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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Manual Gamesave Post: Italy round 9

      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

      Game History

      Round: 9
      
          Research Technology - Italy
              Trigger italianaTAS: Italy gains access to AdvancedSubmarines
                  Italy roll 12,2,12,1,2,7 and gets 2 hits
              Italy removing all Technology Tokens after successful research.
              Italy discover ImprovedTanks
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              2 italianBattleships, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
              1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
              2 italianFighters moved from Cyrenaica to 51 Sea Zone
              2 italianNavalFighters moved from Sicily to 51 Sea Zone
              1 italianTacticalBomber moved from Morrocco to 51 Sea Zone
              1 italianNavalFighter moved from Northern Italy to 51 Sea Zone
              1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Voronezh to Smolensk
      

      Combat Hit Differential Summary :

      Savegame

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      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut A few battles. Also, (Euro-) Axis scientists continue to achieve ridiculously good results.

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Lobby Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere lol i saw that give me a sec looking at it

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut: Do you need a while yet? If so, can I get back to this in about an hour?

            ubernautU 2 Replies Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere ready now firing it up

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere still there?

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 2 Replies Last reply Reply Quote 0
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut yeah coming

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere
                    last edited by

                    TripleA Turn Summary: Italy round 9

                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                    Game History

                    Round: 9
                    
                        Research Technology - Italy
                            Trigger italianaTAS: Italy gains access to AdvancedSubmarines
                                Italy roll 12,2,12,1,2,7 and gets 2 hits
                            Italy removing all Technology Tokens after successful research.
                            Italy discover ImprovedTanks
                    
                        Combat Move - Italy
                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                            2 italianBattleships, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
                            1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
                            2 italianFighters moved from Cyrenaica to 51 Sea Zone
                            2 italianNavalFighters moved from Sicily to 51 Sea Zone
                            1 italianTacticalBomber moved from Morrocco to 51 Sea Zone
                            1 italianNavalFighter moved from Northern Italy to 51 Sea Zone
                            1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Voronezh to Smolensk
                    
                        Combat - Italy
                            Battle in 51 Sea Zone
                                Italy attack with 2 italianBattleships, 1 italianCruiser, 4 italianDestroyers, 2 italianFighters, 3 italianNavalFighters and 1 italianTacticalBomber
                                Britain defend with 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 5 britishTransports
                                    Italy roll dice for 2 italianBattleships, 1 italianCruiser, 4 italianDestroyers, 2 italianFighters, 3 italianNavalFighters and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 7/15 hits, 6,50 expected hits
                                Units damaged: 1 britishBattleship owned by the Britain
                                    Britain roll dice for 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 5 britishTransports in 51 Sea Zone, round 2 : 2/9 hits, 2,00 expected hits
                                Units damaged: 2 italianBattleships owned by the Italy
                                2 italianBattleships owned by the Italy transformed into 2 italianBattleship-damageds owned by the Italy in 51 Sea Zone
                                1 britishBattleship owned by the Britain transformed into 1 britishBattleship-damaged owned by the Britain in 51 Sea Zone
                                    5 britishTransports owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                                3 italianNavalFighters owned by the Italy, 2 italianFighters owned by the Italy and 1 italianTacticalBomber owned by the Italy retreated
                                2 italianBattleship-damageds owned by the Italy, 4 italianDestroyers owned by the Italy and 1 italianCruiser owned by the Italy retreated to 50 Sea Zone
                                Britain win with 1 britishBattleship-damaged and 1 britishCruiser remaining. Battle score for attacker is 21
                                Casualties for Italy: 2 italianBattleships
                                Casualties for Britain: 1 britishBattleship, 1 britishDestroyer and 5 britishTransports
                            Battle in Smolensk
                                Italy attack with 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank
                                Russia defend with 1 Flagpole and 1 russianInfantry
                                    Italy roll dice for 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank in Smolensk, round 2 : 0/5 hits, 1,42 expected hits
                                    Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0,25 expected hits
                                    Italy roll dice for 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank in Smolensk, round 3 : 1/5 hits, 1,42 expected hits
                                    Russia roll dice for 1 russianInfantry in Smolensk, round 3 : 0/1 hits, 0,25 expected hits
                                    1 russianInfantry owned by the Russia lost in Smolensk
                                Italy win, taking Smolensk from Russia with 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank remaining. Battle score for attacker is 3
                                Casualties for Russia: 1 russianInfantry
                    
                        Non Combat Move - Italy
                            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                            Trigger italianProd: Italy has 1 Material placed in Rome
                            2 italianFighters moved from 51 Sea Zone to Morrocco
                            1 italianNavalFighter moved from 51 Sea Zone to Algeria
                            1 italianNavalFighter moved from 51 Sea Zone to Sicily
                            1 italianTacticalBomber moved from 51 Sea Zone to Cyrenaica
                            1 italianNavalFighter moved from 51 Sea Zone to Southern Italy
                            1 italianTransport moved from 49 Sea Zone to 50 Sea Zone
                            2 italianInfantrys moved from Sicily to 50 Sea Zone
                            2 italianInfantrys moved from 50 Sea Zone to Southern Italy
                            1 italianAirTransport and 1 italianParatrooper moved from Sicily to Morrocco
                            1 italianAlpineInfantry and 2 italianInfantrys moved from Rome to Southern Italy
                            1 italianTank moved from Northern Italy to Southern Italy
                            1 Material, 1 italianCombatEngineer and 2 italianMech.Infantrys moved from Kharkov to Smolensk
                            1 Train and 1 italianAntiAirGun moved from Kharkov to Rome
                            1 italianAlpineInfantry, 5 italianArtillerys, 1 italianCombatEngineer and 1 italianInfantry moved from Al Kufrah to Cyrenaica
                            1 Truck moved from Cyrenaica to Al Kufrah
                            1 Truck and 1 italianAntiAirGun moved from Al Kufrah to Cyrenaica
                            1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Cyrenaica to Algeria
                            1 italianInfantry moved from Tripolitania to Algeria
                            2 italianAlpineInfantrys, 1 italianAntiTankGun, 1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Tripolitania
                            1 italianInfantry moved from Southern Spain to Northern Spain
                            1 Truck moved from Rome to Northern Italy
                            1 Truck moved from Northern Italy to Northern Spain
                            1 Truck and 1 italianAntiAirGun moved from Northern Spain to Northern Italy
                            1 Truck and 1 italianAntiAirGun moved from Northern Italy to Rome
                    
                        Purchase Units - Italy
                            Italy buy 1 italianCombatEngineer, 1 italianDestroyer, 1 italianInfantry, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Place Units - Italy
                            1 italianDestroyer and 1 italianTransport placed in 50 Sea Zone
                            1 italianNavalFighter placed in Northern Italy
                            1 italianCombatEngineer and 1 italianInfantry placed in Rome
                    
                        Activate Technology - Italy
                            Italy activating ImprovedTanks
                            Trigger italianImpTanks2: Setting defense to 5 for unitAttachment attached to italianTank
                            Trigger italianImpTanks1: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianTank} with name: supportAttachmentTankImpitalian
                            Italy giving technology to Germany: ImprovedTanks
                    
                        Turn Complete - Italy
                            Italy collect 31 PUs; end with 31 PUs
                            Units generate 6 techTokens; Italy end with 6 techTokens
                    

                    Combat Hit Differential Summary :

                    Italy regular : -1,33
                    Russia regular : -0,50
                    Britain regular : 0,00
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut go for :united_states:

                      ubernautU 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere if you’re sitll up I can probably put my combat together in real time

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut Still there?

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere yo

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              malmessi
                              last edited by

                              Hi guys, sorry for spamming again...
                              We are playing to practice and when you will finish this game we would be very happy to challange you...

                              BTW
                              I have a question about this one
                              IMG-20260226-WA0000.jpg

                              We captured chinese capital with Jap and TripleA asked this but I did not find anything in the manual

                              Plus in the chinese tirn TripleA propmt for a material ena da bunker as "unplaved from previous turn" but nothing was left from previous turn...

                              I am writing here because I suppose those possible bugs are related to the xml fiel you suggested me to use and not to TripleA in general...

                              Any hint or suggestion ?

                              N ubernautU 3 Replies Last reply Reply Quote 2
                              • N Offline
                                Nothingtoseehere @malmessi
                                last edited by Nothingtoseehere

                                @malmessi That looks strange, especially since the units are from FIC. If you capture all capitals from a faction, and it or its allies liberate one of the capitals, you should get a starting bonus of Engineer+ Factory. But this is something different.

                                M 1 Reply Last reply Reply Quote 1
                                • M Offline
                                  malmessi @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere

                                  no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                                  N B 2 Replies Last reply Reply Quote 1
                                  • N Offline
                                    Nothingtoseehere @malmessi
                                    last edited by

                                    @malmessi Yeah, you could try that, though I think a lot of developers aren't that familiar with tww.

                                    ubernautU 1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee @malmessi
                                      last edited by

                                      @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                                      @nothingtoseehere

                                      no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                                      Post the save where the error occured. Maybe @wc_sumpton will take a look.

                                      As Nothingtoseehere said, I'm not real familiar with TWW.

                                      What triplea engine version you on ? I guess you should make a separate thread for this so we don't bug on these guys 🙂

                                      M 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere hey man got pretty busy and havent been able to wrap up my turn yet might not get another shot until the weekend

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          malmessi @beelee
                                          last edited by

                                          @beelee said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                                          I guess you should make a separate thread for this so we don't bug on these guys 🙂

                                          Sorry,, no trace of that bug in Jap8 show history so I opened rus8 and played tha attack again but it has not happened to me.
                                          Just to my friend playing from his own pc so I'll stop posting here and when I will be able to post detyails I will open a new thred, sorry again

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @malmessi
                                            last edited by

                                            @malmessi no worries 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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