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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Turn Summary: Italy round 4

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 4
      
          Research Technology - Italy
                  Italy roll 4,9,7,8,4,4,12,12,6,5,4,7 and gets 2 hits
              Italy removing all Technology Tokens after successful research.
              Italy discover ImprovedFighters
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              1 italianInfantry moved from Southern Spain to 43 Sea Zone
              1 italianInfantry and 1 italianTransport moved from 43 Sea Zone to 48 Sea Zone
              1 italianMarine moved from Cyrenaica to 48 Sea Zone
              1 italianInfantry moved from Northern Italy to 47 Sea Zone
              1 italianInfantry moved from Rome to 47 Sea Zone
              2 italianInfantrys and 1 italianTransport moved from 47 Sea Zone to 48 Sea Zone
              3 italianInfantrys and 1 italianMarine moved from 48 Sea Zone to Malta
              1 italianFighter and 1 italianTacticalBomber moved from Cyrenaica to Malta
              1 italianBattleship moved from 48 Sea Zone to 50 Sea Zone
              1 italianBattleship moved from 43 Sea Zone to 48 Sea Zone
              1 italianStrategicBomber moved from Romania to Caucasus
              1 italianInfantry moved from Sicily to 48 Sea Zone
              1 italianAirTransport and 1 italianParatrooper moved from Sicily to Crete
              1 italianAlpineInfantry moved from Sicily to 48 Sea Zone
              1 italianAlpineInfantry and 1 italianInfantry moved from 48 Sea Zone to Malta
              1 italianFighter and 1 italianNavalFighter moved from Sicily to Malta
      
          Combat - Italy
              Italy lands units in Crete
              Italy creates battle in territory Crete
              Strategic bombing raid in Caucasus
                      Russia roll AntiAircraftGun dice in Caucasus : 0/1 hits, 0,08 expected hits
                  Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: russianAirfield
                  Bombing raid in Caucasus causes 3 damage total. 
              Battle in Malta
                  Italy attack with 1 italianAlpineInfantry, 2 italianFighters, 4 italianInfantrys, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber
                  Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
                      Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits
                      Italy roll dice for 1 italianAlpineInfantry, 2 italianFighters, 4 italianInfantrys, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber in Malta, round 2 : 2/10 hits, 2,08 expected hits
                      Britain roll dice for 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper in Malta, round 2 : 3/4 hits, 2,83 expected hits
                      3 italianInfantrys owned by the Italy lost in Malta
                      1 britishInfantry owned by the Britain, 1 britishParatrooper owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Malta
                      Italy roll dice for 1 italianAlpineInfantry, 2 italianFighters, 1 italianInfantry, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber in Malta, round 3 : 2/7 hits, 1,83 expected hits
                      Britain roll dice for 1 britishFortification in Malta, round 3 : 1/1 hits, 1,00 expected hits
                      1 italianInfantry owned by the Italy lost in Malta
                      1 britishFortification owned by the Britain lost in Malta
                  Some non-combat units are destroyed: 
                  Italy win, taking Crete from Britain, taking Malta from Britain with 1 italianAlpineInfantry, 2 italianFighters, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber remaining. Battle score for attacker is 13
                  Casualties for Italy: 4 italianInfantrys
                  Casualties for Britain: 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              2 italianDestroyers and 1 italianSubmarine moved from 48 Sea Zone to 50 Sea Zone
              3 italianSubmarines moved from 43 Sea Zone to 48 Sea Zone
              1 italianAirTransport moved from Crete to Cyrenaica
              1 italianCombatEngineer moved from Cyrenaica to Al Kufrah
              1 italianStrategicBomber moved from Caucasus to Romania
              1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Orel Kursk
              1 italianMech.Infantry moved from Orel Kursk to Kharkov
              1 Truck and 1 italianAntiAirGun moved from Northern Italy to Northern Spain
              2 italianInfantrys moved from Northern Spain to Southern Spain
              1 Truck and 1 italianAntiAirGun moved from Vichy France to Northern Spain
              1 Truck moved from Northern Spain to Northern Italy
              1 italianFighter moved from Malta to Cyrenaica
              1 italianFighter and 1 italianNavalFighter moved from Malta to Sicily
              1 italianTacticalBomber moved from Malta to Southern Italy
              1 Train moved from Southern Spain to Northern Italy
      
          Purchase Units - Italy
              Italy buy 1 italianAlpineInfantry, 2 italianDestroyers and 2 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Italy
              2 italianDestroyers placed in 50 Sea Zone
              1 italianAlpineInfantry and 2 italianInfantrys placed in Sicily
      
          Activate Technology - Italy
              Italy activating ImprovedFighters
              Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter
              Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter
              Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter
              Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter
              Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter
              Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter
              Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter
              Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter
              Italy giving technology to Germany: ImprovedFighters
      
          Turn Complete - Italy
              Italy collect 27 PUs; end with 27 PUs
              Units generate 6 techTokens; Italy end with 6 techTokens
      

      Combat Hit Differential Summary :

      Italy regular : 0,00
      Russia AntiAircraftGun : -0,08
      Britain regular : 0,17
      

      Savegame

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @Nothingtoseehere
        last edited by

        @ubernaut :united_states: is up

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Move Summary: Usa round 4

          TripleA Move Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 4
          
              Research Technology - Usa
                  Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                  Usa spend 0 on tech rolls
          
              Politics - Usa
          
              Combat Move - Usa
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                  1 americanNavalFighter and 1 americanStrategicBomber moved from Gibraltar to 41 Sea Zone
                  1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                  1 americanInfantry moved from Azores to 40 Sea Zone
                  1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                  1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone
                  1 americanInfantry moved from 61 Sea Zone to Morrocco
                  2 americanDestroyers moved from 39 Sea Zone to 41 Sea Zone
                  1 americanDestroyer moved from 62 Sea Zone to 41 Sea Zone
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere quickie scramble/ool 4 wenever

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut:
              Scramble all to Morocco nothing to SZ41. Submerge SZ41, if it survives.
              OOL Morocco: 2 Spanish Inf, then 3 German Inf, if you even mak that many hits

              ubernautU 2 Replies Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere got it still thinking a bit abt pacicfic nc and next 2 dasy r locked up with end of month shit fyi

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere not sure if you saw the marti rolls already or not i just got ur tech roll today 😛

                  anywae i hit one on bombard and hit a depth charge

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut yeah saw the rolls

                    N 1 Reply Last reply Reply Quote 1
                    • N Offline
                      Nothingtoseehere @Nothingtoseehere
                      last edited by

                      @nothingtoseehere Allied bad luck with tech continues

                      ubernautU 2 Replies Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere it's weird the differential email timing, do u always get them right away or are yours delayed sometimes as well?

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere haha yeah

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                            @nothingtoseehere it's weird the differential email timing, do u always get them right away or are yours delayed sometimes as well?

                            I think I always get them within minutes

                            ubernautU 3 Replies Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere wild sometimes i get them right away and other times it takes days not even sure wat the diffference is

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere just got one but not both of my own rolls 😛 Screenshot 2025-04-28 at 11.32.34 PM.png

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: Usa round 4

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 4
                                  
                                      Research Technology - Usa
                                          Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                                          Usa spend 0 on tech rolls
                                              Usa roll 8,2,10,8,3,8,7,8,2,8,4,9,9,9,7,10,1,5 and gets 0 hits
                                  
                                      Politics - Usa
                                  
                                      Combat Move - Usa
                                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                          Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                          Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                          Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                          Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                          1 americanNavalFighter and 1 americanStrategicBomber moved from Gibraltar to 41 Sea Zone
                                          1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                                          1 americanInfantry moved from Azores to 40 Sea Zone
                                          1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                                          1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone
                                          1 americanInfantry moved from 61 Sea Zone to Morrocco
                                          2 americanDestroyers moved from 39 Sea Zone to 41 Sea Zone
                                          1 americanDestroyer moved from 62 Sea Zone to 41 Sea Zone
                                  
                                      Combat - Usa
                                          VichyFrance scrambles 2 units out of Algeria to defend against the attack in Morrocco
                                          Battle in Morrocco
                                              Usa attack with 1 americanInfantry
                                              VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Germany defend with 1 UnitsForExiledAllies, 1 germanAntiAirGun, 1 germanArtillery, 2 germanCombatEngineers, 2 germanEntrenchments, 1 germanFighter and 3 germanInfantrys; Spain defend with 1 spanishArtillery, 1 spanishFighter and 2 spanishInfantrys
                                                  Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 1/2 hits, 0.83 expected hits
                                                  Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                                                  VichyFrance roll dice for 1 germanAntiAirGun, 1 germanArtillery, 2 germanCombatEngineers, 2 germanEntrenchments, 1 germanFighter, 3 germanInfantrys, 1 spanishArtillery, 1 spanishFighter and 2 spanishInfantrys in Morrocco, round 2 : 6/14 hits, 4.75 expected hits
                                                  1 americanInfantry owned by the Usa lost in Morrocco
                                                  1 spanishInfantry owned by the Spain lost in Morrocco
                                              VichyFrance win with 1 germanAntiAirGun, 1 germanArtillery, 2 germanCombatEngineers, 2 germanEntrenchments, 1 germanFighter, 3 germanInfantrys, 1 spanishArtillery, 1 spanishFighter and 1 spanishInfantry remaining. Battle score for attacker is 0
                                              Casualties for Usa: 1 americanInfantry
                                              Casualties for Spain: 1 spanishInfantry
                                          Battle in 41 Sea Zone
                                              Usa attack with 3 americanDestroyers, 1 americanNavalFighter and 1 americanStrategicBomber; Britain loiter and taunt
                                              Germany defend with 1 germanSubmarine
                                                  Usa roll DepthChargeAttack dice in 41 Sea Zone : 1/4 hits, 0.33 expected hits
                                                  1 germanSubmarine owned by the Germany lost in 41 Sea Zone
                                              Usa win with 3 americanDestroyers, 1 americanNavalFighter and 1 americanStrategicBomber remaining. Battle score for attacker is 7
                                              Casualties for Germany: 1 germanSubmarine
                                          Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                          Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                  
                                      Non Combat Move - Usa
                                          Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                          Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                          Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                          Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                          Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                          Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                          Trigger americanProd1: Usa has 1 Material placed in Washington
                                          1 americanNavalFighter and 1 americanStrategicBomber moved from 41 Sea Zone to Gibraltar
                                          2 americanNavalFighters moved from Hawaiian Islands to 118 Sea Zone
                                          1 americanFighter moved from Dutch New Guinea to Java
                                          2 americanMarines moved from Azores to 39 Sea Zone
                                          2 americanMarines and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                                          2 americanInfantrys moved from West Africa to 62 Sea Zone
                                          2 americanInfantrys and 2 americanTransports moved from 62 Sea Zone to 41 Sea Zone
                                          2 americanInfantrys and 2 americanMarines moved from 41 Sea Zone to Gibraltar
                                          1 americanInfantry and 1 americanMarine moved from Azores to 39 Sea Zone
                                          1 americanCruiser, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                                          1 americanInfantry and 1 americanMarine moved from 61 Sea Zone to Western Sahara
                                          1 Truck, 1 americanAntiAirGun, 1 americanArtillery, 1 americanMech.Infantry and 1 americanTank moved from New York to 30 Sea Zone
                                          2 americanInfantrys moved from Washington to 30 Sea Zone
                                          1 Truck, 1 americanAntiAirGun, 1 americanArtillery, 2 americanInfantrys, 1 americanMech.Infantry, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                          1 Truck, 1 americanAntiAirGun, 1 americanArtillery, 2 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from 39 Sea Zone to Azores
                                          2 americanAntiAirGuns moved from New York to 30 Sea Zone
                                          2 americanAntiAirGuns and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                          1 americanInfantry moved from San Francisco to 156 Sea Zone
                                          1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                                          1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands
                                          1 americanCombatEngineer, 2 americanDestroyers, 4 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 118 Sea Zone to 124 Sea Zone
                                          1 americanCombatEngineer, 4 americanInfantrys and 1 americanMarine moved from 124 Sea Zone to Wake Island
                                          1 Truck, 1 americanArtillery and 1 americanTransport moved from 105 Sea Zone to 101 Sea Zone
                                          1 Truck, 1 americanAntiTankGun and 2 americanArtillerys moved from 101 Sea Zone to Soviet Far East
                                          1 americanDestroyer moved from 24 Sea Zone to 23 Sea Zone
                                          1 americanTransport moved from 39 Sea Zone to 37 Sea Zone
                                          2 americanSubmarines moved from 123 Sea Zone to 118 Sea Zone
                                          1 americanSubmarine moved from 130 Sea Zone to 124 Sea Zone
                                          1 americanSubmarine moved from 156 Sea Zone to 109 Sea Zone
                                          1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Los Angeles
                                          1 Train moved from Los Angeles to Southwestern US
                                          1 Train and 1 americanAntiAirGun moved from Southwestern US to Florida Peninsula
                                          1 Train moved from Florida Peninsula to Eastern Central US
                                          1 americanInfantry and 1 americanMarine moved from West Africa to Western Sahara
                                  
                                      Purchase Units - Usa
                                          Usa buy 1 Material, 1 americanDestroyer, 1 americanFactory, 4 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 0 PUs; 18 techTokens; 
                                          Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                  
                                      Place Units - Usa
                                          Units in Los Angeles being upgraded or consumed: 2 Materials
                                          1 americanFactory placed in Los Angeles
                                          1 Material placed in Detroit
                                          2 americanNavalFighters placed in Hawaiian Islands
                                          2 americanTransports placed in 30 Sea Zone
                                          1 americanDestroyer and 1 americanSubmarine placed in 156 Sea Zone
                                          4 americanInfantrys placed in Washington
                                  
                                      Activate Technology - Usa
                                          Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
                                  
                                      Turn Complete - Usa
                                          Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                          Trigger LLaTRS: has removed 1 Truck owned by Usa in Soviet Far East
                                          Trigger LLaGS: has removed 1 americanAntiTankGun owned by Usa in Soviet Far East
                                          Trigger LLaTRS: Russia has 1 Truck placed in Soviet Far East
                                          Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                          Trigger LLaGS: Russia has 1 russianAntiTankGun placed in Soviet Far East
                                          Usa collect 69 PUs; end with 69 PUs
                                          Units generate 6 techTokens; Usa end with 24 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Usa DepthChargeAttack : 0.67
                                  VichyFrance regular : 1.25
                                  Usa regular : -0.00
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere time for 🇹🇷

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • N Offline
                                      Nothingtoseehere
                                      last edited by Nothingtoseehere

                                      TripleA Turn Summary: Turkey round 4

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Turkey
                                      
                                          Combat - Turkey
                                      
                                          Non Combat Move - Turkey
                                              1 Truck moved from Turkey to Eastern Turkey
                                              1 Truck, 1 turkishAntiAirGun, 1 turkishArtillery and 2 turkishInfantrys moved from Eastern Turkey to Turkey
                                              1 turkishSubmarine moved from 52 Sea Zone to 50 Sea Zone
                                              1 turkishTank moved from Turkey to Western Turkey
                                      
                                          Purchase Units - Turkey
                                              Turkey buy 1 turkishEntrenchment and 2 turkishInfantrys; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Turkey
                                              Units in Turkey being upgraded or consumed: 1 Material
                                              1 turkishEntrenchment and 2 turkishInfantrys placed in Turkey
                                      
                                          Turn Complete - Turkey
                                              Turkey collect 7 PUs; end with 7 PUs
                                      

                                      Combat Hit Differential Summary :

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                                      • N Offline
                                        Nothingtoseehere
                                        last edited by

                                        TripleA Turn Summary: Turkey round 4

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Turkey
                                        
                                            Combat - Turkey
                                                1 turkishSubmarine moved from 52 Sea Zone to 50 Sea Zone
                                                1 Truck moved from Turkey to Eastern Turkey
                                                1 Truck, 1 turkishAntiAirGun, 1 turkishArtillery and 2 turkishInfantrys moved from Eastern Turkey to Turkey
                                                1 turkishTank moved from Turkey to Western Turkey
                                                3 turkishInfantrys moved from Istanbul to Greece
                                        
                                            Purchase Units - Turkey
                                                Turkey buy 1 turkishEntrenchment and 2 turkishInfantrys; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Turkey
                                                Units in Turkey being upgraded or consumed: 1 Material
                                                1 turkishEntrenchment and 2 turkishInfantrys placed in Turkey
                                        
                                            Turn Complete - Turkey
                                                Turkey collect 7 PUs; end with 7 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @Nothingtoseehere
                                          last edited by

                                          @ubernaut : small change in the ncm.

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere still working on 🇩🇪?

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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