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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere hey there finally got to take a good look at it today. could be cooked especially if i miss my russian tech here. rushing that British redo was def a mistake i think i did too well on the naval battle. was never planning to keep any ships from that attack but knew you had to retreat so seemed like it was worth the gamble of putting my transports in there on defense, lesson learned. 😛

      i think it’s possible i can recover here but def looking tough at this point. my combat is gonna be no decisions so unless you want to do it live ill prolly do it by marti.

      im going out now so not sure if i will be able to do it tonight or not. at any rate ill need to look at nc a little more before i can wrap it up anyway.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut I'm not sure I understood you correctly. Are you suggesting, that you are having a hard time defending an area that makes losing inevitable, if you can't hold it?
        If so I'd be surprised. I feel like I'm standing worse than usual in every theater besides Russia from both sides offensively and Western Europa and the Western half of Northern Africa defensively. Which just so happens to be all areas that the dice did you dirty.

        ubernautU 3 Replies Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere well you’ve had turkey for a while that battle where you attacked russia at a disadvantage with germany and managed to take out a bunch of my tanks and mob inf as well as the japan landing where you basically took no losses (not to mention how well the mongolia stuff has gone for you), my botched redo for uk’s last turn . like i say it’s possible i can recover but it’s looking pretty tough at this point is all.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere think i got it figured out pretty close to what i was originally thinking ironically enough but yeah super tight lol still gotta double check some stuff

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Russia round 10

              TripleA Turn Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 10
              
                  Research Technology - Russia
                      Trigger russianaTAA: Russia gains access to AdvancedArtillery
                      Trigger russianaTSPA: Russia gains access to SelfPropelledArtillery
                      Russia spend 0 on tech rolls
                          Russia roll 12,3,4,1,5,2,3,7,10 and gets 1 hit
                      Russia removing all Technology Tokens after successful research.
                      Russia discover AdvancedArtillery
              
                  Combat Move - Russia
                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                      Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                      Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                      Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                      2 russianFighters moved from Urals to Eastern Karelia
                      1 russianStrategicBomber moved from Stalingrad to Eastern Karelia
                      2 russianFighters moved from Stalingrad to Novgorod
                      2 russianFighters moved from Moscow to Novgorod
                      1 russianInfantry moved from Archangel to Eastern Karelia
                      3 russianInfantrys moved from Vologda to Novgorod
                      3 russianInfantrys moved from Stalingrad to Caucasus
                      1 russianInfantry moved from Southern Caucasus to Caucasus
              
                  Combat - Russia
                      Battle in Novgorod
                          Russia attack with 4 russianFighters and 3 russianInfantrys
                          Germany defend with 1 Flagpole and 2 germanInfantrys
                              Russia roll dice for 4 russianFighters and 3 russianInfantrys in Novgorod, round 2 : 2/7 hits, 1.83 expected hits
                              Germany roll dice for 2 germanInfantrys in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                              2 russianInfantrys owned by the Russia lost in Novgorod
                              2 germanInfantrys owned by the Germany lost in Novgorod
                          Russia win, taking Novgorod from Germany with 4 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                          Casualties for Russia: 2 russianInfantrys
                          Casualties for Germany: 2 germanInfantrys
                      Battle in Eastern Karelia
                          Russia attack with 2 russianFighters, 1 russianInfantry and 1 russianStrategicBomber
                          Germany defend with 1 Flagpole and 1 germanInfantry
                              Russia roll dice for 2 russianFighters, 1 russianInfantry and 1 russianStrategicBomber in Eastern Karelia, round 2 : 2/4 hits, 1.00 expected hits
                              Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 0/1 hits, 0.33 expected hits
                              1 germanInfantry owned by the Germany lost in Eastern Karelia
                          Russia win, taking Eastern Karelia from Germany with 2 russianFighters, 1 russianInfantry and 1 russianStrategicBomber remaining. Battle score for attacker is 3
                          Casualties for Germany: 1 germanInfantry
                      Battle in Caucasus
                          Russia attack with 4 russianInfantrys
                          Germany defend with 1 Flagpole and 2 germanInfantrys
                              Russia roll dice for 4 russianInfantrys in Caucasus, round 2 : 0/4 hits, 0.67 expected hits
                              Germany roll dice for 2 germanInfantrys in Caucasus, round 2 : 0/2 hits, 0.50 expected hits
                          4 russianInfantrys owned by the Russia retreated to Southern Caucasus
                      Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                      Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                      Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                      Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                      Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger AltayLLRussia2: China takes ownership of territory Altay
                      1 russianStrategicBomber moved from Eastern Karelia to Stalingrad
                      2 russianFighters moved from Eastern Karelia to Volgarod
                      2 russianFighters moved from Novgorod to Stalingrad
                      2 russianFighters moved from Novgorod to Moscow
                      1 russianTank moved from Eastern Iran to Caspian Sea
                      1 russianTank moved from Caspian Sea to Astrakhan
                      1 russianArtillery and 1 russianInfantry moved from Eastern Evenki to Lake Baikal
                      1 russianArtillery and 1 russianInfantry moved from Lake Baikal to Irkutsk
                      1 russianSubmarine moved from 108 Sea Zone to 103 Sea Zone
                      1 russianTransport moved from 109 Sea Zone to 103 Sea Zone
                      1 Train and 2 russianAntiAirGuns moved from Stalingrad to Irkutsk
                      1 Train moved from Irkutsk to Kansk
                      1 Train and 2 russianArtillerys moved from Stalingrad to Moscow
                      1 Train and 2 russianAntiAirGuns moved from Moscow to Stalingrad
                      1 Train and 2 russianInfantrys moved from Stalingrad to Moscow
                      1 Truck and 1 russianInfantry moved from Urals to Moscow
                      1 Truck and 1 russianInfantry moved from Stalingrad to Northern Iran
                      1 Truck moved from Volgarod to Stalingrad
                      1 Truck and 1 russianAntiAirGun moved from Stalingrad to Southern Caucasus
                      1 Material and 1 Truck moved from Eastern Iran to Stalingrad
                      2 Trucks moved from Moscow to Urals
                      1 Truck moved from Moscow to Omsk
                      1 Truck moved from Irkutsk to Omsk
                      1 russianMech.Infantry moved from Sverdlovsk to Volgarod
                      1 russianTank moved from Western Kazahk to Volgarod
                      3 russianArtillerys and 2 russianInfantrys moved from Vologda to Moscow
                      2 russianArtillerys and 4 russianInfantrys moved from Stalingrad to Astrakhan
                      7 russianAlpineInfantrys moved from Southern Caucasus to Northern Iran
                      1 russianArtillery and 2 russianInfantrys moved from Eastern Evenki to Western Evenki
              
                  Purchase Units - Russia
                      Russia buy 3 russianAntiAirGuns, 1 russianEntrenchment, 12 russianInfantrys and 1 russianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Russia
                      Units in Moscow being upgraded or consumed: 1 Material
                      2 russianAntiAirGuns, 1 russianEntrenchment and 2 russianInfantrys placed in Moscow
                      1 russianAntiAirGun, 1 russianInfantry and 1 russianMech.Infantry placed in Stalingrad
                      3 russianInfantrys placed in Volgarod
                      2 russianInfantrys placed in Urals
                      2 russianInfantrys placed in Omsk
                      2 russianInfantrys placed in Irkutsk
              
                  Activate Technology - Russia
                      Russia activating AdvancedArtillery
                      Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian2
                      Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian3
              
                  Turn Complete - Russia
                      Russia collect 51 PUs; end with 51 PUs
                      Units generate 9 techTokens; Russia end with 9 techTokens
              

              Combat Hit Differential Summary :

              Germany regular : 0.50
              Russia regular : 0.50
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere sorry for the delay go for 🇯🇵

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • N Offline
                  Nothingtoseehere
                  last edited by

                  TripleA Manual Gamesave Post: Japan round 10

                  TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                  Game History

                  Round: 10
                  
                      Research Technology - Japan
                              Japan roll 11,8,11,9,12,4,1,1,4,9,11,11,4,9,5 and gets 1 hit
                          Japan removing all Technology Tokens after successful research.
                          Japan discover ImprovedHulls
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                          1 japaneseInfantry moved from Soviet Far East to Eastern Evenki
                                Japan take Eastern Evenki from Russia
                          1 japaneseArtillery and 1 japaneseInfantry moved from Northern China to Kansu
                          2 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                          2 japaneseFighters and 2 japaneseInfantrys moved from Hupeh to Kansu
                          2 japaneseNavalFighters moved from 129 Sea Zone to Sumatra
                          1 japaneseAirTransport and 1 japaneseParatrooper moved from Burma to Sumatra
                          1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Sumatra
                          1 japaneseInfantry moved from Phillippines to 129 Sea Zone
                          1 japaneseInfantry and 1 japaneseTransport moved from 129 Sea Zone to 150 Sea Zone
                          1 japaneseInfantry moved from 150 Sea Zone to Dutch East Indies
                          1 japaneseInfantry moved from Phillippines to 128 Sea Zone
                          2 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
                          1 japaneseBattleship, 3 japaneseInfantrys, 3 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone
                          3 japaneseInfantrys and 3 japaneseMarines moved from 92 Sea Zone to Sumatra
                          1 japaneseNavalFighter moved from 128 Sea Zone to Bengal
                          1 japaneseNavalFighter moved from 128 Sea Zone to Sumatra
                          4 japaneseNavalFighters moved from 93 Sea Zone to Sumatra
                          1 japaneseBattleship and 1 japaneseCruiser moved from 93 Sea Zone to 92 Sea Zone
                          1 japaneseCruiser moved from 129 Sea Zone to 92 Sea Zone
                          1 japaneseFighter moved from Northern Manchuria to Kansu
                          1 japaneseNavalFighter moved from French Indochina to Sumatra
                          3 japaneseInfantrys and 2 japaneseNavalFighters moved from Burma to Bengal
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut A few battles here.

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere here lobby still out of commission firing up my host

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere
                        last edited by

                        TripleA Turn Summary: Thailand round 10

                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                        Game History

                        Round: 10
                        
                            Training Troops - Manchuria
                                Manchuria collect 0 PUs; end with 17 PUs
                        
                            Consolidating - Thailand
                                Thailand collect 0 PUs; end with 10 PUs
                        
                            Research Technology - Japan
                                    Japan roll 11,8,11,9,12,4,1,1,4,9,11,11,4,9,5 and gets 1 hit
                                Japan removing all Technology Tokens after successful research.
                                Japan discover ImprovedHulls
                        
                            Combat Move - Japan
                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                1 japaneseInfantry moved from Soviet Far East to Eastern Evenki
                                      Japan take Eastern Evenki from Russia
                                1 japaneseArtillery and 1 japaneseInfantry moved from Northern China to Kansu
                                2 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                                2 japaneseFighters and 2 japaneseInfantrys moved from Hupeh to Kansu
                                2 japaneseNavalFighters moved from 129 Sea Zone to Sumatra
                                1 japaneseAirTransport and 1 japaneseParatrooper moved from Burma to Sumatra
                                1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Sumatra
                                1 japaneseInfantry moved from Phillippines to 129 Sea Zone
                                1 japaneseInfantry and 1 japaneseTransport moved from 129 Sea Zone to 150 Sea Zone
                                1 japaneseInfantry moved from 150 Sea Zone to Dutch East Indies
                                1 japaneseInfantry moved from Phillippines to 128 Sea Zone
                                2 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
                                1 japaneseBattleship, 3 japaneseInfantrys, 3 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone
                                3 japaneseInfantrys and 3 japaneseMarines moved from 92 Sea Zone to Sumatra
                                1 japaneseNavalFighter moved from 128 Sea Zone to Bengal
                                1 japaneseNavalFighter moved from 128 Sea Zone to Sumatra
                                4 japaneseNavalFighters moved from 93 Sea Zone to Sumatra
                                1 japaneseBattleship and 1 japaneseCruiser moved from 93 Sea Zone to 92 Sea Zone
                                1 japaneseCruiser moved from 129 Sea Zone to 92 Sea Zone
                                1 japaneseFighter moved from Northern Manchuria to Kansu
                                1 japaneseNavalFighter moved from French Indochina to Sumatra
                                3 japaneseInfantrys and 2 japaneseNavalFighters moved from Burma to Bengal
                        
                            Combat - Japan
                                Battle in Dutch East Indies
                                    Some non-combat units are destroyed: 
                                Battle in Bengal
                                    Japan attack with 3 japaneseInfantrys and 3 japaneseNavalFighters
                                    Britain defend with 1 Flagpole and 2 britishInfantrys
                                        Japan roll dice for 3 japaneseInfantrys and 3 japaneseNavalFighters in Bengal, round 2 : 0/6 hits, 1,50 expected hits
                                        Britain roll dice for 2 britishInfantrys in Bengal, round 2 : 1/2 hits, 0,67 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Bengal
                                        Japan roll dice for 2 japaneseInfantrys and 3 japaneseNavalFighters in Bengal, round 3 : 2/5 hits, 1,33 expected hits
                                        Britain roll dice for 2 britishInfantrys in Bengal, round 3 : 0/2 hits, 0,67 expected hits
                                        2 britishInfantrys owned by the Britain lost in Bengal
                                    Japan win, taking Dutch East Indies from ExiledAllies, taking Bengal from Britain with 2 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                                    Casualties for Japan: 1 japaneseInfantry
                                    Casualties for Britain: 2 britishInfantrys
                                Battle in Sumatra
                                    Japan attack with 2 japaneseAirTransports, 3 japaneseInfantrys, 3 japaneseMarines, 8 japaneseNavalFighters and 2 japaneseParatroopers
                                    ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 2 britishEntrenchments and 5 britishInfantrys
                                        Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0,17 expected hits
                                        Japan roll dice for 2 japaneseBattleships and 2 japaneseCruisers in Sumatra, round 2 : 3/6 hits, 2,17 expected hits
                                        Japan roll dice for 2 japaneseAirTransports, 3 japaneseInfantrys, 3 japaneseMarines, 8 japaneseNavalFighters and 2 japaneseParatroopers in Sumatra, round 2 : 6/16 hits, 4,92 expected hits
                                        ExiledAllies roll dice for 1 britishAntiAirGun, 2 britishEntrenchments and 5 britishInfantrys in Sumatra, round 2 : 4/8 hits, 4,42 expected hits
                                        1 japaneseParatrooper owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Sumatra
                                        5 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 britishEntrenchments owned by the Britain lost in Sumatra
                                    Some non-combat units are destroyed: 
                                    Japan win, taking Sumatra from ExiledAllies with 2 japaneseAirTransports, 3 japaneseMarines, 8 japaneseNavalFighters and 1 japaneseParatrooper remaining. Battle score for attacker is 18
                                    Casualties for Japan: 3 japaneseInfantrys and 1 japaneseParatrooper
                                    Casualties for Britain: 1 britishAntiAirGun, 2 britishEntrenchments and 5 britishInfantrys
                                Battle in Kansu
                                    Japan attack with 1 japaneseArtillery, 5 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber
                                    China defend with 1 Flagpole and 3 chineseInfantrys
                                        Japan roll dice for 1 japaneseArtillery, 5 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 2 : 3/10 hits, 3,33 expected hits
                                        China roll dice for 3 chineseInfantrys in Kansu, round 2 : 2/3 hits, 1,00 expected hits
                                        2 japaneseInfantrys owned by the Japan lost in Kansu
                                        3 chineseInfantrys owned by the China lost in Kansu
                                    Japan win, taking Kansu from China with 1 japaneseArtillery, 5 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                                    Casualties for Japan: 2 japaneseInfantrys
                                    Casualties for China: 3 chineseInfantrys
                        
                            Non Combat Move - Japan
                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                1 japaneseInfantry moved from Hupeh to Hunan
                                1 Truck moved from Kwangsi to French Indochina
                                1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma
                                1 Truck moved from Burma to French Indochina
                                1 japaneseInfantry moved from Yunnan to Burma
                                1 japaneseInfantry moved from Kwangsi to Yunnan
                                1 japaneseArtillery moved from French Indochina to Burma
                                1 japaneseArtillery moved from Thailand to Burma
                                1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
                                2 japaneseInfantrys moved from Thailand to 91 Sea Zone
                                2 japaneseInfantrys moved from 91 Sea Zone to Malay
                                1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Northern China to Hupeh
                                1 japaneseInfantry moved from Shansi to Inner Mongolia
                                1 japaneseInfantry moved from Yakut to Central Mongolia
                                1 japaneseInfantry moved from Far Eastern Republic to Yakut
                                1 Material and 1 Train moved from Korea to Inner Mongolia
                                1 Train moved from Inner Mongolia to Peking
                                1 Truck and 1 japaneseArtillery moved from Chahar to Hupeh
                                3 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseMech.Infantrys and 2 japaneseTanks moved from Central Mongolia to Inner Mongolia
                                1 Truck and 1 japaneseAntiAirGun moved from Inner Mongolia to Kansu
                                1 Truck moved from Kansu to Shansi
                                1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Inner Mongolia to Hupeh
                                1 japaneseInfantry moved from Soviet Far East to 100 Sea Zone
                                2 japaneseInfantrys moved from Far Eastern Republic to 100 Sea Zone
                                1 Train and 2 japaneseInfantrys moved from Manchuria to Inner Mongolia
                                1 Train moved from Inner Mongolia to Manchuria
                                1 Truck moved from Far Eastern Republic to 100 Sea Zone
                                1 Truck, 1 japaneseInfantry and 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                1 Truck and 1 japaneseInfantry moved from 99 Sea Zone to Hokkaido
                                2 japaneseInfantrys and 1 japaneseTransport moved from 100 Sea Zone to 97 Sea Zone
                                2 japaneseInfantrys moved from 97 Sea Zone to Peking
                                1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                                2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                2 japaneseHeavyDestroyers, 2 japaneseInfantrys, 1 japaneseSubmarine and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                2 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                1 japaneseNavalFighter moved from Bengal to 96 Sea Zone
                                1 japaneseNavalFighter moved from Northern Manchuria to 96 Sea Zone
                                1 japaneseCarrier and 2 japaneseNavalFighters moved from 100 Sea Zone to 96 Sea Zone
                                1 japaneseCarrier moved from 128 Sea Zone to 96 Sea Zone
                                1 japaneseNavalFighter moved from Bengal to Kwangtung
                                1 japaneseNavalFighter moved from Bengal to Burma
                                2 japaneseNavalFighters moved from Sumatra to French Indochina
                                1 japaneseNavalFighter moved from Sumatra to Burma
                                5 japaneseNavalFighters moved from Sumatra to 92 Sea Zone
                                1 japaneseSubmarine moved from 93 Sea Zone to 92 Sea Zone
                                2 japaneseSubmarines moved from 93 Sea Zone to 91 Sea Zone
                                1 japaneseSubmarine moved from 128 Sea Zone to 91 Sea Zone
                                1 japaneseSubmarine moved from 129 Sea Zone to 91 Sea Zone
                                2 japaneseCarriers and 3 japaneseDestroyers moved from 93 Sea Zone to 92 Sea Zone
                                1 japaneseCarrier and 2 japaneseDestroyers moved from 129 Sea Zone to 92 Sea Zone
                                1 japaneseDestroyer moved from 128 Sea Zone to 92 Sea Zone
                                1 japaneseAirTransport moved from Sumatra to French Indochina
                                1 japaneseAirTransport moved from Sumatra to Burma
                                2 japaneseFighters moved from Kansu to Shanghai
                                2 japaneseFighters moved from Kansu to Hupeh
                                1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Inner Mongolia
                                1 Truck and 1 japaneseCombatEngineer moved from Shanghai to Hupeh
                                1 Truck and 1 japaneseAlpineInfantry moved from Far Eastern Republic to Inner Mongolia
                                1 japaneseInfantry moved from Manchuria to 97 Sea Zone
                                1 japaneseArtillery moved from Korea to 97 Sea Zone
                                1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 97 Sea Zone to 95 Sea Zone
                                1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to Kwangtung
                                1 japaneseSubmarine moved from 96 Sea Zone to 95 Sea Zone
                                1 japaneseFighter moved from Hupeh to Kwangtung
                        
                            Purchase Units - Japan
                                Japan buy 1 Material, 1 japaneseAlpineInfantry, 1 japaneseCarrier, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 1 japaneseHeavyDestroyer, 3 japaneseInfantrys, 2 japaneseNavalFighters, 2 japaneseParatroopers and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Place Units - Japan
                                Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                                1 japaneseCarrier and 1 japaneseTransport placed in 98 Sea Zone
                                2 japaneseNavalFighters placed in 98 Sea Zone
                                Japan undo move 1.
                                1 Material placed in Japan
                                1 japaneseTransport placed in 98 Sea Zone
                                Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                                1 japaneseCarrier placed in 98 Sea Zone
                                1 japaneseDestroyer and 1 japaneseHeavyDestroyer placed in 96 Sea Zone
                                1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hupeh
                                1 japaneseCombatEngineer and 1 japaneseInfantry placed in Luzon
                                2 japaneseParatroopers placed in Kyushu Shikoku
                                1 japaneseInfantry placed in Shansi
                                Japan undo move 8.
                                Japan undo move 7.
                                Japan undo move 7.
                                1 japaneseInfantry and 1 japaneseParatrooper placed in Luzon
                                1 japaneseCombatEngineer placed in Kyushu Shikoku
                                1 japaneseInfantry and 1 japaneseParatrooper placed in Shansi
                        
                            Activate Technology - Japan
                                Japan activating ImprovedHulls
                                Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser
                                Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser
                                Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser
                                Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser
                                Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser
                                Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser
                                Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser
                                Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship
                                Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged
                        
                            Turn Complete - Japan
                                Japan collect 83 PUs; end with 83 PUs
                                Units generate 9 techTokens; Japan end with 9 techTokens
                                Units Change Ownership
                                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                    Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                        
                            Purchase Units - Manchuria
                                Manchuria buy 1 japaneseFighter and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Manchuria
                                1 japaneseFighter and 2 japaneseInfantrys placed in Manchuria
                        
                            Turn Complete - Manchuria
                                Manchuria collect 12 PUs; end with 12 PUs
                                Units Change Ownership
                                    Some Units in Manchuria change ownership: 1 japaneseFighter and 2 japaneseInfantrys
                                    Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                        
                            Purchase Units - Thailand
                                Thailand buy 1 japaneseCombatEngineer and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Thailand
                                1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
                        
                            Turn Complete - Thailand
                                Thailand collect 9 PUs; end with 9 PUs
                                Units Change Ownership
                                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                    Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                        

                        Combat Hit Differential Summary :

                        Britain AntiAircraftGun : -0,17
                        Japan regular : 0,75
                        China regular : 1,00
                        ExiledAllies regular : -0,42
                        Britain regular : -0,33
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut :china: is up

                          ubernautU 2 Replies Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere got it wont be able to look at it till later in the week fyi

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Move Summary: China round 10

                              TripleA Move Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 10
                              
                                  Research Technology - China
                                      China spend 0 on tech rolls
                              
                                  Combat Move - China
                                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                      2 chineseFighters moved from Singkiang to Kansu
                                      2 chineseFighters moved from Eastern Szechwan to Kansu
                                      4 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu
                                      3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks moved from Ningsia to Northern China
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere couple of quickies on deck

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut I guess I overslept too much. And you are already asleep?

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere up now

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut Hey there. I'm back home now.

                                      ubernautU 2 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere yo

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Turn Summary: China round 10

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 10
                                          
                                              Research Technology - China
                                                  China spend 0 on tech rolls
                                                      China roll 10,1,10,3,2,2 and gets 0 hits
                                          
                                              Combat Move - China
                                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                  2 chineseFighters moved from Singkiang to Kansu
                                                  2 chineseFighters moved from Eastern Szechwan to Kansu
                                                  4 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu
                                                  3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks moved from Ningsia to Northern China
                                          
                                              Combat - China
                                                  Battle in Kansu
                                                      China attack with 8 chineseFighters and 3 chineseInfantrys
                                                      Japan defend with 1 Flagpole, 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry
                                                          Japan roll AntiAircraftGun dice in Kansu : 0/1 hits, 0.08 expected hits
                                                          China roll dice for 8 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 4/11 hits, 3.17 expected hits
                                                          Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry in Kansu, round 2 : 1/3 hits, 0.75 expected hits
                                                          1 chineseInfantry owned by the China lost in Kansu
                                                          1 japaneseArtillery owned by the Japan, 1 japaneseAntiAirGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Kansu
                                                      China win, taking Kansu from Japan with 8 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 8
                                                      Casualties for China: 1 chineseInfantry
                                                      Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry
                                                  Battle in Northern China
                                                      China attack with 3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks
                                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                          China roll dice for 3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks in Northern China, round 2 : 5/13 hits, 2.25 expected hits
                                                          Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 japaneseInfantry owned by the Japan lost in Northern China
                                                      China win, taking Northern China from Japan with 3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 3
                                                      Casualties for Japan: 1 japaneseInfantry
                                                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                  8 chineseFighters moved from Kansu to Chungking
                                                  1 Train moved from Chungking to Eastern Szechwan
                                                  1 Train, 2 chineseAntiAirGuns and 12 chineseInfantrys moved from Eastern Szechwan to Chungking
                                                  1 Train moved from Chungking to Eastern Szechwan
                                                  1 Train and 2 chineseAntiAirGuns moved from Eastern Szechwan to Chungking
                                                  1 Truck, 2 chineseAntiAirGuns, 3 chineseAntiTankGuns and 1 chineseMech.Infantry moved from Ningsia to Northern China
                                                  2 Trucks and 2 chineseArtillerys moved from Chungking to Northern China
                                                  1 Truck moved from Ningsia to Chungking
                                                  3 chineseInfantrys moved from Singkiang to Ningsia
                                                  1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Western Szechwan to Chungking
                                                  2 chineseInfantrys moved from Kweichow to Chungking
                                          
                                              Purchase Units - China
                                                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                  China buy 3 chineseArtillerys and 2 chineseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                          
                                              Place Units - China
                                                  3 chineseArtillerys placed in Chungking
                                                  2 chineseInfantrys placed in Singkiang
                                          
                                              Turn Complete - China
                                                  China collect 20 PUs; end with 20 PUs
                                                  Units generate 3 techTokens; China end with 9 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Japan regular : -0.08
                                          China regular : 3.58
                                          Japan AntiAircraftGun : -0.08
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere go for :spain:

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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