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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere just got another chance to look at it today still working on it looks pretty tough for russia lol

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere hey there finally got to take a good look at it today. could be cooked especially if i miss my russian tech here. rushing that British redo was def a mistake i think i did too well on the naval battle. was never planning to keep any ships from that attack but knew you had to retreat so seemed like it was worth the gamble of putting my transports in there on defense, lesson learned. 😛

        i think it’s possible i can recover here but def looking tough at this point. my combat is gonna be no decisions so unless you want to do it live ill prolly do it by marti.

        im going out now so not sure if i will be able to do it tonight or not. at any rate ill need to look at nc a little more before i can wrap it up anyway.

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut I'm not sure I understood you correctly. Are you suggesting, that you are having a hard time defending an area that makes losing inevitable, if you can't hold it?
          If so I'd be surprised. I feel like I'm standing worse than usual in every theater besides Russia from both sides offensively and Western Europa and the Western half of Northern Africa defensively. Which just so happens to be all areas that the dice did you dirty.

          ubernautU 3 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere well you’ve had turkey for a while that battle where you attacked russia at a disadvantage with germany and managed to take out a bunch of my tanks and mob inf as well as the japan landing where you basically took no losses (not to mention how well the mongolia stuff has gone for you), my botched redo for uk’s last turn . like i say it’s possible i can recover but it’s looking pretty tough at this point is all.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere think i got it figured out pretty close to what i was originally thinking ironically enough but yeah super tight lol still gotta double check some stuff

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Turn Summary: Russia round 10

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 10
                
                    Research Technology - Russia
                        Trigger russianaTAA: Russia gains access to AdvancedArtillery
                        Trigger russianaTSPA: Russia gains access to SelfPropelledArtillery
                        Russia spend 0 on tech rolls
                            Russia roll 12,3,4,1,5,2,3,7,10 and gets 1 hit
                        Russia removing all Technology Tokens after successful research.
                        Russia discover AdvancedArtillery
                
                    Combat Move - Russia
                        Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
                        Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                        Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                        Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                        Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                        Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                        Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                        2 russianFighters moved from Urals to Eastern Karelia
                        1 russianStrategicBomber moved from Stalingrad to Eastern Karelia
                        2 russianFighters moved from Stalingrad to Novgorod
                        2 russianFighters moved from Moscow to Novgorod
                        1 russianInfantry moved from Archangel to Eastern Karelia
                        3 russianInfantrys moved from Vologda to Novgorod
                        3 russianInfantrys moved from Stalingrad to Caucasus
                        1 russianInfantry moved from Southern Caucasus to Caucasus
                
                    Combat - Russia
                        Battle in Novgorod
                            Russia attack with 4 russianFighters and 3 russianInfantrys
                            Germany defend with 1 Flagpole and 2 germanInfantrys
                                Russia roll dice for 4 russianFighters and 3 russianInfantrys in Novgorod, round 2 : 2/7 hits, 1.83 expected hits
                                Germany roll dice for 2 germanInfantrys in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                                2 russianInfantrys owned by the Russia lost in Novgorod
                                2 germanInfantrys owned by the Germany lost in Novgorod
                            Russia win, taking Novgorod from Germany with 4 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                            Casualties for Russia: 2 russianInfantrys
                            Casualties for Germany: 2 germanInfantrys
                        Battle in Eastern Karelia
                            Russia attack with 2 russianFighters, 1 russianInfantry and 1 russianStrategicBomber
                            Germany defend with 1 Flagpole and 1 germanInfantry
                                Russia roll dice for 2 russianFighters, 1 russianInfantry and 1 russianStrategicBomber in Eastern Karelia, round 2 : 2/4 hits, 1.00 expected hits
                                Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 0/1 hits, 0.33 expected hits
                                1 germanInfantry owned by the Germany lost in Eastern Karelia
                            Russia win, taking Eastern Karelia from Germany with 2 russianFighters, 1 russianInfantry and 1 russianStrategicBomber remaining. Battle score for attacker is 3
                            Casualties for Germany: 1 germanInfantry
                        Battle in Caucasus
                            Russia attack with 4 russianInfantrys
                            Germany defend with 1 Flagpole and 2 germanInfantrys
                                Russia roll dice for 4 russianInfantrys in Caucasus, round 2 : 0/4 hits, 0.67 expected hits
                                Germany roll dice for 2 germanInfantrys in Caucasus, round 2 : 0/2 hits, 0.50 expected hits
                            4 russianInfantrys owned by the Russia retreated to Southern Caucasus
                        Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                        Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                        Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                        Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                        Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger AltayLLRussia2: China takes ownership of territory Altay
                        1 russianStrategicBomber moved from Eastern Karelia to Stalingrad
                        2 russianFighters moved from Eastern Karelia to Volgarod
                        2 russianFighters moved from Novgorod to Stalingrad
                        2 russianFighters moved from Novgorod to Moscow
                        1 russianTank moved from Eastern Iran to Caspian Sea
                        1 russianTank moved from Caspian Sea to Astrakhan
                        1 russianArtillery and 1 russianInfantry moved from Eastern Evenki to Lake Baikal
                        1 russianArtillery and 1 russianInfantry moved from Lake Baikal to Irkutsk
                        1 russianSubmarine moved from 108 Sea Zone to 103 Sea Zone
                        1 russianTransport moved from 109 Sea Zone to 103 Sea Zone
                        1 Train and 2 russianAntiAirGuns moved from Stalingrad to Irkutsk
                        1 Train moved from Irkutsk to Kansk
                        1 Train and 2 russianArtillerys moved from Stalingrad to Moscow
                        1 Train and 2 russianAntiAirGuns moved from Moscow to Stalingrad
                        1 Train and 2 russianInfantrys moved from Stalingrad to Moscow
                        1 Truck and 1 russianInfantry moved from Urals to Moscow
                        1 Truck and 1 russianInfantry moved from Stalingrad to Northern Iran
                        1 Truck moved from Volgarod to Stalingrad
                        1 Truck and 1 russianAntiAirGun moved from Stalingrad to Southern Caucasus
                        1 Material and 1 Truck moved from Eastern Iran to Stalingrad
                        2 Trucks moved from Moscow to Urals
                        1 Truck moved from Moscow to Omsk
                        1 Truck moved from Irkutsk to Omsk
                        1 russianMech.Infantry moved from Sverdlovsk to Volgarod
                        1 russianTank moved from Western Kazahk to Volgarod
                        3 russianArtillerys and 2 russianInfantrys moved from Vologda to Moscow
                        2 russianArtillerys and 4 russianInfantrys moved from Stalingrad to Astrakhan
                        7 russianAlpineInfantrys moved from Southern Caucasus to Northern Iran
                        1 russianArtillery and 2 russianInfantrys moved from Eastern Evenki to Western Evenki
                
                    Purchase Units - Russia
                        Russia buy 3 russianAntiAirGuns, 1 russianEntrenchment, 12 russianInfantrys and 1 russianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Place Units - Russia
                        Units in Moscow being upgraded or consumed: 1 Material
                        2 russianAntiAirGuns, 1 russianEntrenchment and 2 russianInfantrys placed in Moscow
                        1 russianAntiAirGun, 1 russianInfantry and 1 russianMech.Infantry placed in Stalingrad
                        3 russianInfantrys placed in Volgarod
                        2 russianInfantrys placed in Urals
                        2 russianInfantrys placed in Omsk
                        2 russianInfantrys placed in Irkutsk
                
                    Activate Technology - Russia
                        Russia activating AdvancedArtillery
                        Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian2
                        Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian3
                
                    Turn Complete - Russia
                        Russia collect 51 PUs; end with 51 PUs
                        Units generate 9 techTokens; Russia end with 9 techTokens
                

                Combat Hit Differential Summary :

                Germany regular : 0.50
                Russia regular : 0.50
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere sorry for the delay go for 🇯🇵

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • N Offline
                    Nothingtoseehere
                    last edited by

                    TripleA Manual Gamesave Post: Japan round 10

                    TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                    Game History

                    Round: 10
                    
                        Research Technology - Japan
                                Japan roll 11,8,11,9,12,4,1,1,4,9,11,11,4,9,5 and gets 1 hit
                            Japan removing all Technology Tokens after successful research.
                            Japan discover ImprovedHulls
                    
                        Combat Move - Japan
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                            1 japaneseInfantry moved from Soviet Far East to Eastern Evenki
                                  Japan take Eastern Evenki from Russia
                            1 japaneseArtillery and 1 japaneseInfantry moved from Northern China to Kansu
                            2 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                            2 japaneseFighters and 2 japaneseInfantrys moved from Hupeh to Kansu
                            2 japaneseNavalFighters moved from 129 Sea Zone to Sumatra
                            1 japaneseAirTransport and 1 japaneseParatrooper moved from Burma to Sumatra
                            1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Sumatra
                            1 japaneseInfantry moved from Phillippines to 129 Sea Zone
                            1 japaneseInfantry and 1 japaneseTransport moved from 129 Sea Zone to 150 Sea Zone
                            1 japaneseInfantry moved from 150 Sea Zone to Dutch East Indies
                            1 japaneseInfantry moved from Phillippines to 128 Sea Zone
                            2 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
                            1 japaneseBattleship, 3 japaneseInfantrys, 3 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone
                            3 japaneseInfantrys and 3 japaneseMarines moved from 92 Sea Zone to Sumatra
                            1 japaneseNavalFighter moved from 128 Sea Zone to Bengal
                            1 japaneseNavalFighter moved from 128 Sea Zone to Sumatra
                            4 japaneseNavalFighters moved from 93 Sea Zone to Sumatra
                            1 japaneseBattleship and 1 japaneseCruiser moved from 93 Sea Zone to 92 Sea Zone
                            1 japaneseCruiser moved from 129 Sea Zone to 92 Sea Zone
                            1 japaneseFighter moved from Northern Manchuria to Kansu
                            1 japaneseNavalFighter moved from French Indochina to Sumatra
                            3 japaneseInfantrys and 2 japaneseNavalFighters moved from Burma to Bengal
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut A few battles here.

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere here lobby still out of commission firing up my host

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere
                          last edited by

                          TripleA Turn Summary: Thailand round 10

                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                          Game History

                          Round: 10
                          
                              Training Troops - Manchuria
                                  Manchuria collect 0 PUs; end with 17 PUs
                          
                              Consolidating - Thailand
                                  Thailand collect 0 PUs; end with 10 PUs
                          
                              Research Technology - Japan
                                      Japan roll 11,8,11,9,12,4,1,1,4,9,11,11,4,9,5 and gets 1 hit
                                  Japan removing all Technology Tokens after successful research.
                                  Japan discover ImprovedHulls
                          
                              Combat Move - Japan
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                  1 japaneseInfantry moved from Soviet Far East to Eastern Evenki
                                        Japan take Eastern Evenki from Russia
                                  1 japaneseArtillery and 1 japaneseInfantry moved from Northern China to Kansu
                                  2 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                                  2 japaneseFighters and 2 japaneseInfantrys moved from Hupeh to Kansu
                                  2 japaneseNavalFighters moved from 129 Sea Zone to Sumatra
                                  1 japaneseAirTransport and 1 japaneseParatrooper moved from Burma to Sumatra
                                  1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Sumatra
                                  1 japaneseInfantry moved from Phillippines to 129 Sea Zone
                                  1 japaneseInfantry and 1 japaneseTransport moved from 129 Sea Zone to 150 Sea Zone
                                  1 japaneseInfantry moved from 150 Sea Zone to Dutch East Indies
                                  1 japaneseInfantry moved from Phillippines to 128 Sea Zone
                                  2 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
                                  1 japaneseBattleship, 3 japaneseInfantrys, 3 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone
                                  3 japaneseInfantrys and 3 japaneseMarines moved from 92 Sea Zone to Sumatra
                                  1 japaneseNavalFighter moved from 128 Sea Zone to Bengal
                                  1 japaneseNavalFighter moved from 128 Sea Zone to Sumatra
                                  4 japaneseNavalFighters moved from 93 Sea Zone to Sumatra
                                  1 japaneseBattleship and 1 japaneseCruiser moved from 93 Sea Zone to 92 Sea Zone
                                  1 japaneseCruiser moved from 129 Sea Zone to 92 Sea Zone
                                  1 japaneseFighter moved from Northern Manchuria to Kansu
                                  1 japaneseNavalFighter moved from French Indochina to Sumatra
                                  3 japaneseInfantrys and 2 japaneseNavalFighters moved from Burma to Bengal
                          
                              Combat - Japan
                                  Battle in Dutch East Indies
                                      Some non-combat units are destroyed: 
                                  Battle in Bengal
                                      Japan attack with 3 japaneseInfantrys and 3 japaneseNavalFighters
                                      Britain defend with 1 Flagpole and 2 britishInfantrys
                                          Japan roll dice for 3 japaneseInfantrys and 3 japaneseNavalFighters in Bengal, round 2 : 0/6 hits, 1,50 expected hits
                                          Britain roll dice for 2 britishInfantrys in Bengal, round 2 : 1/2 hits, 0,67 expected hits
                                          1 japaneseInfantry owned by the Japan lost in Bengal
                                          Japan roll dice for 2 japaneseInfantrys and 3 japaneseNavalFighters in Bengal, round 3 : 2/5 hits, 1,33 expected hits
                                          Britain roll dice for 2 britishInfantrys in Bengal, round 3 : 0/2 hits, 0,67 expected hits
                                          2 britishInfantrys owned by the Britain lost in Bengal
                                      Japan win, taking Dutch East Indies from ExiledAllies, taking Bengal from Britain with 2 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                                      Casualties for Japan: 1 japaneseInfantry
                                      Casualties for Britain: 2 britishInfantrys
                                  Battle in Sumatra
                                      Japan attack with 2 japaneseAirTransports, 3 japaneseInfantrys, 3 japaneseMarines, 8 japaneseNavalFighters and 2 japaneseParatroopers
                                      ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 2 britishEntrenchments and 5 britishInfantrys
                                          Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0,17 expected hits
                                          Japan roll dice for 2 japaneseBattleships and 2 japaneseCruisers in Sumatra, round 2 : 3/6 hits, 2,17 expected hits
                                          Japan roll dice for 2 japaneseAirTransports, 3 japaneseInfantrys, 3 japaneseMarines, 8 japaneseNavalFighters and 2 japaneseParatroopers in Sumatra, round 2 : 6/16 hits, 4,92 expected hits
                                          ExiledAllies roll dice for 1 britishAntiAirGun, 2 britishEntrenchments and 5 britishInfantrys in Sumatra, round 2 : 4/8 hits, 4,42 expected hits
                                          1 japaneseParatrooper owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Sumatra
                                          5 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 britishEntrenchments owned by the Britain lost in Sumatra
                                      Some non-combat units are destroyed: 
                                      Japan win, taking Sumatra from ExiledAllies with 2 japaneseAirTransports, 3 japaneseMarines, 8 japaneseNavalFighters and 1 japaneseParatrooper remaining. Battle score for attacker is 18
                                      Casualties for Japan: 3 japaneseInfantrys and 1 japaneseParatrooper
                                      Casualties for Britain: 1 britishAntiAirGun, 2 britishEntrenchments and 5 britishInfantrys
                                  Battle in Kansu
                                      Japan attack with 1 japaneseArtillery, 5 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber
                                      China defend with 1 Flagpole and 3 chineseInfantrys
                                          Japan roll dice for 1 japaneseArtillery, 5 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 2 : 3/10 hits, 3,33 expected hits
                                          China roll dice for 3 chineseInfantrys in Kansu, round 2 : 2/3 hits, 1,00 expected hits
                                          2 japaneseInfantrys owned by the Japan lost in Kansu
                                          3 chineseInfantrys owned by the China lost in Kansu
                                      Japan win, taking Kansu from China with 1 japaneseArtillery, 5 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                                      Casualties for Japan: 2 japaneseInfantrys
                                      Casualties for China: 3 chineseInfantrys
                          
                              Non Combat Move - Japan
                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                  1 japaneseInfantry moved from Hupeh to Hunan
                                  1 Truck moved from Kwangsi to French Indochina
                                  1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma
                                  1 Truck moved from Burma to French Indochina
                                  1 japaneseInfantry moved from Yunnan to Burma
                                  1 japaneseInfantry moved from Kwangsi to Yunnan
                                  1 japaneseArtillery moved from French Indochina to Burma
                                  1 japaneseArtillery moved from Thailand to Burma
                                  1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
                                  2 japaneseInfantrys moved from Thailand to 91 Sea Zone
                                  2 japaneseInfantrys moved from 91 Sea Zone to Malay
                                  1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Northern China to Hupeh
                                  1 japaneseInfantry moved from Shansi to Inner Mongolia
                                  1 japaneseInfantry moved from Yakut to Central Mongolia
                                  1 japaneseInfantry moved from Far Eastern Republic to Yakut
                                  1 Material and 1 Train moved from Korea to Inner Mongolia
                                  1 Train moved from Inner Mongolia to Peking
                                  1 Truck and 1 japaneseArtillery moved from Chahar to Hupeh
                                  3 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseMech.Infantrys and 2 japaneseTanks moved from Central Mongolia to Inner Mongolia
                                  1 Truck and 1 japaneseAntiAirGun moved from Inner Mongolia to Kansu
                                  1 Truck moved from Kansu to Shansi
                                  1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Inner Mongolia to Hupeh
                                  1 japaneseInfantry moved from Soviet Far East to 100 Sea Zone
                                  2 japaneseInfantrys moved from Far Eastern Republic to 100 Sea Zone
                                  1 Train and 2 japaneseInfantrys moved from Manchuria to Inner Mongolia
                                  1 Train moved from Inner Mongolia to Manchuria
                                  1 Truck moved from Far Eastern Republic to 100 Sea Zone
                                  1 Truck, 1 japaneseInfantry and 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                  1 Truck and 1 japaneseInfantry moved from 99 Sea Zone to Hokkaido
                                  2 japaneseInfantrys and 1 japaneseTransport moved from 100 Sea Zone to 97 Sea Zone
                                  2 japaneseInfantrys moved from 97 Sea Zone to Peking
                                  1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                                  2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                  2 japaneseHeavyDestroyers, 2 japaneseInfantrys, 1 japaneseSubmarine and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                  2 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                  1 japaneseNavalFighter moved from Bengal to 96 Sea Zone
                                  1 japaneseNavalFighter moved from Northern Manchuria to 96 Sea Zone
                                  1 japaneseCarrier and 2 japaneseNavalFighters moved from 100 Sea Zone to 96 Sea Zone
                                  1 japaneseCarrier moved from 128 Sea Zone to 96 Sea Zone
                                  1 japaneseNavalFighter moved from Bengal to Kwangtung
                                  1 japaneseNavalFighter moved from Bengal to Burma
                                  2 japaneseNavalFighters moved from Sumatra to French Indochina
                                  1 japaneseNavalFighter moved from Sumatra to Burma
                                  5 japaneseNavalFighters moved from Sumatra to 92 Sea Zone
                                  1 japaneseSubmarine moved from 93 Sea Zone to 92 Sea Zone
                                  2 japaneseSubmarines moved from 93 Sea Zone to 91 Sea Zone
                                  1 japaneseSubmarine moved from 128 Sea Zone to 91 Sea Zone
                                  1 japaneseSubmarine moved from 129 Sea Zone to 91 Sea Zone
                                  2 japaneseCarriers and 3 japaneseDestroyers moved from 93 Sea Zone to 92 Sea Zone
                                  1 japaneseCarrier and 2 japaneseDestroyers moved from 129 Sea Zone to 92 Sea Zone
                                  1 japaneseDestroyer moved from 128 Sea Zone to 92 Sea Zone
                                  1 japaneseAirTransport moved from Sumatra to French Indochina
                                  1 japaneseAirTransport moved from Sumatra to Burma
                                  2 japaneseFighters moved from Kansu to Shanghai
                                  2 japaneseFighters moved from Kansu to Hupeh
                                  1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Inner Mongolia
                                  1 Truck and 1 japaneseCombatEngineer moved from Shanghai to Hupeh
                                  1 Truck and 1 japaneseAlpineInfantry moved from Far Eastern Republic to Inner Mongolia
                                  1 japaneseInfantry moved from Manchuria to 97 Sea Zone
                                  1 japaneseArtillery moved from Korea to 97 Sea Zone
                                  1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 97 Sea Zone to 95 Sea Zone
                                  1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to Kwangtung
                                  1 japaneseSubmarine moved from 96 Sea Zone to 95 Sea Zone
                                  1 japaneseFighter moved from Hupeh to Kwangtung
                          
                              Purchase Units - Japan
                                  Japan buy 1 Material, 1 japaneseAlpineInfantry, 1 japaneseCarrier, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 1 japaneseHeavyDestroyer, 3 japaneseInfantrys, 2 japaneseNavalFighters, 2 japaneseParatroopers and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Japan
                                  Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                                  1 japaneseCarrier and 1 japaneseTransport placed in 98 Sea Zone
                                  2 japaneseNavalFighters placed in 98 Sea Zone
                                  Japan undo move 1.
                                  1 Material placed in Japan
                                  1 japaneseTransport placed in 98 Sea Zone
                                  Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                                  1 japaneseCarrier placed in 98 Sea Zone
                                  1 japaneseDestroyer and 1 japaneseHeavyDestroyer placed in 96 Sea Zone
                                  1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hupeh
                                  1 japaneseCombatEngineer and 1 japaneseInfantry placed in Luzon
                                  2 japaneseParatroopers placed in Kyushu Shikoku
                                  1 japaneseInfantry placed in Shansi
                                  Japan undo move 8.
                                  Japan undo move 7.
                                  Japan undo move 7.
                                  1 japaneseInfantry and 1 japaneseParatrooper placed in Luzon
                                  1 japaneseCombatEngineer placed in Kyushu Shikoku
                                  1 japaneseInfantry and 1 japaneseParatrooper placed in Shansi
                          
                              Activate Technology - Japan
                                  Japan activating ImprovedHulls
                                  Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship
                                  Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged
                          
                              Turn Complete - Japan
                                  Japan collect 83 PUs; end with 83 PUs
                                  Units generate 9 techTokens; Japan end with 9 techTokens
                                  Units Change Ownership
                                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                      Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                          
                              Purchase Units - Manchuria
                                  Manchuria buy 1 japaneseFighter and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Manchuria
                                  1 japaneseFighter and 2 japaneseInfantrys placed in Manchuria
                          
                              Turn Complete - Manchuria
                                  Manchuria collect 12 PUs; end with 12 PUs
                                  Units Change Ownership
                                      Some Units in Manchuria change ownership: 1 japaneseFighter and 2 japaneseInfantrys
                                      Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                          
                              Purchase Units - Thailand
                                  Thailand buy 1 japaneseCombatEngineer and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Thailand
                                  1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
                          
                              Turn Complete - Thailand
                                  Thailand collect 9 PUs; end with 9 PUs
                                  Units Change Ownership
                                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                      Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                          

                          Combat Hit Differential Summary :

                          Britain AntiAircraftGun : -0,17
                          Japan regular : 0,75
                          China regular : 1,00
                          ExiledAllies regular : -0,42
                          Britain regular : -0,33
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut :china: is up

                            ubernautU 2 Replies Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere got it wont be able to look at it till later in the week fyi

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Move Summary: China round 10

                                TripleA Move Summary for game: Total World War: December 1941 3.0

                                Game History

                                Round: 10
                                
                                    Research Technology - China
                                        China spend 0 on tech rolls
                                
                                    Combat Move - China
                                        Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                        2 chineseFighters moved from Singkiang to Kansu
                                        2 chineseFighters moved from Eastern Szechwan to Kansu
                                        4 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu
                                        3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks moved from Ningsia to Northern China
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere couple of quickies on deck

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut I guess I overslept too much. And you are already asleep?

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere up now

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut Hey there. I'm back home now.

                                        ubernautU 2 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere yo

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: China round 10

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                                            Game History

                                            Round: 10
                                            
                                                Research Technology - China
                                                    China spend 0 on tech rolls
                                                        China roll 10,1,10,3,2,2 and gets 0 hits
                                            
                                                Combat Move - China
                                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                    2 chineseFighters moved from Singkiang to Kansu
                                                    2 chineseFighters moved from Eastern Szechwan to Kansu
                                                    4 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu
                                                    3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks moved from Ningsia to Northern China
                                            
                                                Combat - China
                                                    Battle in Kansu
                                                        China attack with 8 chineseFighters and 3 chineseInfantrys
                                                        Japan defend with 1 Flagpole, 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry
                                                            Japan roll AntiAircraftGun dice in Kansu : 0/1 hits, 0.08 expected hits
                                                            China roll dice for 8 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 4/11 hits, 3.17 expected hits
                                                            Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry in Kansu, round 2 : 1/3 hits, 0.75 expected hits
                                                            1 chineseInfantry owned by the China lost in Kansu
                                                            1 japaneseArtillery owned by the Japan, 1 japaneseAntiAirGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Kansu
                                                        China win, taking Kansu from Japan with 8 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 8
                                                        Casualties for China: 1 chineseInfantry
                                                        Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry
                                                    Battle in Northern China
                                                        China attack with 3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks
                                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                            China roll dice for 3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks in Northern China, round 2 : 5/13 hits, 2.25 expected hits
                                                            Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 japaneseInfantry owned by the Japan lost in Northern China
                                                        China win, taking Northern China from Japan with 3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 3
                                                        Casualties for Japan: 1 japaneseInfantry
                                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                    8 chineseFighters moved from Kansu to Chungking
                                                    1 Train moved from Chungking to Eastern Szechwan
                                                    1 Train, 2 chineseAntiAirGuns and 12 chineseInfantrys moved from Eastern Szechwan to Chungking
                                                    1 Train moved from Chungking to Eastern Szechwan
                                                    1 Train and 2 chineseAntiAirGuns moved from Eastern Szechwan to Chungking
                                                    1 Truck, 2 chineseAntiAirGuns, 3 chineseAntiTankGuns and 1 chineseMech.Infantry moved from Ningsia to Northern China
                                                    2 Trucks and 2 chineseArtillerys moved from Chungking to Northern China
                                                    1 Truck moved from Ningsia to Chungking
                                                    3 chineseInfantrys moved from Singkiang to Ningsia
                                                    1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Western Szechwan to Chungking
                                                    2 chineseInfantrys moved from Kweichow to Chungking
                                            
                                                Purchase Units - China
                                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                    China buy 3 chineseArtillerys and 2 chineseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                            
                                                Place Units - China
                                                    3 chineseArtillerys placed in Chungking
                                                    2 chineseInfantrys placed in Singkiang
                                            
                                                Turn Complete - China
                                                    China collect 20 PUs; end with 20 PUs
                                                    Units generate 3 techTokens; China end with 9 techTokens
                                            

                                            Combat Hit Differential Summary :

                                            Japan regular : -0.08
                                            China regular : 3.58
                                            Japan AntiAircraftGun : -0.08
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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