 6 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; 
                          
                              Place Units - China
                                  Units in Chungking being upgraded or consumed: 1 Material
                                  1 chineseAirfield and 3 chineseInfantrys placed in Chungking
                                  3 chineseInfantrys placed in Singkiang
                          
                              Turn Complete - China
                                  China collect 18 PUs; end with 18 PUs
                                  Units generate 3 techTokens; China end with 6 techTokens
                          

                          Combat Hit Differential Summary :

                          Japan regular : 0.67
                          China regular : -1.00
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere :spain: is up

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere
                              last edited by

                              TripleA Turn Summary: Spain round 9

                              TripleA Turn Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 9
                              
                                  Combat Move - Spain
                              
                                  Combat - Spain
                              
                                  Non Combat Move - Spain
                                      1 spanishFighter moved from Algeria to Southern Spain
                                      1 Truck moved from Northern Spain to Southern Spain
                                      1 Truck and 1 spanishAntiAirGun moved from Southern Spain to Northern Spain
                                      1 spanishArtillery, 1 spanishCombatEngineer and 7 spanishInfantrys moved from Southern Spain to Northern Spain
                                      1 spanishDestroyer moved from 46 Sea Zone to 48 Sea Zone
                                      1 spanishDestroyer and 1 spanishSubmarine moved from 43 Sea Zone to 48 Sea Zone
                              
                                  Purchase Units - Spain
                                      Spain buy 2 spanishInfantrys; Remaining resources: 2 PUs; 
                              
                                  Place Units - Spain
                                      2 spanishInfantrys placed in Madrid
                              
                                  Turn Complete - Spain
                                      Spain collect 7 PUs; end with 9 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut 🇬🇧 is up

                                ubernautU 1 Reply Last reply Reply Quote 1
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Move Summary: Britain round 9

                                  TripleA Move Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 9
                                  
                                      Research Technology - Britain
                                          Trigger britishaTIL: Britain gains access to ImprovedLogistics
                                          Britain spend 0 on tech rolls
                                  
                                      Politics - Britain
                                  
                                      Combat Move - Britain
                                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                          Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                          Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                          Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                          3 britishNavalFighters moved from Gibraltar to Northern France
                                          2 britishNavalFighters moved from Southern Britain to Low Countries
                                          3 britishNavalFighters moved from Central Britain to Low Countries
                                          2 britishInfantrys moved from London to 23 Sea Zone
                                          2 britishInfantrys and 4 britishNavalFighters moved from 23 Sea Zone to Low Countries
                                          2 britishInfantrys moved from London to 23 Sea Zone
                                          2 britishInfantrys moved from 23 Sea Zone to Northern France
                                          1 britishSubmarine moved from 25 Sea Zone to 23 Sea Zone
                                          2 britishNavalFighters and 3 britishTacticalBombers moved from Crete to 50 Sea Zone
                                          2 britishNavalFighters moved from Western Egypt to 50 Sea Zone
                                          1 britishSubmarine moved from 53 Sea Zone to 50 Sea Zone
                                          1 britishArtillery moved from Syria to Eastern Turkey
                                                Britain take Eastern Turkey from Turkey
                                          1 britishFighter and 1 britishTank moved from Eastern Madras to Western Bengal
                                          2 britishInfantrys and 2 britishNavalFighters moved from Calcutta to Bengal
                                          2 britishNavalFighters moved from Sumatra to Rangoon
                                          2 britishInfantrys moved from Bombay to 75 Sea Zone
                                          2 britishInfantrys and 1 britishTransport moved from 75 Sea Zone to 85 Sea Zone
                                          2 britishInfantrys moved from 85 Sea Zone to Rangoon
                                          2 britishInfantrys moved from Calcutta to Western Bengal
                                          4 britishNavalFighters moved from Sumatra to 148 Sea Zone
                                          2 britishCombatEngineers moved from Southwestern Australia to 149 Sea Zone
                                          1 britishBattleship, 2 britishCombatEngineers, 2 britishCruisers, 13 britishDestroyers and 1 britishTransport moved from 149 Sea Zone to 146 Sea Zone
                                          2 britishCombatEngineers moved from 146 Sea Zone to Dutch New Guinea
                                          1 britishSubmarine moved from 93 Sea Zone to 146 Sea Zone
                                          1 britishSubmarine moved from 147 Sea Zone to 146 Sea Zone
                                          1 britishNavalFighter moved from Queensland to Dutch New Guinea
                                          1 britishNavalFighter moved from New South Wales to Dutch New Guinea
                                          3 britishInfantrys moved from New Guinea to Dutch New Guinea
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere couple of things for ya over here

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut Are you still up?

                                      ubernautU 2 Replies Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere yo

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere hey man i think i need to request a payback on that redo egypt looking a bit tighter thna i realized.anyway figured i’d ask before figure it all out since it could be a sort of all the marbles kind of redo

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by Nothingtoseehere

                                            @ubernaut Just redoing combat move and combats? That would be fine with me.

                                            ubernautU 4 Replies Last reply Reply Quote 1

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