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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernaut
      ubernaut Moderators @Nothingtoseehere last edited by

      @nothingtoseehere lol i saw that give me a sec looking at it

      N 1 Reply Last reply Reply Quote 0
      • N
        Nothingtoseehere @ubernaut last edited by

        @ubernaut: Do you need a while yet? If so, can I get back to this in about an hour?

        ubernaut 2 Replies Last reply Reply Quote 0
        • ubernaut
          ubernaut Moderators @Nothingtoseehere last edited by

          @nothingtoseehere ready now firing it up

          1 Reply Last reply Reply Quote 0
          • ubernaut
            ubernaut Moderators @Nothingtoseehere last edited by

            @nothingtoseehere still there?

            N 2 Replies Last reply Reply Quote 0
            • N
              Nothingtoseehere @ubernaut last edited by

              @ubernaut yeah coming

              1 Reply Last reply Reply Quote 0
              • N
                Nothingtoseehere last edited by

                TripleA Turn Summary: Italy round 9

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 9
                
                    Research Technology - Italy
                        Trigger italianaTAS: Italy gains access to AdvancedSubmarines
                            Italy roll 12,2,12,1,2,7 and gets 2 hits
                        Italy removing all Technology Tokens after successful research.
                        Italy discover ImprovedTanks
                
                    Combat Move - Italy
                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                        2 italianBattleships, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
                        1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
                        2 italianFighters moved from Cyrenaica to 51 Sea Zone
                        2 italianNavalFighters moved from Sicily to 51 Sea Zone
                        1 italianTacticalBomber moved from Morrocco to 51 Sea Zone
                        1 italianNavalFighter moved from Northern Italy to 51 Sea Zone
                        1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Voronezh to Smolensk
                
                    Combat - Italy
                        Battle in 51 Sea Zone
                            Italy attack with 2 italianBattleships, 1 italianCruiser, 4 italianDestroyers, 2 italianFighters, 3 italianNavalFighters and 1 italianTacticalBomber
                            Britain defend with 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 5 britishTransports
                                Italy roll dice for 2 italianBattleships, 1 italianCruiser, 4 italianDestroyers, 2 italianFighters, 3 italianNavalFighters and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 7/15 hits, 6,50 expected hits
                            Units damaged: 1 britishBattleship owned by the Britain
                                Britain roll dice for 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 5 britishTransports in 51 Sea Zone, round 2 : 2/9 hits, 2,00 expected hits
                            Units damaged: 2 italianBattleships owned by the Italy
                            2 italianBattleships owned by the Italy transformed into 2 italianBattleship-damageds owned by the Italy in 51 Sea Zone
                            1 britishBattleship owned by the Britain transformed into 1 britishBattleship-damaged owned by the Britain in 51 Sea Zone
                                5 britishTransports owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                            3 italianNavalFighters owned by the Italy, 2 italianFighters owned by the Italy and 1 italianTacticalBomber owned by the Italy retreated
                            2 italianBattleship-damageds owned by the Italy, 4 italianDestroyers owned by the Italy and 1 italianCruiser owned by the Italy retreated to 50 Sea Zone
                            Britain win with 1 britishBattleship-damaged and 1 britishCruiser remaining. Battle score for attacker is 21
                            Casualties for Italy: 2 italianBattleships
                            Casualties for Britain: 1 britishBattleship, 1 britishDestroyer and 5 britishTransports
                        Battle in Smolensk
                            Italy attack with 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank
                            Russia defend with 1 Flagpole and 1 russianInfantry
                                Italy roll dice for 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank in Smolensk, round 2 : 0/5 hits, 1,42 expected hits
                                Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0,25 expected hits
                                Italy roll dice for 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank in Smolensk, round 3 : 1/5 hits, 1,42 expected hits
                                Russia roll dice for 1 russianInfantry in Smolensk, round 3 : 0/1 hits, 0,25 expected hits
                                1 russianInfantry owned by the Russia lost in Smolensk
                            Italy win, taking Smolensk from Russia with 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank remaining. Battle score for attacker is 3
                            Casualties for Russia: 1 russianInfantry
                
                    Non Combat Move - Italy
                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                        Trigger italianProd: Italy has 1 Material placed in Rome
                        2 italianFighters moved from 51 Sea Zone to Morrocco
                        1 italianNavalFighter moved from 51 Sea Zone to Algeria
                        1 italianNavalFighter moved from 51 Sea Zone to Sicily
                        1 italianTacticalBomber moved from 51 Sea Zone to Cyrenaica
                        1 italianNavalFighter moved from 51 Sea Zone to Southern Italy
                        1 italianTransport moved from 49 Sea Zone to 50 Sea Zone
                        2 italianInfantrys moved from Sicily to 50 Sea Zone
                        2 italianInfantrys moved from 50 Sea Zone to Southern Italy
                        1 italianAirTransport and 1 italianParatrooper moved from Sicily to Morrocco
                        1 italianAlpineInfantry and 2 italianInfantrys moved from Rome to Southern Italy
                        1 italianTank moved from Northern Italy to Southern Italy
                        1 Material, 1 italianCombatEngineer and 2 italianMech.Infantrys moved from Kharkov to Smolensk
                        1 Train and 1 italianAntiAirGun moved from Kharkov to Rome
                        1 italianAlpineInfantry, 5 italianArtillerys, 1 italianCombatEngineer and 1 italianInfantry moved from Al Kufrah to Cyrenaica
                        1 Truck moved from Cyrenaica to Al Kufrah
                        1 Truck and 1 italianAntiAirGun moved from Al Kufrah to Cyrenaica
                        1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Cyrenaica to Algeria
                        1 italianInfantry moved from Tripolitania to Algeria
                        2 italianAlpineInfantrys, 1 italianAntiTankGun, 1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Tripolitania
                        1 italianInfantry moved from Southern Spain to Northern Spain
                        1 Truck moved from Rome to Northern Italy
                        1 Truck moved from Northern Italy to Northern Spain
                        1 Truck and 1 italianAntiAirGun moved from Northern Spain to Northern Italy
                        1 Truck and 1 italianAntiAirGun moved from Northern Italy to Rome
                
                    Purchase Units - Italy
                        Italy buy 1 italianCombatEngineer, 1 italianDestroyer, 1 italianInfantry, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Place Units - Italy
                        1 italianDestroyer and 1 italianTransport placed in 50 Sea Zone
                        1 italianNavalFighter placed in Northern Italy
                        1 italianCombatEngineer and 1 italianInfantry placed in Rome
                
                    Activate Technology - Italy
                        Italy activating ImprovedTanks
                        Trigger italianImpTanks2: Setting defense to 5 for unitAttachment attached to italianTank
                        Trigger italianImpTanks1: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianTank} with name: supportAttachmentTankImpitalian
                        Italy giving technology to Germany: ImprovedTanks
                
                    Turn Complete - Italy
                        Italy collect 31 PUs; end with 31 PUs
                        Units generate 6 techTokens; Italy end with 6 techTokens
                

                Combat Hit Differential Summary :

                Italy regular : -1,33
                Russia regular : -0,50
                Britain regular : 0,00
                

                Savegame

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                • N
                  Nothingtoseehere @ubernaut last edited by

                  @ubernaut go for 🇺🇸

                  ubernaut 1 Reply Last reply Reply Quote 1
                  • ubernaut
                    ubernaut Moderators @Nothingtoseehere last edited by

                    @nothingtoseehere if you’re sitll up I can probably put my combat together in real time

                    N 1 Reply Last reply Reply Quote 0
                    • N
                      Nothingtoseehere @ubernaut last edited by

                      @ubernaut Still there?

                      ubernaut 1 Reply Last reply Reply Quote 0
                      • ubernaut
                        ubernaut Moderators @Nothingtoseehere last edited by

                        @nothingtoseehere yo

                        1 Reply Last reply Reply Quote 0
                        • M
                          malmessi last edited by

                          Hi guys, sorry for spamming again...
                          We are playing to practice and when you will finish this game we would be very happy to challange you...

                          BTW
                          I have a question about this one
                          IMG-20260226-WA0000.jpg

                          We captured chinese capital with Jap and TripleA asked this but I did not find anything in the manual

                          Plus in the chinese tirn TripleA propmt for a material ena da bunker as "unplaved from previous turn" but nothing was left from previous turn...

                          I am writing here because I suppose those possible bugs are related to the xml fiel you suggested me to use and not to TripleA in general...

                          Any hint or suggestion ?

                          N 1 Reply Last reply Reply Quote 1
                          • N
                            Nothingtoseehere @malmessi last edited by Nothingtoseehere

                            @malmessi That looks strange, especially since the units are from FIC. If you capture all capitals from a faction, and it or its allies liberate one of the capitals, you should get a starting bonus of Engineer+ Factory. But this is something different.

                            M 1 Reply Last reply Reply Quote 0
                            • M
                              malmessi @Nothingtoseehere last edited by

                              @nothingtoseehere

                              no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                              N B 2 Replies Last reply Reply Quote 0
                              • N
                                Nothingtoseehere @malmessi last edited by

                                @malmessi Yeah, you could try that, though I think a lot of developers aren't that familiar with tww.

                                1 Reply Last reply Reply Quote 1
                                • B
                                  beelee @malmessi last edited by

                                  @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                                  @nothingtoseehere

                                  no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                                  Post the save where the error occured. Maybe @wc_sumpton will take a look.

                                  As Nothingtoseehere said, I'm not real familiar with TWW.

                                  What triplea engine version you on ? I guess you should make a separate thread for this so we don't bug on these guys 🙂

                                  1 Reply Last reply Reply Quote 0
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